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Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_fs.cpp')
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs.cpp56
1 files changed, 47 insertions, 9 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
index 4919394bc8..2ed59d3f5d 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -228,6 +228,7 @@ brw_type_for_base_type(const struct glsl_type *type)
return BRW_REGISTER_TYPE_UD;
case GLSL_TYPE_ARRAY:
case GLSL_TYPE_STRUCT:
+ case GLSL_TYPE_SAMPLER:
/* These should be overridden with the type of the member when
* dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
* way to trip up if we don't.
@@ -286,8 +287,26 @@ fs_visitor::setup_uniform_values(int loc, const glsl_type *type)
case GLSL_TYPE_BOOL:
vec_values = fp->Base.Parameters->ParameterValues[loc];
for (unsigned int i = 0; i < type->vector_elements; i++) {
- assert(c->prog_data.nr_params < ARRAY_SIZE(c->prog_data.param));
- c->prog_data.param[c->prog_data.nr_params++] = &vec_values[i];
+ unsigned int param = c->prog_data.nr_params++;
+
+ assert(param < ARRAY_SIZE(c->prog_data.param));
+
+ switch (type->base_type) {
+ case GLSL_TYPE_FLOAT:
+ c->prog_data.param_convert[param] = PARAM_NO_CONVERT;
+ break;
+ case GLSL_TYPE_UINT:
+ c->prog_data.param_convert[param] = PARAM_CONVERT_F2U;
+ break;
+ case GLSL_TYPE_INT:
+ c->prog_data.param_convert[param] = PARAM_CONVERT_F2I;
+ break;
+ case GLSL_TYPE_BOOL:
+ c->prog_data.param_convert[param] = PARAM_CONVERT_F2B;
+ break;
+ }
+
+ c->prog_data.param[param] = &vec_values[i];
}
return 1;
@@ -371,6 +390,8 @@ fs_visitor::setup_builtin_uniform_values(ir_variable *ir)
break;
last_swiz = swiz;
+ c->prog_data.param_convert[c->prog_data.nr_params] =
+ PARAM_NO_CONVERT;
c->prog_data.param[c->prog_data.nr_params++] = &vec_values[swiz];
}
}
@@ -625,6 +646,7 @@ fs_visitor::visit(ir_variable *ir)
}
reg = new(this->mem_ctx) fs_reg(UNIFORM, param_index);
+ reg->type = brw_type_for_base_type(ir->type);
}
if (!reg)
@@ -901,12 +923,21 @@ fs_visitor::visit(ir_expression *ir)
break;
case ir_unop_bit_not:
- case ir_unop_u2f:
- case ir_binop_lshift:
- case ir_binop_rshift:
+ inst = emit(fs_inst(BRW_OPCODE_NOT, this->result, op[0]));
+ break;
case ir_binop_bit_and:
+ inst = emit(fs_inst(BRW_OPCODE_AND, this->result, op[0], op[1]));
+ break;
case ir_binop_bit_xor:
+ inst = emit(fs_inst(BRW_OPCODE_XOR, this->result, op[0], op[1]));
+ break;
case ir_binop_bit_or:
+ inst = emit(fs_inst(BRW_OPCODE_OR, this->result, op[0], op[1]));
+ break;
+
+ case ir_unop_u2f:
+ case ir_binop_lshift:
+ case ir_binop_rshift:
assert(!"GLSL 1.30 features unsupported");
break;
}
@@ -1186,7 +1217,7 @@ fs_visitor::visit(ir_texture *ir)
assert(!ir->projector);
sampler = _mesa_get_sampler_uniform_value(ir->sampler,
- ctx->Shader.CurrentProgram,
+ ctx->Shader.CurrentFragmentProgram,
&brw->fragment_program->Base);
sampler = c->fp->program.Base.SamplerUnits[sampler];
@@ -1204,6 +1235,11 @@ fs_visitor::visit(ir_texture *ir)
0
};
+ c->prog_data.param_convert[c->prog_data.nr_params] =
+ PARAM_NO_CONVERT;
+ c->prog_data.param_convert[c->prog_data.nr_params + 1] =
+ PARAM_NO_CONVERT;
+
fs_reg scale_x = fs_reg(UNIFORM, c->prog_data.nr_params);
fs_reg scale_y = fs_reg(UNIFORM, c->prog_data.nr_params + 1);
GLuint index = _mesa_add_state_reference(params,
@@ -2359,7 +2395,7 @@ fs_visitor::assign_curb_setup()
constant_nr % 8);
inst->src[i].file = FIXED_HW_REG;
- inst->src[i].fixed_hw_reg = brw_reg;
+ inst->src[i].fixed_hw_reg = retype(brw_reg, inst->src[i].type);
}
}
}
@@ -2566,6 +2602,8 @@ fs_visitor::setup_pull_constants()
for (int i = 0; i < pull_uniform_count; i++) {
c->prog_data.pull_param[i] = c->prog_data.param[pull_uniform_base + i];
+ c->prog_data.pull_param_convert[i] =
+ c->prog_data.param_convert[pull_uniform_base + i];
}
c->prog_data.nr_params -= pull_uniform_count;
c->prog_data.nr_pull_params = pull_uniform_count;
@@ -3093,7 +3131,7 @@ fs_visitor::generate_code()
if (INTEL_DEBUG & DEBUG_WM) {
printf("Native code for fragment shader %d:\n",
- ctx->Shader.CurrentProgram->Name);
+ ctx->Shader.CurrentFragmentProgram->Name);
}
if_depth_in_loop[loop_stack_depth] = 0;
@@ -3320,7 +3358,7 @@ brw_wm_fs_emit(struct brw_context *brw, struct brw_wm_compile *c)
{
struct intel_context *intel = &brw->intel;
struct gl_context *ctx = &intel->ctx;
- struct gl_shader_program *prog = ctx->Shader.CurrentProgram;
+ struct gl_shader_program *prog = ctx->Shader.CurrentFragmentProgram;
if (!prog)
return GL_FALSE;