diff options
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_context.c')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_context.c | 59 |
1 files changed, 24 insertions, 35 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c index 397a9bd3f5..df4593e42f 100644 --- a/src/mesa/drivers/dri/i965/brw_context.c +++ b/src/mesa/drivers/dri/i965/brw_context.c @@ -30,42 +30,44 @@ */ +#include "main/imports.h" +#include "main/api_noop.h" +#include "main/vtxfmt.h" +#include "shader/shader_api.h" + #include "brw_context.h" -#include "brw_aub.h" #include "brw_defines.h" #include "brw_draw.h" #include "brw_vs.h" -#include "imports.h" #include "intel_tex.h" #include "intel_blit.h" #include "intel_batchbuffer.h" +#include "intel_pixel.h" +#include "intel_span.h" +#include "tnl/t_pipeline.h" #include "utils.h" -#include "api_noop.h" -#include "vtxfmt.h" + /*************************************** * Mesa's Driver Functions ***************************************/ -static const struct dri_extension brw_extensions[] = +static void brwUseProgram(GLcontext *ctx, GLuint program) { - { "GL_ARB_depth_texture", NULL }, - { "GL_ARB_fragment_program", NULL }, - { "GL_ARB_shadow", NULL }, - { "GL_EXT_shadow_funcs", NULL }, - /* ARB extn won't work if not enabled */ - { "GL_SGIX_depth_texture", NULL }, - { "GL_ARB_texture_env_crossbar", NULL }, - { NULL, NULL } -}; - + _mesa_use_program(ctx, program); +} +static void brwInitProgFuncs( struct dd_function_table *functions ) +{ + functions->UseProgram = brwUseProgram; +} static void brwInitDriverFunctions( struct dd_function_table *functions ) { intelInitDriverFunctions( functions ); - brwInitTextureFuncs( functions ); + brwInitFragProgFuncs( functions ); + brwInitProgFuncs( functions ); } @@ -116,10 +118,15 @@ GLboolean brwCreateContext( const __GLcontextModes *mesaVis, return GL_FALSE; } + /* Initialize swrast, tnl driver tables: */ + intelInitSpanFuncs(ctx); + + TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline; + ctx->Const.MaxTextureUnits = BRW_MAX_TEX_UNIT; ctx->Const.MaxTextureImageUnits = BRW_MAX_TEX_UNIT; ctx->Const.MaxTextureCoordUnits = BRW_MAX_TEX_UNIT; - + ctx->Const.MaxVertexTextureImageUnits = 0; /* no vertex shader textures */ /* Advertise the full hardware capabilities. The new memory * manager should cope much better with overload situations: @@ -128,15 +135,9 @@ GLboolean brwCreateContext( const __GLcontextModes *mesaVis, ctx->Const.Max3DTextureLevels = 9; ctx->Const.MaxCubeTextureLevels = 12; ctx->Const.MaxTextureRectSize = (1<<11); - ctx->Const.MaxTextureUnits = BRW_MAX_TEX_UNIT; /* ctx->Const.MaxNativeVertexProgramTemps = 32; */ - - driInitExtensions( ctx, brw_extensions, GL_FALSE ); - - brw_aub_init( brw ); - brw_init_attribs( brw ); brw_init_metaops( brw ); brw_init_state( brw ); @@ -144,8 +145,6 @@ GLboolean brwCreateContext( const __GLcontextModes *mesaVis, brw->state.dirty.mesa = ~0; brw->state.dirty.brw = ~0; - memset(&brw->wm.bind, ~0, sizeof(brw->wm.bind)); - brw->emit_state_always = 0; ctx->FragmentProgram._MaintainTexEnvProgram = 1; @@ -154,16 +153,6 @@ GLboolean brwCreateContext( const __GLcontextModes *mesaVis, brw_ProgramCacheInit( ctx ); - brw_FrameBufferTexInit( brw ); - - { - const char *filename = getenv("INTEL_REPLAY"); - if (filename) { - brw_playback_aubfile(brw, filename); - exit(0); - } - } - return GL_TRUE; } |