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Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_save_api.c')
-rw-r--r--src/mesa/drivers/dri/i965/brw_save_api.c674
1 files changed, 51 insertions, 623 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_save_api.c b/src/mesa/drivers/dri/i965/brw_save_api.c
index 90ccd0a226..9c0e4af48a 100644
--- a/src/mesa/drivers/dri/i965/brw_save_api.c
+++ b/src/mesa/drivers/dri/i965/brw_save_api.c
@@ -563,32 +563,20 @@ static void _save_upgrade_vertex( GLcontext *ctx,
}
}
-
-
-
-/* Helper function for 'CHOOSE' macro. Do what's necessary when an
- * entrypoint is called for the first time.
- */
-static void do_choose( GLuint attr, GLuint sz,
- void (*attr_func)( const GLfloat *),
- void (*choose1)( const GLfloat *),
- void (*choose2)( const GLfloat *),
- void (*choose3)( const GLfloat *),
- void (*choose4)( const GLfloat *),
- const GLfloat *v )
-{
- GET_CURRENT_CONTEXT( ctx );
+static void save_fixup_vertex( GLcontext *ctx, GLuint attr, GLuint sz )
+{
struct brw_save_context *save = IMM_CONTEXT(ctx)->save;
- static GLfloat id[4] = { 0, 0, 0, 1 };
- int i;
- if (save->attrsz[attr] < sz) {
+ if (sz > save->attrsz[attr]) {
/* New size is larger. Need to flush existing vertices and get
* an enlarged vertex format.
*/
_save_upgrade_vertex( ctx, attr, sz );
}
- else {
+ else if (sz < save->active_sz[attr]) {
+ static GLfloat id[4] = { 0, 0, 0, 1 };
+ GLuint i;
+
/* New size is equal or smaller - just need to fill in some
* zeros.
*/
@@ -596,624 +584,64 @@ static void do_choose( GLuint attr, GLuint sz,
save->attrptr[attr][i-1] = id[i-1];
}
- /* Reset any active pointers for this attribute
- */
- save->tabfv[attr][0] = choose1;
- save->tabfv[attr][1] = choose2;
- save->tabfv[attr][2] = choose3;
- save->tabfv[attr][3] = choose4;
+ save->active_sz[attr] = sz;
+}
- /* Update the secondary dispatch table with the new function
- */
- save->tabfv[attr][sz-1] = attr_func;
+static void _save_reset_vertex( GLcontext *ctx )
+{
+ struct brw_save_context *save = IMM_CONTEXT(ctx)->save;
+ GLuint i;
- (*attr_func)(v);
+ for (i = 0 ; i < BRW_ATTRIB_MAX ; i++) {
+ save->attrsz[i] = 0;
+ save->active_sz[i] = 0;
+ }
+
+ save->vertex_size = 0;
}
+#define ERROR() _mesa_compile_error( ctx, GL_INVALID_ENUM, __FUNCTION__ );
+
+
/* Only one size for each attribute may be active at once. Eg. if
* Color3f is installed/active, then Color4f may not be, even if the
* vertex actually contains 4 color coordinates. This is because the
* 3f version won't otherwise set color[3] to 1.0 -- this is the job
* of the chooser function when switching between Color4f and Color3f.
*/
-#define ATTRFV( ATTR, N ) \
-static void save_choose_##ATTR##_##N( const GLfloat *v ); \
+#define ATTR( A, N, V0, V1, V2, V3 ) \
+do { \
+ struct brw_save_context *save = IMM_CONTEXT(ctx)->save; \
\
-static void save_attrib_##ATTR##_##N( const GLfloat *v ) \
-{ \
- GET_CURRENT_CONTEXT( ctx ); \
- struct brw_save_context *save = IMM_CONTEXT(ctx)->save; \
+ if (save->active_sz[A] != N) \
+ save_fixup_vertex(ctx, A, N); \
\
- if ((ATTR) == 0) { \
- GLuint i; \
+ { \
+ GLfloat *dest = save->attrptr[A]; \
+ if (N>0) dest[0] = V0; \
+ if (N>1) dest[1] = V1; \
+ if (N>2) dest[2] = V2; \
+ if (N>3) dest[3] = V3; \
+ } \
\
- if (N>0) save->vbptr[0] = v[0]; \
- if (N>1) save->vbptr[1] = v[1]; \
- if (N>2) save->vbptr[2] = v[2]; \
- if (N>3) save->vbptr[3] = v[3]; \
+ if ((A) == 0) { \
+ GLuint i; \
\
- for (i = N; i < save->vertex_size; i++) \
- save->vbptr[i] = save->vertex[i]; \
+ for (i = 0; i < save->vertex_size; i++) \
+ save->vbptr[i] = save->vertex[i]; \
\
- save->vbptr += save->vertex_size; \
+ save->vbptr += save->vertex_size; \
\
- if (++save->vert_count >= save->max_vert) \
+ if (++save->vert_count >= save->max_vert) \
_save_wrap_filled_vertex( ctx ); \
} \
- else { \
- GLfloat *dest = save->attrptr[ATTR]; \
- if (N>0) dest[0] = v[0]; \
- if (N>1) dest[1] = v[1]; \
- if (N>2) dest[2] = v[2]; \
- if (N>3) dest[3] = v[3]; \
- } \
-}
-
-#define CHOOSE( ATTR, N ) \
-static void save_choose_##ATTR##_##N( const GLfloat *v ) \
-{ \
- do_choose(ATTR, N, \
- save_attrib_##ATTR##_##N, \
- save_choose_##ATTR##_1, \
- save_choose_##ATTR##_2, \
- save_choose_##ATTR##_3, \
- save_choose_##ATTR##_4, \
- v ); \
-}
-
-#define INIT(ATTR) \
-static void save_init_##ATTR( struct brw_save_context *save ) \
-{ \
- save->tabfv[ATTR][0] = save_choose_##ATTR##_1; \
- save->tabfv[ATTR][1] = save_choose_##ATTR##_2; \
- save->tabfv[ATTR][2] = save_choose_##ATTR##_3; \
- save->tabfv[ATTR][3] = save_choose_##ATTR##_4; \
-}
-
-#define ATTRS( ATTRIB ) \
- ATTRFV( ATTRIB, 1 ) \
- ATTRFV( ATTRIB, 2 ) \
- ATTRFV( ATTRIB, 3 ) \
- ATTRFV( ATTRIB, 4 ) \
- CHOOSE( ATTRIB, 1 ) \
- CHOOSE( ATTRIB, 2 ) \
- CHOOSE( ATTRIB, 3 ) \
- CHOOSE( ATTRIB, 4 ) \
- INIT( ATTRIB ) \
-
-
-/* Generate a lot of functions. These are the actual worker
- * functions, which are equivalent to those generated via codegen
- * elsewhere.
- */
-ATTRS( 0 )
-ATTRS( 1 )
-ATTRS( 2 )
-ATTRS( 3 )
-ATTRS( 4 )
-ATTRS( 5 )
-ATTRS( 6 )
-ATTRS( 7 )
-ATTRS( 8 )
-ATTRS( 9 )
-ATTRS( 10 )
-ATTRS( 11 )
-ATTRS( 12 )
-ATTRS( 13 )
-ATTRS( 14 )
-ATTRS( 15 )
-
-
-static void _save_reset_vertex( GLcontext *ctx )
-{
- struct brw_save_context *save = IMM_CONTEXT(ctx)->save;
- GLuint i;
-
- save_init_0( save );
- save_init_1( save );
- save_init_2( save );
- save_init_3( save );
- save_init_4( save );
- save_init_5( save );
- save_init_6( save );
- save_init_7( save );
- save_init_8( save );
- save_init_9( save );
- save_init_10( save );
- save_init_11( save );
- save_init_12( save );
- save_init_13( save );
- save_init_14( save );
- save_init_15( save );
-
- for (i = 0 ; i < BRW_ATTRIB_MAX ; i++)
- save->attrsz[i] = 0;
-
- save->vertex_size = 0;
-}
-
-
-
-/* Cope with aliasing of classic Vertex, Normal, etc. and the fan-out
- * of glMultTexCoord and glProgramParamterNV by routing all these
- * through a second level dispatch table.
- */
-#define DISPATCH_ATTRFV( ATTR, COUNT, P ) \
-do { \
- GET_CURRENT_CONTEXT( ctx ); \
- struct brw_save_context *save = IMM_CONTEXT(ctx)->save; \
- save->tabfv[ATTR][COUNT-1]( P ); \
-} while (0)
-
-#define DISPATCH_ATTR1FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 1, V )
-#define DISPATCH_ATTR2FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 2, V )
-#define DISPATCH_ATTR3FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 3, V )
-#define DISPATCH_ATTR4FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 4, V )
-
-#define DISPATCH_ATTR1F( ATTR, S ) DISPATCH_ATTRFV( ATTR, 1, &(S) )
-
-#if defined(USE_X86_ASM) && 0 /* will break register calling convention */
-/* Naughty cheat:
- */
-#define DISPATCH_ATTR2F( ATTR, S,T ) DISPATCH_ATTRFV( ATTR, 2, &(S) )
-#define DISPATCH_ATTR3F( ATTR, S,T,R ) DISPATCH_ATTRFV( ATTR, 3, &(S) )
-#define DISPATCH_ATTR4F( ATTR, S,T,R,Q ) DISPATCH_ATTRFV( ATTR, 4, &(S) )
-#else
-/* Safe:
- */
-#define DISPATCH_ATTR2F( ATTR, S,T ) \
-do { \
- GLfloat v[2]; \
- v[0] = S; v[1] = T; \
- DISPATCH_ATTR2FV( ATTR, v ); \
} while (0)
-#define DISPATCH_ATTR3F( ATTR, S,T,R ) \
-do { \
- GLfloat v[3]; \
- v[0] = S; v[1] = T; v[2] = R; \
- DISPATCH_ATTR3FV( ATTR, v ); \
-} while (0)
-#define DISPATCH_ATTR4F( ATTR, S,T,R,Q ) \
-do { \
- GLfloat v[4]; \
- v[0] = S; v[1] = T; v[2] = R; v[3] = Q; \
- DISPATCH_ATTR4FV( ATTR, v ); \
-} while (0)
-#endif
-
-
-static void enum_error( void )
-{
- GET_CURRENT_CONTEXT( ctx );
- _mesa_compile_error( ctx, GL_INVALID_ENUM, "glVertexAttrib" );
-}
-
-static void GLAPIENTRY _save_Vertex2f( GLfloat x, GLfloat y )
-{
- DISPATCH_ATTR2F( BRW_ATTRIB_POS, x, y );
-}
-
-static void GLAPIENTRY _save_Vertex2fv( const GLfloat *v )
-{
- DISPATCH_ATTR2FV( BRW_ATTRIB_POS, v );
-}
-
-static void GLAPIENTRY _save_Vertex3f( GLfloat x, GLfloat y, GLfloat z )
-{
- DISPATCH_ATTR3F( BRW_ATTRIB_POS, x, y, z );
-}
-
-static void GLAPIENTRY _save_Vertex3fv( const GLfloat *v )
-{
- DISPATCH_ATTR3FV( BRW_ATTRIB_POS, v );
-}
-
-static void GLAPIENTRY _save_Vertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
-{
- DISPATCH_ATTR4F( BRW_ATTRIB_POS, x, y, z, w );
-}
-
-static void GLAPIENTRY _save_Vertex4fv( const GLfloat *v )
-{
- DISPATCH_ATTR4FV( BRW_ATTRIB_POS, v );
-}
-
-static void GLAPIENTRY _save_TexCoord1f( GLfloat x )
-{
- DISPATCH_ATTR1F( BRW_ATTRIB_TEX0, x );
-}
-
-static void GLAPIENTRY _save_TexCoord1fv( const GLfloat *v )
-{
- DISPATCH_ATTR1FV( BRW_ATTRIB_TEX0, v );
-}
-
-static void GLAPIENTRY _save_TexCoord2f( GLfloat x, GLfloat y )
-{
- DISPATCH_ATTR2F( BRW_ATTRIB_TEX0, x, y );
-}
-
-static void GLAPIENTRY _save_TexCoord2fv( const GLfloat *v )
-{
- DISPATCH_ATTR2FV( BRW_ATTRIB_TEX0, v );
-}
-
-static void GLAPIENTRY _save_TexCoord3f( GLfloat x, GLfloat y, GLfloat z )
-{
- DISPATCH_ATTR3F( BRW_ATTRIB_TEX0, x, y, z );
-}
-
-static void GLAPIENTRY _save_TexCoord3fv( const GLfloat *v )
-{
- DISPATCH_ATTR3FV( BRW_ATTRIB_TEX0, v );
-}
-
-static void GLAPIENTRY _save_TexCoord4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
-{
- DISPATCH_ATTR4F( BRW_ATTRIB_TEX0, x, y, z, w );
-}
-
-static void GLAPIENTRY _save_TexCoord4fv( const GLfloat *v )
-{
- DISPATCH_ATTR4FV( BRW_ATTRIB_TEX0, v );
-}
-
-static void GLAPIENTRY _save_Normal3f( GLfloat x, GLfloat y, GLfloat z )
-{
- DISPATCH_ATTR3F( BRW_ATTRIB_NORMAL, x, y, z );
-}
-static void GLAPIENTRY _save_Normal3fv( const GLfloat *v )
-{
- DISPATCH_ATTR3FV( BRW_ATTRIB_NORMAL, v );
-}
-
-static void GLAPIENTRY _save_FogCoordfEXT( GLfloat x )
-{
- DISPATCH_ATTR1F( BRW_ATTRIB_FOG, x );
-}
+#define TAG(x) _save_##x
-static void GLAPIENTRY _save_FogCoordfvEXT( const GLfloat *v )
-{
- DISPATCH_ATTR1FV( BRW_ATTRIB_FOG, v );
-}
-
-static void GLAPIENTRY _save_Color3f( GLfloat x, GLfloat y, GLfloat z )
-{
- DISPATCH_ATTR3F( BRW_ATTRIB_COLOR0, x, y, z );
-}
-
-static void GLAPIENTRY _save_Color3fv( const GLfloat *v )
-{
- DISPATCH_ATTR3FV( BRW_ATTRIB_COLOR0, v );
-}
-
-static void GLAPIENTRY _save_Color4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
-{
- DISPATCH_ATTR4F( BRW_ATTRIB_COLOR0, x, y, z, w );
-}
-
-static void GLAPIENTRY _save_Color4fv( const GLfloat *v )
-{
- DISPATCH_ATTR4FV( BRW_ATTRIB_COLOR0, v );
-}
-
-static void GLAPIENTRY _save_SecondaryColor3fEXT( GLfloat x, GLfloat y, GLfloat z )
-{
- DISPATCH_ATTR3F( BRW_ATTRIB_COLOR1, x, y, z );
-}
-
-static void GLAPIENTRY _save_SecondaryColor3fvEXT( const GLfloat *v )
-{
- DISPATCH_ATTR3FV( BRW_ATTRIB_COLOR1, v );
-}
-
-static void GLAPIENTRY _save_MultiTexCoord1f( GLenum target, GLfloat x )
-{
- GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0;
- DISPATCH_ATTR1F( attr, x );
-}
-
-static void GLAPIENTRY _save_MultiTexCoord1fv( GLenum target, const GLfloat *v )
-{
- GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0;
- DISPATCH_ATTR1FV( attr, v );
-}
-
-static void GLAPIENTRY _save_MultiTexCoord2f( GLenum target, GLfloat x, GLfloat y )
-{
- GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0;
- DISPATCH_ATTR2F( attr, x, y );
-}
-
-static void GLAPIENTRY _save_MultiTexCoord2fv( GLenum target, const GLfloat *v )
-{
- GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0;
- DISPATCH_ATTR2FV( attr, v );
-}
-
-static void GLAPIENTRY _save_MultiTexCoord3f( GLenum target, GLfloat x, GLfloat y,
- GLfloat z)
-{
- GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0;
- DISPATCH_ATTR3F( attr, x, y, z );
-}
-
-static void GLAPIENTRY _save_MultiTexCoord3fv( GLenum target, const GLfloat *v )
-{
- GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0;
- DISPATCH_ATTR3FV( attr, v );
-}
-
-static void GLAPIENTRY _save_MultiTexCoord4f( GLenum target, GLfloat x, GLfloat y,
- GLfloat z, GLfloat w )
-{
- GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0;
- DISPATCH_ATTR4F( attr, x, y, z, w );
-}
-
-static void GLAPIENTRY _save_MultiTexCoord4fv( GLenum target, const GLfloat *v )
-{
- GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0;
- DISPATCH_ATTR4FV( attr, v );
-}
-
-static void GLAPIENTRY _save_VertexAttrib1fNV( GLuint index, GLfloat x )
-{
- if (index < BRW_ATTRIB_FIRST_MATERIAL)
- DISPATCH_ATTR1F( index, x );
- else
- enum_error();
-}
-
-static void GLAPIENTRY _save_VertexAttrib1fvNV( GLuint index, const GLfloat *v )
-{
- if (index < BRW_ATTRIB_FIRST_MATERIAL)
- DISPATCH_ATTR1FV( index, v );
- else
- enum_error();
-}
-
-static void GLAPIENTRY _save_VertexAttrib2fNV( GLuint index, GLfloat x, GLfloat y )
-{
- if (index < BRW_ATTRIB_FIRST_MATERIAL)
- DISPATCH_ATTR2F( index, x, y );
- else
- enum_error();
-}
-
-static void GLAPIENTRY _save_VertexAttrib2fvNV( GLuint index, const GLfloat *v )
-{
- if (index < BRW_ATTRIB_FIRST_MATERIAL)
- DISPATCH_ATTR2FV( index, v );
- else
- enum_error();
-}
-
-static void GLAPIENTRY _save_VertexAttrib3fNV( GLuint index, GLfloat x, GLfloat y,
- GLfloat z )
-{
- if (index < BRW_ATTRIB_FIRST_MATERIAL)
- DISPATCH_ATTR3F( index, x, y, z );
- else
- enum_error();
-}
-
-static void GLAPIENTRY _save_VertexAttrib3fvNV( GLuint index, const GLfloat *v )
-{
- if (index < BRW_ATTRIB_FIRST_MATERIAL)
- DISPATCH_ATTR3FV( index, v );
- else
- enum_error();
-}
-
-static void GLAPIENTRY _save_VertexAttrib4fNV( GLuint index, GLfloat x, GLfloat y,
- GLfloat z, GLfloat w )
-{
- if (index < BRW_ATTRIB_FIRST_MATERIAL)
- DISPATCH_ATTR4F( index, x, y, z, w );
- else
- enum_error();
-}
-
-static void GLAPIENTRY _save_VertexAttrib4fvNV( GLuint index, const GLfloat *v )
-{
- if (index < BRW_ATTRIB_FIRST_MATERIAL)
- DISPATCH_ATTR4FV( index, v );
- else
- enum_error();
-}
-
-
-static void GLAPIENTRY
-_save_VertexAttrib1fARB( GLuint index, GLfloat x )
-{
- if (index < BRW_ATTRIB_FIRST_MATERIAL)
- DISPATCH_ATTR1F( index, x );
- else
- enum_error();
-}
-
-static void GLAPIENTRY
-_save_VertexAttrib1fvARB( GLuint index, const GLfloat *v )
-{
- if (index < BRW_ATTRIB_FIRST_MATERIAL)
- DISPATCH_ATTR1FV( index, v );
- else
- enum_error();
-}
-
-static void GLAPIENTRY
-_save_VertexAttrib2fARB( GLuint index, GLfloat x, GLfloat y )
-{
- if (index < BRW_ATTRIB_FIRST_MATERIAL)
- DISPATCH_ATTR2F( index, x, y );
- else
- enum_error();
-}
-
-static void GLAPIENTRY
-_save_VertexAttrib2fvARB( GLuint index, const GLfloat *v )
-{
- if (index < BRW_ATTRIB_FIRST_MATERIAL)
- DISPATCH_ATTR2FV( index, v );
- else
- enum_error();
-}
-
-static void GLAPIENTRY
-_save_VertexAttrib3fARB( GLuint index, GLfloat x, GLfloat y, GLfloat z )
-{
- if (index < BRW_ATTRIB_FIRST_MATERIAL)
- DISPATCH_ATTR3F( index, x, y, z );
- else
- enum_error();
-}
-
-static void GLAPIENTRY
-_save_VertexAttrib3fvARB( GLuint index, const GLfloat *v )
-{
- if (index < BRW_ATTRIB_FIRST_MATERIAL)
- DISPATCH_ATTR3FV( index, v );
- else
- enum_error();
-}
-
-static void GLAPIENTRY
-_save_VertexAttrib4fARB( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
-{
- if (index < BRW_ATTRIB_FIRST_MATERIAL)
- DISPATCH_ATTR4F( index, x, y, z, w );
- else
- enum_error();
-}
-
-static void GLAPIENTRY
-_save_VertexAttrib4fvARB( GLuint index, const GLfloat *v )
-{
- if (index < BRW_ATTRIB_FIRST_MATERIAL)
- DISPATCH_ATTR4FV( index, v );
- else
- enum_error();
-}
-
-
-/* Materials:
- *
- * These are treated as per-vertex attributes, at indices above where
- * the NV_vertex_program leaves off. There are a lot of good things
- * about treating materials this way.
- *
- * However: I don't want to double the number of generated functions
- * just to cope with this, so I unroll the 'C' varients of CHOOSE and
- * ATTRF into this function, and dispense with codegen and
- * second-level dispatch.
- *
- * There is no aliasing of material attributes with other entrypoints.
- */
-#define MAT_ATTR( A, N, params ) \
-do { \
- if (save->attrsz[A] < N) { \
- _save_upgrade_vertex( ctx, A, N ); \
- } \
- \
- { \
- GLfloat *dest = save->attrptr[A]; \
- if (N>0) dest[0] = params[0]; \
- if (N>1) dest[1] = params[1]; \
- if (N>2) dest[2] = params[2]; \
- if (N>3) dest[3] = params[3]; \
- } \
-} while (0)
-
-
-#define MAT( ATTR, N, face, params ) \
-do { \
- if (face != GL_BACK) \
- MAT_ATTR( ATTR, N, params ); /* front */ \
- if (face != GL_FRONT) \
- MAT_ATTR( ATTR + 1, N, params ); /* back */ \
-} while (0)
-
-
-/* NOTE: Have to remove/deal-with colormaterial crossovers, probably
- * later on - in the meantime just store everything.
- */
-static void GLAPIENTRY _save_Materialfv( GLenum face, GLenum pname,
- const GLfloat *params )
-{
- GET_CURRENT_CONTEXT( ctx );
- struct brw_save_context *save = IMM_CONTEXT(ctx)->save;
-
- switch (pname) {
- case GL_EMISSION:
- MAT( BRW_ATTRIB_MAT_FRONT_EMISSION, 4, face, params );
- break;
- case GL_AMBIENT:
- MAT( BRW_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params );
- break;
- case GL_DIFFUSE:
- MAT( BRW_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params );
- break;
- case GL_SPECULAR:
- MAT( BRW_ATTRIB_MAT_FRONT_SPECULAR, 4, face, params );
- break;
- case GL_SHININESS:
- MAT( BRW_ATTRIB_MAT_FRONT_SHININESS, 1, face, params );
- break;
- case GL_COLOR_INDEXES:
- MAT( BRW_ATTRIB_MAT_FRONT_INDEXES, 3, face, params );
- break;
- case GL_AMBIENT_AND_DIFFUSE:
- MAT( BRW_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params );
- MAT( BRW_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params );
- break;
- default:
- _mesa_compile_error( ctx, GL_INVALID_ENUM, "glMaterialfv" );
- return;
- }
-}
-
-
-#define IDX_ATTR( A, IDX ) \
-do { \
- GET_CURRENT_CONTEXT( ctx ); \
- struct brw_save_context *save = IMM_CONTEXT(ctx)->save; \
- \
- if (save->attrsz[A] < 1) { \
- _save_upgrade_vertex( ctx, A, 1 ); \
- } \
- \
- { \
- GLfloat *dest = save->attrptr[A]; \
- dest[0] = IDX; \
- } \
-} while (0)
-
-
-static void GLAPIENTRY _save_EdgeFlag( GLboolean b )
-{
- IDX_ATTR( BRW_ATTRIB_EDGEFLAG, (GLfloat)b );
-}
-
-#if 0
-static void GLAPIENTRY _save_EdgeFlagv( const GLboolean *v )
-{
- IDX_ATTR( BRW_ATTRIB_EDGEFLAG, (GLfloat)(v[0]) );
-}
-#endif
-
-static void GLAPIENTRY _save_Indexf( GLfloat f )
-{
- IDX_ATTR( BRW_ATTRIB_INDEX, f );
-}
-
-static void GLAPIENTRY _save_Indexfv( const GLfloat *f )
-{
- IDX_ATTR( BRW_ATTRIB_INDEX, f[0] );
-}
+#include "brw_attrib_tmp.h"
@@ -1496,7 +924,6 @@ static void _save_vtxfmt_init( GLcontext *ctx )
vfmt->Color4f = _save_Color4f;
vfmt->Color4fv = _save_Color4fv;
vfmt->EdgeFlag = _save_EdgeFlag;
-/* vfmt->EdgeFlagv = _save_EdgeFlagv; */
vfmt->End = _save_End;
vfmt->FogCoordfEXT = _save_FogCoordfEXT;
vfmt->FogCoordfvEXT = _save_FogCoordfvEXT;
@@ -1529,14 +956,6 @@ static void _save_vtxfmt_init( GLcontext *ctx )
vfmt->Vertex3fv = _save_Vertex3fv;
vfmt->Vertex4f = _save_Vertex4f;
vfmt->Vertex4fv = _save_Vertex4fv;
- vfmt->VertexAttrib1fNV = _save_VertexAttrib1fNV;
- vfmt->VertexAttrib1fvNV = _save_VertexAttrib1fvNV;
- vfmt->VertexAttrib2fNV = _save_VertexAttrib2fNV;
- vfmt->VertexAttrib2fvNV = _save_VertexAttrib2fvNV;
- vfmt->VertexAttrib3fNV = _save_VertexAttrib3fNV;
- vfmt->VertexAttrib3fvNV = _save_VertexAttrib3fvNV;
- vfmt->VertexAttrib4fNV = _save_VertexAttrib4fNV;
- vfmt->VertexAttrib4fvNV = _save_VertexAttrib4fvNV;
vfmt->VertexAttrib1fARB = _save_VertexAttrib1fARB;
vfmt->VertexAttrib1fvARB = _save_VertexAttrib1fvARB;
vfmt->VertexAttrib2fARB = _save_VertexAttrib2fARB;
@@ -1545,6 +964,15 @@ static void _save_vtxfmt_init( GLcontext *ctx )
vfmt->VertexAttrib3fvARB = _save_VertexAttrib3fvARB;
vfmt->VertexAttrib4fARB = _save_VertexAttrib4fARB;
vfmt->VertexAttrib4fvARB = _save_VertexAttrib4fvARB;
+
+ vfmt->VertexAttrib1fNV = _save_VertexAttrib1fNV;
+ vfmt->VertexAttrib1fvNV = _save_VertexAttrib1fvNV;
+ vfmt->VertexAttrib2fNV = _save_VertexAttrib2fNV;
+ vfmt->VertexAttrib2fvNV = _save_VertexAttrib2fvNV;
+ vfmt->VertexAttrib3fNV = _save_VertexAttrib3fNV;
+ vfmt->VertexAttrib3fvNV = _save_VertexAttrib3fvNV;
+ vfmt->VertexAttrib4fNV = _save_VertexAttrib4fNV;
+ vfmt->VertexAttrib4fvNV = _save_VertexAttrib4fvNV;
/* This will all require us to fallback to saving the list as opcodes:
*/