diff options
Diffstat (limited to 'src/mesa/drivers/dri/i915tex/i830_context.h')
-rw-r--r-- | src/mesa/drivers/dri/i915tex/i830_context.h | 213 |
1 files changed, 0 insertions, 213 deletions
diff --git a/src/mesa/drivers/dri/i915tex/i830_context.h b/src/mesa/drivers/dri/i915tex/i830_context.h deleted file mode 100644 index 3d754103c0..0000000000 --- a/src/mesa/drivers/dri/i915tex/i830_context.h +++ /dev/null @@ -1,213 +0,0 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#ifndef I830CONTEXT_INC -#define I830CONTEXT_INC - -#include "intel_context.h" - -#define I830_FALLBACK_TEXTURE 0x1000 -#define I830_FALLBACK_COLORMASK 0x2000 -#define I830_FALLBACK_STENCIL 0x4000 -#define I830_FALLBACK_STIPPLE 0x8000 -#define I830_FALLBACK_LOGICOP 0x10000 - -#define I830_UPLOAD_CTX 0x1 -#define I830_UPLOAD_BUFFERS 0x2 -#define I830_UPLOAD_STIPPLE 0x4 -#define I830_UPLOAD_INVARIENT 0x8 -#define I830_UPLOAD_TEX(i) (0x10<<(i)) -#define I830_UPLOAD_TEXBLEND(i) (0x100<<(i)) -#define I830_UPLOAD_TEX_ALL (0x0f0) -#define I830_UPLOAD_TEXBLEND_ALL (0xf00) - -/* State structure offsets - these will probably disappear. - */ -#define I830_DESTREG_CBUFADDR0 0 -#define I830_DESTREG_CBUFADDR1 1 -#define I830_DESTREG_DBUFADDR0 2 -#define I830_DESTREG_DBUFADDR1 3 -#define I830_DESTREG_DV0 4 -#define I830_DESTREG_DV1 5 -#define I830_DESTREG_SENABLE 6 -#define I830_DESTREG_SR0 7 -#define I830_DESTREG_SR1 8 -#define I830_DESTREG_SR2 9 -#define I830_DEST_SETUP_SIZE 10 - -#define I830_CTXREG_STATE1 0 -#define I830_CTXREG_STATE2 1 -#define I830_CTXREG_STATE3 2 -#define I830_CTXREG_STATE4 3 -#define I830_CTXREG_STATE5 4 -#define I830_CTXREG_IALPHAB 5 -#define I830_CTXREG_STENCILTST 6 -#define I830_CTXREG_ENABLES_1 7 -#define I830_CTXREG_ENABLES_2 8 -#define I830_CTXREG_AA 9 -#define I830_CTXREG_FOGCOLOR 10 -#define I830_CTXREG_BLENDCOLOR0 11 -#define I830_CTXREG_BLENDCOLOR1 12 -#define I830_CTXREG_VF 13 -#define I830_CTXREG_VF2 14 -#define I830_CTXREG_MCSB0 15 -#define I830_CTXREG_MCSB1 16 -#define I830_CTX_SETUP_SIZE 17 - -#define I830_STPREG_ST0 0 -#define I830_STPREG_ST1 1 -#define I830_STP_SETUP_SIZE 2 - -#define I830_TEXREG_TM0LI 0 /* load immediate 2 texture map n */ -#define I830_TEXREG_TM0S1 1 -#define I830_TEXREG_TM0S2 2 -#define I830_TEXREG_TM0S3 3 -#define I830_TEXREG_TM0S4 4 -#define I830_TEXREG_MCS 5 /* _3DSTATE_MAP_COORD_SETS */ -#define I830_TEXREG_CUBE 6 /* _3DSTATE_MAP_SUBE */ -#define I830_TEX_SETUP_SIZE 7 - -#define I830_TEXBLEND_SIZE 12 /* (4 args + op) * 2 + COLOR_FACTOR */ - -struct i830_texture_object -{ - struct intel_texture_object intel; - GLuint Setup[I830_TEX_SETUP_SIZE]; -}; - -#define I830_TEX_UNITS 4 - -struct i830_hw_state -{ - GLuint Ctx[I830_CTX_SETUP_SIZE]; - GLuint Buffer[I830_DEST_SETUP_SIZE]; - GLuint Stipple[I830_STP_SETUP_SIZE]; - GLuint Tex[I830_TEX_UNITS][I830_TEX_SETUP_SIZE]; - GLuint TexBlend[I830_TEX_UNITS][I830_TEXBLEND_SIZE]; - GLuint TexBlendWordsUsed[I830_TEX_UNITS]; - - struct intel_region *draw_region; - struct intel_region *depth_region; - - /* Regions aren't actually that appropriate here as the memory may - * be from a PBO or FBO. Just use the buffer id. Will have to do - * this for draw and depth for FBO's... - */ - struct _DriBufferObject *tex_buffer[I830_TEX_UNITS]; - GLuint tex_offset[I830_TEX_UNITS]; - - GLuint emitted; /* I810_UPLOAD_* */ - GLuint active; -}; - -struct i830_context -{ - struct intel_context intel; - - GLuint lodbias_tm0s3[MAX_TEXTURE_UNITS]; - DECLARE_RENDERINPUTS(last_index_bitset); - - struct i830_hw_state meta, initial, state, *current; -}; - - - - -#define I830_STATECHANGE(i830, flag) \ -do { \ - INTEL_FIREVERTICES( &i830->intel ); \ - i830->state.emitted &= ~flag; \ -} while (0) - -#define I830_ACTIVESTATE(i830, flag, mode) \ -do { \ - INTEL_FIREVERTICES( &i830->intel ); \ - if (mode) \ - i830->state.active |= flag; \ - else \ - i830->state.active &= ~flag; \ -} while (0) - -/* i830_vtbl.c - */ -extern void i830InitVtbl(struct i830_context *i830); - -extern void -i830_state_draw_region(struct intel_context *intel, - struct i830_hw_state *state, - struct intel_region *color_region, - struct intel_region *depth_region); -/* i830_context.c - */ -extern GLboolean -i830CreateContext(const __GLcontextModes * mesaVis, - __DRIcontextPrivate * driContextPriv, - void *sharedContextPrivate); - -/* i830_tex.c, i830_texstate.c - */ -extern void i830UpdateTextureState(struct intel_context *intel); - -extern void i830InitTextureFuncs(struct dd_function_table *functions); - -/* i830_texblend.c - */ -extern GLuint i830SetTexEnvCombine(struct i830_context *i830, - const struct gl_tex_env_combine_state - *combine, GLint blendUnit, GLuint texel_op, - GLuint * state, const GLfloat * factor); - -extern void i830EmitTextureBlend(struct i830_context *i830); - - -/* i830_state.c - */ -extern void i830InitStateFuncs(struct dd_function_table *functions); - -extern void i830EmitState(struct i830_context *i830); - -extern void i830InitState(struct i830_context *i830); - -/* i830_metaops.c - */ -extern void i830InitMetaFuncs(struct i830_context *i830); - -extern void -i830RotateWindow(struct intel_context *intel, __DRIdrawablePrivate * dPriv, - GLuint srcBuf); - -/*====================================================================== - * Inline conversion functions. These are better-typed than the - * macros used previously: - */ -static INLINE struct i830_context * -i830_context(GLcontext * ctx) -{ - return (struct i830_context *) ctx; -} - -#endif |