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path: root/src/mesa/drivers/dri/i965/brw_vs.c
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Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_vs.c')
-rw-r--r--src/mesa/drivers/dri/i965/brw_vs.c23
1 files changed, 22 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vs.c b/src/mesa/drivers/dri/i965/brw_vs.c
index 44b085e214..57ffb2d89e 100644
--- a/src/mesa/drivers/dri/i965/brw_vs.c
+++ b/src/mesa/drivers/dri/i965/brw_vs.c
@@ -48,6 +48,7 @@ static void do_vs_prog( struct brw_context *brw,
const GLuint *program;
struct brw_vs_compile c;
int aux_size;
+ int i;
memset(&c, 0, sizeof(c));
memcpy(&c.key, key, sizeof(*key));
@@ -63,6 +64,17 @@ static void do_vs_prog( struct brw_context *brw,
c.prog_data.inputs_read |= 1<<VERT_ATTRIB_EDGEFLAG;
}
+ /* Put dummy slots into the VUE for the SF to put the replaced
+ * point sprite coords in. We shouldn't need these dummy slots,
+ * which take up precious URB space, but it would mean that the SF
+ * doesn't get nice aligned pairs of input coords into output
+ * coords, which would be a pain to handle.
+ */
+ for (i = 0; i < 8; i++) {
+ if (c.key.point_coord_replace & (1 << i))
+ c.prog_data.outputs_written |= BITFIELD64_BIT(VERT_RESULT_TEX0 + i);
+ }
+
if (0)
_mesa_print_program(&c.vp->program.Base);
@@ -106,6 +118,7 @@ static void brw_upload_vs_prog(struct brw_context *brw)
struct brw_vs_prog_key key;
struct brw_vertex_program *vp =
(struct brw_vertex_program *)brw->vertex_program;
+ int i;
memset(&key, 0, sizeof(key));
@@ -117,6 +130,14 @@ static void brw_upload_vs_prog(struct brw_context *brw)
key.copy_edgeflag = (ctx->Polygon.FrontMode != GL_FILL ||
ctx->Polygon.BackMode != GL_FILL);
+ /* _NEW_POINT */
+ if (ctx->Point.PointSprite) {
+ for (i = 0; i < 8; i++) {
+ if (ctx->Point.CoordReplace[i])
+ key.point_coord_replace |= (1 << i);
+ }
+ }
+
/* Make an early check for the key.
*/
dri_bo_unreference(brw->vs.prog_bo);
@@ -135,7 +156,7 @@ static void brw_upload_vs_prog(struct brw_context *brw)
*/
const struct brw_tracked_state brw_vs_prog = {
.dirty = {
- .mesa = _NEW_TRANSFORM | _NEW_POLYGON,
+ .mesa = _NEW_TRANSFORM | _NEW_POLYGON | _NEW_POINT,
.brw = BRW_NEW_VERTEX_PROGRAM,
.cache = 0
},