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Diffstat (limited to 'src/mesa/drivers/dri/i915tex/intel_buffers.c')
-rw-r--r--src/mesa/drivers/dri/i915tex/intel_buffers.c956
1 files changed, 956 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i915tex/intel_buffers.c b/src/mesa/drivers/dri/i915tex/intel_buffers.c
new file mode 100644
index 0000000000..d3925bbc1e
--- /dev/null
+++ b/src/mesa/drivers/dri/i915tex/intel_buffers.c
@@ -0,0 +1,956 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "intel_screen.h"
+#include "intel_context.h"
+#include "intel_blit.h"
+#include "intel_buffers.h"
+#include "intel_depthstencil.h"
+#include "intel_fbo.h"
+#include "intel_tris.h"
+#include "intel_regions.h"
+#include "intel_batchbuffer.h"
+#include "context.h"
+#include "utils.h"
+#include "framebuffer.h"
+#include "swrast/swrast.h"
+#include "vblank.h"
+
+
+/**
+ * XXX move this into a new dri/common/cliprects.c file.
+ */
+GLboolean
+intel_intersect_cliprects(drm_clip_rect_t * dst,
+ const drm_clip_rect_t * a,
+ const drm_clip_rect_t * b)
+{
+ GLint bx = b->x1;
+ GLint by = b->y1;
+ GLint bw = b->x2 - bx;
+ GLint bh = b->y2 - by;
+
+ if (bx < a->x1)
+ bw -= a->x1 - bx, bx = a->x1;
+ if (by < a->y1)
+ bh -= a->y1 - by, by = a->y1;
+ if (bx + bw > a->x2)
+ bw = a->x2 - bx;
+ if (by + bh > a->y2)
+ bh = a->y2 - by;
+ if (bw <= 0)
+ return GL_FALSE;
+ if (bh <= 0)
+ return GL_FALSE;
+
+ dst->x1 = bx;
+ dst->y1 = by;
+ dst->x2 = bx + bw;
+ dst->y2 = by + bh;
+
+ return GL_TRUE;
+}
+
+/**
+ * Return pointer to current color drawing region, or NULL.
+ */
+struct intel_region *
+intel_drawbuf_region(struct intel_context *intel)
+{
+ struct intel_renderbuffer *irbColor =
+ intel_renderbuffer(intel->ctx.DrawBuffer->_ColorDrawBuffers[0][0]);
+ if (irbColor)
+ return irbColor->region;
+ else
+ return NULL;
+}
+
+/**
+ * Return pointer to current color reading region, or NULL.
+ */
+struct intel_region *
+intel_readbuf_region(struct intel_context *intel)
+{
+ struct intel_renderbuffer *irb
+ = intel_renderbuffer(intel->ctx.ReadBuffer->_ColorReadBuffer);
+ if (irb)
+ return irb->region;
+ else
+ return NULL;
+}
+
+
+
+static void
+intelBufferSize(GLframebuffer * buffer, GLuint * width, GLuint * height)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct intel_context *intel = intel_context(ctx);
+ /* Need to lock to make sure the driDrawable is uptodate. This
+ * information is used to resize Mesa's software buffers, so it has
+ * to be correct.
+ */
+ /* XXX This isn't 100% correct, the given buffer might not be
+ * bound to the current context!
+ */
+ LOCK_HARDWARE(intel);
+ if (intel->driDrawable) {
+ *width = intel->driDrawable->w;
+ *height = intel->driDrawable->h;
+ }
+ else {
+ *width = 0;
+ *height = 0;
+ }
+ UNLOCK_HARDWARE(intel);
+}
+
+
+
+/**
+ * Update the following fields for rendering to a user-created FBO:
+ * intel->numClipRects
+ * intel->pClipRects
+ * intel->drawX
+ * intel->drawY
+ */
+static void
+intelSetRenderbufferClipRects(struct intel_context *intel)
+{
+ assert(intel->ctx.DrawBuffer->Width > 0);
+ assert(intel->ctx.DrawBuffer->Height > 0);
+ intel->fboRect.x1 = 0;
+ intel->fboRect.y1 = 0;
+ intel->fboRect.x2 = intel->ctx.DrawBuffer->Width;
+ intel->fboRect.y2 = intel->ctx.DrawBuffer->Height;
+ intel->numClipRects = 1;
+ intel->pClipRects = &intel->fboRect;
+ intel->drawX = 0;
+ intel->drawY = 0;
+}
+
+
+/**
+ * As above, but for rendering to front buffer of a window.
+ * \sa intelSetRenderbufferClipRects
+ */
+static void
+intelSetFrontClipRects(struct intel_context *intel)
+{
+ __DRIdrawablePrivate *dPriv = intel->driDrawable;
+
+ if (!dPriv)
+ return;
+
+ intel->numClipRects = dPriv->numClipRects;
+ intel->pClipRects = dPriv->pClipRects;
+ intel->drawX = dPriv->x;
+ intel->drawY = dPriv->y;
+}
+
+
+/**
+ * As above, but for rendering to back buffer of a window.
+ */
+static void
+intelSetBackClipRects(struct intel_context *intel)
+{
+ __DRIdrawablePrivate *dPriv = intel->driDrawable;
+
+ if (!dPriv)
+ return;
+
+ if (intel->sarea->pf_enabled == 0 && dPriv->numBackClipRects == 0) {
+ /* use the front clip rects */
+ intel->numClipRects = dPriv->numClipRects;
+ intel->pClipRects = dPriv->pClipRects;
+ intel->drawX = dPriv->x;
+ intel->drawY = dPriv->y;
+ }
+ else {
+ /* use the back clip rects */
+ intel->numClipRects = dPriv->numBackClipRects;
+ intel->pClipRects = dPriv->pBackClipRects;
+ intel->drawX = dPriv->backX;
+ intel->drawY = dPriv->backY;
+ }
+}
+
+
+/**
+ * This will be called whenever the currently bound window is moved/resized.
+ * XXX: actually, it seems to NOT be called when the window is only moved (BP).
+ */
+void
+intelWindowMoved(struct intel_context *intel)
+{
+ GLcontext *ctx = &intel->ctx;
+
+ if (!intel->ctx.DrawBuffer) {
+ /* when would this happen? -BP */
+ intelSetFrontClipRects(intel);
+ }
+ else if (intel->ctx.DrawBuffer->Name != 0) {
+ /* drawing to user-created FBO - do nothing */
+ /* Cliprects would be set from intelDrawBuffer() */
+ }
+ else {
+ /* drawing to a window */
+ switch (intel->ctx.DrawBuffer->_ColorDrawBufferMask[0]) {
+ case BUFFER_BIT_FRONT_LEFT:
+ intelSetFrontClipRects(intel);
+ break;
+ case BUFFER_BIT_BACK_LEFT:
+ intelSetBackClipRects(intel);
+ break;
+ default:
+ /* glDrawBuffer(GL_NONE or GL_FRONT_AND_BACK): software fallback */
+ intelSetFrontClipRects(intel);
+ }
+ }
+
+ /* this update Mesa's notion of window size */
+ if (ctx->WinSysDrawBuffer) {
+ _mesa_resize_framebuffer(ctx, ctx->WinSysDrawBuffer,
+ intel->driDrawable->w, intel->driDrawable->h);
+ }
+
+ if (intel->intelScreen->driScrnPriv->ddxMinor >= 7 && intel->driDrawable) {
+ __DRIdrawablePrivate *dPriv = intel->driDrawable;
+ drmI830Sarea *sarea = intel->sarea;
+ drm_clip_rect_t drw_rect = { .x1 = dPriv->x, .x2 = dPriv->x + dPriv->w,
+ .y1 = dPriv->y, .y2 = dPriv->y + dPriv->h };
+ drm_clip_rect_t pipeA_rect = { .x1 = sarea->pipeA_x, .y1 = sarea->pipeA_y,
+ .x2 = sarea->pipeA_x + sarea->pipeA_w,
+ .y2 = sarea->pipeA_y + sarea->pipeA_h };
+ drm_clip_rect_t pipeB_rect = { .x1 = sarea->pipeB_x, .y1 = sarea->pipeB_y,
+ .x2 = sarea->pipeB_x + sarea->pipeB_w,
+ .y2 = sarea->pipeB_y + sarea->pipeB_h };
+ GLint areaA = driIntersectArea( drw_rect, pipeA_rect );
+ GLint areaB = driIntersectArea( drw_rect, pipeB_rect );
+ GLuint flags = intel->vblank_flags;
+
+ if (areaB > areaA || (areaA == areaB && areaB > 0)) {
+ flags = intel->vblank_flags | VBLANK_FLAG_SECONDARY;
+ } else {
+ flags = intel->vblank_flags & ~VBLANK_FLAG_SECONDARY;
+ }
+
+ if (flags != intel->vblank_flags) {
+ intel->vblank_flags = flags;
+ driGetCurrentVBlank(dPriv, intel->vblank_flags, &intel->vbl_seq);
+ }
+ } else {
+ intel->vblank_flags &= ~VBLANK_FLAG_SECONDARY;
+ }
+
+ /* Update hardware scissor */
+ ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
+ ctx->Scissor.Width, ctx->Scissor.Height);
+}
+
+
+
+/* A true meta version of this would be very simple and additionally
+ * machine independent. Maybe we'll get there one day.
+ */
+static void
+intelClearWithTris(struct intel_context *intel, GLbitfield mask)
+{
+ GLcontext *ctx = &intel->ctx;
+ drm_clip_rect_t clear;
+
+ if (INTEL_DEBUG & DEBUG_BLIT)
+ _mesa_printf("%s 0x%x\n", __FUNCTION__, mask);
+
+ LOCK_HARDWARE(intel);
+
+ /* XXX FBO: was: intel->driDrawable->numClipRects */
+ if (intel->numClipRects) {
+ GLint cx, cy, cw, ch;
+ GLuint buf;
+
+ intel->vtbl.install_meta_state(intel);
+
+ /* Get clear bounds after locking */
+ cx = ctx->DrawBuffer->_Xmin;
+ cy = ctx->DrawBuffer->_Ymin;
+ ch = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
+ cw = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
+
+ /* note: regardless of 'all', cx, cy, cw, ch are now correct */
+ clear.x1 = cx;
+ clear.y1 = cy;
+ clear.x2 = cx + cw;
+ clear.y2 = cy + ch;
+
+ /* Back and stencil cliprects are the same. Try and do both
+ * buffers at once:
+ */
+ if (mask &
+ (BUFFER_BIT_BACK_LEFT | BUFFER_BIT_STENCIL | BUFFER_BIT_DEPTH)) {
+ struct intel_region *backRegion =
+ intel_get_rb_region(ctx->DrawBuffer, BUFFER_BACK_LEFT);
+ struct intel_region *depthRegion =
+ intel_get_rb_region(ctx->DrawBuffer, BUFFER_DEPTH);
+ const GLuint clearColor = (backRegion && backRegion->cpp == 4)
+ ? intel->ClearColor8888 : intel->ClearColor565;
+
+ intel->vtbl.meta_draw_region(intel, backRegion, depthRegion);
+
+ if (mask & BUFFER_BIT_BACK_LEFT)
+ intel->vtbl.meta_color_mask(intel, GL_TRUE);
+ else
+ intel->vtbl.meta_color_mask(intel, GL_FALSE);
+
+ if (mask & BUFFER_BIT_STENCIL)
+ intel->vtbl.meta_stencil_replace(intel,
+ intel->ctx.Stencil.WriteMask[0],
+ intel->ctx.Stencil.Clear);
+ else
+ intel->vtbl.meta_no_stencil_write(intel);
+
+ if (mask & BUFFER_BIT_DEPTH)
+ intel->vtbl.meta_depth_replace(intel);
+ else
+ intel->vtbl.meta_no_depth_write(intel);
+
+ /* XXX: Using INTEL_BATCH_NO_CLIPRECTS here is dangerous as the
+ * drawing origin may not be correctly emitted.
+ */
+ intel_meta_draw_quad(intel, clear.x1, clear.x2, clear.y1, clear.y2, intel->ctx.Depth.Clear, clearColor, 0, 0, 0, 0); /* texcoords */
+
+ mask &=
+ ~(BUFFER_BIT_BACK_LEFT | BUFFER_BIT_STENCIL | BUFFER_BIT_DEPTH);
+ }
+
+ /* clear the remaining (color) renderbuffers */
+ for (buf = 0; buf < BUFFER_COUNT && mask; buf++) {
+ const GLuint bufBit = 1 << buf;
+ if (mask & bufBit) {
+ struct intel_renderbuffer *irbColor =
+ intel_renderbuffer(ctx->DrawBuffer->
+ Attachment[buf].Renderbuffer);
+ GLuint color = (irbColor->region->cpp == 4)
+ ? intel->ClearColor8888 : intel->ClearColor565;
+
+ ASSERT(irbColor);
+
+ intel->vtbl.meta_no_depth_write(intel);
+ intel->vtbl.meta_no_stencil_write(intel);
+ intel->vtbl.meta_color_mask(intel, GL_TRUE);
+ intel->vtbl.meta_draw_region(intel, irbColor->region, NULL);
+
+ /* XXX: Using INTEL_BATCH_NO_CLIPRECTS here is dangerous as the
+ * drawing origin may not be correctly emitted.
+ */
+ intel_meta_draw_quad(intel, clear.x1, clear.x2, clear.y1, clear.y2, 0, /* depth clear val */
+ color, 0, 0, 0, 0); /* texcoords */
+
+ mask &= ~bufBit;
+ }
+ }
+
+ intel->vtbl.leave_meta_state(intel);
+ intel_batchbuffer_flush(intel->batch);
+ }
+ UNLOCK_HARDWARE(intel);
+}
+
+
+
+
+/**
+ * Copy the window contents named by dPriv to the rotated (or reflected)
+ * color buffer.
+ * srcBuf is BUFFER_BIT_FRONT_LEFT or BUFFER_BIT_BACK_LEFT to indicate the source.
+ */
+void
+intelRotateWindow(struct intel_context *intel,
+ __DRIdrawablePrivate * dPriv, GLuint srcBuf)
+{
+ intelScreenPrivate *screen = intel->intelScreen;
+ drm_clip_rect_t fullRect;
+ struct intel_region *src;
+ const drm_clip_rect_t *clipRects;
+ int numClipRects;
+ int i;
+ GLenum format, type;
+
+ int xOrig, yOrig;
+ int origNumClipRects;
+ drm_clip_rect_t *origRects;
+
+ /*
+ * set up hardware state
+ */
+ intelFlush(&intel->ctx);
+
+ LOCK_HARDWARE(intel);
+
+ if (!intel->numClipRects) {
+ UNLOCK_HARDWARE(intel);
+ return;
+ }
+
+ intel->vtbl.install_meta_state(intel);
+
+ intel->vtbl.meta_no_depth_write(intel);
+ intel->vtbl.meta_no_stencil_write(intel);
+ intel->vtbl.meta_color_mask(intel, GL_FALSE);
+
+
+ /* save current drawing origin and cliprects (restored at end) */
+ xOrig = intel->drawX;
+ yOrig = intel->drawY;
+ origNumClipRects = intel->numClipRects;
+ origRects = intel->pClipRects;
+
+ /*
+ * set drawing origin, cliprects for full-screen access to rotated screen
+ */
+ fullRect.x1 = 0;
+ fullRect.y1 = 0;
+ fullRect.x2 = screen->rotatedWidth;
+ fullRect.y2 = screen->rotatedHeight;
+ intel->drawX = 0;
+ intel->drawY = 0;
+ intel->numClipRects = 1;
+ intel->pClipRects = &fullRect;
+
+ intel->vtbl.meta_draw_region(intel, screen->rotated_region, NULL); /* ? */
+
+ if (srcBuf == BUFFER_BIT_FRONT_LEFT) {
+ src = intel->intelScreen->front_region;
+ clipRects = dPriv->pClipRects;
+ numClipRects = dPriv->numClipRects;
+ }
+ else {
+ src = intel->intelScreen->back_region;
+ clipRects = dPriv->pBackClipRects;
+ numClipRects = dPriv->numBackClipRects;
+ }
+
+ if (src->cpp == 4) {
+ format = GL_BGRA;
+ type = GL_UNSIGNED_BYTE;
+ }
+ else {
+ format = GL_BGR;
+ type = GL_UNSIGNED_SHORT_5_6_5_REV;
+ }
+
+ /* set the whole screen up as a texture to avoid alignment issues */
+ intel->vtbl.meta_tex_rect_source(intel,
+ src->buffer,
+ screen->width,
+ screen->height, src->pitch, format, type);
+
+ intel->vtbl.meta_texture_blend_replace(intel);
+
+ /*
+ * loop over the source window's cliprects
+ */
+ for (i = 0; i < numClipRects; i++) {
+ int srcX0 = clipRects[i].x1;
+ int srcY0 = clipRects[i].y1;
+ int srcX1 = clipRects[i].x2;
+ int srcY1 = clipRects[i].y2;
+ GLfloat verts[4][2], tex[4][2];
+ int j;
+
+ /* build vertices for four corners of clip rect */
+ verts[0][0] = srcX0;
+ verts[0][1] = srcY0;
+ verts[1][0] = srcX1;
+ verts[1][1] = srcY0;
+ verts[2][0] = srcX1;
+ verts[2][1] = srcY1;
+ verts[3][0] = srcX0;
+ verts[3][1] = srcY1;
+
+ /* .. and texcoords */
+ tex[0][0] = srcX0;
+ tex[0][1] = srcY0;
+ tex[1][0] = srcX1;
+ tex[1][1] = srcY0;
+ tex[2][0] = srcX1;
+ tex[2][1] = srcY1;
+ tex[3][0] = srcX0;
+ tex[3][1] = srcY1;
+
+ /* transform coords to rotated screen coords */
+
+ for (j = 0; j < 4; j++) {
+ matrix23TransformCoordf(&screen->rotMatrix,
+ &verts[j][0], &verts[j][1]);
+ }
+
+ /* draw polygon to map source image to dest region */
+ intel_meta_draw_poly(intel, 4, verts, 0, 0, tex);
+
+ } /* cliprect loop */
+
+ intel->vtbl.leave_meta_state(intel);
+ intel_batchbuffer_flush(intel->batch);
+
+ /* restore original drawing origin and cliprects */
+ intel->drawX = xOrig;
+ intel->drawY = yOrig;
+ intel->numClipRects = origNumClipRects;
+ intel->pClipRects = origRects;
+
+ UNLOCK_HARDWARE(intel);
+}
+
+
+/**
+ * Called by ctx->Driver.Clear.
+ */
+static void
+intelClear(GLcontext *ctx, GLbitfield mask)
+{
+ struct intel_context *intel = intel_context(ctx);
+ const GLuint colorMask = *((GLuint *) & ctx->Color.ColorMask);
+ GLbitfield tri_mask = 0;
+ GLbitfield blit_mask = 0;
+ GLbitfield swrast_mask = 0;
+ GLuint i;
+
+ if (0)
+ fprintf(stderr, "%s\n", __FUNCTION__);
+
+ /* HW color buffers (front, back, aux, generic FBO, etc) */
+ if (colorMask == ~0) {
+ /* clear all R,G,B,A */
+ /* XXX FBO: need to check if colorbuffers are software RBOs! */
+ blit_mask |= (mask & BUFFER_BITS_COLOR);
+ }
+ else {
+ /* glColorMask in effect */
+ tri_mask |= (mask & BUFFER_BITS_COLOR);
+ }
+
+ /* HW stencil */
+ if (mask & BUFFER_BIT_STENCIL) {
+ const struct intel_region *stencilRegion
+ = intel_get_rb_region(ctx->DrawBuffer, BUFFER_STENCIL);
+ if (stencilRegion) {
+ /* have hw stencil */
+ if ((ctx->Stencil.WriteMask[0] & 0xff) != 0xff) {
+ /* not clearing all stencil bits, so use triangle clearing */
+ tri_mask |= BUFFER_BIT_STENCIL;
+ }
+ else {
+ /* clearing all stencil bits, use blitting */
+ blit_mask |= BUFFER_BIT_STENCIL;
+ }
+ }
+ }
+
+ /* HW depth */
+ if (mask & BUFFER_BIT_DEPTH) {
+ /* clear depth with whatever method is used for stencil (see above) */
+ if (tri_mask & BUFFER_BIT_STENCIL)
+ tri_mask |= BUFFER_BIT_DEPTH;
+ else
+ blit_mask |= BUFFER_BIT_DEPTH;
+ }
+
+ /* SW fallback clearing */
+ swrast_mask = mask & ~tri_mask & ~blit_mask;
+
+ for (i = 0; i < BUFFER_COUNT; i++) {
+ GLuint bufBit = 1 << i;
+ if ((blit_mask | tri_mask) & bufBit) {
+ if (!ctx->DrawBuffer->Attachment[i].Renderbuffer->ClassID) {
+ blit_mask &= ~bufBit;
+ tri_mask &= ~bufBit;
+ swrast_mask |= bufBit;
+ }
+ }
+ }
+
+
+ intelFlush(ctx); /* XXX intelClearWithBlit also does this */
+
+ if (blit_mask)
+ intelClearWithBlit(ctx, blit_mask);
+
+ if (tri_mask)
+ intelClearWithTris(intel, tri_mask);
+
+ if (swrast_mask)
+ _swrast_Clear(ctx, swrast_mask);
+}
+
+
+
+/* Flip the front & back buffers
+ */
+static void
+intelPageFlip(const __DRIdrawablePrivate * dPriv)
+{
+#if 0
+ struct intel_context *intel;
+ int tmp, ret;
+
+ if (INTEL_DEBUG & DEBUG_IOCTL)
+ fprintf(stderr, "%s\n", __FUNCTION__);
+
+ assert(dPriv);
+ assert(dPriv->driContextPriv);
+ assert(dPriv->driContextPriv->driverPrivate);
+
+ intel = (struct intel_context *) dPriv->driContextPriv->driverPrivate;
+
+ intelFlush(&intel->ctx);
+ LOCK_HARDWARE(intel);
+
+ if (dPriv->pClipRects) {
+ *(drm_clip_rect_t *) intel->sarea->boxes = dPriv->pClipRects[0];
+ intel->sarea->nbox = 1;
+ }
+
+ ret = drmCommandNone(intel->driFd, DRM_I830_FLIP);
+ if (ret) {
+ fprintf(stderr, "%s: %d\n", __FUNCTION__, ret);
+ UNLOCK_HARDWARE(intel);
+ exit(1);
+ }
+
+ tmp = intel->sarea->last_enqueue;
+ intelRefillBatchLocked(intel);
+ UNLOCK_HARDWARE(intel);
+
+
+ intelSetDrawBuffer(&intel->ctx, intel->ctx.Color.DriverDrawBuffer);
+#endif
+}
+
+#if 0
+void
+intelSwapBuffers(__DRIdrawablePrivate * dPriv)
+{
+ if (dPriv->driverPrivate) {
+ const struct gl_framebuffer *fb
+ = (struct gl_framebuffer *) dPriv->driverPrivate;
+ if (fb->Visual.doubleBufferMode) {
+ GET_CURRENT_CONTEXT(ctx);
+ if (ctx && ctx->DrawBuffer == fb) {
+ _mesa_notifySwapBuffers(ctx); /* flush pending rendering */
+ }
+ if (0 /*intel->doPageFlip */ ) { /* doPageFlip is never set !!! */
+ intelPageFlip(dPriv);
+ }
+ else {
+ intelCopyBuffer(dPriv);
+ }
+ }
+ }
+ else {
+ _mesa_problem(NULL,
+ "dPriv has no gl_framebuffer pointer in intelSwapBuffers");
+ }
+}
+#else
+/* Trunk version:
+ */
+void
+intelSwapBuffers(__DRIdrawablePrivate * dPriv)
+{
+ if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
+ GET_CURRENT_CONTEXT(ctx);
+ struct intel_context *intel;
+
+ if (ctx == NULL)
+ return;
+
+ intel = intel_context(ctx);
+
+ if (ctx->Visual.doubleBufferMode) {
+ intelScreenPrivate *screen = intel->intelScreen;
+ _mesa_notifySwapBuffers(ctx); /* flush pending rendering comands */
+ if (0 /*intel->doPageFlip */ ) { /* doPageFlip is never set !!! */
+ intelPageFlip(dPriv);
+ }
+ else {
+ intelCopyBuffer(dPriv, NULL);
+ }
+ if (screen->current_rotation != 0) {
+ intelRotateWindow(intel, dPriv, BUFFER_BIT_FRONT_LEFT);
+ }
+ }
+ }
+ else {
+ /* XXX this shouldn't be an error but we can't handle it for now */
+ fprintf(stderr, "%s: drawable has no context!\n", __FUNCTION__);
+ }
+}
+#endif
+
+void
+intelCopySubBuffer(__DRIdrawablePrivate * dPriv, int x, int y, int w, int h)
+{
+ if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
+ struct intel_context *intel =
+ (struct intel_context *) dPriv->driContextPriv->driverPrivate;
+ GLcontext *ctx = &intel->ctx;
+
+ if (ctx->Visual.doubleBufferMode) {
+ drm_clip_rect_t rect;
+ rect.x1 = x + dPriv->x;
+ rect.y1 = (dPriv->h - y - h) + dPriv->y;
+ rect.x2 = rect.x1 + w;
+ rect.y2 = rect.y1 + h;
+ _mesa_notifySwapBuffers(ctx); /* flush pending rendering comands */
+ intelCopyBuffer(dPriv, &rect);
+ }
+ }
+ else {
+ /* XXX this shouldn't be an error but we can't handle it for now */
+ fprintf(stderr, "%s: drawable has no context!\n", __FUNCTION__);
+ }
+}
+
+
+/**
+ * Update the hardware state for drawing into a window or framebuffer object.
+ *
+ * Called by glDrawBuffer, glBindFramebufferEXT, MakeCurrent, and other
+ * places within the driver.
+ *
+ * Basically, this needs to be called any time the current framebuffer
+ * changes, the renderbuffers change, or we need to draw into different
+ * color buffers.
+ */
+void
+intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
+{
+ struct intel_context *intel = intel_context(ctx);
+ struct intel_region *colorRegion, *depthRegion = NULL;
+ struct intel_renderbuffer *irbDepth = NULL, *irbStencil = NULL;
+ int front = 0; /* drawing to front color buffer? */
+
+ if (!fb) {
+ /* this can happen during the initial context initialization */
+ return;
+ }
+
+ /* Do this here, note core Mesa, since this function is called from
+ * many places within the driver.
+ */
+ if (ctx->NewState & (_NEW_BUFFERS | _NEW_COLOR | _NEW_PIXEL)) {
+ /* this updates the DrawBuffer->_NumColorDrawBuffers fields, etc */
+ _mesa_update_framebuffer(ctx);
+ /* this updates the DrawBuffer's Width/Height if it's a FBO */
+ _mesa_update_draw_buffer_bounds(ctx);
+ }
+
+ if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ /* this may occur when we're called by glBindFrameBuffer() during
+ * the process of someone setting up renderbuffers, etc.
+ */
+ /*_mesa_debug(ctx, "DrawBuffer: incomplete user FBO\n");*/
+ return;
+ }
+
+ if (fb->Name)
+ intel_validate_paired_depth_stencil(ctx, fb);
+
+ /*
+ * How many color buffers are we drawing into?
+ */
+ if (fb->_NumColorDrawBuffers[0] != 1
+#if 0
+ /* XXX FBO temporary - always use software rendering */
+ || 1
+#endif
+ ) {
+ /* writing to 0 or 2 or 4 color buffers */
+ /*_mesa_debug(ctx, "Software rendering\n");*/
+ FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_TRUE);
+ front = 1; /* might not have back color buffer */
+ }
+ else {
+ /* draw to exactly one color buffer */
+ /*_mesa_debug(ctx, "Hardware rendering\n");*/
+ FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_FALSE);
+ if (fb->_ColorDrawBufferMask[0] == BUFFER_BIT_FRONT_LEFT) {
+ front = 1;
+ }
+ }
+
+ /*
+ * Get the intel_renderbuffer for the colorbuffer we're drawing into.
+ * And set up cliprects.
+ */
+ if (fb->Name == 0) {
+ /* drawing to window system buffer */
+ if (intel->sarea->pf_current_page == 1) {
+ /* page flipped back/front */
+ front ^= 1;
+ }
+ if (front) {
+ intelSetFrontClipRects(intel);
+ colorRegion = intel_get_rb_region(fb, BUFFER_FRONT_LEFT);
+ }
+ else {
+ intelSetBackClipRects(intel);
+ colorRegion = intel_get_rb_region(fb, BUFFER_BACK_LEFT);
+ }
+ }
+ else {
+ /* drawing to user-created FBO */
+ struct intel_renderbuffer *irb;
+ intelSetRenderbufferClipRects(intel);
+ irb = intel_renderbuffer(fb->_ColorDrawBuffers[0][0]);
+ colorRegion = (irb && irb->region) ? irb->region : NULL;
+ }
+
+ /* Update culling direction which changes depending on the
+ * orientation of the buffer:
+ */
+ if (ctx->Driver.FrontFace)
+ ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
+ else
+ ctx->NewState |= _NEW_POLYGON;
+
+ if (!colorRegion) {
+ FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_TRUE);
+ }
+ else {
+ FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_FALSE);
+ }
+
+ /***
+ *** Get depth buffer region and check if we need a software fallback.
+ *** Note that the depth buffer is usually a DEPTH_STENCIL buffer.
+ ***/
+ if (fb->_DepthBuffer && fb->_DepthBuffer->Wrapped) {
+ irbDepth = intel_renderbuffer(fb->_DepthBuffer->Wrapped);
+ if (irbDepth->region) {
+ FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, GL_FALSE);
+ depthRegion = irbDepth->region;
+ }
+ else {
+ FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, GL_TRUE);
+ depthRegion = NULL;
+ }
+ }
+ else {
+ /* not using depth buffer */
+ FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, GL_FALSE);
+ depthRegion = NULL;
+ }
+
+ /***
+ *** Stencil buffer
+ *** This can only be hardware accelerated if we're using a
+ *** combined DEPTH_STENCIL buffer (for now anyway).
+ ***/
+ if (fb->_StencilBuffer && fb->_StencilBuffer->Wrapped) {
+ irbStencil = intel_renderbuffer(fb->_StencilBuffer->Wrapped);
+ if (irbStencil && irbStencil->region) {
+ ASSERT(irbStencil->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT);
+ FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_FALSE);
+ /* need to re-compute stencil hw state */
+ ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled);
+ if (!depthRegion)
+ depthRegion = irbStencil->region;
+ }
+ else {
+ FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_TRUE);
+ }
+ }
+ else {
+ /* XXX FBO: instead of FALSE, pass ctx->Stencil.Enabled ??? */
+ FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_FALSE);
+ /* need to re-compute stencil hw state */
+ ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled);
+ }
+
+
+ /**
+ ** Release old regions, reference new regions
+ **/
+#if 0 /* XXX FBO: this seems to be redundant with i915_state_draw_region() */
+ if (intel->draw_region != colorRegion) {
+ intel_region_release(&intel->draw_region);
+ intel_region_reference(&intel->draw_region, colorRegion);
+ }
+ if (intel->intelScreen->depth_region != depthRegion) {
+ intel_region_release(&intel->intelScreen->depth_region);
+ intel_region_reference(&intel->intelScreen->depth_region, depthRegion);
+ }
+#endif
+
+ intel->vtbl.set_draw_region(intel, colorRegion, depthRegion);
+
+ /* update viewport since it depends on window size */
+ ctx->Driver.Viewport(ctx, ctx->Viewport.X, ctx->Viewport.Y,
+ ctx->Viewport.Width, ctx->Viewport.Height);
+
+ /* Update hardware scissor */
+ ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
+ ctx->Scissor.Width, ctx->Scissor.Height);
+}
+
+
+static void
+intelDrawBuffer(GLcontext * ctx, GLenum mode)
+{
+ intel_draw_buffer(ctx, ctx->DrawBuffer);
+}
+
+
+static void
+intelReadBuffer(GLcontext * ctx, GLenum mode)
+{
+ if (ctx->ReadBuffer == ctx->DrawBuffer) {
+ /* This will update FBO completeness status.
+ * A framebuffer will be incomplete if the GL_READ_BUFFER setting
+ * refers to a missing renderbuffer. Calling glReadBuffer can set
+ * that straight and can make the drawing buffer complete.
+ */
+ intel_draw_buffer(ctx, ctx->DrawBuffer);
+ }
+ /* Generally, functions which read pixels (glReadPixels, glCopyPixels, etc)
+ * reference ctx->ReadBuffer and do appropriate state checks.
+ */
+}
+
+
+void
+intelInitBufferFuncs(struct dd_function_table *functions)
+{
+ functions->Clear = intelClear;
+ functions->GetBufferSize = intelBufferSize;
+ functions->ResizeBuffers = _mesa_resize_framebuffer;
+ functions->DrawBuffer = intelDrawBuffer;
+ functions->ReadBuffer = intelReadBuffer;
+}