diff options
Diffstat (limited to 'src/mesa/drivers/dri/i915tex/intel_pixel_draw.c')
-rw-r--r-- | src/mesa/drivers/dri/i915tex/intel_pixel_draw.c | 107 |
1 files changed, 75 insertions, 32 deletions
diff --git a/src/mesa/drivers/dri/i915tex/intel_pixel_draw.c b/src/mesa/drivers/dri/i915tex/intel_pixel_draw.c index e4e57cb3a7..4139117206 100644 --- a/src/mesa/drivers/dri/i915tex/intel_pixel_draw.c +++ b/src/mesa/drivers/dri/i915tex/intel_pixel_draw.c @@ -43,7 +43,7 @@ #include "intel_pixel.h" #include "intel_buffer_objects.h" #include "intel_tris.h" - +#include "intel_fbo.h" static GLboolean @@ -57,6 +57,7 @@ do_texture_drawpixels(GLcontext * ctx, struct intel_context *intel = intel_context(ctx); struct intel_region *dst = intel_drawbuf_region(intel); struct intel_buffer_object *src = intel_buffer_object(unpack->BufferObj); + struct intel_region *depthreg = NULL; GLuint rowLength = unpack->RowLength ? unpack->RowLength : width; GLuint src_offset; @@ -112,7 +113,11 @@ do_texture_drawpixels(GLcontext * ctx, /* Set the 3d engine to draw into the destination region: */ - intel->vtbl.meta_draw_region(intel, dst, intel->intelScreen->depth_region); + if (ctx->DrawBuffer->_DepthBuffer && + ctx->DrawBuffer->_DepthBuffer->Wrapped) + depthreg = (intel_renderbuffer(ctx->DrawBuffer->_DepthBuffer->Wrapped))->region; + + intel->vtbl.meta_draw_region(intel, dst, depthreg); intel->vtbl.meta_import_pixel_state(intel); @@ -138,13 +143,14 @@ do_texture_drawpixels(GLcontext * ctx, LOCK_HARDWARE(intel); - if (intel->driDrawable->numClipRects) { - __DRIdrawablePrivate *dPriv = intel->driDrawable; + { + int bufHeight = ctx->DrawBuffer->Height; + GLint srcx, srcy; GLint dstx, dsty; dstx = x; - dsty = dPriv->h - (y + height); + dsty = bufHeight - (y + height); srcx = 0; /* skiprows/pixels already done */ srcy = 0; @@ -172,8 +178,8 @@ do_texture_drawpixels(GLcontext * ctx, */ intel_meta_draw_quad(intel, dstx, dstx + width * ctx->Pixel.ZoomX, - dPriv->h - (y + height * ctx->Pixel.ZoomY), - dPriv->h - (y), + bufHeight - (y + height * ctx->Pixel.ZoomY), + bufHeight - (y), -ctx->Current.RasterPos[2] * .5, 0x00ff00ff, srcx, srcx + width, srcy + height, srcy); @@ -206,14 +212,16 @@ do_texture_drawpixels(GLcontext * ctx, */ static GLboolean do_blit_drawpixels(GLcontext * ctx, - GLint x, GLint y, + GLint dstx, GLint dsty, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, const GLvoid * pixels) { struct intel_context *intel = intel_context(ctx); - struct intel_region *dest = intel_drawbuf_region(intel); + struct gl_framebuffer *fb = ctx->DrawBuffer; + struct intel_renderbuffer *irbdraw; + struct intel_region *dest; struct intel_buffer_object *src = intel_buffer_object(unpack->BufferObj); GLuint src_offset; GLuint rowLength; @@ -222,6 +230,32 @@ do_blit_drawpixels(GLcontext * ctx, if (INTEL_DEBUG & DEBUG_PIXEL) _mesa_printf("%s\n", __FUNCTION__); + if (type == GL_COLOR) { + irbdraw = intel_renderbuffer(fb->_ColorDrawBuffers[0][0]); + if (!irbdraw || !irbdraw->region) + return GL_FALSE; + } + else if (type == GL_DEPTH) { + /* Don't think this is really possible execpt at 16bpp, when we have no stencil. + */ + irbdraw = intel_renderbuffer(fb->_DepthBuffer->Wrapped); + if (!irbdraw || !irbdraw->region || !(irbdraw->region->cpp == 2)) + return GL_FALSE; + } + else if (type == GL_DEPTH_STENCIL_EXT) { + /* Does it matter whether it is stencil/depth or depth/stencil? + */ + irbdraw = intel_renderbuffer(fb->_DepthBuffer->Wrapped); + if (!irbdraw || !irbdraw->region) + return GL_FALSE; + } + else /* GL_STENCIL */ { + /* Don't think this is really possible. + */ + return GL_FALSE; + } + + dest = irbdraw->region; if (!dest) { if (INTEL_DEBUG & DEBUG_PIXEL) @@ -275,7 +309,7 @@ do_blit_drawpixels(GLcontext * ctx, if (INTEL_DEBUG & DEBUG_PIXEL) _mesa_printf("%s - bad PixelZoomY for blit\n", __FUNCTION__); return GL_FALSE; /* later */ - y -= height; + dsty -= height; } else if (ctx->Pixel.ZoomY == 1.0F) { rowLength = -rowLength; @@ -289,51 +323,59 @@ do_blit_drawpixels(GLcontext * ctx, src_offset = (GLuint) _mesa_image_address(2, unpack, pixels, width, height, format, type, 0, 0, 0); + /* don't need a lock as we have no cliprects ? */ intelFlush(&intel->ctx); - LOCK_HARDWARE(intel); - if (intel->driDrawable->numClipRects) { - __DRIdrawablePrivate *dPriv = intel->driDrawable; - int nbox = dPriv->numClipRects; - drm_clip_rect_t *box = dPriv->pClipRects; - drm_clip_rect_t rect; - drm_clip_rect_t dest_rect; + { + GLuint srcx = 0; + GLuint srcy = 0; + GLint dx = dstx; + GLint dy = dsty; + GLuint height_orig = height; + + /* Do scissoring and clipping in GL coordinates, no need to clip against + * pbo src region (note fbo fields include scissor already): + */ + height_orig = height; + if (!_mesa_clip_to_region(fb->_Xmin, fb->_Ymin, + fb->_Xmax - 1, fb->_Ymax - 1, + &dstx, &dsty, &width, &height)) + goto out; + + srcx = dstx - dx; + srcy = dsty - dy; + struct _DriBufferObject *src_buffer = intel_bufferobj_buffer(intel, src, INTEL_READ); - int i; - - dest_rect.x1 = dPriv->x + x; - dest_rect.y1 = dPriv->y + dPriv->h - (y + height); - dest_rect.x2 = dest_rect.x1 + width; - dest_rect.y2 = dest_rect.y1 + height; - for (i = 0; i < nbox; i++) { - if (!intel_intersect_cliprects(&rect, &dest_rect, &box[i])) - continue; + /* Convert from GL to hardware coordinates: + */ + dsty = fb->Height - dsty - height; + srcy = height_orig - srcy - height; + { intelEmitCopyBlit(intel, dest->cpp, rowLength, src_buffer, src_offset, dest->pitch, dest->buffer, 0, - rect.x1 - dest_rect.x1, - rect.y2 - dest_rect.y2, - rect.x1, - rect.y1, rect.x2 - rect.x1, rect.y2 - rect.y1, + srcx, srcy, + dstx, dsty, width, height, ctx->Color.ColorLogicOpEnabled ? ctx->Color.LogicOp : GL_COPY); } fence = intel_batchbuffer_flush(intel->batch); driFenceReference(fence); } - UNLOCK_HARDWARE(intel); if (fence) { driFenceFinish(fence, DRM_FENCE_TYPE_EXE | DRM_I915_FENCE_TYPE_RW, GL_FALSE); driFenceUnReference(fence); } + out: + if (INTEL_DEBUG & DEBUG_PIXEL) _mesa_printf("%s - DONE\n", __FUNCTION__); @@ -371,7 +413,8 @@ intelDrawPixels(GLcontext * ctx, */ struct gl_fragment_program *fpSave = ctx->FragmentProgram._Current; /* can't just set current frag prog to 0 here as on buffer resize - we'll get new state checks which will segfault. Remains a hack. */ + we'll get new state checks which will segfault (actually don't get them + with current priv buffers). Remains a hack. */ ctx->FragmentProgram._Current = NULL; ctx->FragmentProgram._UseTexEnvProgram = GL_FALSE; ctx->FragmentProgram._Active = GL_FALSE; |