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-rw-r--r--src/mesa/drivers/dri/i915/i915_tex_layout.c477
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diff --git a/src/mesa/drivers/dri/i915/i915_tex_layout.c b/src/mesa/drivers/dri/i915/i915_tex_layout.c
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+++ b/src/mesa/drivers/dri/i915/i915_tex_layout.c
@@ -0,0 +1,477 @@
+/**************************************************************************
+ *
+ * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/** @file i915_tex_layout.c
+ * Code to layout images in a mipmap tree for i830M-GM915 and G945 and beyond.
+ */
+
+#include "intel_mipmap_tree.h"
+#include "intel_tex_layout.h"
+#include "macros.h"
+#include "intel_context.h"
+
+#define FILE_DEBUG_FLAG DEBUG_TEXTURE
+
+static GLint initial_offsets[6][2] = {
+ [FACE_POS_X] = {0, 0},
+ [FACE_POS_Y] = {1, 0},
+ [FACE_POS_Z] = {1, 1},
+ [FACE_NEG_X] = {0, 2},
+ [FACE_NEG_Y] = {1, 2},
+ [FACE_NEG_Z] = {1, 3},
+};
+
+
+static GLint step_offsets[6][2] = {
+ [FACE_POS_X] = {0, 2},
+ [FACE_POS_Y] = {-1, 2},
+ [FACE_POS_Z] = {-1, 1},
+ [FACE_NEG_X] = {0, 2},
+ [FACE_NEG_Y] = {-1, 2},
+ [FACE_NEG_Z] = {-1, 1},
+};
+
+/**
+ * Cube texture map layout for i830M-GM915.
+ *
+ * Hardware layout looks like:
+ *
+ * +-------+-------+
+ * | | |
+ * | | |
+ * | | |
+ * | +x | +y |
+ * | | |
+ * | | |
+ * | | |
+ * | | |
+ * +---+---+-------+
+ * | | | |
+ * | +x| +y| |
+ * | | | |
+ * | | | |
+ * +-+-+---+ +z |
+ * | | | | |
+ * +-+-+ +z| |
+ * | | | |
+ * +-+-+---+-------+
+ * | | |
+ * | | |
+ * | | |
+ * | -x | -y |
+ * | | |
+ * | | |
+ * | | |
+ * | | |
+ * +---+---+-------+
+ * | | | |
+ * | -x| -y| |
+ * | | | |
+ * | | | |
+ * +-+-+---+ -z |
+ * | | | | |
+ * +-+-+ -z| |
+ * | | | |
+ * +-+---+-------+
+ *
+ */
+static void
+i915_miptree_layout_cube(struct intel_context *intel,
+ struct intel_mipmap_tree * mt)
+{
+ const GLuint dim = mt->width0;
+ GLuint face;
+ GLuint lvlWidth = mt->width0, lvlHeight = mt->height0;
+ GLint level;
+
+ assert(lvlWidth == lvlHeight); /* cubemap images are square */
+
+ /* double pitch for cube layouts */
+ mt->pitch = intel_miptree_pitch_align (intel, mt, dim * 2);
+ mt->total_height = dim * 4;
+
+ for (level = mt->first_level; level <= mt->last_level; level++) {
+ intel_miptree_set_level_info(mt, level, 6,
+ 0, 0,
+ /*OLD: mt->pitch, mt->total_height,*/
+ lvlWidth, lvlHeight,
+ 1);
+ lvlWidth /= 2;
+ lvlHeight /= 2;
+ }
+
+ for (face = 0; face < 6; face++) {
+ GLuint x = initial_offsets[face][0] * dim;
+ GLuint y = initial_offsets[face][1] * dim;
+ GLuint d = dim;
+
+ for (level = mt->first_level; level <= mt->last_level; level++) {
+ intel_miptree_set_image_offset(mt, level, face, x, y);
+
+ if (d == 0)
+ _mesa_printf("cube mipmap %d/%d (%d..%d) is 0x0\n",
+ face, level, mt->first_level, mt->last_level);
+
+ d >>= 1;
+ x += step_offsets[face][0] * d;
+ y += step_offsets[face][1] * d;
+ }
+ }
+}
+
+static void
+i915_miptree_layout_3d(struct intel_context *intel,
+ struct intel_mipmap_tree * mt)
+{
+ GLuint width = mt->width0;
+ GLuint height = mt->height0;
+ GLuint depth = mt->depth0;
+ GLuint stack_height = 0;
+ GLint level;
+
+ /* Calculate the size of a single slice. */
+ mt->pitch = intel_miptree_pitch_align (intel, mt, mt->width0);
+
+ /* XXX: hardware expects/requires 9 levels at minimum. */
+ for (level = mt->first_level; level <= MAX2(8, mt->last_level); level++) {
+ intel_miptree_set_level_info(mt, level, depth, 0, mt->total_height,
+ width, height, depth);
+
+ stack_height += MAX2(2, height);
+
+ width = minify(width);
+ height = minify(height);
+ depth = minify(depth);
+ }
+
+ /* Fixup depth image_offsets: */
+ depth = mt->depth0;
+ for (level = mt->first_level; level <= mt->last_level; level++) {
+ GLuint i;
+ for (i = 0; i < depth; i++) {
+ intel_miptree_set_image_offset(mt, level, i,
+ 0, i * stack_height);
+ }
+
+ depth = minify(depth);
+ }
+
+ /* Multiply slice size by texture depth for total size. It's
+ * remarkable how wasteful of memory the i915 texture layouts
+ * are. They are largely fixed in the i945.
+ */
+ mt->total_height = stack_height * mt->depth0;
+}
+
+static void
+i915_miptree_layout_2d(struct intel_context *intel,
+ struct intel_mipmap_tree * mt)
+{
+ GLuint width = mt->width0;
+ GLuint height = mt->height0;
+ GLuint img_height;
+ GLint level;
+
+ mt->pitch = intel_miptree_pitch_align (intel, mt, mt->width0);
+ mt->total_height = 0;
+
+ for (level = mt->first_level; level <= mt->last_level; level++) {
+ intel_miptree_set_level_info(mt, level, 1,
+ 0, mt->total_height,
+ width, height, 1);
+
+ if (mt->compressed)
+ img_height = MAX2(1, height / 4);
+ else
+ img_height = (MAX2(2, height) + 1) & ~1;
+
+ mt->total_height += img_height;
+
+ width = minify(width);
+ height = minify(height);
+ }
+}
+
+GLboolean
+i915_miptree_layout(struct intel_context *intel, struct intel_mipmap_tree * mt)
+{
+ switch (mt->target) {
+ case GL_TEXTURE_CUBE_MAP:
+ i915_miptree_layout_cube(intel, mt);
+ break;
+ case GL_TEXTURE_3D:
+ i915_miptree_layout_3d(intel, mt);
+ break;
+ case GL_TEXTURE_1D:
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_RECTANGLE_ARB:
+ i915_miptree_layout_2d(intel, mt);
+ break;
+ default:
+ _mesa_problem(NULL, "Unexpected tex target in i915_miptree_layout()");
+ break;
+ }
+
+ DBG("%s: %dx%dx%d - sz 0x%x\n", __FUNCTION__,
+ mt->pitch,
+ mt->total_height, mt->cpp, mt->pitch * mt->total_height * mt->cpp);
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Cube texture map layout for GM945 and later.
+ *
+ * The hardware layout looks like the 830-915 layout, except for the small
+ * sizes. A zoomed in view of the layout for 945 is:
+ *
+ * +-------+-------+
+ * | 8x8 | 8x8 |
+ * | | |
+ * | | |
+ * | +x | +y |
+ * | | |
+ * | | |
+ * | | |
+ * | | |
+ * +---+---+-------+
+ * |4x4| | 8x8 |
+ * | +x| | |
+ * | | | |
+ * | | | |
+ * +---+ | +z |
+ * |4x4| | |
+ * | +y| | |
+ * | | | |
+ * +---+ +-------+
+ *
+ * ...
+ *
+ * +-------+-------+
+ * | 8x8 | 8x8 |
+ * | | |
+ * | | |
+ * | -x | -y |
+ * | | |
+ * | | |
+ * | | |
+ * | | |
+ * +---+---+-------+
+ * |4x4| | 8x8 |
+ * | -x| | |
+ * | | | |
+ * | | | |
+ * +---+ | -z |
+ * |4x4| | |
+ * | -y| | |
+ * | | | |
+ * +---+ +---+---+---+---+---+---+---+---+---+
+ * |4x4| |4x4| |2x2| |2x2| |2x2| |2x2|
+ * | +z| | -z| | +x| | +y| | +z| | -x| ...
+ * | | | | | | | | | | | |
+ * +---+ +---+ +---+ +---+ +---+ +---+
+ *
+ * The bottom row continues with the remaining 2x2 then the 1x1 mip contents
+ * in order, with each of them aligned to a 4x4 block boundary. Thus, for
+ * 32x32 cube maps and smaller, the bottom row layout is going to dictate the
+ * pitch of the tree. For a tree with 4x4 images, the pitch is at least
+ * 14 * 8 = 112 texels, for 2x2 it is at least 12 * 8 texels, and for 1x1
+ * it is 6 * 8 texels.
+ */
+
+static void
+i945_miptree_layout_cube(struct intel_context *intel,
+ struct intel_mipmap_tree * mt)
+{
+ const GLuint dim = mt->width0;
+ GLuint face;
+ GLuint lvlWidth = mt->width0, lvlHeight = mt->height0;
+ GLint level;
+
+ assert(lvlWidth == lvlHeight); /* cubemap images are square */
+
+ /* Depending on the size of the largest images, pitch can be
+ * determined either by the old-style packing of cubemap faces,
+ * or the final row of 4x4, 2x2 and 1x1 faces below this.
+ */
+ if (dim > 32)
+ mt->pitch = intel_miptree_pitch_align (intel, mt, dim * 2);
+ else
+ mt->pitch = intel_miptree_pitch_align (intel, mt, 14 * 8);
+
+ if (dim >= 4)
+ mt->total_height = dim * 4 + 4;
+ else
+ mt->total_height = 4;
+
+ /* Set all the levels to effectively occupy the whole rectangular region. */
+ for (level = mt->first_level; level <= mt->last_level; level++) {
+ intel_miptree_set_level_info(mt, level, 6,
+ 0, 0,
+ lvlWidth, lvlHeight, 1);
+ lvlWidth /= 2;
+ lvlHeight /= 2;
+ }
+
+ for (face = 0; face < 6; face++) {
+ GLuint x = initial_offsets[face][0] * dim;
+ GLuint y = initial_offsets[face][1] * dim;
+ GLuint d = dim;
+
+ if (dim == 4 && face >= 4) {
+ y = mt->total_height - 4;
+ x = (face - 4) * 8;
+ } else if (dim < 4 && (face > 0 || mt->first_level > 0)) {
+ y = mt->total_height - 4;
+ x = face * 8;
+ }
+
+ for (level = mt->first_level; level <= mt->last_level; level++) {
+ intel_miptree_set_image_offset(mt, level, face, x, y);
+
+ d >>= 1;
+
+ switch (d) {
+ case 4:
+ switch (face) {
+ case FACE_POS_X:
+ case FACE_NEG_X:
+ x += step_offsets[face][0] * d;
+ y += step_offsets[face][1] * d;
+ break;
+ case FACE_POS_Y:
+ case FACE_NEG_Y:
+ y += 12;
+ x -= 8;
+ break;
+ case FACE_POS_Z:
+ case FACE_NEG_Z:
+ y = mt->total_height - 4;
+ x = (face - 4) * 8;
+ break;
+ }
+
+ case 2:
+ y = mt->total_height - 4;
+ x = 16 + face * 8;
+ break;
+
+ case 1:
+ x += 48;
+ break;
+
+ default:
+ x += step_offsets[face][0] * d;
+ y += step_offsets[face][1] * d;
+ break;
+ }
+ }
+ }
+}
+
+static void
+i945_miptree_layout_3d(struct intel_context *intel,
+ struct intel_mipmap_tree * mt)
+{
+ GLuint width = mt->width0;
+ GLuint height = mt->height0;
+ GLuint depth = mt->depth0;
+ GLuint pack_x_pitch, pack_x_nr;
+ GLuint pack_y_pitch;
+ GLuint level;
+
+ mt->pitch = intel_miptree_pitch_align (intel, mt, mt->width0);
+ mt->total_height = 0;
+
+ pack_y_pitch = MAX2(mt->height0, 2);
+ pack_x_pitch = mt->pitch;
+ pack_x_nr = 1;
+
+ for (level = mt->first_level; level <= mt->last_level; level++) {
+ GLint x = 0;
+ GLint y = 0;
+ GLint q, j;
+
+ intel_miptree_set_level_info(mt, level, depth,
+ 0, mt->total_height,
+ width, height, depth);
+
+ for (q = 0; q < depth;) {
+ for (j = 0; j < pack_x_nr && q < depth; j++, q++) {
+ intel_miptree_set_image_offset(mt, level, q, x, y);
+ x += pack_x_pitch;
+ }
+
+ x = 0;
+ y += pack_y_pitch;
+ }
+
+ mt->total_height += y;
+
+ if (pack_x_pitch > 4) {
+ pack_x_pitch >>= 1;
+ pack_x_nr <<= 1;
+ assert(pack_x_pitch * pack_x_nr <= mt->pitch);
+ }
+
+ if (pack_y_pitch > 2) {
+ pack_y_pitch >>= 1;
+ }
+
+ width = minify(width);
+ height = minify(height);
+ depth = minify(depth);
+ }
+}
+
+GLboolean
+i945_miptree_layout(struct intel_context *intel, struct intel_mipmap_tree * mt)
+{
+ switch (mt->target) {
+ case GL_TEXTURE_CUBE_MAP:
+ i945_miptree_layout_cube(intel, mt);
+ break;
+ case GL_TEXTURE_3D:
+ i945_miptree_layout_3d(intel, mt);
+ break;
+ case GL_TEXTURE_1D:
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_RECTANGLE_ARB:
+ i945_miptree_layout_2d(intel, mt);
+ break;
+ default:
+ _mesa_problem(NULL, "Unexpected tex target in i945_miptree_layout()");
+ break;
+ }
+
+ DBG("%s: %dx%dx%d - sz 0x%x\n", __FUNCTION__,
+ mt->pitch,
+ mt->total_height, mt->cpp, mt->pitch * mt->total_height * mt->cpp);
+
+ return GL_TRUE;
+}