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Diffstat (limited to 'src/mesa/drivers/dri/i915/i915_state.c')
-rw-r--r--src/mesa/drivers/dri/i915/i915_state.c248
1 files changed, 200 insertions, 48 deletions
diff --git a/src/mesa/drivers/dri/i915/i915_state.c b/src/mesa/drivers/dri/i915/i915_state.c
index a53f120a81..b60efea75b 100644
--- a/src/mesa/drivers/dri/i915/i915_state.c
+++ b/src/mesa/drivers/dri/i915/i915_state.c
@@ -41,79 +41,126 @@
#include "intel_fbo.h"
#include "intel_screen.h"
#include "intel_batchbuffer.h"
+#include "intel_buffers.h"
#include "i915_context.h"
#include "i915_reg.h"
#define FILE_DEBUG_FLAG DEBUG_STATE
-static void
-i915StencilFuncSeparate(GLcontext * ctx, GLenum face, GLenum func, GLint ref,
- GLuint mask)
+void
+i915_update_stencil(GLcontext * ctx)
{
struct i915_context *i915 = I915_CONTEXT(ctx);
- int test = intel_translate_compare_func(func);
-
- mask = mask & 0xff;
+ GLuint front_ref, front_writemask, front_mask;
+ GLenum front_func, front_fail, front_pass_z_fail, front_pass_z_pass;
+ GLuint back_ref, back_writemask, back_mask;
+ GLenum back_func, back_fail, back_pass_z_fail, back_pass_z_pass;
- DBG("%s : func: %s, ref : 0x%x, mask: 0x%x\n", __FUNCTION__,
- _mesa_lookup_enum_by_nr(func), ref, mask);
+ I915_STATECHANGE(i915, I915_UPLOAD_CTX);
+ /* The 915 considers CW to be "front" for two-sided stencil, so choose
+ * appropriately.
+ */
+ /* _NEW_POLYGON | _NEW_STENCIL */
+ if (ctx->Polygon.FrontFace == GL_CW) {
+ front_ref = ctx->Stencil.Ref[0];
+ front_mask = ctx->Stencil.ValueMask[0];
+ front_writemask = ctx->Stencil.WriteMask[0];
+ front_func = ctx->Stencil.Function[0];
+ front_fail = ctx->Stencil.FailFunc[0];
+ front_pass_z_fail = ctx->Stencil.ZFailFunc[0];
+ front_pass_z_pass = ctx->Stencil.ZPassFunc[0];
+ back_ref = ctx->Stencil.Ref[ctx->Stencil._BackFace];
+ back_mask = ctx->Stencil.ValueMask[ctx->Stencil._BackFace];
+ back_writemask = ctx->Stencil.WriteMask[ctx->Stencil._BackFace];
+ back_func = ctx->Stencil.Function[ctx->Stencil._BackFace];
+ back_fail = ctx->Stencil.FailFunc[ctx->Stencil._BackFace];
+ back_pass_z_fail = ctx->Stencil.ZFailFunc[ctx->Stencil._BackFace];
+ back_pass_z_pass = ctx->Stencil.ZPassFunc[ctx->Stencil._BackFace];
+ } else {
+ front_ref = ctx->Stencil.Ref[ctx->Stencil._BackFace];
+ front_mask = ctx->Stencil.ValueMask[ctx->Stencil._BackFace];
+ front_writemask = ctx->Stencil.WriteMask[ctx->Stencil._BackFace];
+ front_func = ctx->Stencil.Function[ctx->Stencil._BackFace];
+ front_fail = ctx->Stencil.FailFunc[ctx->Stencil._BackFace];
+ front_pass_z_fail = ctx->Stencil.ZFailFunc[ctx->Stencil._BackFace];
+ front_pass_z_pass = ctx->Stencil.ZPassFunc[ctx->Stencil._BackFace];
+ back_ref = ctx->Stencil.Ref[0];
+ back_mask = ctx->Stencil.ValueMask[0];
+ back_writemask = ctx->Stencil.WriteMask[0];
+ back_func = ctx->Stencil.Function[0];
+ back_fail = ctx->Stencil.FailFunc[0];
+ back_pass_z_fail = ctx->Stencil.ZFailFunc[0];
+ back_pass_z_pass = ctx->Stencil.ZPassFunc[0];
+ }
- I915_STATECHANGE(i915, I915_UPLOAD_CTX);
- i915->state.Ctx[I915_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_TEST_MASK;
+ /* Set front state. */
+ i915->state.Ctx[I915_CTXREG_STATE4] &= ~(MODE4_ENABLE_STENCIL_TEST_MASK |
+ MODE4_ENABLE_STENCIL_WRITE_MASK);
i915->state.Ctx[I915_CTXREG_STATE4] |= (ENABLE_STENCIL_TEST_MASK |
- STENCIL_TEST_MASK(mask));
+ ENABLE_STENCIL_WRITE_MASK |
+ STENCIL_TEST_MASK(front_mask) |
+ STENCIL_WRITE_MASK(front_writemask));
i915->state.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_REF_MASK |
- S5_STENCIL_TEST_FUNC_MASK);
+ S5_STENCIL_TEST_FUNC_MASK |
+ S5_STENCIL_FAIL_MASK |
+ S5_STENCIL_PASS_Z_FAIL_MASK |
+ S5_STENCIL_PASS_Z_PASS_MASK);
+
+ i915->state.Ctx[I915_CTXREG_LIS5] |=
+ (front_ref << S5_STENCIL_REF_SHIFT) |
+ (intel_translate_compare_func(front_func) << S5_STENCIL_TEST_FUNC_SHIFT) |
+ (intel_translate_stencil_op(front_fail) << S5_STENCIL_FAIL_SHIFT) |
+ (intel_translate_stencil_op(front_pass_z_fail) <<
+ S5_STENCIL_PASS_Z_FAIL_SHIFT) |
+ (intel_translate_stencil_op(front_pass_z_pass) <<
+ S5_STENCIL_PASS_Z_PASS_SHIFT);
+
+ /* Set back state if different from front. */
+ if (ctx->Stencil._TestTwoSide) {
+ i915->state.Ctx[I915_CTXREG_BF_STENCIL_OPS] &=
+ ~(BFO_STENCIL_REF_MASK |
+ BFO_STENCIL_TEST_MASK |
+ BFO_STENCIL_FAIL_MASK |
+ BFO_STENCIL_PASS_Z_FAIL_MASK |
+ BFO_STENCIL_PASS_Z_PASS_MASK);
+ i915->state.Ctx[I915_CTXREG_BF_STENCIL_OPS] |= BFO_STENCIL_TWO_SIDE |
+ (back_ref << BFO_STENCIL_REF_SHIFT) |
+ (intel_translate_compare_func(back_func) << BFO_STENCIL_TEST_SHIFT) |
+ (intel_translate_stencil_op(back_fail) << BFO_STENCIL_FAIL_SHIFT) |
+ (intel_translate_stencil_op(back_pass_z_fail) <<
+ BFO_STENCIL_PASS_Z_FAIL_SHIFT) |
+ (intel_translate_stencil_op(back_pass_z_pass) <<
+ BFO_STENCIL_PASS_Z_PASS_SHIFT);
+
+ i915->state.Ctx[I915_CTXREG_BF_STENCIL_MASKS] &=
+ ~(BFM_STENCIL_TEST_MASK_MASK |
+ BFM_STENCIL_WRITE_MASK_MASK);
+ i915->state.Ctx[I915_CTXREG_BF_STENCIL_MASKS] |=
+ BFM_STENCIL_TEST_MASK(back_mask) |
+ BFM_STENCIL_WRITE_MASK(back_writemask);
+ } else {
+ i915->state.Ctx[I915_CTXREG_BF_STENCIL_OPS] &= ~BFO_STENCIL_TWO_SIDE;
+ }
+}
- i915->state.Ctx[I915_CTXREG_LIS5] |= ((ref << S5_STENCIL_REF_SHIFT) |
- (test <<
- S5_STENCIL_TEST_FUNC_SHIFT));
+static void
+i915StencilFuncSeparate(GLcontext * ctx, GLenum face, GLenum func, GLint ref,
+ GLuint mask)
+{
}
static void
i915StencilMaskSeparate(GLcontext * ctx, GLenum face, GLuint mask)
{
- struct i915_context *i915 = I915_CONTEXT(ctx);
-
- DBG("%s : mask 0x%x\n", __FUNCTION__, mask);
-
- mask = mask & 0xff;
-
- I915_STATECHANGE(i915, I915_UPLOAD_CTX);
- i915->state.Ctx[I915_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_WRITE_MASK;
- i915->state.Ctx[I915_CTXREG_STATE4] |= (ENABLE_STENCIL_WRITE_MASK |
- STENCIL_WRITE_MASK(mask));
}
-
static void
i915StencilOpSeparate(GLcontext * ctx, GLenum face, GLenum fail, GLenum zfail,
GLenum zpass)
{
- struct i915_context *i915 = I915_CONTEXT(ctx);
- int fop = intel_translate_stencil_op(fail);
- int dfop = intel_translate_stencil_op(zfail);
- int dpop = intel_translate_stencil_op(zpass);
-
-
- DBG("%s: fail : %s, zfail: %s, zpass : %s\n", __FUNCTION__,
- _mesa_lookup_enum_by_nr(fail),
- _mesa_lookup_enum_by_nr(zfail), _mesa_lookup_enum_by_nr(zpass));
-
- I915_STATECHANGE(i915, I915_UPLOAD_CTX);
-
- i915->state.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_FAIL_MASK |
- S5_STENCIL_PASS_Z_FAIL_MASK |
- S5_STENCIL_PASS_Z_PASS_MASK);
-
- i915->state.Ctx[I915_CTXREG_LIS5] |= ((fop << S5_STENCIL_FAIL_SHIFT) |
- (dfop <<
- S5_STENCIL_PASS_Z_FAIL_SHIFT) |
- (dpop <<
- S5_STENCIL_PASS_Z_PASS_SHIFT));
}
static void
@@ -301,6 +348,65 @@ i915DepthMask(GLcontext * ctx, GLboolean flag)
i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_DEPTH_WRITE_ENABLE;
}
+
+
+/**
+ * Update the viewport transformation matrix. Depends on:
+ * - viewport pos/size
+ * - depthrange
+ * - window pos/size or FBO size
+ */
+void
+intelCalcViewport(GLcontext * ctx)
+{
+ struct intel_context *intel = intel_context(ctx);
+ const GLfloat *v = ctx->Viewport._WindowMap.m;
+ const GLfloat depthScale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
+ GLfloat *m = intel->ViewportMatrix.m;
+ GLfloat yScale, yBias;
+
+ if (ctx->DrawBuffer->Name) {
+ /* User created FBO */
+ /* y=0=bottom */
+ yScale = 1.0;
+ yBias = 0.0;
+ }
+ else {
+ /* window buffer, y=0=top */
+ yScale = -1.0;
+ yBias = (intel->driDrawable) ? intel->driDrawable->h : 0.0F;
+ }
+
+ m[MAT_SX] = v[MAT_SX];
+ m[MAT_TX] = v[MAT_TX];
+
+ m[MAT_SY] = v[MAT_SY] * yScale;
+ m[MAT_TY] = v[MAT_TY] * yScale + yBias;
+
+ m[MAT_SZ] = v[MAT_SZ] * depthScale;
+ m[MAT_TZ] = v[MAT_TZ] * depthScale;
+}
+
+
+/** Called from ctx->Driver.Viewport() */
+static void
+i915Viewport(GLcontext * ctx,
+ GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ intelCalcViewport(ctx);
+
+ intel_viewport(ctx, x, y, width, height);
+}
+
+
+/** Called from ctx->Driver.DepthRange() */
+static void
+i915DepthRange(GLcontext * ctx, GLclampd nearval, GLclampd farval)
+{
+ intelCalcViewport(ctx);
+}
+
+
/* =============================================================
* Polygon stipple
*
@@ -885,6 +991,17 @@ i915_init_packets(struct i915_context *i915)
_3DSTATE_CONST_BLEND_COLOR_CMD;
i915->state.Ctx[I915_CTXREG_BLENDCOLOR1] = 0;
+ i915->state.Ctx[I915_CTXREG_BF_STENCIL_MASKS] =
+ _3DSTATE_BACKFACE_STENCIL_MASKS |
+ BFM_ENABLE_STENCIL_TEST_MASK |
+ BFM_ENABLE_STENCIL_WRITE_MASK |
+ (0xff << BFM_STENCIL_WRITE_MASK_SHIFT) |
+ (0xff << BFM_STENCIL_TEST_MASK_SHIFT);
+ i915->state.Ctx[I915_CTXREG_BF_STENCIL_OPS] =
+ _3DSTATE_BACKFACE_STENCIL_OPS |
+ BFO_ENABLE_STENCIL_REF |
+ BFO_ENABLE_STENCIL_FUNCS |
+ BFO_ENABLE_STENCIL_TWO_SIDE;
}
{
@@ -916,6 +1033,13 @@ i915_init_packets(struct i915_context *i915)
i915->state.Buffer[I915_DESTREG_SR2] = 0;
}
+ i915->state.RasterRules[I915_RASTER_RULES] = _3DSTATE_RASTER_RULES_CMD |
+ ENABLE_POINT_RASTER_RULE |
+ OGL_POINT_RASTER_RULE |
+ ENABLE_LINE_STRIP_PROVOKE_VRTX |
+ ENABLE_TRI_FAN_PROVOKE_VRTX |
+ LINE_STRIP_PROVOKE_VRTX(1) |
+ TRI_FAN_PROVOKE_VRTX(2) | ENABLE_TEXKILL_3D_4D | TEXKILL_4D;
#if 0
{
@@ -936,7 +1060,33 @@ i915_init_packets(struct i915_context *i915)
i915->state.active = (I915_UPLOAD_PROGRAM |
I915_UPLOAD_STIPPLE |
I915_UPLOAD_CTX |
- I915_UPLOAD_BUFFERS | I915_UPLOAD_INVARIENT);
+ I915_UPLOAD_BUFFERS |
+ I915_UPLOAD_INVARIENT |
+ I915_UPLOAD_RASTER_RULES);
+}
+
+void
+i915_update_provoking_vertex(GLcontext * ctx)
+{
+ struct i915_context *i915 = I915_CONTEXT(ctx);
+
+ I915_STATECHANGE(i915, I915_UPLOAD_CTX);
+ i915->state.Ctx[I915_CTXREG_LIS6] &= ~(S6_TRISTRIP_PV_MASK);
+
+ I915_STATECHANGE(i915, I915_UPLOAD_RASTER_RULES);
+ i915->state.RasterRules[I915_RASTER_RULES] &= ~(LINE_STRIP_PROVOKE_VRTX_MASK |
+ TRI_FAN_PROVOKE_VRTX_MASK);
+
+ /* _NEW_LIGHT */
+ if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION) {
+ i915->state.RasterRules[I915_RASTER_RULES] |= (LINE_STRIP_PROVOKE_VRTX(1) |
+ TRI_FAN_PROVOKE_VRTX(2));
+ i915->state.Ctx[I915_CTXREG_LIS6] |= (2 << S6_TRISTRIP_PV_SHIFT);
+ } else {
+ i915->state.RasterRules[I915_RASTER_RULES] |= (LINE_STRIP_PROVOKE_VRTX(0) |
+ TRI_FAN_PROVOKE_VRTX(1));
+ i915->state.Ctx[I915_CTXREG_LIS6] |= (0 << S6_TRISTRIP_PV_SHIFT);
+ }
}
void
@@ -964,6 +1114,8 @@ i915InitStateFunctions(struct dd_function_table *functions)
functions->StencilFuncSeparate = i915StencilFuncSeparate;
functions->StencilMaskSeparate = i915StencilMaskSeparate;
functions->StencilOpSeparate = i915StencilOpSeparate;
+ functions->DepthRange = i915DepthRange;
+ functions->Viewport = i915Viewport;
}