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Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_wm.h')
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm.h50
1 files changed, 38 insertions, 12 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_wm.h b/src/mesa/drivers/dri/i965/brw_wm.h
index ded079695e..872b1f3ecf 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.h
+++ b/src/mesa/drivers/dri/i965/brw_wm.h
@@ -38,6 +38,8 @@
#include "brw_context.h"
#include "brw_eu.h"
+#define SATURATE (1<<5)
+
/* A big lookup table is used to figure out which and how many
* additional regs will inserted before the main payload in the WM
* program execution. These mainly relate to depth and stencil
@@ -60,20 +62,23 @@ struct brw_wm_prog_key {
GLuint aa_dest_stencil_reg:3;
GLuint dest_depth_reg:3;
GLuint nr_depth_regs:3;
- GLuint projtex_mask:8;
- GLuint shadowtex_mask:8;
GLuint computes_depth:1; /* could be derived from program string */
GLuint source_depth_to_render_target:1;
GLuint flat_shade:1;
+ GLuint linear_color:1; /**< linear interpolation vs perspective interp */
GLuint runtime_check_aads_emit:1;
- GLuint yuvtex_mask:8;
- GLuint yuvtex_swap_mask:8; /* UV swaped */
- GLuint pad1:16;
+ GLbitfield proj_attrib_mask; /**< one bit per fragment program attribute */
+ GLuint shadowtex_mask:16;
+ GLuint yuvtex_mask:16;
+ GLuint yuvtex_swap_mask:16; /* UV swaped */
+
+ GLuint tex_swizzles[BRW_MAX_TEX_UNIT];
GLuint program_string_id:32;
GLuint origin_x, origin_y;
GLuint drawable_height;
+ GLuint vp_outputs_written;
};
@@ -142,13 +147,12 @@ struct brw_wm_instruction {
GLuint writemask:4;
GLuint tex_unit:4; /* texture unit for TEX, TXD, TXP instructions */
GLuint tex_idx:3; /* TEXTURE_1D,2D,3D,CUBE,RECT_INDEX source target */
+ GLuint tex_shadow:1; /* do shadow comparison? */
GLuint eot:1; /* End of thread indicator for FB_WRITE*/
GLuint target:10; /* target binding table index for FB_WRITE*/
};
-#define PROGRAM_INTERNAL_PARAM
-
#define BRW_WM_MAX_INSN (MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS*3 + FRAG_ATTRIB_MAX + 3)
#define BRW_WM_MAX_GRF 128 /* hardware limit */
#define BRW_WM_MAX_VREG (BRW_WM_MAX_INSN * 4)
@@ -172,7 +176,8 @@ struct brw_wm_instruction {
#define WM_CINTERP (MAX_OPCODE + 5)
#define WM_WPOSXY (MAX_OPCODE + 6)
#define WM_FB_WRITE (MAX_OPCODE + 7)
-#define MAX_WM_OPCODE (MAX_OPCODE + 8)
+#define WM_FRONTFACING (MAX_OPCODE + 8)
+#define MAX_WM_OPCODE (MAX_OPCODE + 9)
#define PROGRAM_PAYLOAD (PROGRAM_FILE_MAX)
#define PAYLOAD_DEPTH (FRAG_ATTRIB_MAX)
@@ -200,7 +205,6 @@ struct brw_wm_compile {
GLuint fp_temp;
GLuint fp_interp_emitted;
GLuint fp_fragcolor_emitted;
- GLuint fp_deriv_emitted;
struct prog_src_register pixel_xy;
struct prog_src_register delta_xy;
@@ -239,17 +243,31 @@ struct brw_wm_compile {
GLuint max_wm_grf;
GLuint last_scratch;
+ GLuint cur_inst; /**< index of current instruction */
+
+ GLboolean out_of_regs; /**< ran out of GRF registers? */
+
+ /** Mapping from Mesa registers to hardware registers */
struct {
- GLboolean inited;
- struct brw_reg reg;
+ GLboolean inited;
+ struct brw_reg reg;
} wm_regs[PROGRAM_PAYLOAD+1][256][4];
+
+ GLboolean used_grf[BRW_WM_MAX_GRF];
+ GLuint first_free_grf;
struct brw_reg stack;
struct brw_reg emit_mask_reg;
- GLuint reg_index;
GLuint tmp_regs[BRW_WM_MAX_GRF];
GLuint tmp_index;
GLuint tmp_max;
GLuint subroutines[BRW_WM_MAX_SUBROUTINE];
+ GLuint dispatch_width;
+
+ /** we may need up to 3 constants per instruction (if use_const_buffer) */
+ struct {
+ GLint index;
+ struct brw_reg reg;
+ } current_const[3];
};
@@ -276,8 +294,16 @@ void brw_wm_print_program( struct brw_wm_compile *c,
void brw_wm_lookup_iz( GLuint line_aa,
GLuint lookup,
+ GLboolean ps_uses_depth,
struct brw_wm_prog_key *key );
GLboolean brw_wm_is_glsl(const struct gl_fragment_program *fp);
void brw_wm_glsl_emit(struct brw_context *brw, struct brw_wm_compile *c);
+
+void emit_ddxy(struct brw_compile *p,
+ const struct brw_reg *dst,
+ GLuint mask,
+ GLboolean is_ddx,
+ const struct brw_reg *arg0);
+
#endif