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path: root/src/mesa/drivers/dri/i915/i830_texblend.c
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Diffstat (limited to 'src/mesa/drivers/dri/i915/i830_texblend.c')
-rw-r--r--src/mesa/drivers/dri/i915/i830_texblend.c1058
1 files changed, 1058 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i915/i830_texblend.c b/src/mesa/drivers/dri/i915/i830_texblend.c
new file mode 100644
index 0000000000..e30b2dfd13
--- /dev/null
+++ b/src/mesa/drivers/dri/i915/i830_texblend.c
@@ -0,0 +1,1058 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ **************************************************************************/
+
+#include "glheader.h"
+#include "macros.h"
+#include "mtypes.h"
+#include "simple_list.h"
+#include "enums.h"
+#include "texformat.h"
+#include "texstore.h"
+
+#include "mm.h"
+
+#include "intel_screen.h"
+#include "intel_ioctl.h"
+#include "intel_tex.h"
+
+#include "i830_context.h"
+#include "i830_reg.h"
+
+
+/* ================================================================
+ * Texture combine functions
+ */
+static GLuint pass_through( GLuint *state, GLuint blendUnit )
+{
+ state[0] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
+ TEXPIPE_COLOR |
+ ENABLE_TEXOUTPUT_WRT_SEL |
+ TEXOP_OUTPUT_CURRENT |
+ DISABLE_TEX_CNTRL_STAGE |
+ TEXOP_SCALE_1X |
+ TEXOP_MODIFY_PARMS |
+ TEXBLENDOP_ARG1);
+ state[1] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
+ TEXPIPE_ALPHA |
+ ENABLE_TEXOUTPUT_WRT_SEL |
+ TEXOP_OUTPUT_CURRENT |
+ TEXOP_SCALE_1X |
+ TEXOP_MODIFY_PARMS |
+ TEXBLENDOP_ARG1);
+ state[2] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
+ TEXPIPE_COLOR |
+ TEXBLEND_ARG1 |
+ TEXBLENDARG_MODIFY_PARMS |
+ TEXBLENDARG_CURRENT);
+ state[3] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
+ TEXPIPE_ALPHA |
+ TEXBLEND_ARG1 |
+ TEXBLENDARG_MODIFY_PARMS |
+ TEXBLENDARG_CURRENT);
+
+ return 4;
+}
+
+static GLuint emit_factor( GLuint blendUnit, GLuint *state, GLuint count,
+ const GLfloat *factor )
+{
+ GLubyte r, g, b, a;
+ GLuint col;
+
+ if (0)
+ fprintf(stderr, "emit constant %d: %.2f %.2f %.2f %.2f\n",
+ blendUnit, factor[0], factor[1], factor[2], factor[3]);
+
+ UNCLAMPED_FLOAT_TO_UBYTE(r, factor[0]);
+ UNCLAMPED_FLOAT_TO_UBYTE(g, factor[1]);
+ UNCLAMPED_FLOAT_TO_UBYTE(b, factor[2]);
+ UNCLAMPED_FLOAT_TO_UBYTE(a, factor[3]);
+
+ col = ((a << 24) | (r << 16) | (g << 8) | b);
+
+ state[count++] = _3DSTATE_COLOR_FACTOR_N_CMD(blendUnit);
+ state[count++] = col;
+
+ return count;
+}
+
+
+static __inline__ GLuint GetTexelOp(GLint unit)
+{
+ switch(unit) {
+ case 0: return TEXBLENDARG_TEXEL0;
+ case 1: return TEXBLENDARG_TEXEL1;
+ case 2: return TEXBLENDARG_TEXEL2;
+ case 3: return TEXBLENDARG_TEXEL3;
+ default: return TEXBLENDARG_TEXEL0;
+ }
+}
+
+
+GLuint i830SetBlend_GL1_2(i830ContextPtr i830, int blendUnit,
+ GLenum envMode, GLenum format, GLuint texel_op,
+ GLuint *state, const GLfloat *factor)
+{
+ if(INTEL_DEBUG&DEBUG_TEXTURE)
+ fprintf(stderr, "%s %s %s texel_op(0x%x)\n",
+ __FUNCTION__,
+ _mesa_lookup_enum_by_nr(format),
+ _mesa_lookup_enum_by_nr(envMode),
+ texel_op);
+
+ switch(envMode) {
+ case GL_REPLACE:
+ switch(format) {
+ case GL_ALPHA:
+ state[0] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
+ TEXPIPE_COLOR |
+ ENABLE_TEXOUTPUT_WRT_SEL |
+ TEXOP_OUTPUT_CURRENT |
+ DISABLE_TEX_CNTRL_STAGE |
+ TEXOP_SCALE_1X |
+ TEXOP_MODIFY_PARMS |
+ TEXBLENDOP_ARG1);
+ state[1] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
+ TEXPIPE_ALPHA |
+ ENABLE_TEXOUTPUT_WRT_SEL |
+ TEXOP_OUTPUT_CURRENT |
+ TEXOP_SCALE_1X |
+ TEXOP_MODIFY_PARMS |
+ TEXBLENDOP_ARG1);
+ state[2] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
+ TEXPIPE_COLOR |
+ TEXBLEND_ARG1 |
+ TEXBLENDARG_MODIFY_PARMS |
+ TEXBLENDARG_CURRENT);
+ state[3] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
+ TEXPIPE_ALPHA |
+ TEXBLEND_ARG1 |
+ TEXBLENDARG_MODIFY_PARMS |
+ texel_op);
+ return 4;
+
+ case GL_LUMINANCE:
+ case GL_RGB:
+ case GL_YCBCR_MESA:
+ state[0] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
+ TEXPIPE_COLOR |
+ ENABLE_TEXOUTPUT_WRT_SEL |
+ TEXOP_OUTPUT_CURRENT |
+ DISABLE_TEX_CNTRL_STAGE |
+ TEXOP_SCALE_1X |
+ TEXOP_MODIFY_PARMS |
+ TEXBLENDOP_ARG1);
+ state[1] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
+ TEXPIPE_ALPHA |
+ ENABLE_TEXOUTPUT_WRT_SEL |
+ TEXOP_OUTPUT_CURRENT |
+ TEXOP_SCALE_1X |
+ TEXOP_MODIFY_PARMS |
+ TEXBLENDOP_ARG1);
+ state[2] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
+ TEXPIPE_COLOR |
+ TEXBLEND_ARG1 |
+ TEXBLENDARG_MODIFY_PARMS |
+ texel_op);
+ state[3] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
+ TEXPIPE_ALPHA |
+ TEXBLEND_ARG1 |
+ TEXBLENDARG_MODIFY_PARMS |
+ TEXBLENDARG_CURRENT);
+ return 4;
+
+ case GL_INTENSITY:
+ case GL_LUMINANCE_ALPHA:
+ case GL_RGBA:
+ state[0] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
+ TEXPIPE_COLOR |
+ ENABLE_TEXOUTPUT_WRT_SEL |
+ TEXOP_OUTPUT_CURRENT |
+ DISABLE_TEX_CNTRL_STAGE |
+ TEXOP_SCALE_1X |
+ TEXOP_MODIFY_PARMS |
+ TEXBLENDOP_ARG1);
+ state[1] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
+ TEXPIPE_ALPHA |
+ ENABLE_TEXOUTPUT_WRT_SEL |
+ TEXOP_OUTPUT_CURRENT |
+ TEXOP_SCALE_1X |
+ TEXOP_MODIFY_PARMS |
+ TEXBLENDOP_ARG1);
+ state[2] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
+ TEXPIPE_COLOR |
+ TEXBLEND_ARG1 |
+ TEXBLENDARG_MODIFY_PARMS |
+ texel_op);
+ state[3] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
+ TEXPIPE_ALPHA |
+ TEXBLEND_ARG1 |
+ TEXBLENDARG_MODIFY_PARMS |
+ texel_op);
+ return 4;
+
+ default:
+ /* Always set to passthru if something is funny */
+ return pass_through( state, blendUnit );
+ }
+
+ case GL_MODULATE:
+ switch(format) {
+ case GL_ALPHA:
+ state[0] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
+ TEXPIPE_COLOR |
+ ENABLE_TEXOUTPUT_WRT_SEL |
+ TEXOP_OUTPUT_CURRENT |
+ DISABLE_TEX_CNTRL_STAGE |
+ TEXOP_SCALE_1X |
+ TEXOP_MODIFY_PARMS |
+ TEXBLENDOP_ARG1);
+ state[1] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
+ TEXPIPE_ALPHA |
+ ENABLE_TEXOUTPUT_WRT_SEL |
+ TEXOP_OUTPUT_CURRENT |
+ TEXOP_SCALE_1X |
+ TEXOP_MODIFY_PARMS |
+ TEXBLENDOP_MODULATE);
+ state[2] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
+ TEXPIPE_COLOR |
+ TEXBLEND_ARG1 |
+ TEXBLENDARG_MODIFY_PARMS |
+ TEXBLENDARG_CURRENT);
+ state[3] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
+ TEXPIPE_ALPHA |
+ TEXBLEND_ARG1 |
+ TEXBLENDARG_MODIFY_PARMS |
+ texel_op);
+ state[4] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
+ TEXPIPE_ALPHA |
+ TEXBLEND_ARG2 |
+ TEXBLENDARG_MODIFY_PARMS |
+ TEXBLENDARG_CURRENT);
+ return 5;
+
+ case GL_LUMINANCE:
+ case GL_RGB:
+ case GL_YCBCR_MESA:
+ state[0] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
+ TEXPIPE_COLOR |
+ ENABLE_TEXOUTPUT_WRT_SEL |
+ TEXOP_OUTPUT_CURRENT |
+ DISABLE_TEX_CNTRL_STAGE |
+ TEXOP_SCALE_1X |
+ TEXOP_MODIFY_PARMS |
+ TEXBLENDOP_MODULATE);
+ state[1] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
+ TEXPIPE_ALPHA |
+ ENABLE_TEXOUTPUT_WRT_SEL |
+ TEXOP_OUTPUT_CURRENT |
+ TEXOP_SCALE_1X |
+ TEXOP_MODIFY_PARMS |
+ TEXBLENDOP_ARG1);
+ state[2] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
+ TEXPIPE_COLOR |
+ TEXBLEND_ARG1 |
+ TEXBLENDARG_MODIFY_PARMS |
+ texel_op);
+ state[3] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
+ TEXPIPE_COLOR |
+ TEXBLEND_ARG2 |
+ TEXBLENDARG_MODIFY_PARMS |
+ TEXBLENDARG_CURRENT);
+ state[4] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
+ TEXPIPE_ALPHA |
+ TEXBLEND_ARG1 |
+ TEXBLENDARG_MODIFY_PARMS |
+ TEXBLENDARG_CURRENT);
+ return 5;
+
+ case GL_INTENSITY:
+ case GL_LUMINANCE_ALPHA:
+ case GL_RGBA:
+ state[0] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
+ TEXPIPE_COLOR |
+ ENABLE_TEXOUTPUT_WRT_SEL |
+ TEXOP_OUTPUT_CURRENT |
+ DISABLE_TEX_CNTRL_STAGE |
+ TEXOP_SCALE_1X |
+ TEXOP_MODIFY_PARMS |
+ TEXBLENDOP_MODULATE);
+ state[1] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
+ TEXPIPE_ALPHA |
+ ENABLE_TEXOUTPUT_WRT_SEL |
+ TEXOP_OUTPUT_CURRENT |
+ TEXOP_SCALE_1X |
+ TEXOP_MODIFY_PARMS |
+ TEXBLENDOP_MODULATE);
+ state[2] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
+ TEXPIPE_COLOR |
+ TEXBLEND_ARG1 |
+ TEXBLENDARG_MODIFY_PARMS |
+ texel_op);
+ state[3] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
+ TEXPIPE_COLOR |
+ TEXBLEND_ARG2 |
+ TEXBLENDARG_MODIFY_PARMS |
+ TEXBLENDARG_CURRENT);
+ state[4] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
+ TEXPIPE_ALPHA |
+ TEXBLEND_ARG1 |
+ TEXBLENDARG_MODIFY_PARMS |
+ texel_op);
+ state[5] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
+ TEXPIPE_ALPHA |
+ TEXBLEND_ARG2 |
+ TEXBLENDARG_MODIFY_PARMS |
+ TEXBLENDARG_CURRENT);
+ return 6;
+
+ default:
+ /* Always set to passthru if something is funny */
+ return pass_through( state, blendUnit );
+ }
+
+ case GL_DECAL:
+ switch(format) {
+ case GL_RGB:
+ case GL_YCBCR_MESA:
+ state[0] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
+ TEXPIPE_COLOR |
+ ENABLE_TEXOUTPUT_WRT_SEL |
+ TEXOP_OUTPUT_CURRENT |
+ DISABLE_TEX_CNTRL_STAGE |
+ TEXOP_SCALE_1X |
+ TEXOP_MODIFY_PARMS |
+ TEXBLENDOP_ARG1);
+ state[1] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
+ TEXPIPE_ALPHA |
+ ENABLE_TEXOUTPUT_WRT_SEL |
+ TEXOP_OUTPUT_CURRENT |
+ TEXOP_SCALE_1X |
+ TEXOP_MODIFY_PARMS |
+ TEXBLENDOP_ARG1);
+ state[2] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
+ TEXPIPE_COLOR |
+ TEXBLEND_ARG1 |
+ TEXBLENDARG_MODIFY_PARMS |
+ texel_op);
+ state[3] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
+ TEXPIPE_ALPHA |
+ TEXBLEND_ARG1 |
+ TEXBLENDARG_MODIFY_PARMS |
+ TEXBLENDARG_CURRENT);
+ return 4;
+
+ case GL_RGBA:
+ state[0] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
+ TEXPIPE_COLOR |
+ ENABLE_TEXOUTPUT_WRT_SEL |
+ TEXOP_OUTPUT_CURRENT |
+ DISABLE_TEX_CNTRL_STAGE |
+ TEXOP_SCALE_1X |
+ TEXOP_MODIFY_PARMS |
+ TEXBLENDOP_BLEND);
+ state[1] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
+ TEXPIPE_ALPHA |
+ ENABLE_TEXOUTPUT_WRT_SEL |
+ TEXOP_OUTPUT_CURRENT |
+ TEXOP_SCALE_1X |
+ TEXOP_MODIFY_PARMS |
+ TEXBLENDOP_ARG1);
+ state[2] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
+ TEXPIPE_COLOR |
+ TEXBLEND_ARG0 |
+ TEXBLENDARG_MODIFY_PARMS |
+ TEXBLENDARG_REPLICATE_ALPHA |
+ texel_op);
+ state[3] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
+ TEXPIPE_COLOR |
+ TEXBLEND_ARG1 |
+ TEXBLENDARG_MODIFY_PARMS |
+ texel_op);
+ state[4] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
+ TEXPIPE_COLOR |
+ TEXBLEND_ARG2 |
+ TEXBLENDARG_MODIFY_PARMS |
+ TEXBLENDARG_CURRENT);
+ state[5] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
+ TEXPIPE_ALPHA |
+ TEXBLEND_ARG1 |
+ TEXBLENDARG_MODIFY_PARMS |
+ TEXBLENDARG_CURRENT);
+ return 6;
+ default:
+ /* Always set to passthru if something is funny */
+ return pass_through( state, blendUnit );
+ }
+
+ case GL_BLEND:
+ switch(format) {
+ case GL_ALPHA:
+ state[0] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
+ TEXPIPE_COLOR |
+ ENABLE_TEXOUTPUT_WRT_SEL |
+ TEXOP_OUTPUT_CURRENT |
+ DISABLE_TEX_CNTRL_STAGE |
+ TEXOP_SCALE_1X |
+ TEXOP_MODIFY_PARMS |
+ TEXBLENDOP_ARG1);
+ state[1] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
+ TEXPIPE_ALPHA |
+ ENABLE_TEXOUTPUT_WRT_SEL |
+ TEXOP_OUTPUT_CURRENT |
+ TEXOP_SCALE_1X |
+ TEXOP_MODIFY_PARMS |
+ TEXBLENDOP_MODULATE);
+ state[2] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
+ TEXPIPE_COLOR |
+ TEXBLEND_ARG1 |
+ TEXBLENDARG_MODIFY_PARMS |
+ TEXBLENDARG_CURRENT);
+ state[3] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
+ TEXPIPE_ALPHA |
+ TEXBLEND_ARG1 |
+ TEXBLENDARG_MODIFY_PARMS |
+ texel_op);
+ state[4] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
+ TEXPIPE_ALPHA |
+ TEXBLEND_ARG2 |
+ TEXBLENDARG_MODIFY_PARMS |
+ TEXBLENDARG_CURRENT);
+ return 5;
+
+ case GL_LUMINANCE:
+ case GL_RGB:
+ case GL_YCBCR_MESA:
+ state[0] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
+ TEXPIPE_COLOR |
+ ENABLE_TEXOUTPUT_WRT_SEL |
+ TEXOP_OUTPUT_CURRENT |
+ DISABLE_TEX_CNTRL_STAGE |
+ TEXOP_SCALE_1X |
+ TEXOP_MODIFY_PARMS |
+ TEXBLENDOP_BLEND);
+ state[1] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
+ TEXPIPE_ALPHA |
+ ENABLE_TEXOUTPUT_WRT_SEL |
+ TEXOP_OUTPUT_CURRENT |
+ TEXOP_SCALE_1X |
+ TEXOP_MODIFY_PARMS |
+ TEXBLENDOP_ARG1);
+ state[2] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
+ TEXPIPE_COLOR |
+ TEXBLEND_ARG0 |
+ TEXBLENDARG_MODIFY_PARMS |
+ texel_op);
+ state[3] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
+ TEXPIPE_COLOR |
+ TEXBLEND_ARG1 |
+ TEXBLENDARG_MODIFY_PARMS |
+ TEXBLENDARG_FACTOR_N);
+ state[4] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
+ TEXPIPE_COLOR |
+ TEXBLEND_ARG2 |
+ TEXBLENDARG_MODIFY_PARMS |
+ TEXBLENDARG_CURRENT);
+ state[5] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
+ TEXPIPE_ALPHA |
+ TEXBLEND_ARG1 |
+ TEXBLENDARG_MODIFY_PARMS |
+ TEXBLENDARG_CURRENT);
+ return emit_factor( blendUnit, state, 6, factor );
+
+ case GL_INTENSITY:
+ state[0] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
+ TEXPIPE_COLOR |
+ ENABLE_TEXOUTPUT_WRT_SEL |
+ TEXOP_OUTPUT_CURRENT |
+ DISABLE_TEX_CNTRL_STAGE |
+ TEXOP_SCALE_1X |
+ TEXOP_MODIFY_PARMS |
+ TEXBLENDOP_BLEND);
+ state[1] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
+ TEXPIPE_ALPHA |
+ ENABLE_TEXOUTPUT_WRT_SEL |
+ TEXOP_OUTPUT_CURRENT |
+ TEXOP_SCALE_1X |
+ TEXOP_MODIFY_PARMS |
+ TEXBLENDOP_BLEND);
+ state[2] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
+ TEXPIPE_COLOR |
+ TEXBLEND_ARG0 |
+ TEXBLENDARG_MODIFY_PARMS |
+ texel_op);
+ state[3] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
+ TEXPIPE_COLOR |
+ TEXBLEND_ARG1 |
+ TEXBLENDARG_MODIFY_PARMS |
+ TEXBLENDARG_FACTOR_N);
+ state[4] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
+ TEXPIPE_COLOR |
+ TEXBLEND_ARG2 |
+ TEXBLENDARG_MODIFY_PARMS |
+ TEXBLENDARG_CURRENT);
+ state[5] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
+ TEXPIPE_ALPHA |
+ TEXBLEND_ARG0 |
+ TEXBLENDARG_MODIFY_PARMS |
+ texel_op);
+ state[6] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
+ TEXPIPE_ALPHA |
+ TEXBLEND_ARG1 |
+ TEXBLENDARG_MODIFY_PARMS |
+ TEXBLENDARG_FACTOR_N);
+ state[7] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
+ TEXPIPE_ALPHA |
+ TEXBLEND_ARG2 |
+ TEXBLENDARG_MODIFY_PARMS |
+ TEXBLENDARG_CURRENT);
+ return emit_factor( blendUnit, state, 8, factor );
+
+
+ case GL_LUMINANCE_ALPHA:
+ case GL_RGBA:
+ state[0] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
+ TEXPIPE_COLOR |
+ ENABLE_TEXOUTPUT_WRT_SEL |
+ TEXOP_OUTPUT_CURRENT |
+ DISABLE_TEX_CNTRL_STAGE |
+ TEXOP_SCALE_1X |
+ TEXOP_MODIFY_PARMS |
+ TEXBLENDOP_BLEND);
+ state[1] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
+ TEXPIPE_ALPHA |
+ ENABLE_TEXOUTPUT_WRT_SEL |
+ TEXOP_OUTPUT_CURRENT |
+ TEXOP_SCALE_1X |
+ TEXOP_MODIFY_PARMS |
+ TEXBLENDOP_MODULATE);
+ state[2] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
+ TEXPIPE_COLOR |
+ TEXBLEND_ARG0 |
+ TEXBLENDARG_MODIFY_PARMS |
+ texel_op);
+ state[3] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
+ TEXPIPE_COLOR |
+ TEXBLEND_ARG1 |
+ TEXBLENDARG_MODIFY_PARMS |
+ TEXBLENDARG_FACTOR_N);
+ state[4] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
+ TEXPIPE_COLOR |
+ TEXBLEND_ARG2 |
+ TEXBLENDARG_MODIFY_PARMS |
+ TEXBLENDARG_CURRENT);
+ state[5] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
+ TEXPIPE_ALPHA |
+ TEXBLEND_ARG1 |
+ TEXBLENDARG_MODIFY_PARMS |
+ texel_op);
+ state[6] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
+ TEXPIPE_ALPHA |
+ TEXBLEND_ARG2 |
+ TEXBLENDARG_MODIFY_PARMS |
+ TEXBLENDARG_CURRENT);
+ return emit_factor( blendUnit, state, 7, factor );
+
+ default:
+ /* Always set to passthru if something is funny */
+ return pass_through( state, blendUnit );
+ }
+
+ case GL_ADD:
+ switch(format) {
+ case GL_ALPHA:
+ state[0] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
+ TEXPIPE_COLOR |
+ ENABLE_TEXOUTPUT_WRT_SEL |
+ TEXOP_OUTPUT_CURRENT |
+ DISABLE_TEX_CNTRL_STAGE |
+ TEXOP_SCALE_1X |
+ TEXOP_MODIFY_PARMS |
+ TEXBLENDOP_ARG1);
+ state[1] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
+ TEXPIPE_ALPHA |
+ ENABLE_TEXOUTPUT_WRT_SEL |
+ TEXOP_OUTPUT_CURRENT |
+ TEXOP_SCALE_1X |
+ TEXOP_MODIFY_PARMS |
+ TEXBLENDOP_MODULATE);
+ state[2] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
+ TEXPIPE_COLOR |
+ TEXBLEND_ARG1 |
+ TEXBLENDARG_MODIFY_PARMS |
+ TEXBLENDARG_CURRENT);
+ state[3] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
+ TEXPIPE_ALPHA |
+ TEXBLEND_ARG1 |
+ TEXBLENDARG_MODIFY_PARMS |
+ texel_op);
+ state[4] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
+ TEXPIPE_ALPHA |
+ TEXBLEND_ARG2 |
+ TEXBLENDARG_MODIFY_PARMS |
+ TEXBLENDARG_CURRENT);
+ return 5;
+
+ case GL_LUMINANCE:
+ case GL_RGB:
+ case GL_YCBCR_MESA:
+ state[0] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
+ TEXPIPE_COLOR |
+ ENABLE_TEXOUTPUT_WRT_SEL |
+ TEXOP_OUTPUT_CURRENT |
+ DISABLE_TEX_CNTRL_STAGE |
+ TEXOP_SCALE_1X |
+ TEXOP_MODIFY_PARMS |
+ TEXBLENDOP_ADD);
+ state[1] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
+ TEXPIPE_ALPHA |
+ ENABLE_TEXOUTPUT_WRT_SEL |
+ TEXOP_OUTPUT_CURRENT |
+ TEXOP_SCALE_1X |
+ TEXOP_MODIFY_PARMS |
+ TEXBLENDOP_ARG1);
+ state[2] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
+ TEXPIPE_COLOR |
+ TEXBLEND_ARG1 |
+ TEXBLENDARG_MODIFY_PARMS |
+ texel_op);
+ state[3] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
+ TEXPIPE_COLOR |
+ TEXBLEND_ARG2 |
+ TEXBLENDARG_MODIFY_PARMS |
+ TEXBLENDARG_CURRENT);
+ state[4] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
+ TEXPIPE_ALPHA |
+ TEXBLEND_ARG1 |
+ TEXBLENDARG_MODIFY_PARMS |
+ TEXBLENDARG_CURRENT);
+ return 5;
+
+ case GL_INTENSITY:
+ state[0] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
+ TEXPIPE_COLOR |
+ ENABLE_TEXOUTPUT_WRT_SEL |
+ TEXOP_OUTPUT_CURRENT |
+ DISABLE_TEX_CNTRL_STAGE |
+ TEXOP_SCALE_1X |
+ TEXOP_MODIFY_PARMS |
+ TEXBLENDOP_ADD);
+ state[1] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
+ TEXPIPE_ALPHA |
+ ENABLE_TEXOUTPUT_WRT_SEL |
+ TEXOP_OUTPUT_CURRENT |
+ TEXOP_SCALE_1X |
+ TEXOP_MODIFY_PARMS |
+ TEXBLENDOP_ADD);
+ state[2] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
+ TEXPIPE_COLOR |
+ TEXBLEND_ARG1 |
+ TEXBLENDARG_MODIFY_PARMS |
+ texel_op);
+ state[3] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
+ TEXPIPE_COLOR |
+ TEXBLEND_ARG2 |
+ TEXBLENDARG_MODIFY_PARMS |
+ TEXBLENDARG_CURRENT);
+ state[4] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
+ TEXPIPE_ALPHA |
+ TEXBLEND_ARG1 |
+ TEXBLENDARG_MODIFY_PARMS |
+ texel_op);
+ state[5] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
+ TEXPIPE_ALPHA |
+ TEXBLEND_ARG2 |
+ TEXBLENDARG_MODIFY_PARMS |
+ TEXBLENDARG_CURRENT);
+ return 6;
+
+ case GL_LUMINANCE_ALPHA:
+ case GL_RGBA:
+ state[0] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
+ TEXPIPE_COLOR |
+ ENABLE_TEXOUTPUT_WRT_SEL |
+ TEXOP_OUTPUT_CURRENT |
+ DISABLE_TEX_CNTRL_STAGE |
+ TEXOP_SCALE_1X |
+ TEXOP_MODIFY_PARMS |
+ TEXBLENDOP_ADD);
+ state[1] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
+ TEXPIPE_ALPHA |
+ ENABLE_TEXOUTPUT_WRT_SEL |
+ TEXOP_OUTPUT_CURRENT |
+ TEXOP_SCALE_1X |
+ TEXOP_MODIFY_PARMS |
+ TEXBLENDOP_MODULATE);
+ state[2] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
+ TEXPIPE_COLOR |
+ TEXBLEND_ARG1 |
+ TEXBLENDARG_MODIFY_PARMS |
+ texel_op);
+ state[3] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
+ TEXPIPE_COLOR |
+ TEXBLEND_ARG2 |
+ TEXBLENDARG_MODIFY_PARMS |
+ TEXBLENDARG_CURRENT);
+ state[4] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
+ TEXPIPE_ALPHA |
+ TEXBLEND_ARG1 |
+ TEXBLENDARG_MODIFY_PARMS |
+ texel_op);
+ state[5] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
+ TEXPIPE_ALPHA |
+ TEXBLEND_ARG2 |
+ TEXBLENDARG_MODIFY_PARMS |
+ TEXBLENDARG_CURRENT);
+ return 6;
+
+ default:
+ /* Always set to passthru if something is funny */
+ return pass_through( state, blendUnit );
+ }
+
+ default:
+ /* Always set to passthru if something is funny */
+ return pass_through( state, blendUnit );
+ }
+}
+
+static GLuint i830SetTexEnvCombine(i830ContextPtr i830,
+ const struct gl_texture_unit *texUnit,
+ GLint blendUnit,
+ GLuint texel_op,
+ GLuint *state,
+ const GLfloat *factor )
+{
+ GLuint blendop;
+ GLuint ablendop;
+ GLuint args_RGB[3];
+ GLuint args_A[3];
+ GLuint rgb_shift;
+ GLuint alpha_shift;
+ GLboolean need_factor = 0;
+ int i;
+
+ if(INTEL_DEBUG&DEBUG_TEXTURE)
+ fprintf(stderr, "%s\n", __FUNCTION__);
+
+
+ /* The EXT version of the DOT3 extension does not support the
+ * scale factor, but the ARB version (and the version in OpenGL
+ * 1.3) does.
+ */
+ switch (texUnit->Combine.ModeRGB) {
+ case GL_DOT3_RGB_EXT:
+ alpha_shift = texUnit->Combine.ScaleShiftA;
+ rgb_shift = 0;
+ break;
+
+ case GL_DOT3_RGBA_EXT:
+ alpha_shift = 0;
+ rgb_shift = 0;
+ break;
+
+ default:
+ rgb_shift = texUnit->Combine.ScaleShiftRGB;
+ alpha_shift = texUnit->Combine.ScaleShiftA;
+ break;
+ }
+
+
+ switch(texUnit->Combine.ModeRGB) {
+ case GL_REPLACE:
+ blendop = TEXBLENDOP_ARG1;
+ break;
+ case GL_MODULATE:
+ blendop = TEXBLENDOP_MODULATE;
+ break;
+ case GL_ADD:
+ blendop = TEXBLENDOP_ADD;
+ break;
+ case GL_ADD_SIGNED:
+ blendop = TEXBLENDOP_ADDSIGNED;
+ break;
+ case GL_INTERPOLATE:
+ blendop = TEXBLENDOP_BLEND;
+ break;
+ case GL_SUBTRACT:
+ blendop = TEXBLENDOP_SUBTRACT;
+ break;
+ case GL_DOT3_RGB_EXT:
+ case GL_DOT3_RGB:
+ blendop = TEXBLENDOP_DOT3;
+ break;
+ case GL_DOT3_RGBA_EXT:
+ case GL_DOT3_RGBA:
+ blendop = TEXBLENDOP_DOT3;
+ break;
+ default:
+ return pass_through( state, blendUnit );
+ }
+
+ blendop |= (rgb_shift << TEXOP_SCALE_SHIFT);
+
+
+ /* Handle RGB args */
+ for(i = 0; i < 3; i++) {
+ switch(texUnit->Combine.SourceRGB[i]) {
+ case GL_TEXTURE:
+ args_RGB[i] = texel_op;
+ break;
+ case GL_CONSTANT:
+ args_RGB[i] = TEXBLENDARG_FACTOR_N;
+ need_factor = 1;
+ break;
+ case GL_PRIMARY_COLOR:
+ args_RGB[i] = TEXBLENDARG_DIFFUSE;
+ break;
+ case GL_PREVIOUS:
+ args_RGB[i] = TEXBLENDARG_CURRENT;
+ break;
+ default:
+ return pass_through( state, blendUnit );
+ }
+
+ switch(texUnit->Combine.OperandRGB[i]) {
+ case GL_SRC_COLOR:
+ args_RGB[i] |= 0;
+ break;
+ case GL_ONE_MINUS_SRC_COLOR:
+ args_RGB[i] |= TEXBLENDARG_INV_ARG;
+ break;
+ case GL_SRC_ALPHA:
+ args_RGB[i] |= TEXBLENDARG_REPLICATE_ALPHA;
+ break;
+ case GL_ONE_MINUS_SRC_ALPHA:
+ args_RGB[i] |= (TEXBLENDARG_REPLICATE_ALPHA |
+ TEXBLENDARG_INV_ARG);
+ break;
+ default:
+ return pass_through( state, blendUnit );
+ }
+ }
+
+
+ /* Need to knobble the alpha calculations of TEXBLENDOP_DOT4 to
+ * match the spec. Can't use DOT3 as it won't propogate values
+ * into alpha as required:
+ *
+ * Note - the global factor is set up with alpha == .5, so
+ * the alpha part of the DOT4 calculation should be zero.
+ */
+ if ( texUnit->Combine.ModeRGB == GL_DOT3_RGBA_EXT ||
+ texUnit->Combine.ModeRGB == GL_DOT3_RGBA ) {
+ ablendop = TEXBLENDOP_DOT4;
+ args_A[0] = TEXBLENDARG_FACTOR; /* the global factor */
+ args_A[1] = TEXBLENDARG_FACTOR;
+ args_A[2] = TEXBLENDARG_FACTOR;
+ }
+ else {
+ switch(texUnit->Combine.ModeA) {
+ case GL_REPLACE:
+ ablendop = TEXBLENDOP_ARG1;
+ break;
+ case GL_MODULATE:
+ ablendop = TEXBLENDOP_MODULATE;
+ break;
+ case GL_ADD:
+ ablendop = TEXBLENDOP_ADD;
+ break;
+ case GL_ADD_SIGNED:
+ ablendop = TEXBLENDOP_ADDSIGNED;
+ break;
+ case GL_INTERPOLATE:
+ ablendop = TEXBLENDOP_BLEND;
+ break;
+ case GL_SUBTRACT:
+ ablendop = TEXBLENDOP_SUBTRACT;
+ break;
+ default:
+ return pass_through( state, blendUnit );
+ }
+
+
+ ablendop |= (alpha_shift << TEXOP_SCALE_SHIFT);
+
+ /* Handle A args */
+ for(i = 0; i < 3; i++) {
+ switch(texUnit->Combine.SourceA[i]) {
+ case GL_TEXTURE:
+ args_A[i] = texel_op;
+ break;
+ case GL_CONSTANT:
+ args_A[i] = TEXBLENDARG_FACTOR_N;
+ need_factor = 1;
+ break;
+ case GL_PRIMARY_COLOR:
+ args_A[i] = TEXBLENDARG_DIFFUSE;
+ break;
+ case GL_PREVIOUS:
+ args_A[i] = TEXBLENDARG_CURRENT;
+ break;
+ default:
+ return pass_through( state, blendUnit );
+ }
+
+ switch(texUnit->Combine.OperandA[i]) {
+ case GL_SRC_ALPHA:
+ args_A[i] |= 0;
+ break;
+ case GL_ONE_MINUS_SRC_ALPHA:
+ args_A[i] |= TEXBLENDARG_INV_ARG;
+ break;
+ default:
+ return pass_through( state, blendUnit );
+ }
+ }
+ }
+
+
+
+ /* Native Arg1 == Arg0 in GL_EXT_texture_env_combine spec */
+ /* Native Arg2 == Arg1 in GL_EXT_texture_env_combine spec */
+ /* Native Arg0 == Arg2 in GL_EXT_texture_env_combine spec */
+
+ /* When we render we need to figure out which is the last really enabled
+ * tex unit, and put last stage on it
+ */
+
+
+ /* Build color pipeline */
+
+ state[0] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
+ TEXPIPE_COLOR |
+ ENABLE_TEXOUTPUT_WRT_SEL |
+ TEXOP_OUTPUT_CURRENT |
+ DISABLE_TEX_CNTRL_STAGE |
+ TEXOP_MODIFY_PARMS |
+ blendop);
+ state[1] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
+ TEXPIPE_COLOR |
+ TEXBLEND_ARG1 |
+ TEXBLENDARG_MODIFY_PARMS |
+ args_RGB[0]);
+ state[2] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
+ TEXPIPE_COLOR |
+ TEXBLEND_ARG2 |
+ TEXBLENDARG_MODIFY_PARMS |
+ args_RGB[1]);
+ state[3] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
+ TEXPIPE_COLOR |
+ TEXBLEND_ARG0 |
+ TEXBLENDARG_MODIFY_PARMS |
+ args_RGB[2]);
+
+ /* Build Alpha pipeline */
+ state[4] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
+ TEXPIPE_ALPHA |
+ ENABLE_TEXOUTPUT_WRT_SEL |
+ TEXOP_OUTPUT_CURRENT |
+ TEXOP_MODIFY_PARMS |
+ ablendop);
+ state[5] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
+ TEXPIPE_ALPHA |
+ TEXBLEND_ARG1 |
+ TEXBLENDARG_MODIFY_PARMS |
+ args_A[0]);
+ state[6] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
+ TEXPIPE_ALPHA |
+ TEXBLEND_ARG2 |
+ TEXBLENDARG_MODIFY_PARMS |
+ args_A[1]);
+ state[7] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
+ TEXPIPE_ALPHA |
+ TEXBLEND_ARG0 |
+ TEXBLENDARG_MODIFY_PARMS |
+ args_A[2]);
+
+
+ if (need_factor)
+ return emit_factor( blendUnit, state, 8, factor );
+ else
+ return 8;
+}
+
+
+static void emit_texblend( i830ContextPtr i830, GLuint unit, GLuint blendUnit,
+ GLboolean last_stage )
+{
+ struct gl_texture_unit *texUnit = &i830->intel.ctx.Texture.Unit[unit];
+ struct gl_texture_object *tObj = texUnit->_Current;
+ i830TextureObjectPtr t = (i830TextureObjectPtr)tObj->DriverData;
+ GLuint tmp[I830_TEXBLEND_SIZE], tmp_sz;
+
+
+ if (0) fprintf(stderr, "%s unit %d\n", __FUNCTION__, unit);
+
+ /* Update i830->state.TexBlend
+ */
+ if (texUnit->EnvMode == GL_COMBINE) {
+ tmp_sz = i830SetTexEnvCombine(i830, texUnit, blendUnit,
+ GetTexelOp(unit), tmp,
+ texUnit->EnvColor );
+ }
+ else {
+ tmp_sz = i830SetBlend_GL1_2(i830, blendUnit, texUnit->EnvMode,
+ t->intel.image[0][0].internalFormat,
+ GetTexelOp(unit), tmp,
+ texUnit->EnvColor );
+ }
+
+ if (last_stage)
+ tmp[0] |= TEXOP_LAST_STAGE;
+
+ if (tmp_sz != i830->state.TexBlendWordsUsed[blendUnit] ||
+ memcmp( tmp, i830->state.TexBlend[blendUnit], tmp_sz * sizeof(GLuint))) {
+
+ I830_STATECHANGE( i830, I830_UPLOAD_TEXBLEND(blendUnit) );
+ memcpy( i830->state.TexBlend[blendUnit], tmp, tmp_sz * sizeof(GLuint));
+ i830->state.TexBlendWordsUsed[blendUnit] = tmp_sz;
+ }
+
+ I830_ACTIVESTATE(i830, I830_UPLOAD_TEXBLEND(blendUnit), GL_TRUE);
+}
+
+static void emit_passthrough( i830ContextPtr i830 )
+{
+ GLuint tmp[I830_TEXBLEND_SIZE], tmp_sz;
+ GLuint unit = 0;
+
+ tmp_sz = pass_through( tmp, unit );
+ tmp[0] |= TEXOP_LAST_STAGE;
+
+ if (tmp_sz != i830->state.TexBlendWordsUsed[unit] ||
+ memcmp( tmp, i830->state.TexBlend[unit], tmp_sz * sizeof(GLuint))) {
+
+ I830_STATECHANGE( i830, I830_UPLOAD_TEXBLEND(unit) );
+ memcpy( i830->state.TexBlend[unit], tmp, tmp_sz * sizeof(GLuint));
+ i830->state.TexBlendWordsUsed[unit] = tmp_sz;
+ }
+
+ I830_ACTIVESTATE(i830, I830_UPLOAD_TEXBLEND(unit), GL_TRUE);
+}
+
+void i830EmitTextureBlend( i830ContextPtr i830 )
+{
+ GLcontext *ctx = &i830->intel.ctx;
+ GLuint unit, last_stage = 0, blendunit = 0;
+
+ I830_ACTIVESTATE(i830, I830_UPLOAD_TEXBLEND_ALL, GL_FALSE);
+
+ if (ctx->Texture._EnabledUnits) {
+ for (unit = 0 ; unit < ctx->Const.MaxTextureUnits ; unit++)
+ if (ctx->Texture.Unit[unit]._ReallyEnabled)
+ last_stage = unit;
+
+ for (unit = 0 ; unit < ctx->Const.MaxTextureUnits ; unit++)
+ if (ctx->Texture.Unit[unit]._ReallyEnabled)
+ emit_texblend( i830, unit, blendunit++, last_stage == unit );
+ }
+ else {
+ emit_passthrough( i830 );
+ }
+}
+