diff options
Diffstat (limited to 'src/mesa/drivers/dri/i915/i830_vtbl.c')
-rw-r--r-- | src/mesa/drivers/dri/i915/i830_vtbl.c | 713 |
1 files changed, 471 insertions, 242 deletions
diff --git a/src/mesa/drivers/dri/i915/i830_vtbl.c b/src/mesa/drivers/dri/i915/i830_vtbl.c index d40cf705a3..3b3ff2bced 100644 --- a/src/mesa/drivers/dri/i915/i830_vtbl.c +++ b/src/mesa/drivers/dri/i915/i830_vtbl.c @@ -25,17 +25,20 @@ * **************************************************************************/ +#include "glapi/glapi.h" #include "i830_context.h" #include "i830_reg.h" - #include "intel_batchbuffer.h" - +#include "intel_regions.h" +#include "intel_tris.h" #include "tnl/t_context.h" #include "tnl/t_vertex.h" -static GLboolean i830_check_vertex_size( intelContextPtr intel, - GLuint expected ); +#define FILE_DEBUG_FLAG DEBUG_STATE + +static GLboolean i830_check_vertex_size(struct intel_context *intel, + GLuint expected); #define SZ_TO_HW(sz) ((sz-2)&0x3) #define EMIT_SZ(sz) (EMIT_1F + (sz) - 1) @@ -59,10 +62,16 @@ do { \ #define VRTX_TEX_SET_FMT(n, x) ((x)<<((n)*2)) #define TEXBIND_SET(n, x) ((x)<<((n)*4)) -static void i830_render_start( intelContextPtr intel ) +static void +i830_render_prevalidate(struct intel_context *intel) +{ +} + +static void +i830_render_start(struct intel_context *intel) { GLcontext *ctx = &intel->ctx; - i830ContextPtr i830 = I830_CONTEXT(intel); + struct i830_context *i830 = i830_context(ctx); TNLcontext *tnl = TNL_CONTEXT(ctx); struct vertex_buffer *VB = &tnl->vb; DECLARE_RENDERINPUTS(index_bitset); @@ -70,7 +79,7 @@ static void i830_render_start( intelContextPtr intel ) GLuint v2 = _3DSTATE_VFT1_CMD; GLuint mcsb1 = 0; - RENDERINPUTS_COPY( index_bitset, tnl->render_inputs_bitset ); + RENDERINPUTS_COPY(index_bitset, tnl->render_inputs_bitset); /* Important: */ @@ -80,196 +89,215 @@ static void i830_render_start( intelContextPtr intel ) /* EMIT_ATTR's must be in order as they tell t_vertex.c how to * build up a hardware vertex. */ - if (RENDERINPUTS_TEST_RANGE( index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX )) { - EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, VFT0_XYZW ); + if (RENDERINPUTS_TEST_RANGE(index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX)) { + EMIT_ATTR(_TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, VFT0_XYZW); intel->coloroffset = 4; } else { - EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, VFT0_XYZ ); + EMIT_ATTR(_TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, VFT0_XYZ); intel->coloroffset = 3; } - if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_POINTSIZE )) { - EMIT_ATTR( _TNL_ATTRIB_POINTSIZE, EMIT_1F, VFT0_POINT_WIDTH ); + if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_POINTSIZE)) { + EMIT_ATTR(_TNL_ATTRIB_POINTSIZE, EMIT_1F, VFT0_POINT_WIDTH); } - EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA, VFT0_DIFFUSE ); - + EMIT_ATTR(_TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA, VFT0_DIFFUSE); + intel->specoffset = 0; - if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 ) || - RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG )) { - if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 )) { + if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_COLOR1) || + RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_FOG)) { + if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_COLOR1)) { intel->specoffset = intel->coloroffset + 1; - EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR, VFT0_SPEC ); + EMIT_ATTR(_TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR, VFT0_SPEC); } else - EMIT_PAD( 3 ); + EMIT_PAD(3); - if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG )) - EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F, VFT0_SPEC ); + if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_FOG)) + EMIT_ATTR(_TNL_ATTRIB_FOG, EMIT_1UB_1F, VFT0_SPEC); else - EMIT_PAD( 1 ); + EMIT_PAD(1); } - if (RENDERINPUTS_TEST_RANGE( index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX )) { + if (RENDERINPUTS_TEST_RANGE(index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX)) { int i, count = 0; for (i = 0; i < I830_TEX_UNITS; i++) { - if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_TEX(i) )) { + if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_TEX(i))) { GLuint sz = VB->TexCoordPtr[i]->size; GLuint emit; - GLuint mcs = (i830->state.Tex[i][I830_TEXREG_MCS] & + GLuint mcs = (i830->state.Tex[i][I830_TEXREG_MCS] & ~TEXCOORDTYPE_MASK); - switch (sz) { - case 1: - case 2: - emit = EMIT_2F; - sz = 2; - mcs |= TEXCOORDTYPE_CARTESIAN; - break; - case 3: - emit = EMIT_3F; - sz = 3; - mcs |= TEXCOORDTYPE_VECTOR; - break; - case 4: - emit = EMIT_3F_XYW; - sz = 3; - mcs |= TEXCOORDTYPE_HOMOGENEOUS; - break; - default: - continue; - }; - - - EMIT_ATTR( _TNL_ATTRIB_TEX0+i, emit, 0 ); - v2 |= VRTX_TEX_SET_FMT(count, SZ_TO_HW(sz)); - mcsb1 |= (count+8)<<(i*4); - - if (mcs != i830->state.Tex[i][I830_TEXREG_MCS]) { - I830_STATECHANGE(i830, I830_UPLOAD_TEX(i)); - i830->state.Tex[i][I830_TEXREG_MCS] = mcs; - } - - count++; - } + switch (sz) { + case 1: + case 2: + emit = EMIT_2F; + sz = 2; + mcs |= TEXCOORDTYPE_CARTESIAN; + break; + case 3: + emit = EMIT_3F; + sz = 3; + mcs |= TEXCOORDTYPE_VECTOR; + break; + case 4: + emit = EMIT_3F_XYW; + sz = 3; + mcs |= TEXCOORDTYPE_HOMOGENEOUS; + break; + default: + continue; + }; + + + EMIT_ATTR(_TNL_ATTRIB_TEX0 + i, emit, 0); + v2 |= VRTX_TEX_SET_FMT(count, SZ_TO_HW(sz)); + mcsb1 |= (count + 8) << (i * 4); + + if (mcs != i830->state.Tex[i][I830_TEXREG_MCS]) { + I830_STATECHANGE(i830, I830_UPLOAD_TEX(i)); + i830->state.Tex[i][I830_TEXREG_MCS] = mcs; + } + + count++; + } } v0 |= VFT0_TEX_COUNT(count); } - + /* Only need to change the vertex emit code if there has been a * statechange to a new hardware vertex format: */ if (v0 != i830->state.Ctx[I830_CTXREG_VF] || v2 != i830->state.Ctx[I830_CTXREG_VF2] || mcsb1 != i830->state.Ctx[I830_CTXREG_MCSB1] || - !RENDERINPUTS_EQUAL( index_bitset, i830->last_index_bitset )) { - - I830_STATECHANGE( i830, I830_UPLOAD_CTX ); + !RENDERINPUTS_EQUAL(index_bitset, i830->last_index_bitset)) { + int k; + + I830_STATECHANGE(i830, I830_UPLOAD_CTX); /* Must do this *after* statechange, so as not to affect * buffered vertices reliant on the old state: */ - intel->vertex_size = - _tnl_install_attrs( ctx, - intel->vertex_attrs, - intel->vertex_attr_count, - intel->ViewportMatrix.m, 0 ); + intel->vertex_size = + _tnl_install_attrs(ctx, + intel->vertex_attrs, + intel->vertex_attr_count, + intel->ViewportMatrix.m, 0); intel->vertex_size >>= 2; i830->state.Ctx[I830_CTXREG_VF] = v0; i830->state.Ctx[I830_CTXREG_VF2] = v2; i830->state.Ctx[I830_CTXREG_MCSB1] = mcsb1; - RENDERINPUTS_COPY( i830->last_index_bitset, index_bitset ); + RENDERINPUTS_COPY(i830->last_index_bitset, index_bitset); - assert(i830_check_vertex_size( intel, intel->vertex_size )); + k = i830_check_vertex_size(intel, intel->vertex_size); + assert(k); } } -static void i830_reduced_primitive_state( intelContextPtr intel, - GLenum rprim ) +static void +i830_reduced_primitive_state(struct intel_context *intel, GLenum rprim) { - i830ContextPtr i830 = I830_CONTEXT(intel); - GLuint st1 = i830->state.Stipple[I830_STPREG_ST1]; - - st1 &= ~ST1_ENABLE; - - switch (rprim) { - case GL_TRIANGLES: - if (intel->ctx.Polygon.StippleFlag && - intel->hw_stipple) - st1 |= ST1_ENABLE; - break; - case GL_LINES: - case GL_POINTS: - default: - break; - } - - i830->intel.reduced_primitive = rprim; - - if (st1 != i830->state.Stipple[I830_STPREG_ST1]) { - I830_STATECHANGE(i830, I830_UPLOAD_STIPPLE); - i830->state.Stipple[I830_STPREG_ST1] = st1; - } + struct i830_context *i830 = i830_context(&intel->ctx); + GLuint st1 = i830->state.Stipple[I830_STPREG_ST1]; + + st1 &= ~ST1_ENABLE; + + switch (rprim) { + case GL_TRIANGLES: + if (intel->ctx.Polygon.StippleFlag && intel->hw_stipple) + st1 |= ST1_ENABLE; + break; + case GL_LINES: + case GL_POINTS: + default: + break; + } + + i830->intel.reduced_primitive = rprim; + + if (st1 != i830->state.Stipple[I830_STPREG_ST1]) { + INTEL_FIREVERTICES(intel); + + I830_STATECHANGE(i830, I830_UPLOAD_STIPPLE); + i830->state.Stipple[I830_STPREG_ST1] = st1; + } } /* Pull apart the vertex format registers and figure out how large a * vertex is supposed to be. */ -static GLboolean i830_check_vertex_size( intelContextPtr intel, - GLuint expected ) +static GLboolean +i830_check_vertex_size(struct intel_context *intel, GLuint expected) { - i830ContextPtr i830 = I830_CONTEXT(intel); + struct i830_context *i830 = i830_context(&intel->ctx); int vft0 = i830->current->Ctx[I830_CTXREG_VF]; int vft1 = i830->current->Ctx[I830_CTXREG_VF2]; int nrtex = (vft0 & VFT0_TEX_COUNT_MASK) >> VFT0_TEX_COUNT_SHIFT; int i, sz = 0; switch (vft0 & VFT0_XYZW_MASK) { - case VFT0_XY: sz = 2; break; - case VFT0_XYZ: sz = 3; break; - case VFT0_XYW: sz = 3; break; - case VFT0_XYZW: sz = 4; break; - default: + case VFT0_XY: + sz = 2; + break; + case VFT0_XYZ: + sz = 3; + break; + case VFT0_XYW: + sz = 3; + break; + case VFT0_XYZW: + sz = 4; + break; + default: fprintf(stderr, "no xyzw specified\n"); return 0; } - if (vft0 & VFT0_SPEC) sz++; - if (vft0 & VFT0_DIFFUSE) sz++; - if (vft0 & VFT0_DEPTH_OFFSET) sz++; - if (vft0 & VFT0_POINT_WIDTH) sz++; - - for (i = 0 ; i < nrtex ; i++) { + if (vft0 & VFT0_SPEC) + sz++; + if (vft0 & VFT0_DIFFUSE) + sz++; + if (vft0 & VFT0_DEPTH_OFFSET) + sz++; + if (vft0 & VFT0_POINT_WIDTH) + sz++; + + for (i = 0; i < nrtex; i++) { switch (vft1 & VFT1_TEX0_MASK) { - case TEXCOORDFMT_2D: sz += 2; break; - case TEXCOORDFMT_3D: sz += 3; break; - case TEXCOORDFMT_4D: sz += 4; break; - case TEXCOORDFMT_1D: sz += 1; break; + case TEXCOORDFMT_2D: + sz += 2; + break; + case TEXCOORDFMT_3D: + sz += 3; + break; + case TEXCOORDFMT_4D: + sz += 4; + break; + case TEXCOORDFMT_1D: + sz += 1; + break; } vft1 >>= VFT1_TEX1_SHIFT; } - - if (sz != expected) + + if (sz != expected) fprintf(stderr, "vertex size mismatch %d/%d\n", sz, expected); - + return sz == expected; } -static void i830_emit_invarient_state( intelContextPtr intel ) +static void +i830_emit_invarient_state(struct intel_context *intel) { BATCH_LOCALS; - BEGIN_BATCH( 40 ); - - OUT_BATCH(_3DSTATE_MAP_CUBE | MAP_UNIT(0)); - OUT_BATCH(_3DSTATE_MAP_CUBE | MAP_UNIT(1)); - OUT_BATCH(_3DSTATE_MAP_CUBE | MAP_UNIT(2)); - OUT_BATCH(_3DSTATE_MAP_CUBE | MAP_UNIT(3)); + BEGIN_BATCH(40, IGNORE_CLIPRECTS); OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD); OUT_BATCH(0); @@ -282,37 +310,35 @@ static void i830_emit_invarient_state( intelContextPtr intel ) OUT_BATCH(_3DSTATE_FOG_MODE_CMD); OUT_BATCH(FOGFUNC_ENABLE | - FOG_LINEAR_CONST | - FOGSRC_INDEX_Z | - ENABLE_FOG_DENSITY); + FOG_LINEAR_CONST | FOGSRC_INDEX_Z | ENABLE_FOG_DENSITY); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD | - MAP_UNIT(0) | - DISABLE_TEX_STREAM_BUMP | - ENABLE_TEX_STREAM_COORD_SET | - TEX_STREAM_COORD_SET(0) | - ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(0)); + MAP_UNIT(0) | + DISABLE_TEX_STREAM_BUMP | + ENABLE_TEX_STREAM_COORD_SET | + TEX_STREAM_COORD_SET(0) | + ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(0)); OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD | - MAP_UNIT(1) | - DISABLE_TEX_STREAM_BUMP | - ENABLE_TEX_STREAM_COORD_SET | - TEX_STREAM_COORD_SET(1) | - ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(1)); + MAP_UNIT(1) | + DISABLE_TEX_STREAM_BUMP | + ENABLE_TEX_STREAM_COORD_SET | + TEX_STREAM_COORD_SET(1) | + ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(1)); OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD | - MAP_UNIT(2) | - DISABLE_TEX_STREAM_BUMP | - ENABLE_TEX_STREAM_COORD_SET | - TEX_STREAM_COORD_SET(2) | - ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(2)); + MAP_UNIT(2) | + DISABLE_TEX_STREAM_BUMP | + ENABLE_TEX_STREAM_COORD_SET | + TEX_STREAM_COORD_SET(2) | + ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(2)); OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD | - MAP_UNIT(3) | - DISABLE_TEX_STREAM_BUMP | - ENABLE_TEX_STREAM_COORD_SET | - TEX_STREAM_COORD_SET(3) | - ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(3)); + MAP_UNIT(3) | + DISABLE_TEX_STREAM_BUMP | + ENABLE_TEX_STREAM_COORD_SET | + TEX_STREAM_COORD_SET(3) | + ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(3)); OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM); OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(0)); @@ -324,21 +350,13 @@ static void i830_emit_invarient_state( intelContextPtr intel ) OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(3)); OUT_BATCH(_3DSTATE_RASTER_RULES_CMD | - ENABLE_POINT_RASTER_RULE | - OGL_POINT_RASTER_RULE | - ENABLE_LINE_STRIP_PROVOKE_VRTX | - ENABLE_TRI_FAN_PROVOKE_VRTX | - ENABLE_TRI_STRIP_PROVOKE_VRTX | - LINE_STRIP_PROVOKE_VRTX(1) | - TRI_FAN_PROVOKE_VRTX(2) | - TRI_STRIP_PROVOKE_VRTX(2)); - - OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | - DISABLE_SCISSOR_RECT); - - OUT_BATCH(_3DSTATE_SCISSOR_RECT_0_CMD); - OUT_BATCH(0); - OUT_BATCH(0); + ENABLE_POINT_RASTER_RULE | + OGL_POINT_RASTER_RULE | + ENABLE_LINE_STRIP_PROVOKE_VRTX | + ENABLE_TRI_FAN_PROVOKE_VRTX | + ENABLE_TRI_STRIP_PROVOKE_VRTX | + LINE_STRIP_PROVOKE_VRTX(1) | + TRI_FAN_PROVOKE_VRTX(2) | TRI_STRIP_PROVOKE_VRTX(2)); OUT_BATCH(_3DSTATE_VERTEX_TRANSFORM); OUT_BATCH(DISABLE_VIEWPORT_TRANSFORM | DISABLE_PERSPECTIVE_DIVIDE); @@ -349,45 +367,46 @@ static void i830_emit_invarient_state( intelContextPtr intel ) OUT_BATCH(_3DSTATE_COLOR_FACTOR_CMD); - OUT_BATCH(0x80808080); /* .5 required in alpha for GL_DOT3_RGBA_EXT */ + OUT_BATCH(0x80808080); /* .5 required in alpha for GL_DOT3_RGBA_EXT */ ADVANCE_BATCH(); } #define emit( intel, state, size ) \ -do { \ - int k; \ - BEGIN_BATCH( size / sizeof(GLuint)); \ - for (k = 0 ; k < size / sizeof(GLuint) ; k++) \ - OUT_BATCH(state[k]); \ - ADVANCE_BATCH(); \ -} while (0); - -static GLuint get_state_size( struct i830_hw_state *state ) + intel_batchbuffer_data(intel->batch, state, size, IGNORE_CLIPRECTS ) + +static GLuint +get_dirty(struct i830_hw_state *state) +{ + return state->active & ~state->emitted; +} + +static GLuint +get_state_size(struct i830_hw_state *state) { - GLuint dirty = state->active & ~state->emitted; + GLuint dirty = get_dirty(state); GLuint sz = 0; GLuint i; if (dirty & I830_UPLOAD_INVARIENT) sz += 40 * sizeof(int); - if (dirty & I830_UPLOAD_CTX) + if (dirty & I830_UPLOAD_CTX) sz += sizeof(state->Ctx); - if (dirty & I830_UPLOAD_BUFFERS) + if (dirty & I830_UPLOAD_BUFFERS) sz += sizeof(state->Buffer); - if (dirty & I830_UPLOAD_STIPPLE) + if (dirty & I830_UPLOAD_STIPPLE) sz += sizeof(state->Stipple); for (i = 0; i < I830_TEX_UNITS; i++) { - if ((dirty & I830_UPLOAD_TEX(i))) - sz += sizeof(state->Tex[i]); + if ((dirty & I830_UPLOAD_TEX(i))) + sz += sizeof(state->Tex[i]); - if (dirty & I830_UPLOAD_TEXBLEND(i)) - sz += state->TexBlendWordsUsed[i] * 4; + if (dirty & I830_UPLOAD_TEXBLEND(i)) + sz += state->TexBlendWordsUsed[i] * 4; } return sz; @@ -396,139 +415,349 @@ static GLuint get_state_size( struct i830_hw_state *state ) /* Push the state into the sarea and/or texture memory. */ -static void i830_emit_state( intelContextPtr intel ) +static void +i830_emit_state(struct intel_context *intel) { - i830ContextPtr i830 = I830_CONTEXT(intel); + struct i830_context *i830 = i830_context(&intel->ctx); struct i830_hw_state *state = i830->current; - int i; - GLuint dirty = state->active & ~state->emitted; - GLuint counter = intel->batch.counter; + int i, count; + GLuint dirty; + GET_CURRENT_CONTEXT(ctx); BATCH_LOCALS; + dri_bo *aper_array[3 + I830_TEX_UNITS]; + int aper_count; + + /* We don't hold the lock at this point, so want to make sure that + * there won't be a buffer wrap between the state emits and the primitive + * emit header. + * + * It might be better to talk about explicit places where + * scheduling is allowed, rather than assume that it is whenever a + * batchbuffer fills up. + * + * Set the space as LOOP_CLIPRECTS now, since that's what our primitives + * will be emitted under. + */ + intel_batchbuffer_require_space(intel->batch, + get_state_size(state) + INTEL_PRIM_EMIT_SIZE, + LOOP_CLIPRECTS); + count = 0; + again: + aper_count = 0; + dirty = get_dirty(state); + + aper_array[aper_count++] = intel->batch->buf; + if (dirty & I830_UPLOAD_BUFFERS) { + aper_array[aper_count++] = state->draw_region->buffer; + if (state->depth_region) + aper_array[aper_count++] = state->depth_region->buffer; + } - if (intel->batch.space < get_state_size(state)) { - intelFlushBatch(intel, GL_TRUE); - dirty = state->active & ~state->emitted; - counter = intel->batch.counter; + for (i = 0; i < I830_TEX_UNITS; i++) + if (dirty & I830_UPLOAD_TEX(i)) { + if (state->tex_buffer[i]) { + aper_array[aper_count++] = state->tex_buffer[i]; + } + } + + if (dri_bufmgr_check_aperture_space(aper_array, aper_count)) { + if (count == 0) { + count++; + intel_batchbuffer_flush(intel->batch); + goto again; + } else { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "i830 emit state"); + assert(0); + } } + + /* Do this here as we may have flushed the batchbuffer above, + * causing more state to be dirty! + */ + dirty = get_dirty(state); + state->emitted |= dirty; + assert(get_dirty(state) == 0); + if (dirty & I830_UPLOAD_INVARIENT) { - if (VERBOSE) fprintf(stderr, "I830_UPLOAD_INVARIENT:\n"); - i830_emit_invarient_state( intel ); + DBG("I830_UPLOAD_INVARIENT:\n"); + i830_emit_invarient_state(intel); } if (dirty & I830_UPLOAD_CTX) { - if (VERBOSE) fprintf(stderr, "I830_UPLOAD_CTX:\n"); - emit( i830, state->Ctx, sizeof(state->Ctx) ); + DBG("I830_UPLOAD_CTX:\n"); + emit(intel, state->Ctx, sizeof(state->Ctx)); + } if (dirty & I830_UPLOAD_BUFFERS) { - if (VERBOSE) fprintf(stderr, "I830_UPLOAD_BUFFERS:\n"); - emit( i830, state->Buffer, sizeof(state->Buffer) ); - } + DBG("I830_UPLOAD_BUFFERS:\n"); + BEGIN_BATCH(I830_DEST_SETUP_SIZE + 2, IGNORE_CLIPRECTS); + OUT_BATCH(state->Buffer[I830_DESTREG_CBUFADDR0]); + OUT_BATCH(state->Buffer[I830_DESTREG_CBUFADDR1]); + OUT_RELOC(state->draw_region->buffer, + I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, + state->draw_region->draw_offset); + + if (state->depth_region) { + OUT_BATCH(state->Buffer[I830_DESTREG_DBUFADDR0]); + OUT_BATCH(state->Buffer[I830_DESTREG_DBUFADDR1]); + OUT_RELOC(state->depth_region->buffer, + I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, + state->depth_region->draw_offset); + } + OUT_BATCH(state->Buffer[I830_DESTREG_DV0]); + OUT_BATCH(state->Buffer[I830_DESTREG_DV1]); + OUT_BATCH(state->Buffer[I830_DESTREG_SENABLE]); + OUT_BATCH(state->Buffer[I830_DESTREG_SR0]); + OUT_BATCH(state->Buffer[I830_DESTREG_SR1]); + OUT_BATCH(state->Buffer[I830_DESTREG_SR2]); + + if (intel->constant_cliprect) { + assert(state->Buffer[I830_DESTREG_DRAWRECT0] != MI_NOOP); + OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT0]); + OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT1]); + OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT2]); + OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT3]); + OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT4]); + OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT5]); + } + ADVANCE_BATCH(); + } + if (dirty & I830_UPLOAD_STIPPLE) { - if (VERBOSE) fprintf(stderr, "I830_UPLOAD_STIPPLE:\n"); - emit( i830, state->Stipple, sizeof(state->Stipple) ); + DBG("I830_UPLOAD_STIPPLE:\n"); + emit(intel, state->Stipple, sizeof(state->Stipple)); } for (i = 0; i < I830_TEX_UNITS; i++) { - if ((dirty & I830_UPLOAD_TEX(i))) { - if (VERBOSE) fprintf(stderr, "I830_UPLOAD_TEX(%d):\n", i); - emit( i830, state->Tex[i], sizeof(state->Tex[i])); - } + if ((dirty & I830_UPLOAD_TEX(i))) { + DBG("I830_UPLOAD_TEX(%d):\n", i); + + BEGIN_BATCH(I830_TEX_SETUP_SIZE + 1, IGNORE_CLIPRECTS); + OUT_BATCH(state->Tex[i][I830_TEXREG_TM0LI]); + + if (state->tex_buffer[i]) { + OUT_RELOC(state->tex_buffer[i], + I915_GEM_DOMAIN_SAMPLER, 0, + state->tex_offset[i] | TM0S0_USE_FENCE); + } + else if (state == &i830->meta) { + assert(i == 0); + OUT_BATCH(0); + } + else { + OUT_BATCH(state->tex_offset[i]); + } + + OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S1]); + OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S2]); + OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S3]); + OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S4]); + OUT_BATCH(state->Tex[i][I830_TEXREG_MCS]); + OUT_BATCH(state->Tex[i][I830_TEXREG_CUBE]); + } if (dirty & I830_UPLOAD_TEXBLEND(i)) { - if (VERBOSE) fprintf(stderr, "I830_UPLOAD_TEXBLEND(%d):\n", i); - emit( i830, state->TexBlend[i], - state->TexBlendWordsUsed[i] * 4 ); + DBG("I830_UPLOAD_TEXBLEND(%d): %d words\n", i, + state->TexBlendWordsUsed[i]); + emit(intel, state->TexBlend[i], state->TexBlendWordsUsed[i] * 4); } } - state->emitted |= dirty; - intel->batch.last_emit_state = counter; - assert(counter == intel->batch.counter); + intel->batch->dirty_state &= ~dirty; + assert(get_dirty(state) == 0); + assert((intel->batch->dirty_state & (1<<1)) == 0); } -static void i830_destroy_context( intelContextPtr intel ) +static void +i830_destroy_context(struct intel_context *intel) { + GLuint i; + struct i830_context *i830 = i830_context(&intel->ctx); + + intel_region_release(&i830->state.draw_region); + intel_region_release(&i830->state.depth_region); + intel_region_release(&i830->meta.draw_region); + intel_region_release(&i830->meta.depth_region); + intel_region_release(&i830->initial.draw_region); + intel_region_release(&i830->initial.depth_region); + + for (i = 0; i < I830_TEX_UNITS; i++) { + if (i830->state.tex_buffer[i] != NULL) { + dri_bo_unreference(i830->state.tex_buffer[i]); + i830->state.tex_buffer[i] = NULL; + } + } + _tnl_free_vertices(&intel->ctx); } -static void -i830_set_color_region(intelContextPtr intel, const intelRegion *region) + +void +i830_state_draw_region(struct intel_context *intel, + struct i830_hw_state *state, + struct intel_region *color_region, + struct intel_region *depth_region) { - i830ContextPtr i830 = I830_CONTEXT(intel); - I830_STATECHANGE( i830, I830_UPLOAD_BUFFERS ); - i830->state.Buffer[I830_DESTREG_CBUFADDR1] = - (BUF_3D_ID_COLOR_BACK | BUF_3D_PITCH(region->pitch) | BUF_3D_USE_FENCE); - i830->state.Buffer[I830_DESTREG_CBUFADDR2] = region->offset; + struct i830_context *i830 = i830_context(&intel->ctx); + GLcontext *ctx = &intel->ctx; + GLuint value; + + ASSERT(state == &i830->state || state == &i830->meta); + + if (state->draw_region != color_region) { + intel_region_release(&state->draw_region); + intel_region_reference(&state->draw_region, color_region); + } + if (state->depth_region != depth_region) { + intel_region_release(&state->depth_region); + intel_region_reference(&state->depth_region, depth_region); + } + + /* + * Set stride/cpp values + */ + if (color_region) { + state->Buffer[I830_DESTREG_CBUFADDR0] = _3DSTATE_BUF_INFO_CMD; + state->Buffer[I830_DESTREG_CBUFADDR1] = + (BUF_3D_ID_COLOR_BACK | + BUF_3D_PITCH(color_region->pitch * color_region->cpp) | + BUF_3D_USE_FENCE); + } + + if (depth_region) { + state->Buffer[I830_DESTREG_DBUFADDR0] = _3DSTATE_BUF_INFO_CMD; + state->Buffer[I830_DESTREG_DBUFADDR1] = + (BUF_3D_ID_DEPTH | + BUF_3D_PITCH(depth_region->pitch * depth_region->cpp) | + BUF_3D_USE_FENCE); + } + + /* + * Compute/set I830_DESTREG_DV1 value + */ + value = (DSTORG_HORT_BIAS(0x8) | /* .5 */ + DSTORG_VERT_BIAS(0x8) | DEPTH_IS_Z); /* .5 */ + + if (color_region && color_region->cpp == 4) { + value |= DV_PF_8888; + } + else { + value |= DV_PF_565; + } + if (depth_region && depth_region->cpp == 4) { + value |= DEPTH_FRMT_24_FIXED_8_OTHER; + } + else { + value |= DEPTH_FRMT_16_FIXED; + } + state->Buffer[I830_DESTREG_DV1] = value; + + if (intel->constant_cliprect) { + state->Buffer[I830_DESTREG_DRAWRECT0] = _3DSTATE_DRAWRECT_INFO; + state->Buffer[I830_DESTREG_DRAWRECT1] = 0; + state->Buffer[I830_DESTREG_DRAWRECT2] = 0; /* xmin, ymin */ + state->Buffer[I830_DESTREG_DRAWRECT3] = + (ctx->DrawBuffer->Width & 0xffff) | + (ctx->DrawBuffer->Height << 16); + state->Buffer[I830_DESTREG_DRAWRECT4] = 0; /* xoff, yoff */ + state->Buffer[I830_DESTREG_DRAWRECT5] = 0; + } else { + state->Buffer[I830_DESTREG_DRAWRECT0] = MI_NOOP; + state->Buffer[I830_DESTREG_DRAWRECT1] = MI_NOOP; + state->Buffer[I830_DESTREG_DRAWRECT2] = MI_NOOP; + state->Buffer[I830_DESTREG_DRAWRECT3] = MI_NOOP; + state->Buffer[I830_DESTREG_DRAWRECT4] = MI_NOOP; + state->Buffer[I830_DESTREG_DRAWRECT5] = MI_NOOP; + } + + I830_STATECHANGE(i830, I830_UPLOAD_BUFFERS); + + } static void -i830_set_z_region(intelContextPtr intel, const intelRegion *region) +i830_set_draw_region(struct intel_context *intel, + struct intel_region *color_regions[], + struct intel_region *depth_region, + GLuint num_regions) { - i830ContextPtr i830 = I830_CONTEXT(intel); - I830_STATECHANGE( i830, I830_UPLOAD_BUFFERS ); - i830->state.Buffer[I830_DESTREG_DBUFADDR1] = - (BUF_3D_ID_DEPTH | BUF_3D_PITCH(region->pitch) | BUF_3D_USE_FENCE); - i830->state.Buffer[I830_DESTREG_DBUFADDR2] = region->offset; + struct i830_context *i830 = i830_context(&intel->ctx); + i830_state_draw_region(intel, &i830->state, color_regions[0], depth_region); } - +#if 0 static void i830_update_color_z_regions(intelContextPtr intel, - const intelRegion *colorRegion, - const intelRegion *depthRegion) + const intelRegion * colorRegion, + const intelRegion * depthRegion) { i830ContextPtr i830 = I830_CONTEXT(intel); i830->state.Buffer[I830_DESTREG_CBUFADDR1] = - (BUF_3D_ID_COLOR_BACK | BUF_3D_PITCH(colorRegion->pitch) | BUF_3D_USE_FENCE); + (BUF_3D_ID_COLOR_BACK | BUF_3D_PITCH(colorRegion->pitch) | + BUF_3D_USE_FENCE); i830->state.Buffer[I830_DESTREG_CBUFADDR2] = colorRegion->offset; i830->state.Buffer[I830_DESTREG_DBUFADDR1] = (BUF_3D_ID_DEPTH | BUF_3D_PITCH(depthRegion->pitch) | BUF_3D_USE_FENCE); i830->state.Buffer[I830_DESTREG_DBUFADDR2] = depthRegion->offset; } +#endif /* This isn't really handled at the moment. */ -static void i830_lost_hardware( intelContextPtr intel ) +static void +i830_new_batch(struct intel_context *intel) { - I830_CONTEXT(intel)->state.emitted = 0; + struct i830_context *i830 = i830_context(&intel->ctx); + i830->state.emitted = 0; + + /* Check that we didn't just wrap our batchbuffer at a bad time. */ + assert(!intel->no_batch_wrap); } -static void i830_emit_flush( intelContextPtr intel ) +static GLuint +i830_flush_cmd(void) { - BATCH_LOCALS; - - BEGIN_BATCH(2); - OUT_BATCH( MI_FLUSH | FLUSH_MAP_CACHE ); - OUT_BATCH( 0 ); - ADVANCE_BATCH(); + return MI_FLUSH | FLUSH_MAP_CACHE; } +static void +i830_assert_not_dirty( struct intel_context *intel ) +{ + struct i830_context *i830 = i830_context(&intel->ctx); + struct i830_hw_state *state = i830->current; + assert(!get_dirty(state)); +} +static void +i830_note_unlock( struct intel_context *intel ) +{ + /* nothing */ +} -void i830InitVtbl( i830ContextPtr i830 ) +void +i830InitVtbl(struct i830_context *i830) { - i830->intel.vtbl.alloc_tex_obj = i830AllocTexObj; i830->intel.vtbl.check_vertex_size = i830_check_vertex_size; - i830->intel.vtbl.clear_with_tris = i830ClearWithTris; - i830->intel.vtbl.rotate_window = i830RotateWindow; i830->intel.vtbl.destroy = i830_destroy_context; i830->intel.vtbl.emit_state = i830_emit_state; - i830->intel.vtbl.lost_hardware = i830_lost_hardware; + i830->intel.vtbl.new_batch = i830_new_batch; i830->intel.vtbl.reduced_primitive_state = i830_reduced_primitive_state; - i830->intel.vtbl.set_color_region = i830_set_color_region; - i830->intel.vtbl.set_z_region = i830_set_z_region; - i830->intel.vtbl.update_color_z_regions = i830_update_color_z_regions; + i830->intel.vtbl.set_draw_region = i830_set_draw_region; i830->intel.vtbl.update_texture_state = i830UpdateTextureState; - i830->intel.vtbl.emit_flush = i830_emit_flush; + i830->intel.vtbl.flush_cmd = i830_flush_cmd; i830->intel.vtbl.render_start = i830_render_start; + i830->intel.vtbl.render_prevalidate = i830_render_prevalidate; + i830->intel.vtbl.assert_not_dirty = i830_assert_not_dirty; + i830->intel.vtbl.note_unlock = i830_note_unlock; + i830->intel.vtbl.finish_batch = intel_finish_vb; } |