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Diffstat (limited to 'src/mesa/drivers/dri/i915/i915_debug.c')
-rw-r--r--src/mesa/drivers/dri/i915/i915_debug.c985
1 files changed, 767 insertions, 218 deletions
diff --git a/src/mesa/drivers/dri/i915/i915_debug.c b/src/mesa/drivers/dri/i915/i915_debug.c
index 054b561605..8eb1c5b49e 100644
--- a/src/mesa/drivers/dri/i915/i915_debug.c
+++ b/src/mesa/drivers/dri/i915/i915_debug.c
@@ -25,275 +25,824 @@
*
**************************************************************************/
+#include "imports.h"
+
#include "i915_reg.h"
#include "i915_context.h"
-#include <stdio.h>
-
-
-static const char *opcodes[0x20] = {
- "NOP",
- "ADD",
- "MOV",
- "MUL",
- "MAD",
- "DP2ADD",
- "DP3",
- "DP4",
- "FRC",
- "RCP",
- "RSQ",
- "EXP",
- "LOG",
- "CMP",
- "MIN",
- "MAX",
- "FLR",
- "MOD",
- "TRC",
- "SGE",
- "SLT",
- "TEXLD",
- "TEXLDP",
- "TEXLDB",
- "TEXKILL",
- "DCL",
- "0x1a",
- "0x1b",
- "0x1c",
- "0x1d",
- "0x1e",
- "0x1f",
-};
-
-
-static const int args[0x20] = {
- 0, /* 0 nop */
- 2, /* 1 add */
- 1, /* 2 mov */
- 2, /* 3 m ul */
- 3, /* 4 mad */
- 3, /* 5 dp2add */
- 2, /* 6 dp3 */
- 2, /* 7 dp4 */
- 1, /* 8 frc */
- 1, /* 9 rcp */
- 1, /* a rsq */
- 1, /* b exp */
- 1, /* c log */
- 3, /* d cmp */
- 2, /* e min */
- 2, /* f max */
- 1, /* 10 flr */
- 1, /* 11 mod */
- 1, /* 12 trc */
- 2, /* 13 sge */
- 2, /* 14 slt */
- 1,
- 1,
- 1,
- 1,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
-};
-
-
-static const char *regname[0x8] = {
- "R",
- "T",
- "CONST",
- "S",
- "OC",
- "OD",
- "U",
- "UNKNOWN",
-};
-
-static void print_reg_type_nr( GLuint type, GLuint nr )
+#include "i915_debug.h"
+
+#define PRINTF( ... ) _mesa_printf( __VA_ARGS__ )
+
+static GLboolean debug( struct debug_stream *stream, const char *name, GLuint len )
{
- switch (type) {
- case REG_TYPE_T:
- switch (nr) {
- case T_DIFFUSE: fprintf(stderr, "T_DIFFUSE"); return;
- case T_SPECULAR: fprintf(stderr, "T_SPECULAR"); return;
- case T_FOG_W: fprintf(stderr, "T_FOG_W"); return;
- default: fprintf(stderr, "T_TEX%d", nr); return;
- }
- case REG_TYPE_OC:
- if (nr == 0) {
- fprintf(stderr, "oC");
- return;
- }
- break;
- case REG_TYPE_OD:
- if (nr == 0) {
- fprintf(stderr, "oD");
- return;
- }
- break;
- default:
- break;
+ GLuint i;
+ GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
+
+ if (len == 0) {
+ PRINTF("Error - zero length packet (0x%08x)\n", stream->ptr[0]);
+ assert(0);
+ return GL_FALSE;
}
- fprintf(stderr, "%s[%d]", regname[type], nr);
-}
+ if (stream->print_addresses)
+ PRINTF("%08x: ", stream->offset);
+
-#define REG_SWIZZLE_MASK 0x7777
-#define REG_NEGATE_MASK 0x8888
+ PRINTF("%s (%d dwords):\n", name, len);
+ for (i = 0; i < len; i++)
+ PRINTF("\t0x%08x\n", ptr[i]);
+ PRINTF("\n");
-#define REG_SWIZZLE_XYZW ((SRC_X << A2_SRC2_CHANNEL_X_SHIFT) | \
- (SRC_Y << A2_SRC2_CHANNEL_Y_SHIFT) | \
- (SRC_Z << A2_SRC2_CHANNEL_Z_SHIFT) | \
- (SRC_W << A2_SRC2_CHANNEL_W_SHIFT))
+ stream->offset += len * sizeof(GLuint);
+
+ return GL_TRUE;
+}
-static void print_reg_neg_swizzle( GLuint reg )
+static const char *get_prim_name( GLuint val )
{
- int i;
-
- if ((reg & REG_SWIZZLE_MASK) == REG_SWIZZLE_XYZW &&
- (reg & REG_NEGATE_MASK) == 0)
- return;
-
- fprintf(stderr, ".");
-
- for (i = 3 ; i >= 0; i--) {
- if (reg & (1<<((i*4)+3)))
- fprintf(stderr, "-");
-
- switch ((reg>>(i*4)) & 0x7) {
- case 0: fprintf(stderr, "x"); break;
- case 1: fprintf(stderr, "y"); break;
- case 2: fprintf(stderr, "z"); break;
- case 3: fprintf(stderr, "w"); break;
- case 4: fprintf(stderr, "0"); break;
- case 5: fprintf(stderr, "1"); break;
- default: fprintf(stderr, "?"); break;
- }
+ switch (val & PRIM3D_MASK) {
+ case PRIM3D_TRILIST: return "TRILIST"; break;
+ case PRIM3D_TRISTRIP: return "TRISTRIP"; break;
+ case PRIM3D_TRISTRIP_RVRSE: return "TRISTRIP_RVRSE"; break;
+ case PRIM3D_TRIFAN: return "TRIFAN"; break;
+ case PRIM3D_POLY: return "POLY"; break;
+ case PRIM3D_LINELIST: return "LINELIST"; break;
+ case PRIM3D_LINESTRIP: return "LINESTRIP"; break;
+ case PRIM3D_RECTLIST: return "RECTLIST"; break;
+ case PRIM3D_POINTLIST: return "POINTLIST"; break;
+ case PRIM3D_DIB: return "DIB"; break;
+ case PRIM3D_CLEAR_RECT: return "CLEAR_RECT"; break;
+ case PRIM3D_ZONE_INIT: return "ZONE_INIT"; break;
+ default: return "????"; break;
}
}
-
-static void print_src_reg( GLuint dword )
+static GLboolean debug_prim( struct debug_stream *stream, const char *name,
+ GLboolean dump_floats,
+ GLuint len )
{
- GLuint nr = (dword >> A2_SRC2_NR_SHIFT) & REG_NR_MASK;
- GLuint type = (dword >> A2_SRC2_TYPE_SHIFT) & REG_TYPE_MASK;
- print_reg_type_nr( type, nr );
- print_reg_neg_swizzle( dword );
+ GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
+ const char *prim = get_prim_name( ptr[0] );
+ GLuint i;
+
+
+
+ PRINTF("%s %s (%d dwords):\n", name, prim, len);
+ PRINTF("\t0x%08x\n", ptr[0]);
+ for (i = 1; i < len; i++) {
+ if (dump_floats)
+ PRINTF("\t0x%08x // %f\n", ptr[i], *(GLfloat *)&ptr[i]);
+ else
+ PRINTF("\t0x%08x\n", ptr[i]);
+ }
+
+
+ PRINTF("\n");
+
+ stream->offset += len * sizeof(GLuint);
+
+ return GL_TRUE;
}
+
+
-void i915_print_ureg( const char *msg, GLuint ureg )
+
+static GLboolean debug_program( struct debug_stream *stream, const char *name, GLuint len )
{
- fprintf(stderr, "%s: ", msg);
- print_src_reg( ureg >> 8 );
- fprintf(stderr, "\n");
+ GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
+
+ if (len == 0) {
+ PRINTF("Error - zero length packet (0x%08x)\n", stream->ptr[0]);
+ assert(0);
+ return GL_FALSE;
+ }
+
+ if (stream->print_addresses)
+ PRINTF("%08x: ", stream->offset);
+
+ PRINTF("%s (%d dwords):\n", name, len);
+ i915_disassemble_program( ptr, len );
+
+ stream->offset += len * sizeof(GLuint);
+ return GL_TRUE;
}
-static void print_dest_reg( GLuint dword )
+
+static GLboolean debug_chain( struct debug_stream *stream, const char *name, GLuint len )
{
- GLuint nr = (dword >> A0_DEST_NR_SHIFT) & REG_NR_MASK;
- GLuint type = (dword >> A0_DEST_TYPE_SHIFT) & REG_TYPE_MASK;
- print_reg_type_nr( type, nr );
- if ((dword & A0_DEST_CHANNEL_ALL) == A0_DEST_CHANNEL_ALL)
- return;
- fprintf(stderr, ".");
- if (dword & A0_DEST_CHANNEL_X) fprintf(stderr, "x");
- if (dword & A0_DEST_CHANNEL_Y) fprintf(stderr, "y");
- if (dword & A0_DEST_CHANNEL_Z) fprintf(stderr, "z");
- if (dword & A0_DEST_CHANNEL_W) fprintf(stderr, "w");
+ GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
+ GLuint old_offset = stream->offset + len * sizeof(GLuint);
+ GLuint i;
+
+ PRINTF("%s (%d dwords):\n", name, len);
+ for (i = 0; i < len; i++)
+ PRINTF("\t0x%08x\n", ptr[i]);
+
+ stream->offset = ptr[1] & ~0x3;
+
+ if (stream->offset < old_offset)
+ PRINTF("\n... skipping backwards from 0x%x --> 0x%x ...\n\n",
+ old_offset, stream->offset );
+ else
+ PRINTF("\n... skipping from 0x%x --> 0x%x ...\n\n",
+ old_offset, stream->offset );
+
+
+ return GL_TRUE;
}
-#define GET_SRC0_REG(r0, r1) ((r0<<14)|(r1>>A1_SRC0_CHANNEL_W_SHIFT))
-#define GET_SRC1_REG(r0, r1) ((r0<<8)|(r1>>A2_SRC1_CHANNEL_W_SHIFT))
-#define GET_SRC2_REG(r) (r)
+static GLboolean debug_variable_length_prim( struct debug_stream *stream )
+{
+ GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
+ const char *prim = get_prim_name( ptr[0] );
+ GLuint i, len;
+
+ GLushort *idx = (GLushort *)(ptr+1);
+ for (i = 0; idx[i] != 0xffff; i++)
+ ;
+
+ len = 1+(i+2)/2;
+
+ PRINTF("3DPRIM, %s variable length %d indicies (%d dwords):\n", prim, i, len);
+ for (i = 0; i < len; i++)
+ PRINTF("\t0x%08x\n", ptr[i]);
+ PRINTF("\n");
+
+ stream->offset += len * sizeof(GLuint);
+ return GL_TRUE;
+}
-static void print_arith_op( GLuint opcode, const GLuint *program )
+#define BITS( dw, hi, lo, ... ) \
+do { \
+ unsigned himask = ~0UL >> (31 - (hi)); \
+ PRINTF("\t\t "); \
+ PRINTF(__VA_ARGS__); \
+ PRINTF(": 0x%x\n", ((dw) & himask) >> (lo)); \
+} while (0)
+
+#define MBZ( dw, hi, lo) do { \
+ unsigned x = (dw) >> (lo); \
+ unsigned lomask = (1 << (lo)) - 1; \
+ unsigned himask; \
+ himask = (1UL << (hi)) - 1; \
+ assert ((x & himask & ~lomask) == 0); \
+} while (0)
+
+#define FLAG( dw, bit, ... ) \
+do { \
+ if (((dw) >> (bit)) & 1) { \
+ PRINTF("\t\t "); \
+ PRINTF(__VA_ARGS__); \
+ PRINTF("\n"); \
+ } \
+} while (0)
+
+static GLboolean debug_load_immediate( struct debug_stream *stream,
+ const char *name,
+ GLuint len )
{
- if (opcode != A0_NOP) {
- print_dest_reg(program[0]);
- if (program[0] & A0_DEST_SATURATE)
- fprintf(stderr, " = SATURATE ");
- else
- fprintf(stderr, " = ");
+ GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
+ GLuint bits = (ptr[0] >> 4) & 0xff;
+ GLuint j = 0;
+
+ PRINTF("%s (%d dwords, flags: %x):\n", name, len, bits);
+ PRINTF("\t0x%08x\n", ptr[j++]);
+
+ if (bits & (1<<0)) {
+ PRINTF("\t LIS0: 0x%08x\n", ptr[j]);
+ PRINTF("\t vb address: 0x%08x\n", (ptr[j] & ~0x3));
+ BITS(ptr[j], 0, 0, "vb invalidate disable");
+ j++;
+ }
+ if (bits & (1<<1)) {
+ PRINTF("\t LIS1: 0x%08x\n", ptr[j]);
+ BITS(ptr[j], 29, 24, "vb dword width");
+ BITS(ptr[j], 21, 16, "vb dword pitch");
+ BITS(ptr[j], 15, 0, "vb max index");
+ j++;
}
+ if (bits & (1<<2)) {
+ int i;
+ PRINTF("\t LIS2: 0x%08x\n", ptr[j]);
+ for (i = 0; i < 8; i++) {
+ unsigned tc = (ptr[j] >> (i * 4)) & 0xf;
+ if (tc != 0xf)
+ BITS(tc, 3, 0, "tex coord %d", i);
+ }
+ j++;
+ }
+ if (bits & (1<<3)) {
+ PRINTF("\t LIS3: 0x%08x\n", ptr[j]);
+ j++;
+ }
+ if (bits & (1<<4)) {
+ PRINTF("\t LIS4: 0x%08x\n", ptr[j]);
+ BITS(ptr[j], 31, 23, "point width");
+ BITS(ptr[j], 22, 19, "line width");
+ FLAG(ptr[j], 18, "alpha flatshade");
+ FLAG(ptr[j], 17, "fog flatshade");
+ FLAG(ptr[j], 16, "spec flatshade");
+ FLAG(ptr[j], 15, "rgb flatshade");
+ BITS(ptr[j], 14, 13, "cull mode");
+ FLAG(ptr[j], 12, "vfmt: point width");
+ FLAG(ptr[j], 11, "vfmt: specular/fog");
+ FLAG(ptr[j], 10, "vfmt: rgba");
+ FLAG(ptr[j], 9, "vfmt: depth offset");
+ BITS(ptr[j], 8, 6, "vfmt: position (2==xyzw)");
+ FLAG(ptr[j], 5, "force dflt diffuse");
+ FLAG(ptr[j], 4, "force dflt specular");
+ FLAG(ptr[j], 3, "local depth offset enable");
+ FLAG(ptr[j], 2, "vfmt: fp32 fog coord");
+ FLAG(ptr[j], 1, "sprite point");
+ FLAG(ptr[j], 0, "antialiasing");
+ j++;
+ }
+ if (bits & (1<<5)) {
+ PRINTF("\t LIS5: 0x%08x\n", ptr[j]);
+ BITS(ptr[j], 31, 28, "rgba write disables");
+ FLAG(ptr[j], 27, "force dflt point width");
+ FLAG(ptr[j], 26, "last pixel enable");
+ FLAG(ptr[j], 25, "global z offset enable");
+ FLAG(ptr[j], 24, "fog enable");
+ BITS(ptr[j], 23, 16, "stencil ref");
+ BITS(ptr[j], 15, 13, "stencil test");
+ BITS(ptr[j], 12, 10, "stencil fail op");
+ BITS(ptr[j], 9, 7, "stencil pass z fail op");
+ BITS(ptr[j], 6, 4, "stencil pass z pass op");
+ FLAG(ptr[j], 3, "stencil write enable");
+ FLAG(ptr[j], 2, "stencil test enable");
+ FLAG(ptr[j], 1, "color dither enable");
+ FLAG(ptr[j], 0, "logiop enable");
+ j++;
+ }
+ if (bits & (1<<6)) {
+ PRINTF("\t LIS6: 0x%08x\n", ptr[j]);
+ FLAG(ptr[j], 31, "alpha test enable");
+ BITS(ptr[j], 30, 28, "alpha func");
+ BITS(ptr[j], 27, 20, "alpha ref");
+ FLAG(ptr[j], 19, "depth test enable");
+ BITS(ptr[j], 18, 16, "depth func");
+ FLAG(ptr[j], 15, "blend enable");
+ BITS(ptr[j], 14, 12, "blend func");
+ BITS(ptr[j], 11, 8, "blend src factor");
+ BITS(ptr[j], 7, 4, "blend dst factor");
+ FLAG(ptr[j], 3, "depth write enable");
+ FLAG(ptr[j], 2, "color write enable");
+ BITS(ptr[j], 1, 0, "provoking vertex");
+ j++;
+ }
+
- fprintf(stderr, "%s ", opcodes[opcode]);
+ PRINTF("\n");
- print_src_reg(GET_SRC0_REG(program[0], program[1]));
- if (args[opcode] == 1) {
- fprintf(stderr, "\n");
- return;
+ assert(j == len);
+
+ stream->offset += len * sizeof(GLuint);
+
+ return GL_TRUE;
+}
+
+
+
+static GLboolean debug_load_indirect( struct debug_stream *stream,
+ const char *name,
+ GLuint len )
+{
+ GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
+ GLuint bits = (ptr[0] >> 8) & 0x3f;
+ GLuint i, j = 0;
+
+ PRINTF("%s (%d dwords):\n", name, len);
+ PRINTF("\t0x%08x\n", ptr[j++]);
+
+ for (i = 0; i < 6; i++) {
+ if (bits & (1<<i)) {
+ switch (1<<(8+i)) {
+ case LI0_STATE_STATIC_INDIRECT:
+ PRINTF(" STATIC: 0x%08x | %x\n", ptr[j]&~3, ptr[j]&3); j++;
+ PRINTF(" 0x%08x\n", ptr[j++]);
+ break;
+ case LI0_STATE_DYNAMIC_INDIRECT:
+ PRINTF(" DYNAMIC: 0x%08x | %x\n", ptr[j]&~3, ptr[j]&3); j++;
+ break;
+ case LI0_STATE_SAMPLER:
+ PRINTF(" SAMPLER: 0x%08x | %x\n", ptr[j]&~3, ptr[j]&3); j++;
+ PRINTF(" 0x%08x\n", ptr[j++]);
+ break;
+ case LI0_STATE_MAP:
+ PRINTF(" MAP: 0x%08x | %x\n", ptr[j]&~3, ptr[j]&3); j++;
+ PRINTF(" 0x%08x\n", ptr[j++]);
+ break;
+ case LI0_STATE_PROGRAM:
+ PRINTF(" PROGRAM: 0x%08x | %x\n", ptr[j]&~3, ptr[j]&3); j++;
+ PRINTF(" 0x%08x\n", ptr[j++]);
+ break;
+ case LI0_STATE_CONSTANTS:
+ PRINTF(" CONSTANTS: 0x%08x | %x\n", ptr[j]&~3, ptr[j]&3); j++;
+ PRINTF(" 0x%08x\n", ptr[j++]);
+ break;
+ default:
+ assert(0);
+ break;
+ }
+ }
}
- fprintf(stderr, ", ");
- print_src_reg(GET_SRC1_REG(program[1], program[2]));
- if (args[opcode] == 2) {
- fprintf(stderr, "\n");
- return;
+ if (bits == 0) {
+ PRINTF("\t DUMMY: 0x%08x\n", ptr[j++]);
}
- fprintf(stderr, ", ");
- print_src_reg(GET_SRC2_REG(program[2]));
- fprintf(stderr, "\n");
- return;
+ PRINTF("\n");
+
+
+ assert(j == len);
+
+ stream->offset += len * sizeof(GLuint);
+
+ return GL_TRUE;
+}
+
+static void BR13( struct debug_stream *stream,
+ GLuint val )
+{
+ PRINTF("\t0x%08x\n", val);
+ FLAG(val, 30, "clipping enable");
+ BITS(val, 25, 24, "color depth (3==32bpp)");
+ BITS(val, 23, 16, "raster op");
+ BITS(val, 15, 0, "dest pitch");
}
-static void print_tex_op( GLuint opcode, const GLuint *program )
+static void BR2223( struct debug_stream *stream,
+ GLuint val22, GLuint val23 )
{
- print_dest_reg(program[0] | A0_DEST_CHANNEL_ALL);
- fprintf(stderr, " = ");
+ union { GLuint val; short field[2]; } BR22, BR23;
- fprintf(stderr, "%s ", opcodes[opcode]);
+ BR22.val = val22;
+ BR23.val = val23;
- fprintf(stderr, "S[%d],",
- program[0] & T0_SAMPLER_NR_MASK);
+ PRINTF("\t0x%08x\n", val22);
+ BITS(val22, 31, 16, "dest y1");
+ BITS(val22, 15, 0, "dest x1");
- print_reg_type_nr( (program[1]>>T1_ADDRESS_REG_TYPE_SHIFT) & REG_TYPE_MASK,
- (program[1]>>T1_ADDRESS_REG_NR_SHIFT) & REG_NR_MASK );
- fprintf(stderr, "\n");
+ PRINTF("\t0x%08x\n", val23);
+ BITS(val23, 31, 16, "dest y2");
+ BITS(val23, 15, 0, "dest x2");
+
+ /* The blit engine may produce unexpected results when these aren't met */
+ assert(BR22.field[0] < BR23.field[0]);
+ assert(BR22.field[1] < BR23.field[1]);
}
-static void print_dcl_op( GLuint opcode, const GLuint *program )
+static void BR09( struct debug_stream *stream,
+ GLuint val )
{
- fprintf(stderr, "%s ", opcodes[opcode]);
- print_dest_reg(program[0] | A0_DEST_CHANNEL_ALL);
- fprintf(stderr, "\n");
+ PRINTF("\t0x%08x -- dest address\n", val);
}
+static void BR26( struct debug_stream *stream,
+ GLuint val )
+{
+ PRINTF("\t0x%08x\n", val);
+ BITS(val, 31, 16, "src y1");
+ BITS(val, 15, 0, "src x1");
+}
+
+static void BR11( struct debug_stream *stream,
+ GLuint val )
+{
+ PRINTF("\t0x%08x\n", val);
+ BITS(val, 15, 0, "src pitch");
+}
-void i915_disassemble_program( const GLuint *program, GLuint sz )
+static void BR12( struct debug_stream *stream,
+ GLuint val )
{
- GLuint size = program[0] & 0x1ff;
- GLint i;
+ PRINTF("\t0x%08x -- src address\n", val);
+}
+
+static void BR16( struct debug_stream *stream,
+ GLuint val )
+{
+ PRINTF("\t0x%08x -- color\n", val);
+}
+
+static GLboolean debug_copy_blit( struct debug_stream *stream,
+ const char *name,
+ GLuint len )
+{
+ GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
+ int j = 0;
+
+ PRINTF("%s (%d dwords):\n", name, len);
+ PRINTF("\t0x%08x\n", ptr[j++]);
+
+ BR13(stream, ptr[j++]);
+ BR2223(stream, ptr[j], ptr[j+1]);
+ j += 2;
+ BR09(stream, ptr[j++]);
+ BR26(stream, ptr[j++]);
+ BR11(stream, ptr[j++]);
+ BR12(stream, ptr[j++]);
+
+ stream->offset += len * sizeof(GLuint);
+ assert(j == len);
+ return GL_TRUE;
+}
+
+static GLboolean debug_color_blit( struct debug_stream *stream,
+ const char *name,
+ GLuint len )
+{
+ GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
+ int j = 0;
+
+ PRINTF("%s (%d dwords):\n", name, len);
+ PRINTF("\t0x%08x\n", ptr[j++]);
+
+ BR13(stream, ptr[j++]);
+ BR2223(stream, ptr[j], ptr[j+1]);
+ j += 2;
+ BR09(stream, ptr[j++]);
+ BR16(stream, ptr[j++]);
+
+ stream->offset += len * sizeof(GLuint);
+ assert(j == len);
+ return GL_TRUE;
+}
+
+static GLboolean debug_modes4( struct debug_stream *stream,
+ const char *name,
+ GLuint len )
+{
+ GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
+ int j = 0;
+
+ PRINTF("%s (%d dwords):\n", name, len);
+ PRINTF("\t0x%08x\n", ptr[j]);
+ BITS(ptr[j], 21, 18, "logicop func");
+ FLAG(ptr[j], 17, "stencil test mask modify-enable");
+ FLAG(ptr[j], 16, "stencil write mask modify-enable");
+ BITS(ptr[j], 15, 8, "stencil test mask");
+ BITS(ptr[j], 7, 0, "stencil write mask");
+ j++;
+
+ stream->offset += len * sizeof(GLuint);
+ assert(j == len);
+ return GL_TRUE;
+}
+
+static GLboolean debug_map_state( struct debug_stream *stream,
+ const char *name,
+ GLuint len )
+{
+ GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
+ int j = 0;
+
+ PRINTF("%s (%d dwords):\n", name, len);
+ PRINTF("\t0x%08x\n", ptr[j++]);
+
+ {
+ PRINTF("\t0x%08x\n", ptr[j]);
+ BITS(ptr[j], 15, 0, "map mask");
+ j++;
+ }
+
+ while (j < len) {
+ {
+ PRINTF("\t TMn.0: 0x%08x\n", ptr[j]);
+ PRINTF("\t map address: 0x%08x\n", (ptr[j] & ~0x3));
+ FLAG(ptr[j], 1, "vertical line stride");
+ FLAG(ptr[j], 0, "vertical line stride offset");
+ j++;
+ }
+
+ {
+ PRINTF("\t TMn.1: 0x%08x\n", ptr[j]);
+ BITS(ptr[j], 31, 21, "height");
+ BITS(ptr[j], 20, 10, "width");
+ BITS(ptr[j], 9, 7, "surface format");
+ BITS(ptr[j], 6, 3, "texel format");
+ FLAG(ptr[j], 2, "use fence regs");
+ FLAG(ptr[j], 1, "tiled surface");
+ FLAG(ptr[j], 0, "tile walk ymajor");
+ j++;
+ }
+ {
+ PRINTF("\t TMn.2: 0x%08x\n", ptr[j]);
+ BITS(ptr[j], 31, 21, "dword pitch");
+ BITS(ptr[j], 20, 15, "cube face enables");
+ BITS(ptr[j], 14, 9, "max lod");
+ FLAG(ptr[j], 8, "mip layout right");
+ BITS(ptr[j], 7, 0, "depth");
+ j++;
+ }
+ }
+
+ stream->offset += len * sizeof(GLuint);
+ assert(j == len);
+ return GL_TRUE;
+}
+
+static GLboolean debug_sampler_state( struct debug_stream *stream,
+ const char *name,
+ GLuint len )
+{
+ GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
+ int j = 0;
+
+ PRINTF("%s (%d dwords):\n", name, len);
+ PRINTF("\t0x%08x\n", ptr[j++]);
+
+ {
+ PRINTF("\t0x%08x\n", ptr[j]);
+ BITS(ptr[j], 15, 0, "sampler mask");
+ j++;
+ }
+
+ while (j < len) {
+ {
+ PRINTF("\t TSn.0: 0x%08x\n", ptr[j]);
+ FLAG(ptr[j], 31, "reverse gamma");
+ FLAG(ptr[j], 30, "planar to packed");
+ FLAG(ptr[j], 29, "yuv->rgb");
+ BITS(ptr[j], 28, 27, "chromakey index");
+ BITS(ptr[j], 26, 22, "base mip level");
+ BITS(ptr[j], 21, 20, "mip mode filter");
+ BITS(ptr[j], 19, 17, "mag mode filter");
+ BITS(ptr[j], 16, 14, "min mode filter");
+ BITS(ptr[j], 13, 5, "lod bias (s4.4)");
+ FLAG(ptr[j], 4, "shadow enable");
+ FLAG(ptr[j], 3, "max-aniso-4");
+ BITS(ptr[j], 2, 0, "shadow func");
+ j++;
+ }
+
+ {
+ PRINTF("\t TSn.1: 0x%08x\n", ptr[j]);
+ BITS(ptr[j], 31, 24, "min lod");
+ MBZ( ptr[j], 23, 18 );
+ FLAG(ptr[j], 17, "kill pixel enable");
+ FLAG(ptr[j], 16, "keyed tex filter mode");
+ FLAG(ptr[j], 15, "chromakey enable");
+ BITS(ptr[j], 14, 12, "tcx wrap mode");
+ BITS(ptr[j], 11, 9, "tcy wrap mode");
+ BITS(ptr[j], 8, 6, "tcz wrap mode");
+ FLAG(ptr[j], 5, "normalized coords");
+ BITS(ptr[j], 4, 1, "map (surface) index");
+ FLAG(ptr[j], 0, "EAST deinterlacer enable");
+ j++;
+ }
+ {
+ PRINTF("\t TSn.2: 0x%08x (default color)\n", ptr[j]);
+ j++;
+ }
+ }
+
+ stream->offset += len * sizeof(GLuint);
+ assert(j == len);
+ return GL_TRUE;
+}
+
+static GLboolean debug_dest_vars( struct debug_stream *stream,
+ const char *name,
+ GLuint len )
+{
+ GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
+ int j = 0;
+
+ PRINTF("%s (%d dwords):\n", name, len);
+ PRINTF("\t0x%08x\n", ptr[j++]);
+
+ {
+ PRINTF("\t0x%08x\n", ptr[j]);
+ FLAG(ptr[j], 31, "early classic ztest");
+ FLAG(ptr[j], 30, "opengl tex default color");
+ FLAG(ptr[j], 29, "bypass iz");
+ FLAG(ptr[j], 28, "lod preclamp");
+ BITS(ptr[j], 27, 26, "dither pattern");
+ FLAG(ptr[j], 25, "linear gamma blend");
+ FLAG(ptr[j], 24, "debug dither");
+ BITS(ptr[j], 23, 20, "dstorg x");
+ BITS(ptr[j], 19, 16, "dstorg y");
+ MBZ (ptr[j], 15, 15 );
+ BITS(ptr[j], 14, 12, "422 write select");
+ BITS(ptr[j], 11, 8, "cbuf format");
+ BITS(ptr[j], 3, 2, "zbuf format");
+ FLAG(ptr[j], 1, "vert line stride");
+ FLAG(ptr[j], 1, "vert line stride offset");
+ j++;
+ }
- fprintf(stderr, "BEGIN\n");
+ stream->offset += len * sizeof(GLuint);
+ assert(j == len);
+ return GL_TRUE;
+}
- if (size+2 != sz) {
- fprintf(stderr, "%s: program size mismatch %d/%d\n", __FUNCTION__,
- size+2, sz);
- exit(1);
+static GLboolean debug_buf_info( struct debug_stream *stream,
+ const char *name,
+ GLuint len )
+{
+ GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
+ int j = 0;
+
+ PRINTF("%s (%d dwords):\n", name, len);
+ PRINTF("\t0x%08x\n", ptr[j++]);
+
+ {
+ PRINTF("\t0x%08x\n", ptr[j]);
+ BITS(ptr[j], 28, 28, "aux buffer id");
+ BITS(ptr[j], 27, 24, "buffer id (7=depth, 3=back)");
+ FLAG(ptr[j], 23, "use fence regs");
+ FLAG(ptr[j], 22, "tiled surface");
+ FLAG(ptr[j], 21, "tile walk ymajor");
+ MBZ (ptr[j], 20, 14);
+ BITS(ptr[j], 13, 2, "dword pitch");
+ MBZ (ptr[j], 2, 0);
+ j++;
}
+
+ PRINTF("\t0x%08x -- buffer base address\n", ptr[j++]);
+
+ stream->offset += len * sizeof(GLuint);
+ assert(j == len);
+ return GL_TRUE;
+}
- program ++;
- for (i = 1 ; i < sz ; i+=3, program+=3) {
- GLuint opcode = program[0] & (0x1f<<24);
-
- if ((GLint) opcode >= A0_NOP && opcode <= A0_SLT)
- print_arith_op(opcode >> 24, program);
- else if (opcode >= T0_TEXLD && opcode <= T0_TEXKILL)
- print_tex_op(opcode >> 24, program);
- else if (opcode == D0_DCL)
- print_dcl_op(opcode >> 24, program);
- else
- fprintf(stderr, "Unknown opcode 0x%x\n", opcode);
+static GLboolean i915_debug_packet( struct debug_stream *stream )
+{
+ GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
+ GLuint cmd = *ptr;
+
+ switch (((cmd >> 29) & 0x7)) {
+ case 0x0:
+ switch ((cmd >> 23) & 0x3f) {
+ case 0x0:
+ return debug(stream, "MI_NOOP", 1);
+ case 0x3:
+ return debug(stream, "MI_WAIT_FOR_EVENT", 1);
+ case 0x4:
+ return debug(stream, "MI_FLUSH", 1);
+ case 0xA:
+ debug(stream, "MI_BATCH_BUFFER_END", 1);
+ return GL_FALSE;
+ case 0x22:
+ return debug(stream, "MI_LOAD_REGISTER_IMM", 3);
+ case 0x31:
+ return debug_chain(stream, "MI_BATCH_BUFFER_START", 2);
+ default:
+ break;
+ }
+ break;
+ case 0x1:
+ break;
+ case 0x2:
+ switch ((cmd >> 22) & 0xff) {
+ case 0x50:
+ return debug_color_blit(stream, "XY_COLOR_BLT", (cmd & 0xff) + 2);
+ case 0x53:
+ return debug_copy_blit(stream, "XY_SRC_COPY_BLT", (cmd & 0xff) + 2);
+ default:
+ return debug(stream, "blit command", (cmd & 0xff) + 2);
+ }
+ break;
+ case 0x3:
+ switch ((cmd >> 24) & 0x1f) {
+ case 0x6:
+ return debug(stream, "3DSTATE_ANTI_ALIASING", 1);
+ case 0x7:
+ return debug(stream, "3DSTATE_RASTERIZATION_RULES", 1);
+ case 0x8:
+ return debug(stream, "3DSTATE_BACKFACE_STENCIL_OPS", 2);
+ case 0x9:
+ return debug(stream, "3DSTATE_BACKFACE_STENCIL_MASKS", 1);
+ case 0xb:
+ return debug(stream, "3DSTATE_INDEPENDENT_ALPHA_BLEND", 1);
+ case 0xc:
+ return debug(stream, "3DSTATE_MODES5", 1);
+ case 0xd:
+ return debug_modes4(stream, "3DSTATE_MODES4", 1);
+ case 0x15:
+ return debug(stream, "3DSTATE_FOG_COLOR", 1);
+ case 0x16:
+ return debug(stream, "3DSTATE_COORD_SET_BINDINGS", 1);
+ case 0x1c:
+ /* 3DState16NP */
+ switch((cmd >> 19) & 0x1f) {
+ case 0x10:
+ return debug(stream, "3DSTATE_SCISSOR_ENABLE", 1);
+ case 0x11:
+ return debug(stream, "3DSTATE_DEPTH_SUBRECTANGLE_DISABLE", 1);
+ default:
+ break;
+ }
+ break;
+ case 0x1d:
+ /* 3DStateMW */
+ switch ((cmd >> 16) & 0xff) {
+ case 0x0:
+ return debug_map_state(stream, "3DSTATE_MAP_STATE", (cmd & 0x1f) + 2);
+ case 0x1:
+ return debug_sampler_state(stream, "3DSTATE_SAMPLER_STATE", (cmd & 0x1f) + 2);
+ case 0x4:
+ return debug_load_immediate(stream, "3DSTATE_LOAD_STATE_IMMEDIATE", (cmd & 0xf) + 2);
+ case 0x5:
+ return debug_program(stream, "3DSTATE_PIXEL_SHADER_PROGRAM", (cmd & 0x1ff) + 2);
+ case 0x6:
+ return debug(stream, "3DSTATE_PIXEL_SHADER_CONSTANTS", (cmd & 0xff) + 2);
+ case 0x7:
+ return debug_load_indirect(stream, "3DSTATE_LOAD_INDIRECT", (cmd & 0xff) + 2);
+ case 0x80:
+ return debug(stream, "3DSTATE_DRAWING_RECTANGLE", (cmd & 0xffff) + 2);
+ case 0x81:
+ return debug(stream, "3DSTATE_SCISSOR_RECTANGLE", (cmd & 0xffff) + 2);
+ case 0x83:
+ return debug(stream, "3DSTATE_SPAN_STIPPLE", (cmd & 0xffff) + 2);
+ case 0x85:
+ return debug_dest_vars(stream, "3DSTATE_DEST_BUFFER_VARS", (cmd & 0xffff) + 2);
+ case 0x88:
+ return debug(stream, "3DSTATE_CONSTANT_BLEND_COLOR", (cmd & 0xffff) + 2);
+ case 0x89:
+ return debug(stream, "3DSTATE_FOG_MODE", (cmd & 0xffff) + 2);
+ case 0x8e:
+ return debug_buf_info(stream, "3DSTATE_BUFFER_INFO", (cmd & 0xffff) + 2);
+ case 0x97:
+ return debug(stream, "3DSTATE_DEPTH_OFFSET_SCALE", (cmd & 0xffff) + 2);
+ case 0x98:
+ return debug(stream, "3DSTATE_DEFAULT_Z", (cmd & 0xffff) + 2);
+ case 0x99:
+ return debug(stream, "3DSTATE_DEFAULT_DIFFUSE", (cmd & 0xffff) + 2);
+ case 0x9a:
+ return debug(stream, "3DSTATE_DEFAULT_SPECULAR", (cmd & 0xffff) + 2);
+ case 0x9c:
+ return debug(stream, "3DSTATE_CLEAR_PARAMETERS", (cmd & 0xffff) + 2);
+ default:
+ assert(0);
+ return 0;
+ }
+ break;
+ case 0x1e:
+ if (cmd & (1 << 23))
+ return debug(stream, "???", (cmd & 0xffff) + 1);
+ else
+ return debug(stream, "", 1);
+ break;
+ case 0x1f:
+ if ((cmd & (1 << 23)) == 0)
+ return debug_prim(stream, "3DPRIM (inline)", 1, (cmd & 0x1ffff) + 2);
+ else if (cmd & (1 << 17))
+ {
+ if ((cmd & 0xffff) == 0)
+ return debug_variable_length_prim(stream);
+ else
+ return debug_prim(stream, "3DPRIM (indexed)", 0, (((cmd & 0xffff) + 1) / 2) + 1);
+ }
+ else
+ return debug_prim(stream, "3DPRIM (indirect sequential)", 0, 2);
+ break;
+ default:
+ return debug(stream, "", 0);
+ }
+ default:
+ assert(0);
+ return 0;
+ }
+
+ assert(0);
+ return 0;
+}
+
+
+
+void
+i915_dump_batchbuffer( GLuint *start,
+ GLuint *end )
+{
+ struct debug_stream stream;
+ GLuint bytes = (end - start) * 4;
+ GLboolean done = GL_FALSE;
+
+ PRINTF("\n\nBATCH: (%d)\n", bytes / 4);
+
+ stream.offset = 0;
+ stream.ptr = (char *)start;
+ stream.print_addresses = 0;
+
+ while (!done &&
+ stream.offset < bytes &&
+ stream.offset >= 0)
+ {
+ if (!i915_debug_packet( &stream ))
+ break;
+
+ assert(stream.offset <= bytes &&
+ stream.offset >= 0);
}
- fprintf(stderr, "END\n\n");
+ PRINTF("END-BATCH\n\n\n");
}
+
+