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Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_context.h')
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.h38
1 files changed, 7 insertions, 31 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
index da0e091bfd..fded47aa2f 100644
--- a/src/mesa/drivers/dri/i965/brw_context.h
+++ b/src/mesa/drivers/dri/i965/brw_context.h
@@ -231,7 +231,7 @@ struct brw_vs_prog_data {
GLuint curb_read_length;
GLuint urb_read_length;
GLuint total_grf;
- GLuint outputs_written;
+ GLbitfield64 outputs_written;
GLuint nr_params; /**< number of float params/constants */
GLuint inputs_read;
@@ -252,20 +252,23 @@ struct brw_vs_ouput_sizes {
/** Number of texture sampler units */
#define BRW_MAX_TEX_UNIT 16
+/** Max number of render targets in a shader */
+#define BRW_MAX_DRAW_BUFFERS 4
+
/**
* Size of our surface binding table for the WM.
* This contains pointers to the drawing surfaces and current texture
* objects and shader constant buffers (+2).
*/
-#define BRW_WM_MAX_SURF (MAX_DRAW_BUFFERS + BRW_MAX_TEX_UNIT + 1)
+#define BRW_WM_MAX_SURF (BRW_MAX_DRAW_BUFFERS + BRW_MAX_TEX_UNIT + 1)
/**
* Helpers to convert drawing buffers, textures and constant buffers
* to surface binding table indexes, for WM.
*/
#define SURF_INDEX_DRAW(d) (d)
-#define SURF_INDEX_FRAG_CONST_BUFFER (MAX_DRAW_BUFFERS)
-#define SURF_INDEX_TEXTURE(t) (MAX_DRAW_BUFFERS + 1 + (t))
+#define SURF_INDEX_FRAG_CONST_BUFFER (BRW_MAX_DRAW_BUFFERS)
+#define SURF_INDEX_TEXTURE(t) (BRW_MAX_DRAW_BUFFERS + 1 + (t))
/**
* Size of surface binding table for the VS.
@@ -317,7 +320,6 @@ struct brw_cache_item {
GLuint nr_reloc_bufs;
dri_bo *bo;
- GLuint data_size;
struct brw_cache_item *next;
};
@@ -330,7 +332,6 @@ struct brw_cache {
struct brw_cache_item **items;
GLuint size, n_items;
- GLuint key_size[BRW_MAX_CACHE]; /* for fixed-size keys */
GLuint aux_size[BRW_MAX_CACHE];
char *name[BRW_MAX_CACHE];
@@ -410,23 +411,6 @@ struct brw_vertex_info {
GLuint sizes[ATTRIB_BIT_DWORDS * 2]; /* sizes:2[VERT_ATTRIB_MAX] */
};
-
-
-
-/* Cache for TNL programs.
- */
-struct brw_tnl_cache_item {
- GLuint hash;
- void *key;
- void *data;
- struct brw_tnl_cache_item *next;
-};
-
-struct brw_tnl_cache {
- struct brw_tnl_cache_item **items;
- GLuint size, n_items;
-};
-
struct brw_query_object {
struct gl_query_object Base;
@@ -704,10 +688,6 @@ void brw_debug_batch(struct intel_context *intel);
/*======================================================================
* brw_tex.c
*/
-void brwUpdateTextureState( struct intel_context *intel );
-void brw_FrameBufferTexInit( struct brw_context *brw,
- struct intel_region *region );
-void brw_FrameBufferTexDestroy( struct brw_context *brw );
void brw_validate_textures( struct brw_context *brw );
@@ -762,9 +742,5 @@ brw_fragment_program_const(const struct gl_fragment_program *p)
return (const struct brw_fragment_program *) p;
}
-
-
-#define DO_SETUP_BITS ((1<<(FRAG_ATTRIB_MAX)) - 1)
-
#endif