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Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_fs.cpp')
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs.cpp82
1 files changed, 82 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
new file mode 100644
index 0000000000..9509d93236
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -0,0 +1,82 @@
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ * Eric Anholt <eric@anholt.net>
+ *
+ */
+
+extern "C" {
+#include "main/macros.h"
+#include "main/shaderobj.h"
+#include "program/prog_parameter.h"
+#include "program/prog_print.h"
+#include "program/prog_optimize.h"
+#include "brw_context.h"
+#include "brw_eu.h"
+#include "brw_wm.h"
+#include "talloc.h"
+}
+
+struct gl_shader *
+brw_new_shader(GLcontext *ctx, GLuint name, GLuint type)
+{
+ struct brw_shader *shader;
+
+ shader = talloc_zero(NULL, struct brw_shader);
+ shader->base.Type = type;
+ shader->base.Name = name;
+ if (shader) {
+ _mesa_init_shader(ctx, &shader->base);
+ }
+
+ return &shader->base;
+}
+
+struct gl_shader_program *
+brw_new_shader_program(GLcontext *ctx, GLuint name)
+{
+ struct brw_shader_program *prog;
+ prog = talloc_zero(NULL, struct brw_shader_program);
+ if (prog) {
+ _mesa_init_shader_program(ctx, &prog->base);
+ }
+ return &prog->base;
+}
+
+GLboolean
+brw_compile_shader(GLcontext *ctx, struct gl_shader *shader)
+{
+ if (!_mesa_ir_compile_shader(ctx, shader))
+ return GL_FALSE;
+
+ return GL_TRUE;
+}
+
+GLboolean
+brw_link_shader(GLcontext *ctx, struct gl_shader_program *prog)
+{
+ if (!_mesa_ir_link_shader(ctx, prog))
+ return GL_FALSE;
+
+ return GL_TRUE;
+}