diff options
Diffstat (limited to 'src/mesa/drivers/dri/i915/i915_context.c')
-rw-r--r-- | src/mesa/drivers/dri/i915/i915_context.c | 156 |
1 files changed, 78 insertions, 78 deletions
diff --git a/src/mesa/drivers/dri/i915/i915_context.c b/src/mesa/drivers/dri/i915/i915_context.c index 2bc1cae9c3..e0ddc7fd61 100644 --- a/src/mesa/drivers/dri/i915/i915_context.c +++ b/src/mesa/drivers/dri/i915/i915_context.c @@ -26,7 +26,7 @@ **************************************************************************/ #include "i915_context.h" -#include "imports.h" +#include "main/imports.h" #include "intel_tex.h" #include "intel_tris.h" #include "tnl/t_context.h" @@ -36,151 +36,151 @@ #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "tnl/tnl.h" -#include "vbo/vbo.h" - #include "utils.h" #include "i915_reg.h" +#include "intel_regions.h" +#include "intel_batchbuffer.h" +#include "intel_tris.h" +#include "intel_span.h" +#include "intel_pixel.h" + /*************************************** * Mesa's Driver Functions ***************************************/ -static const struct dri_extension i915_extensions[] = -{ - { "GL_ARB_depth_texture", NULL }, - { "GL_ARB_fragment_program", NULL }, - { "GL_ARB_shadow", NULL }, - { "GL_ARB_texture_env_crossbar", NULL }, - { "GL_EXT_shadow_funcs", NULL }, - /* ARB extn won't work if not enabled */ - { "GL_SGIX_depth_texture", NULL }, - { NULL, NULL } +static const struct dri_extension i915_extensions[] = { + {"GL_ARB_depth_texture", NULL}, + {"GL_ARB_fragment_program", NULL}, + {"GL_ARB_shadow", NULL}, + {"GL_ARB_texture_non_power_of_two", NULL}, + {"GL_EXT_shadow_funcs", NULL}, + {NULL, NULL} }; /* Override intel default. */ -static void i915InvalidateState( GLcontext *ctx, GLuint new_state ) +static void +i915InvalidateState(GLcontext * ctx, GLuint new_state) { - _swrast_InvalidateState( ctx, new_state ); - _swsetup_InvalidateState( ctx, new_state ); - _vbo_InvalidateState( ctx, new_state ); - _tnl_InvalidateState( ctx, new_state ); - _tnl_invalidate_vertex_state( ctx, new_state ); - INTEL_CONTEXT(ctx)->NewGLState |= new_state; + _swrast_InvalidateState(ctx, new_state); + _swsetup_InvalidateState(ctx, new_state); + _vbo_InvalidateState(ctx, new_state); + _tnl_InvalidateState(ctx, new_state); + _tnl_invalidate_vertex_state(ctx, new_state); + intel_context(ctx)->NewGLState |= new_state; /* Todo: gather state values under which tracked parameters become * invalidated, add callbacks for things like * ProgramLocalParameters, etc. */ { - struct i915_fragment_program *p = - (struct i915_fragment_program *)ctx->FragmentProgram._Current; + struct i915_fragment_program *p = + (struct i915_fragment_program *) ctx->FragmentProgram._Current; if (p && p->nr_params) - p->params_uptodate = 0; + p->params_uptodate = 0; } - if (new_state & (_NEW_FOG|_NEW_HINT|_NEW_PROGRAM)) + if (new_state & (_NEW_FOG | _NEW_HINT | _NEW_PROGRAM)) i915_update_fog(ctx); } -static void i915InitDriverFunctions( struct dd_function_table *functions ) +static void +i915InitDriverFunctions(struct dd_function_table *functions) { - intelInitDriverFunctions( functions ); - i915InitStateFunctions( functions ); - i915InitTextureFuncs( functions ); - i915InitFragProgFuncs( functions ); + intelInitDriverFunctions(functions); + i915InitStateFunctions(functions); + i915InitTextureFuncs(functions); + i915InitFragProgFuncs(functions); functions->UpdateState = i915InvalidateState; } +extern const struct tnl_pipeline_stage *intel_pipeline[]; -GLboolean i915CreateContext( const __GLcontextModes *mesaVis, - __DRIcontextPrivate *driContextPriv, - void *sharedContextPrivate) +GLboolean +i915CreateContext(const __GLcontextModes * mesaVis, + __DRIcontextPrivate * driContextPriv, + void *sharedContextPrivate) { struct dd_function_table functions; - i915ContextPtr i915 = (i915ContextPtr) CALLOC_STRUCT(i915_context); - intelContextPtr intel = &i915->intel; + struct i915_context *i915 = + (struct i915_context *) CALLOC_STRUCT(i915_context); + struct intel_context *intel = &i915->intel; GLcontext *ctx = &intel->ctx; - GLuint i; - if (!i915) return GL_FALSE; + if (!i915) + return GL_FALSE; + + if (0) + _mesa_printf("\ntexmem-0-3 branch\n\n"); - i915InitVtbl( i915 ); + i915InitVtbl(i915); + i915InitMetaFuncs(i915); - i915InitDriverFunctions( &functions ); + i915InitDriverFunctions(&functions); - if (!intelInitContext( intel, mesaVis, driContextPriv, - sharedContextPrivate, &functions )) { + if (!intelInitContext(intel, mesaVis, driContextPriv, + sharedContextPrivate, &functions)) { FREE(i915); return GL_FALSE; } + /* Initialize swrast, tnl driver tables: */ + intelInitSpanFuncs(ctx); + intelInitTriFuncs(ctx); + + /* Install the customized pipeline: */ + _tnl_destroy_pipeline(ctx); + _tnl_install_pipeline(ctx, intel_pipeline); + + if (intel->no_rast) + FALLBACK(intel, INTEL_FALLBACK_USER, 1); + ctx->Const.MaxTextureUnits = I915_TEX_UNITS; ctx->Const.MaxTextureImageUnits = I915_TEX_UNITS; ctx->Const.MaxTextureCoordUnits = I915_TEX_UNITS; - intel->nr_heaps = 1; - intel->texture_heaps[0] = - driCreateTextureHeap( 0, intel, - intel->intelScreen->tex.size, - 12, - I830_NR_TEX_REGIONS, - intel->sarea->texList, - (unsigned *) & intel->sarea->texAge, - & intel->swapped, - sizeof( struct i915_texture_object ), - (destroy_texture_object_t *)intelDestroyTexObj ); - - /* FIXME: driCalculateMaxTextureLevels assumes that mipmaps are - * tightly packed, but they're not in Intel graphics - * hardware. + + /* Advertise the full hardware capabilities. The new memory + * manager should cope much better with overload situations: */ + ctx->Const.MaxTextureLevels = 12; + ctx->Const.Max3DTextureLevels = 9; + ctx->Const.MaxCubeTextureLevels = 12; + ctx->Const.MaxTextureRectSize = (1 << 11); ctx->Const.MaxTextureUnits = I915_TEX_UNITS; - i = driQueryOptioni( &intel->optionCache, "allow_large_textures"); - driCalculateMaxTextureLevels( intel->texture_heaps, - intel->nr_heaps, - &intel->ctx.Const, - 4, - 11, /* max 2D texture size is 2048x2048 */ - 8, /* 3D texture */ - 11, /* cube texture. */ - 11, /* rect texture */ - 12, - GL_FALSE, - i ); /* GL_ARB_fragment_program limits - don't think Mesa actually * validates programs against these, and in any case one ARB * instruction can translate to more than one HW instruction, so * we'll still have to check and fallback each time. */ - ctx->Const.FragmentProgram.MaxNativeTemps = I915_MAX_TEMPORARY; - ctx->Const.FragmentProgram.MaxNativeAttribs = 11; /* 8 tex, 2 color, fog */ + ctx->Const.FragmentProgram.MaxNativeAttribs = 11; /* 8 tex, 2 color, fog */ ctx->Const.FragmentProgram.MaxNativeParameters = I915_MAX_CONSTANT; ctx->Const.FragmentProgram.MaxNativeAluInstructions = I915_MAX_ALU_INSN; ctx->Const.FragmentProgram.MaxNativeTexInstructions = I915_MAX_TEX_INSN; - ctx->Const.FragmentProgram.MaxNativeInstructions = (I915_MAX_ALU_INSN + - I915_MAX_TEX_INSN); - ctx->Const.FragmentProgram.MaxNativeTexIndirections = I915_MAX_TEX_INDIRECT; + ctx->Const.FragmentProgram.MaxNativeInstructions = (I915_MAX_ALU_INSN + + I915_MAX_TEX_INSN); + ctx->Const.FragmentProgram.MaxNativeTexIndirections = + I915_MAX_TEX_INDIRECT; ctx->Const.FragmentProgram.MaxNativeAddressRegs = 0; /* I don't think we have one */ + ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE; ctx->FragmentProgram._UseTexEnvProgram = GL_TRUE; - - driInitExtensions( ctx, i915_extensions, GL_FALSE ); + driInitExtensions(ctx, i915_extensions, GL_FALSE); - _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12, - 36 * sizeof(GLfloat) ); + _tnl_init_vertices(ctx, ctx->Const.MaxArrayLockSize + 12, + 36 * sizeof(GLfloat)); intel->verts = TNL_CONTEXT(ctx)->clipspace.vertex_buf; - i915InitState( i915 ); + i915InitState(i915); return GL_TRUE; } - |