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Diffstat (limited to 'src/mesa/drivers/dri/i915/i915_tex.c')
-rw-r--r--src/mesa/drivers/dri/i915/i915_tex.c169
1 files changed, 30 insertions, 139 deletions
diff --git a/src/mesa/drivers/dri/i915/i915_tex.c b/src/mesa/drivers/dri/i915/i915_tex.c
index d9609d3193..e38d8fe79d 100644
--- a/src/mesa/drivers/dri/i915/i915_tex.c
+++ b/src/mesa/drivers/dri/i915/i915_tex.c
@@ -25,129 +25,43 @@
*
**************************************************************************/
-#include "glheader.h"
-#include "mtypes.h"
-#include "imports.h"
-#include "simple_list.h"
-#include "enums.h"
-#include "image.h"
-#include "texstore.h"
-#include "texformat.h"
-#include "texmem.h"
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "main/imports.h"
+#include "main/simple_list.h"
+#include "main/enums.h"
+#include "main/image.h"
+#include "main/mm.h"
+#include "main/texstore.h"
+#include "main/texformat.h"
#include "swrast/swrast.h"
-#include "mm.h"
-
-#include "intel_ioctl.h"
+#include "texmem.h"
#include "i915_context.h"
#include "i915_reg.h"
-
-
-
-/**
- * Allocate space for and load the mesa images into the texture memory block.
- * This will happen before drawing with a new texture, or drawing with a
- * texture after it was swapped out or teximaged again.
- */
-
-intelTextureObjectPtr i915AllocTexObj( struct gl_texture_object *texObj )
-{
- i915TextureObjectPtr t = CALLOC_STRUCT( i915_texture_object );
- if ( !t )
- return NULL;
-
- texObj->DriverData = t;
- t->intel.base.tObj = texObj;
- t->intel.dirty = I915_UPLOAD_TEX_ALL;
- make_empty_list( &t->intel.base );
- return &t->intel;
-}
-
-
-static void i915TexParameter( GLcontext *ctx, GLenum target,
- struct gl_texture_object *tObj,
- GLenum pname, const GLfloat *params )
-{
- i915TextureObjectPtr t = (i915TextureObjectPtr) tObj->DriverData;
-
- switch (pname) {
- case GL_TEXTURE_MIN_FILTER:
- case GL_TEXTURE_MAG_FILTER:
- case GL_TEXTURE_MAX_ANISOTROPY_EXT:
- case GL_TEXTURE_WRAP_S:
- case GL_TEXTURE_WRAP_T:
- case GL_TEXTURE_WRAP_R:
- case GL_TEXTURE_BORDER_COLOR:
- t->intel.dirty = I915_UPLOAD_TEX_ALL;
- break;
-
- case GL_TEXTURE_COMPARE_MODE:
- t->intel.dirty = I915_UPLOAD_TEX_ALL;
- break;
- case GL_TEXTURE_COMPARE_FUNC:
- t->intel.dirty = I915_UPLOAD_TEX_ALL;
- break;
-
- case GL_TEXTURE_BASE_LEVEL:
- case GL_TEXTURE_MAX_LEVEL:
- case GL_TEXTURE_MIN_LOD:
- case GL_TEXTURE_MAX_LOD:
- /* The i915 and its successors can do a lot of this without
- * reloading the textures. A project for someone?
- */
- intelFlush( ctx );
- driSwapOutTextureObject( (driTextureObject *) t );
- t->intel.dirty = I915_UPLOAD_TEX_ALL;
- break;
-
- default:
- return;
- }
-}
-
-
-static void i915TexEnv( GLcontext *ctx, GLenum target,
- GLenum pname, const GLfloat *param )
+static void
+i915TexEnv(GLcontext * ctx, GLenum target,
+ GLenum pname, const GLfloat * param)
{
- i915ContextPtr i915 = I915_CONTEXT( ctx );
- GLuint unit = ctx->Texture.CurrentUnit;
+ struct i915_context *i915 = I915_CONTEXT(ctx);
switch (pname) {
- case GL_TEXTURE_ENV_COLOR: /* Should be a tracked param */
- case GL_TEXTURE_ENV_MODE:
- case GL_COMBINE_RGB:
- case GL_COMBINE_ALPHA:
- case GL_SOURCE0_RGB:
- case GL_SOURCE1_RGB:
- case GL_SOURCE2_RGB:
- case GL_SOURCE0_ALPHA:
- case GL_SOURCE1_ALPHA:
- case GL_SOURCE2_ALPHA:
- case GL_OPERAND0_RGB:
- case GL_OPERAND1_RGB:
- case GL_OPERAND2_RGB:
- case GL_OPERAND0_ALPHA:
- case GL_OPERAND1_ALPHA:
- case GL_OPERAND2_ALPHA:
- case GL_RGB_SCALE:
- case GL_ALPHA_SCALE:
- i915->tex_program.translated = 0;
- break;
-
- case GL_TEXTURE_LOD_BIAS: {
- int b = (int) ((*param) * 16.0);
- if (b > 255) b = 255;
- if (b < -256) b = -256;
- I915_STATECHANGE(i915, I915_UPLOAD_TEX(unit));
- i915->state.Tex[unit][I915_TEXREG_SS2] &= ~SS2_LOD_BIAS_MASK;
- i915->state.Tex[unit][I915_TEXREG_SS2] |=
- ((b << SS2_LOD_BIAS_SHIFT) & SS2_LOD_BIAS_MASK);
- break;
- }
+ case GL_TEXTURE_LOD_BIAS:{
+ GLuint unit = ctx->Texture.CurrentUnit;
+ GLint b = (int) ((*param) * 16.0);
+ if (b > 255)
+ b = 255;
+ if (b < -256)
+ b = -256;
+ I915_STATECHANGE(i915, I915_UPLOAD_TEX(unit));
+ i915->lodbias_ss2[unit] =
+ ((b << SS2_LOD_BIAS_SHIFT) & SS2_LOD_BIAS_MASK);
+ break;
+ }
default:
break;
@@ -155,33 +69,10 @@ static void i915TexEnv( GLcontext *ctx, GLenum target,
}
-static void i915BindTexture( GLcontext *ctx, GLenum target,
- struct gl_texture_object *texObj )
-{
- i915TextureObjectPtr tex;
-
- if (!texObj->DriverData)
- i915AllocTexObj( texObj );
-
- tex = (i915TextureObjectPtr)texObj->DriverData;
-
- if (tex->lastTarget != texObj->Target) {
- tex->intel.dirty = I915_UPLOAD_TEX_ALL;
- tex->lastTarget = texObj->Target;
- }
-
- /* Need this if image format changes between bound textures.
- * Could try and shortcircuit by checking for differences in
- * state between incoming and outgoing textures:
- */
- I915_CONTEXT(ctx)->tex_program.translated = 0;
-}
-
-
-
-void i915InitTextureFuncs( struct dd_function_table *functions )
+void
+i915InitTextureFuncs(struct dd_function_table *functions)
{
- functions->BindTexture = i915BindTexture;
+/*
functions->TexEnv = i915TexEnv;
- functions->TexParameter = i915TexParameter;
+*/
}