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path: root/src/mesa/drivers/dri/i965/brw_vs_tnl.c
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Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_vs_tnl.c')
-rw-r--r--src/mesa/drivers/dri/i965/brw_vs_tnl.c77
1 files changed, 38 insertions, 39 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vs_tnl.c b/src/mesa/drivers/dri/i965/brw_vs_tnl.c
index dd1664bf33..35adc4846a 100644
--- a/src/mesa/drivers/dri/i965/brw_vs_tnl.c
+++ b/src/mesa/drivers/dri/i965/brw_vs_tnl.c
@@ -33,12 +33,11 @@
#include "glheader.h"
#include "macros.h"
#include "enums.h"
+#include "shader/prog_parameter.h"
+#include "shader/prog_print.h"
#include "brw_vs.h"
#include "brw_state.h"
-#include "shader/program.h"
-#include "shader/program_instruction.h"
-#include "shader/arbprogparse.h"
struct state_key {
unsigned light_global_enabled:1;
@@ -398,11 +397,14 @@ static struct ureg register_const4f( struct tnl_program *p,
{
GLfloat values[4];
GLint idx;
+ GLuint swizzle;
values[0] = s0;
values[1] = s1;
values[2] = s2;
values[3] = s3;
- idx = _mesa_add_unnamed_constant( p->program->Base.Parameters, values, 4 );
+ idx = _mesa_add_unnamed_constant( p->program->Base.Parameters, values, 4,
+ &swizzle);
+ /* XXX what about swizzle? */
return make_ureg(PROGRAM_STATE_VAR, idx);
}
@@ -424,40 +426,37 @@ static struct ureg get_identity_param( struct tnl_program *p )
return p->identity;
}
-static struct ureg register_param6( struct tnl_program *p,
- GLint s0,
- GLint s1,
- GLint s2,
- GLint s3,
- GLint s4,
- GLint s5)
+static struct ureg register_param5( struct tnl_program *p,
+ GLint s0,
+ GLint s1,
+ GLint s2,
+ GLint s3,
+ GLint s4)
{
- GLint tokens[6];
+ gl_state_index tokens[STATE_LENGTH];
GLint idx;
tokens[0] = s0;
tokens[1] = s1;
tokens[2] = s2;
tokens[3] = s3;
tokens[4] = s4;
- tokens[5] = s5;
idx = _mesa_add_state_reference( p->program->Base.Parameters, tokens );
return make_ureg(PROGRAM_STATE_VAR, idx);
}
-#define register_param1(p,s0) register_param6(p,s0,0,0,0,0,0)
-#define register_param2(p,s0,s1) register_param6(p,s0,s1,0,0,0,0)
-#define register_param3(p,s0,s1,s2) register_param6(p,s0,s1,s2,0,0,0)
-#define register_param4(p,s0,s1,s2,s3) register_param6(p,s0,s1,s2,s3,0,0)
+#define register_param1(p,s0) register_param5(p,s0,0,0,0,0)
+#define register_param2(p,s0,s1) register_param5(p,s0,s1,0,0,0)
+#define register_param3(p,s0,s1,s2) register_param5(p,s0,s1,s2,0,0)
+#define register_param4(p,s0,s1,s2,s3) register_param5(p,s0,s1,s2,s3,0)
-static void register_matrix_param6( struct tnl_program *p,
- GLint s0,
- GLint s1,
- GLint s2,
- GLint s3,
- GLint s4,
- GLint s5,
+static void register_matrix_param5( struct tnl_program *p,
+ GLint s0, /* matrix name */
+ GLint s1, /* texture matrix number */
+ GLint s2, /* first row */
+ GLint s3, /* last row */
+ GLint s4, /* modifier */
struct ureg *matrix )
{
GLint i;
@@ -465,8 +464,8 @@ static void register_matrix_param6( struct tnl_program *p,
/* This is a bit sad as the support is there to pull the whole
* matrix out in one go:
*/
- for (i = 0; i <= s4 - s3; i++)
- matrix[i] = register_param6( p, s0, s1, s2, i, i, s5 );
+ for (i = 0; i <= s3 - s2; i++)
+ matrix[i] = register_param5( p, s0, s1, i, i, s4 );
}
@@ -650,13 +649,13 @@ static struct ureg get_eye_position( struct tnl_program *p )
p->eye_position = reserve_temp(p);
if (PREFER_DP4) {
- register_matrix_param6( p, STATE_MATRIX, STATE_MODELVIEW, 0, 0, 3,
- STATE_MATRIX, modelview );
+ register_matrix_param5( p, STATE_MODELVIEW_MATRIX, 0, 0, 3,
+ 0, modelview );
emit_matrix_transform_vec4(p, p->eye_position, modelview, pos);
}
else {
- register_matrix_param6( p, STATE_MATRIX, STATE_MODELVIEW, 0, 0, 3,
+ register_matrix_param5( p, STATE_MODELVIEW_MATRIX, 0, 0, 3,
STATE_MATRIX_TRANSPOSE, modelview );
emit_transpose_matrix_transform_vec4(p, p->eye_position, modelview, pos);
@@ -710,7 +709,7 @@ static struct ureg get_eye_normal( struct tnl_program *p )
struct ureg normal = register_input(p, VERT_ATTRIB_NORMAL );
struct ureg mvinv[3];
- register_matrix_param6( p, STATE_MATRIX, STATE_MODELVIEW, 0, 0, 2,
+ register_matrix_param5( p, STATE_MODELVIEW_MATRIX, 0, 0, 2,
STATE_MATRIX_INVTRANS, mvinv );
p->eye_normal = reserve_temp(p);
@@ -745,12 +744,12 @@ static void build_hpos( struct tnl_program *p )
struct ureg mvp[4];
if (PREFER_DP4) {
- register_matrix_param6( p, STATE_MATRIX, STATE_MVP, 0, 0, 3,
- STATE_MATRIX, mvp );
+ register_matrix_param5( p, STATE_MVP_MATRIX, 0, 0, 3,
+ 0, mvp );
emit_matrix_transform_vec4( p, hpos, mvp, pos );
}
else {
- register_matrix_param6( p, STATE_MATRIX, STATE_MVP, 0, 0, 3,
+ register_matrix_param5( p, STATE_MVP_MATRIX, 0, 0, 3,
STATE_MATRIX_TRANSPOSE, mvp );
emit_transpose_matrix_transform_vec4( p, hpos, mvp, pos );
}
@@ -894,7 +893,7 @@ static struct ureg calculate_light_attenuation( struct tnl_program *p,
/* Need to add some addtional parameters to allow lighting in object
- * space - STATE_SPOT_DIRECTION and STATE_HALF implicitly assume eye
+ * space - STATE_SPOT_DIRECTION and STATE_HALF_VECTOR implicitly assume eye
* space lighting.
*/
static void build_lighting( struct tnl_program *p )
@@ -993,7 +992,7 @@ static void build_lighting( struct tnl_program *p )
emit_op2(p, OPCODE_SUB, half, 0, VPpli, eye_hat);
emit_normalize_vec3(p, half, half);
} else {
- half = register_param3(p, STATE_LIGHT, i, STATE_HALF);
+ half = register_param3(p, STATE_LIGHT, i, STATE_HALF_VECTOR);
}
}
else {
@@ -1360,13 +1359,13 @@ static void build_texture_transform( struct tnl_program *p )
out_texgen :
register_input(p, VERT_ATTRIB_TEX0+i));
if (PREFER_DP4) {
- register_matrix_param6( p, STATE_MATRIX, STATE_TEXTURE, i,
- 0, 3, STATE_MATRIX, texmat );
+ register_matrix_param5( p, STATE_TEXTURE_MATRIX, i, 0, 3,
+ 0, texmat );
emit_matrix_transform_vec4( p, out, texmat, in );
}
else {
- register_matrix_param6( p, STATE_MATRIX, STATE_TEXTURE, i,
- 0, 3, STATE_MATRIX_TRANSPOSE, texmat );
+ register_matrix_param5( p, STATE_TEXTURE_MATRIX, i, 0, 3,
+ STATE_MATRIX_TRANSPOSE, texmat );
emit_transpose_matrix_transform_vec4( p, out, texmat, in );
}
}