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path: root/src/mesa/drivers/dri/i965/brw_vs_tnl.c
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Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_vs_tnl.c')
-rw-r--r--src/mesa/drivers/dri/i965/brw_vs_tnl.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vs_tnl.c b/src/mesa/drivers/dri/i965/brw_vs_tnl.c
index aa338493d6..9b04f19112 100644
--- a/src/mesa/drivers/dri/i965/brw_vs_tnl.c
+++ b/src/mesa/drivers/dri/i965/brw_vs_tnl.c
@@ -35,6 +35,7 @@
#include "main/enums.h"
#include "shader/prog_parameter.h"
#include "shader/prog_print.h"
+#include "shader/prog_statevars.h"
#include "brw_vs.h"
#include "brw_state.h"
@@ -853,7 +854,7 @@ static struct ureg calculate_light_attenuation( struct tnl_program *p,
*/
if (!p->state->unit[i].light_spotcutoff_is_180) {
struct ureg spot_dir_norm = register_param3(p, STATE_INTERNAL,
- STATE_SPOT_DIR_NORMALIZED, i);
+ STATE_LIGHT_SPOT_DIR_NORMALIZED, i);
struct ureg spot = get_temp(p);
struct ureg slt = get_temp(p);
@@ -988,7 +989,7 @@ static void build_lighting( struct tnl_program *p )
* Attenuation never applies to infinite lights.
*/
VPpli = register_param3(p, STATE_LIGHT, i,
- STATE_POSITION_NORMALIZED);
+ STATE_LIGHT_POSITION_NORMALIZED);
if (p->state->light_local_viewer) {
struct ureg eye_hat = get_eye_position_normalized(p);
half = get_temp(p);