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Diffstat (limited to 'src/mesa/drivers/dri/i915/i830_context.h')
-rw-r--r--src/mesa/drivers/dri/i915/i830_context.h143
1 files changed, 67 insertions, 76 deletions
diff --git a/src/mesa/drivers/dri/i915/i830_context.h b/src/mesa/drivers/dri/i915/i830_context.h
index bae777dd5a..a298c1407d 100644
--- a/src/mesa/drivers/dri/i915/i830_context.h
+++ b/src/mesa/drivers/dri/i915/i830_context.h
@@ -49,17 +49,15 @@
*/
#define I830_DESTREG_CBUFADDR0 0
#define I830_DESTREG_CBUFADDR1 1
-#define I830_DESTREG_CBUFADDR2 2
-#define I830_DESTREG_DBUFADDR0 3
-#define I830_DESTREG_DBUFADDR1 4
-#define I830_DESTREG_DBUFADDR2 5
-#define I830_DESTREG_DV0 6
-#define I830_DESTREG_DV1 7
-#define I830_DESTREG_SENABLE 8
-#define I830_DESTREG_SR0 9
-#define I830_DESTREG_SR1 10
-#define I830_DESTREG_SR2 11
-#define I830_DEST_SETUP_SIZE 12
+#define I830_DESTREG_DBUFADDR0 2
+#define I830_DESTREG_DBUFADDR1 3
+#define I830_DESTREG_DV0 4
+#define I830_DESTREG_DV1 5
+#define I830_DESTREG_SENABLE 6
+#define I830_DESTREG_SR0 7
+#define I830_DESTREG_SR1 8
+#define I830_DESTREG_SR2 9
+#define I830_DEST_SETUP_SIZE 10
#define I830_CTXREG_STATE1 0
#define I830_CTXREG_STATE2 1
@@ -73,7 +71,7 @@
#define I830_CTXREG_AA 9
#define I830_CTXREG_FOGCOLOR 10
#define I830_CTXREG_BLENDCOLOR0 11
-#define I830_CTXREG_BLENDCOLOR1 12
+#define I830_CTXREG_BLENDCOLOR1 12
#define I830_CTXREG_VF 13
#define I830_CTXREG_VF2 14
#define I830_CTXREG_MCSB0 15
@@ -84,17 +82,16 @@
#define I830_STPREG_ST1 1
#define I830_STP_SETUP_SIZE 2
-#define I830_TEXREG_TM0LI 0 /* load immediate 2 texture map n */
-#define I830_TEXREG_TM0S0 1
-#define I830_TEXREG_TM0S1 2
-#define I830_TEXREG_TM0S2 3
-#define I830_TEXREG_TM0S3 4
-#define I830_TEXREG_TM0S4 5
-#define I830_TEXREG_MCS 6 /* _3DSTATE_MAP_COORD_SETS */
-#define I830_TEXREG_CUBE 7 /* _3DSTATE_MAP_SUBE */
-#define I830_TEX_SETUP_SIZE 8
+#define I830_TEXREG_TM0LI 0 /* load immediate 2 texture map n */
+#define I830_TEXREG_TM0S1 1
+#define I830_TEXREG_TM0S2 2
+#define I830_TEXREG_TM0S3 3
+#define I830_TEXREG_TM0S4 4
+#define I830_TEXREG_MCS 5 /* _3DSTATE_MAP_COORD_SETS */
+#define I830_TEXREG_CUBE 6 /* _3DSTATE_MAP_SUBE */
+#define I830_TEX_SETUP_SIZE 7
-#define I830_TEXBLEND_SIZE 12 /* (4 args + op) * 2 + COLOR_FACTOR */
+#define I830_TEXBLEND_SIZE 12 /* (4 args + op) * 2 + COLOR_FACTOR */
struct i830_texture_object
{
@@ -104,30 +101,39 @@ struct i830_texture_object
#define I830_TEX_UNITS 4
-struct i830_hw_state {
+struct i830_hw_state
+{
GLuint Ctx[I830_CTX_SETUP_SIZE];
GLuint Buffer[I830_DEST_SETUP_SIZE];
GLuint Stipple[I830_STP_SETUP_SIZE];
GLuint Tex[I830_TEX_UNITS][I830_TEX_SETUP_SIZE];
GLuint TexBlend[I830_TEX_UNITS][I830_TEXBLEND_SIZE];
GLuint TexBlendWordsUsed[I830_TEX_UNITS];
- GLuint emitted; /* I810_UPLOAD_* */
+
+ struct intel_region *draw_region;
+ struct intel_region *depth_region;
+
+ /* Regions aren't actually that appropriate here as the memory may
+ * be from a PBO or FBO. Will have to do this for draw and depth for
+ * FBO's...
+ */
+ dri_bo *tex_buffer[I830_TEX_UNITS];
+ GLuint tex_offset[I830_TEX_UNITS];
+
+ GLuint emitted; /* I810_UPLOAD_* */
GLuint active;
};
-struct i830_context
+struct i830_context
{
struct intel_context intel;
-
- DECLARE_RENDERINPUTS(last_index_bitset);
+
+ GLuint lodbias_tm0s3[MAX_TEXTURE_UNITS];
+ DECLARE_RENDERINPUTS(last_index_bitset);
struct i830_hw_state meta, initial, state, *current;
};
-typedef struct i830_context *i830ContextPtr;
-typedef struct i830_texture_object *i830TextureObjectPtr;
-
-#define I830_CONTEXT(ctx) ((i830ContextPtr)(ctx))
@@ -148,71 +154,56 @@ do { \
/* i830_vtbl.c
*/
-extern void
-i830InitVtbl( i830ContextPtr i830 );
+extern void i830InitVtbl(struct i830_context *i830);
+extern void
+i830_state_draw_region(struct intel_context *intel,
+ struct i830_hw_state *state,
+ struct intel_region *color_region,
+ struct intel_region *depth_region);
/* i830_context.c
*/
-extern GLboolean
-i830CreateContext( const __GLcontextModes *mesaVis,
- __DRIcontextPrivate *driContextPriv,
- void *sharedContextPrivate);
+extern GLboolean
+i830CreateContext(const __GLcontextModes * mesaVis,
+ __DRIcontextPrivate * driContextPriv,
+ void *sharedContextPrivate);
/* i830_tex.c, i830_texstate.c
*/
-extern void
-i830UpdateTextureState( intelContextPtr intel );
-
-extern void
-i830InitTextureFuncs( struct dd_function_table *functions );
+extern void i830UpdateTextureState(struct intel_context *intel);
-extern intelTextureObjectPtr
-i830AllocTexObj( struct gl_texture_object *tObj );
+extern void i830InitTextureFuncs(struct dd_function_table *functions);
/* i830_texblend.c
*/
-extern GLuint i830SetTexEnvCombine(i830ContextPtr i830,
- const struct gl_tex_env_combine_state * combine, GLint blendUnit,
- GLuint texel_op, GLuint *state, const GLfloat *factor );
+extern GLuint i830SetTexEnvCombine(struct i830_context *i830,
+ const struct gl_tex_env_combine_state
+ *combine, GLint blendUnit, GLuint texel_op,
+ GLuint * state, const GLfloat * factor);
-extern void
-i830EmitTextureBlend( i830ContextPtr i830 );
+extern void i830EmitTextureBlend(struct i830_context *i830);
/* i830_state.c
*/
-extern void
-i830InitStateFuncs( struct dd_function_table *functions );
+extern void i830InitStateFuncs(struct dd_function_table *functions);
-extern void
-i830EmitState( i830ContextPtr i830 );
+extern void i830EmitState(struct i830_context *i830);
-extern void
-i830InitState( i830ContextPtr i830 );
+extern void i830InitState(struct i830_context *i830);
/* i830_metaops.c
*/
-extern GLboolean
-i830TryTextureReadPixels( GLcontext *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *pack,
- GLvoid *pixels );
-
-extern GLboolean
-i830TryTextureDrawPixels( GLcontext *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *unpack,
- const GLvoid *pixels );
-
-extern void
-i830ClearWithTris( intelContextPtr intel, GLbitfield mask,
- GLboolean all, GLint cx, GLint cy, GLint cw, GLint ch);
+extern void i830InitMetaFuncs(struct i830_context *i830);
-extern void
-i830RotateWindow(intelContextPtr intel, __DRIdrawablePrivate *dPriv,
- GLuint srcBuf);
+/*======================================================================
+ * Inline conversion functions. These are better-typed than the
+ * macros used previously:
+ */
+static INLINE struct i830_context *
+i830_context(GLcontext * ctx)
+{
+ return (struct i830_context *) ctx;
+}
#endif
-