diff options
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_context.c')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_context.c | 37 |
1 files changed, 36 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c index 48685c087b..7bb15956b5 100644 --- a/src/mesa/drivers/dri/i965/brw_context.c +++ b/src/mesa/drivers/dri/i965/brw_context.c @@ -77,7 +77,7 @@ static void brwInitDriverFunctions( struct dd_function_table *functions ) } GLboolean brwCreateContext( const __GLcontextModes *mesaVis, - __DRIcontextPrivate *driContextPriv, + __DRIcontext *driContextPriv, void *sharedContextPrivate) { struct dd_function_table functions; @@ -111,6 +111,9 @@ GLboolean brwCreateContext( const __GLcontextModes *mesaVis, ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureCoordUnits, ctx->Const.MaxTextureImageUnits); ctx->Const.MaxVertexTextureImageUnits = 0; /* no vertex shader textures */ + ctx->Const.MaxCombinedTextureImageUnits = + ctx->Const.MaxVertexTextureImageUnits + + ctx->Const.MaxTextureImageUnits; /* Mesa limits textures to 4kx4k; it would be nice to fix that someday */ @@ -155,6 +158,38 @@ GLboolean brwCreateContext( const __GLcontextModes *mesaVis, MIN2(ctx->Const.FragmentProgram.MaxNativeParameters, ctx->Const.FragmentProgram.MaxEnvParams); + if (intel->is_ironlake || intel->is_g4x) { + brw->CMD_VF_STATISTICS = CMD_VF_STATISTICS_GM45; + brw->CMD_PIPELINE_SELECT = CMD_PIPELINE_SELECT_GM45; + brw->has_surface_tile_offset = GL_TRUE; + brw->has_compr4 = GL_TRUE; + brw->has_aa_line_parameters = GL_TRUE; + } else { + brw->CMD_VF_STATISTICS = CMD_VF_STATISTICS_965; + brw->CMD_PIPELINE_SELECT = CMD_PIPELINE_SELECT_965; + } + + /* WM maximum threads is number of EUs times number of threads per EU. */ + if (intel->is_ironlake) { + brw->urb.size = 1024; + brw->vs_max_threads = 72; + brw->wm_max_threads = 12 * 6; + } else if (intel->is_g4x) { + brw->urb.size = 384; + brw->vs_max_threads = 32; + brw->wm_max_threads = 10 * 5; + } else { + brw->urb.size = 256; + brw->vs_max_threads = 16; + brw->wm_max_threads = 8 * 4; + brw->has_negative_rhw_bug = GL_TRUE; + } + + if (INTEL_DEBUG & DEBUG_SINGLE_THREAD) { + brw->vs_max_threads = 1; + brw->wm_max_threads = 1; + } + brw_init_state( brw ); brw->state.dirty.mesa = ~0; |