diff options
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_wm_sampler_state.c')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_wm_sampler_state.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c b/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c index 93d4cfc3a5..3c0952acf0 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c @@ -54,7 +54,7 @@ static GLuint translate_wrap_mode( GLenum wrap ) case GL_REPEAT: return BRW_TEXCOORDMODE_WRAP; case GL_CLAMP: - return BRW_TEXCOORDMODE_CLAMP_BORDER; /* conform likes it this way */ + return BRW_TEXCOORDMODE_CLAMP; case GL_CLAMP_TO_EDGE: return BRW_TEXCOORDMODE_CLAMP; /* conform likes it this way */ case GL_CLAMP_TO_BORDER: @@ -173,12 +173,12 @@ static void brw_update_sampler_state( struct gl_texture_unit *texUnit, * message (sample_c). So need to recompile WM program when * shadow comparison is enabled on each/any texture unit. */ - sampler->ss0.shadow_function = intel_translate_compare_func(texObj->CompareFunc); + sampler->ss0.shadow_function = intel_translate_shadow_compare_func(texObj->CompareFunc); } /* Set LOD bias: */ - sampler->ss0.lod_bias = S_FIXED(texUnit->LodBias + texObj->LodBias, 6); + sampler->ss0.lod_bias = S_FIXED(CLAMP(texUnit->LodBias + texObj->LodBias, -16, 15), 6); sampler->ss0.lod_preclamp = 1; /* OpenGL mode */ sampler->ss0.default_color_mode = 0; /* OpenGL/DX10 mode */ @@ -192,8 +192,8 @@ static void brw_update_sampler_state( struct gl_texture_unit *texUnit, */ sampler->ss0.base_level = U_FIXED(0, 1); - sampler->ss1.max_lod = U_FIXED(MAX2(texObj->MaxLod, 0), 6); - sampler->ss1.min_lod = U_FIXED(MAX2(texObj->MinLod, 0), 6); + sampler->ss1.max_lod = U_FIXED(MIN2(MAX2(texObj->MaxLod, 0), 13), 6); + sampler->ss1.min_lod = U_FIXED(MIN2(MAX2(texObj->MinLod, 0), 13), 6); sampler->ss2.default_color_pointer = sdc_gs_offset >> 5; } |