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path: root/src/mesa/drivers/dri/i915/i915_texstate.c
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Diffstat (limited to 'src/mesa/drivers/dri/i915/i915_texstate.c')
-rw-r--r--src/mesa/drivers/dri/i915/i915_texstate.c76
1 files changed, 47 insertions, 29 deletions
diff --git a/src/mesa/drivers/dri/i915/i915_texstate.c b/src/mesa/drivers/dri/i915/i915_texstate.c
index 32d4b30cf9..3ee4c8653a 100644
--- a/src/mesa/drivers/dri/i915/i915_texstate.c
+++ b/src/mesa/drivers/dri/i915/i915_texstate.c
@@ -27,7 +27,8 @@
#include "main/mtypes.h"
#include "main/enums.h"
-#include "main/texformat.h"
+#include "main/macros.h"
+#include "main/colormac.h"
#include "intel_mipmap_tree.h"
#include "intel_tex.h"
@@ -37,7 +38,7 @@
static GLuint
-translate_texture_format(GLuint mesa_format, GLuint internal_format,
+translate_texture_format(gl_format mesa_format, GLuint internal_format,
GLenum DepthMode)
{
switch (mesa_format) {
@@ -56,10 +57,9 @@ translate_texture_format(GLuint mesa_format, GLuint internal_format,
case MESA_FORMAT_ARGB4444:
return MAPSURF_16BIT | MT_16BIT_ARGB4444;
case MESA_FORMAT_ARGB8888:
- if (internal_format == GL_RGB)
- return MAPSURF_32BIT | MT_32BIT_XRGB8888;
- else
- return MAPSURF_32BIT | MT_32BIT_ARGB8888;
+ return MAPSURF_32BIT | MT_32BIT_ARGB8888;
+ case MESA_FORMAT_XRGB8888:
+ return MAPSURF_32BIT | MT_32BIT_XRGB8888;
case MESA_FORMAT_YCBCR_REV:
return (MAPSURF_422 | MT_422_YCRCB_NORMAL);
case MESA_FORMAT_YCBCR:
@@ -82,7 +82,12 @@ translate_texture_format(GLuint mesa_format, GLuint internal_format,
case MESA_FORMAT_RGBA_DXT5:
return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT4_5);
case MESA_FORMAT_S8_Z24:
- return (MAPSURF_32BIT | MT_32BIT_xI824);
+ if (DepthMode == GL_ALPHA)
+ return (MAPSURF_32BIT | MT_32BIT_x8A24);
+ else if (DepthMode == GL_INTENSITY)
+ return (MAPSURF_32BIT | MT_32BIT_x8I24);
+ else
+ return (MAPSURF_32BIT | MT_32BIT_x8L24);
default:
fprintf(stderr, "%s: bad image format %x\n", __FUNCTION__, mesa_format);
abort();
@@ -134,6 +139,7 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
GLuint *state = i915->state.Tex[unit], format, pitch;
GLint lodbias, aniso = 0;
GLubyte border[4];
+ GLfloat maxlod;
memset(state, 0, sizeof(state));
@@ -173,11 +179,9 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
} else {
dri_bo_reference(intelObj->mt->region->buffer);
i915->state.tex_buffer[unit] = intelObj->mt->region->buffer;
- i915->state.tex_offset[unit] = intel_miptree_image_offset(intelObj->mt,
- 0, intelObj->
- firstLevel);
+ i915->state.tex_offset[unit] = 0; /* Always the origin of the miptree */
- format = translate_texture_format(firstImage->TexFormat->MesaFormat,
+ format = translate_texture_format(firstImage->TexFormat,
firstImage->InternalFormat,
tObj->DepthMode);
pitch = intelObj->mt->pitch * intelObj->mt->cpp;
@@ -193,11 +197,16 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
state[I915_TEXREG_MS3] |= MS3_TILE_WALK;
}
+ /* We get one field with fraction bits for the maximum addressable
+ * (lowest resolution) LOD. Use it to cover both MAX_LEVEL and
+ * MAX_LOD.
+ */
+ maxlod = MIN2(tObj->MaxLod, tObj->_MaxLevel - tObj->BaseLevel);
state[I915_TEXREG_MS4] =
- ((((pitch / 4) - 1) << MS4_PITCH_SHIFT) | MS4_CUBE_FACE_ENA_MASK |
- ((((intelObj->lastLevel - intelObj->firstLevel) * 4)) <<
- MS4_MAX_LOD_SHIFT) | ((firstImage->Depth - 1) <<
- MS4_VOLUME_DEPTH_SHIFT));
+ ((((pitch / 4) - 1) << MS4_PITCH_SHIFT) |
+ MS4_CUBE_FACE_ENA_MASK |
+ (U_FIXED(CLAMP(maxlod, 0.0, 11.0), 2) << MS4_MAX_LOD_SHIFT) |
+ ((firstImage->Depth - 1) << MS4_VOLUME_DEPTH_SHIFT));
{
@@ -263,8 +272,8 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
/* YUV conversion:
*/
- if (firstImage->TexFormat->MesaFormat == MESA_FORMAT_YCBCR ||
- firstImage->TexFormat->MesaFormat == MESA_FORMAT_YCBCR_REV)
+ if (firstImage->TexFormat == MESA_FORMAT_YCBCR ||
+ firstImage->TexFormat == MESA_FORMAT_YCBCR_REV)
state[I915_TEXREG_SS2] |= SS2_COLORSPACE_CONVERSION;
/* Shadow:
@@ -293,6 +302,12 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
GLenum wt = tObj->WrapT;
GLenum wr = tObj->WrapR;
+ /* We program 1D textures as 2D textures, so the 2D texcoord could
+ * result in sampling border values if we don't set the T wrap to
+ * repeat.
+ */
+ if (tObj->Target == GL_TEXTURE_1D)
+ wt = GL_REPEAT;
/* 3D textures don't seem to respect the border color.
* Fallback if there's ever a danger that they might refer to
@@ -327,28 +342,31 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
(translate_wrap_mode(wr) << SS3_TCZ_ADDR_MODE_SHIFT));
state[I915_TEXREG_SS3] |= (unit << SS3_TEXTUREMAP_INDEX_SHIFT);
+ state[I915_TEXREG_SS3] |= (U_FIXED(CLAMP(tObj->MinLod, 0.0, 11.0), 4) <<
+ SS3_MIN_LOD_SHIFT);
+
}
/* convert border color from float to ubyte */
- CLAMPED_FLOAT_TO_UBYTE(border[0], tObj->BorderColor[0]);
- CLAMPED_FLOAT_TO_UBYTE(border[1], tObj->BorderColor[1]);
- CLAMPED_FLOAT_TO_UBYTE(border[2], tObj->BorderColor[2]);
- CLAMPED_FLOAT_TO_UBYTE(border[3], tObj->BorderColor[3]);
+ CLAMPED_FLOAT_TO_UBYTE(border[0], tObj->BorderColor.f[0]);
+ CLAMPED_FLOAT_TO_UBYTE(border[1], tObj->BorderColor.f[1]);
+ CLAMPED_FLOAT_TO_UBYTE(border[2], tObj->BorderColor.f[2]);
+ CLAMPED_FLOAT_TO_UBYTE(border[3], tObj->BorderColor.f[3]);
if (firstImage->_BaseFormat == GL_DEPTH_COMPONENT) {
/* GL specs that border color for depth textures is taken from the
* R channel, while the hardware uses A. Spam R into all the channels
* for safety.
*/
- state[I915_TEXREG_SS4] = INTEL_PACKCOLOR8888(border[0],
- border[0],
- border[0],
- border[0]);
+ state[I915_TEXREG_SS4] = PACK_COLOR_8888(border[0],
+ border[0],
+ border[0],
+ border[0]);
} else {
- state[I915_TEXREG_SS4] = INTEL_PACKCOLOR8888(border[0],
- border[1],
- border[2],
- border[3]);
+ state[I915_TEXREG_SS4] = PACK_COLOR_8888(border[3],
+ border[0],
+ border[1],
+ border[2]);
}