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path: root/src/mesa/drivers/dri/i965/brw_vs_tnl.c
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Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_vs_tnl.c')
-rw-r--r--src/mesa/drivers/dri/i965/brw_vs_tnl.c47
1 files changed, 22 insertions, 25 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vs_tnl.c b/src/mesa/drivers/dri/i965/brw_vs_tnl.c
index b7893ca3e5..0d61092247 100644
--- a/src/mesa/drivers/dri/i965/brw_vs_tnl.c
+++ b/src/mesa/drivers/dri/i965/brw_vs_tnl.c
@@ -114,7 +114,7 @@ static GLuint translate_texgen( GLboolean enabled, GLenum mode )
static void make_state_key( GLcontext *ctx, struct state_key *key )
{
struct brw_context *brw = brw_context(ctx);
- struct gl_fragment_program *fp = brw->fragment_program;
+ const struct gl_fragment_program *fp = brw->fragment_program;
GLuint i;
/* This now relies on texenvprogram.c being active:
@@ -146,9 +146,13 @@ static void make_state_key( GLcontext *ctx, struct state_key *key )
}
/* BRW_NEW_INPUT_VARYING */
- for (i = BRW_ATTRIB_MAT_FRONT_AMBIENT ; i < BRW_ATTRIB_MAX ; i++)
- if (brw->vb.info.varying & ((GLuint64EXT)1<<i))
- key->light_material_mask |= 1<<(i-BRW_ATTRIB_MAT_FRONT_AMBIENT);
+
+ /* For these programs, material values are stuffed into the
+ * generic slots:
+ */
+ for (i = 0 ; i < MAT_ATTRIB_MAX ; i++)
+ if (brw->vb.info.varying & (1<<(VERT_ATTRIB_GENERIC0 + i)))
+ key->light_material_mask |= 1<<i;
for (i = 0; i < MAX_LIGHTS; i++) {
struct gl_light *light = &brw->attribs.Light->Light[i];
@@ -374,17 +378,10 @@ static void release_temps( struct tnl_program *p )
static struct ureg register_input( struct tnl_program *p, GLuint input )
{
- GLuint orig_input = input;
- /* Cram the material flags into the generic range. We'll translate
- * them back later.
- */
- if (input >= BRW_ATTRIB_MAT_FRONT_AMBIENT)
- input -= BRW_ATTRIB_MAT_FRONT_AMBIENT - BRW_ATTRIB_GENERIC0;
-
assert(input < 32);
p->program->Base.InputsRead |= (1<<input);
- return make_ureg(PROGRAM_INPUT, orig_input);
+ return make_ureg(PROGRAM_INPUT, input);
}
static struct ureg register_output( struct tnl_program *p, GLuint output )
@@ -647,7 +644,7 @@ static void emit_passthrough( struct tnl_program *p,
static struct ureg get_eye_position( struct tnl_program *p )
{
if (is_undef(p->eye_position)) {
- struct ureg pos = register_input( p, BRW_ATTRIB_POS );
+ struct ureg pos = register_input( p, VERT_ATTRIB_POS );
struct ureg modelview[4];
p->eye_position = reserve_temp(p);
@@ -710,7 +707,7 @@ static struct ureg get_eye_position_normalized( struct tnl_program *p )
static struct ureg get_eye_normal( struct tnl_program *p )
{
if (is_undef(p->eye_normal)) {
- struct ureg normal = register_input(p, BRW_ATTRIB_NORMAL );
+ struct ureg normal = register_input(p, VERT_ATTRIB_NORMAL );
struct ureg mvinv[3];
register_matrix_param6( p, STATE_MATRIX, STATE_MODELVIEW, 0, 0, 2,
@@ -743,7 +740,7 @@ static struct ureg get_eye_normal( struct tnl_program *p )
static void build_hpos( struct tnl_program *p )
{
- struct ureg pos = register_input( p, BRW_ATTRIB_POS );
+ struct ureg pos = register_input( p, VERT_ATTRIB_POS );
struct ureg hpos = register_output( p, VERT_RESULT_HPOS );
struct ureg mvp[4];
@@ -787,9 +784,9 @@ static struct ureg get_material( struct tnl_program *p, GLuint side,
GLuint attrib = material_attrib(side, property);
if (p->color_materials & (1<<attrib))
- return register_input(p, BRW_ATTRIB_COLOR0);
+ return register_input(p, VERT_ATTRIB_COLOR0);
else if (p->materials & (1<<attrib))
- return register_input( p, attrib + BRW_ATTRIB_MAT_FRONT_AMBIENT );
+ return register_input( p, attrib + _TNL_ATTRIB_MAT_FRONT_AMBIENT );
else
return register_param3( p, STATE_MATERIAL, side, property );
}
@@ -1157,7 +1154,7 @@ static void build_fog( struct tnl_program *p )
input = swizzle1(get_eye_position(p), Z);
}
else {
- input = swizzle1(register_input(p, BRW_ATTRIB_FOG), X);
+ input = swizzle1(register_input(p, VERT_ATTRIB_FOG), X);
}
if (p->state->fog_option &&
@@ -1299,7 +1296,7 @@ static void build_texture_transform( struct tnl_program *p )
for (j = 0; j < 4; j++) {
switch (modes[j]) {
case TXG_OBJ_LINEAR: {
- struct ureg obj = register_input(p, BRW_ATTRIB_POS);
+ struct ureg obj = register_input(p, VERT_ATTRIB_POS);
struct ureg plane =
register_param3(p, STATE_TEXGEN, i,
STATE_TEXGEN_OBJECT_S + j);
@@ -1348,7 +1345,7 @@ static void build_texture_transform( struct tnl_program *p )
}
if (copy_mask) {
- struct ureg in = register_input(p, BRW_ATTRIB_TEX0+i);
+ struct ureg in = register_input(p, VERT_ATTRIB_TEX0+i);
emit_op1(p, OPCODE_MOV, out_texgen, copy_mask, in );
}
}
@@ -1357,7 +1354,7 @@ static void build_texture_transform( struct tnl_program *p )
struct ureg texmat[4];
struct ureg in = (!is_undef(out_texgen) ?
out_texgen :
- register_input(p, BRW_ATTRIB_TEX0+i));
+ register_input(p, VERT_ATTRIB_TEX0+i));
if (PREFER_DP4) {
register_matrix_param6( p, STATE_MATRIX, STATE_TEXTURE, i,
0, 3, STATE_MATRIX, texmat );
@@ -1373,7 +1370,7 @@ static void build_texture_transform( struct tnl_program *p )
release_temps(p);
}
else {
- emit_passthrough(p, BRW_ATTRIB_TEX0+i, VERT_RESULT_TEX0+i);
+ emit_passthrough(p, VERT_ATTRIB_TEX0+i, VERT_RESULT_TEX0+i);
}
}
}
@@ -1425,10 +1422,10 @@ static void build_tnl_program( struct tnl_program *p )
build_lighting(p);
else {
if (p->state->fragprog_inputs_read & FRAG_BIT_COL0)
- emit_passthrough(p, BRW_ATTRIB_COLOR0, VERT_RESULT_COL0);
+ emit_passthrough(p, VERT_ATTRIB_COLOR0, VERT_RESULT_COL0);
if (p->state->fragprog_inputs_read & FRAG_BIT_COL1)
- emit_passthrough(p, BRW_ATTRIB_COLOR1, VERT_RESULT_COL1);
+ emit_passthrough(p, VERT_ATTRIB_COLOR1, VERT_RESULT_COL1);
}
}
@@ -1628,7 +1625,7 @@ const struct brw_tracked_state brw_tnl_vertprog = {
static void update_active_vertprog( struct brw_context *brw )
{
- struct gl_vertex_program *prev = brw->vertex_program;
+ const struct gl_vertex_program *prev = brw->vertex_program;
/* NEW_PROGRAM */
if (brw->attribs.VertexProgram->_Enabled) {