diff options
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_wm.c')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_wm.c | 26 |
1 files changed, 25 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c index 9b8c8a220e..342e7f8496 100644 --- a/src/mesa/drivers/dri/i965/brw_wm.c +++ b/src/mesa/drivers/dri/i965/brw_wm.c @@ -292,7 +292,30 @@ static void brw_wm_populate_key( struct brw_context *brw, key->yuvtex_mask |= 1<<i; } } - + + /* _NEW_BUFFERS */ + /* + * Include the draw buffer origin and height so that we can calculate + * fragment position values relative to the bottom left of the drawable, + * from the incoming screen origin relative position we get as part of our + * payload. + * + * We could avoid recompiling by including this as a constant referenced by + * our program, but if we were to do that it would also be nice to handle + * getting that constant updated at batchbuffer submit time (when we + * hold the lock and know where the buffer really is) rather than at emit + * time when we don't hold the lock and are just guessing. We could also + * just avoid using this as key data if the program doesn't use + * fragment.position. + * + * This pretty much becomes moot with DRI2 and redirected buffers anyway, + * as our origins will always be zero then. + */ + if (brw->intel.driDrawable != NULL) { + key->origin_x = brw->intel.driDrawable->x; + key->origin_y = brw->intel.driDrawable->y; + key->drawable_height = brw->intel.driDrawable->h; + } /* Extra info: */ @@ -331,6 +354,7 @@ const struct brw_tracked_state brw_wm_prog = { _NEW_POLYGON | _NEW_LINE | _NEW_LIGHT | + _NEW_BUFFERS | _NEW_TEXTURE), .brw = (BRW_NEW_FRAGMENT_PROGRAM | BRW_NEW_WM_INPUT_DIMENSIONS | |