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Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_buffer_objects.c')
-rw-r--r--src/mesa/drivers/dri/intel/intel_buffer_objects.c300
1 files changed, 279 insertions, 21 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_buffer_objects.c b/src/mesa/drivers/dri/intel/intel_buffer_objects.c
index 2e6b77824d..c55c5c426e 100644
--- a/src/mesa/drivers/dri/intel/intel_buffer_objects.c
+++ b/src/mesa/drivers/dri/intel/intel_buffer_objects.c
@@ -28,13 +28,18 @@
#include "main/imports.h"
#include "main/mtypes.h"
+#include "main/macros.h"
#include "main/bufferobj.h"
#include "intel_context.h"
+#include "intel_blit.h"
#include "intel_buffer_objects.h"
#include "intel_batchbuffer.h"
#include "intel_regions.h"
+static GLboolean
+intel_bufferobj_unmap(GLcontext * ctx,
+ GLenum target, struct gl_buffer_object *obj);
/** Allocates a new dri_bo to store the data for the buffer object. */
static void
@@ -100,7 +105,13 @@ intel_bufferobj_free(GLcontext * ctx, struct gl_buffer_object *obj)
struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
assert(intel_obj);
- assert(!obj->Pointer); /* Mesa should have unmapped it */
+
+ /* Buffer objects are automatically unmapped when deleting according
+ * to the spec, but Mesa doesn't do UnmapBuffer for us at context destroy
+ * (though it does if you call glDeleteBuffers)
+ */
+ if (obj->Pointer)
+ intel_bufferobj_unmap(ctx, 0, obj);
_mesa_free(intel_obj->sys_buffer);
if (intel_obj->region) {
@@ -119,9 +130,10 @@ intel_bufferobj_free(GLcontext * ctx, struct gl_buffer_object *obj)
* Allocate space for and store data in a buffer object. Any data that was
* previously stored in the buffer object is lost. If data is NULL,
* memory will be allocated, but no copy will occur.
- * Called via glBufferDataARB().
+ * Called via ctx->Driver.BufferData().
+ * \return GL_TRUE for success, GL_FALSE if out of memory
*/
-static void
+static GLboolean
intel_bufferobj_data(GLcontext * ctx,
GLenum target,
GLsizeiptrARB size,
@@ -156,15 +168,19 @@ intel_bufferobj_data(GLcontext * ctx,
if (intel_obj->sys_buffer != NULL) {
if (data != NULL)
memcpy(intel_obj->sys_buffer, data, size);
- return;
+ return GL_TRUE;
}
}
#endif
intel_bufferobj_alloc_buffer(intel, intel_obj);
+ if (!intel_obj->buffer)
+ return GL_FALSE;
if (data != NULL)
dri_bo_subdata(intel_obj->buffer, 0, size, data);
}
+
+ return GL_TRUE;
}
@@ -234,6 +250,11 @@ intel_bufferobj_map(GLcontext * ctx,
return obj->Pointer;
}
+ /* Flush any existing batchbuffer that might have written to this
+ * buffer.
+ */
+ intelFlush(ctx);
+
if (intel_obj->region)
intel_bufferobj_cow(intel, intel_obj);
@@ -251,32 +272,205 @@ intel_bufferobj_map(GLcontext * ctx,
}
obj->Pointer = intel_obj->buffer->virtual;
+ obj->Length = obj->Size;
+ obj->Offset = 0;
+
+ return obj->Pointer;
+}
+
+/**
+ * Called via glMapBufferRange().
+ *
+ * The goal of this extension is to allow apps to accumulate their rendering
+ * at the same time as they accumulate their buffer object. Without it,
+ * you'd end up blocking on execution of rendering every time you mapped
+ * the buffer to put new data in.
+ *
+ * We support it in 3 ways: If unsynchronized, then don't bother
+ * flushing the batchbuffer before mapping the buffer, which can save blocking
+ * in many cases. If we would still block, and they allow the whole buffer
+ * to be invalidated, then just allocate a new buffer to replace the old one.
+ * If not, and we'd block, and they allow the subrange of the buffer to be
+ * invalidated, then we can make a new little BO, let them write into that,
+ * and blit it into the real BO at unmap time.
+ */
+static void *
+intel_bufferobj_map_range(GLcontext * ctx,
+ GLenum target, GLintptr offset, GLsizeiptr length,
+ GLbitfield access, struct gl_buffer_object *obj)
+{
+ struct intel_context *intel = intel_context(ctx);
+ struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
+
+ assert(intel_obj);
+
+ /* _mesa_MapBufferRange (GL entrypoint) sets these, but the vbo module also
+ * internally uses our functions directly.
+ */
+ obj->Offset = offset;
+ obj->Length = length;
+ obj->AccessFlags = access;
+
+ if (intel_obj->sys_buffer) {
+ obj->Pointer = intel_obj->sys_buffer + offset;
+ return obj->Pointer;
+ }
+
+ if (intel_obj->region)
+ intel_bufferobj_cow(intel, intel_obj);
+
+ /* If the mapping is synchronized with other GL operations, flush
+ * the batchbuffer so that GEM knows about the buffer access for later
+ * syncing.
+ */
+ if (!(access & GL_MAP_UNSYNCHRONIZED_BIT))
+ intelFlush(ctx);
+
+ if (intel_obj->buffer == NULL) {
+ obj->Pointer = NULL;
+ return NULL;
+ }
+
+ /* If the user doesn't care about existing buffer contents and mapping
+ * would cause us to block, then throw out the old buffer.
+ */
+ if (!(access & GL_MAP_UNSYNCHRONIZED_BIT) &&
+ (access & GL_MAP_INVALIDATE_BUFFER_BIT) &&
+ drm_intel_bo_busy(intel_obj->buffer)) {
+ drm_intel_bo_unreference(intel_obj->buffer);
+ intel_obj->buffer = dri_bo_alloc(intel->bufmgr, "bufferobj",
+ intel_obj->Base.Size, 64);
+ }
+
+ /* If the user is mapping a range of an active buffer object but
+ * doesn't require the current contents of that range, make a new
+ * BO, and we'll copy what they put in there out at unmap or
+ * FlushRange time.
+ */
+ if ((access & GL_MAP_INVALIDATE_RANGE_BIT) &&
+ drm_intel_bo_busy(intel_obj->buffer)) {
+ if (access & GL_MAP_FLUSH_EXPLICIT_BIT) {
+ intel_obj->range_map_buffer = _mesa_malloc(length);
+ obj->Pointer = intel_obj->range_map_buffer;
+ } else {
+ intel_obj->range_map_bo = drm_intel_bo_alloc(intel->bufmgr,
+ "range map",
+ length, 64);
+ if (!(access & GL_MAP_READ_BIT) &&
+ intel->intelScreen->kernel_exec_fencing) {
+ drm_intel_gem_bo_map_gtt(intel_obj->range_map_bo);
+ intel_obj->mapped_gtt = GL_TRUE;
+ } else {
+ drm_intel_bo_map(intel_obj->range_map_bo,
+ (access & GL_MAP_WRITE_BIT) != 0);
+ intel_obj->mapped_gtt = GL_FALSE;
+ }
+ obj->Pointer = intel_obj->range_map_bo->virtual;
+ }
+ return obj->Pointer;
+ }
+
+ if (!(access & GL_MAP_READ_BIT) &&
+ intel->intelScreen->kernel_exec_fencing) {
+ drm_intel_gem_bo_map_gtt(intel_obj->buffer);
+ intel_obj->mapped_gtt = GL_TRUE;
+ } else {
+ drm_intel_bo_map(intel_obj->buffer, (access & GL_MAP_WRITE_BIT) != 0);
+ intel_obj->mapped_gtt = GL_FALSE;
+ }
+
+ obj->Pointer = intel_obj->buffer->virtual + offset;
return obj->Pointer;
}
+/* Ideally we'd use a BO to avoid taking up cache space for the temporary
+ * data, but FlushMappedBufferRange may be followed by further writes to
+ * the pointer, so we would have to re-map after emitting our blit, which
+ * would defeat the point.
+ */
+static void
+intel_bufferobj_flush_mapped_range(GLcontext *ctx, GLenum target,
+ GLintptr offset, GLsizeiptr length,
+ struct gl_buffer_object *obj)
+{
+ struct intel_context *intel = intel_context(ctx);
+ struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
+ drm_intel_bo *temp_bo;
+
+ /* Unless we're in the range map using a temporary system buffer,
+ * there's no work to do.
+ */
+ if (intel_obj->range_map_buffer == NULL)
+ return;
+
+ temp_bo = drm_intel_bo_alloc(intel->bufmgr, "range map flush", length, 64);
+
+ drm_intel_bo_subdata(temp_bo, 0, length, intel_obj->range_map_buffer);
+
+ intel_emit_linear_blit(intel,
+ intel_obj->buffer, obj->Offset + offset,
+ temp_bo, 0,
+ length);
+
+ drm_intel_bo_unreference(temp_bo);
+}
+
/**
- * Called via glMapBufferARB().
+ * Called via glUnmapBuffer().
*/
static GLboolean
intel_bufferobj_unmap(GLcontext * ctx,
GLenum target, struct gl_buffer_object *obj)
{
+ struct intel_context *intel = intel_context(ctx);
struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
assert(intel_obj);
+ assert(obj->Pointer);
if (intel_obj->sys_buffer != NULL) {
- assert(obj->Pointer);
- obj->Pointer = NULL;
+ /* always keep the mapping around. */
+ } else if (intel_obj->range_map_buffer != NULL) {
+ /* Since we've emitted some blits to buffers that will (likely) be used
+ * in rendering operations in other cache domains in this batch, emit a
+ * flush. Once again, we wish for a domain tracker in libdrm to cover
+ * usage inside of a batchbuffer.
+ */
+ intel_batchbuffer_emit_mi_flush(intel->batch);
+ free(intel_obj->range_map_buffer);
+ intel_obj->range_map_buffer = NULL;
+ } else if (intel_obj->range_map_bo != NULL) {
+ if (intel_obj->mapped_gtt) {
+ drm_intel_gem_bo_unmap_gtt(intel_obj->range_map_bo);
+ } else {
+ drm_intel_bo_unmap(intel_obj->range_map_bo);
+ }
+
+ intel_emit_linear_blit(intel,
+ intel_obj->buffer, obj->Offset,
+ intel_obj->range_map_bo, 0,
+ obj->Length);
+
+ /* Since we've emitted some blits to buffers that will (likely) be used
+ * in rendering operations in other cache domains in this batch, emit a
+ * flush. Once again, we wish for a domain tracker in libdrm to cover
+ * usage inside of a batchbuffer.
+ */
+ intel_batchbuffer_emit_mi_flush(intel->batch);
+
+ drm_intel_bo_unreference(intel_obj->range_map_bo);
+ intel_obj->range_map_bo = NULL;
} else if (intel_obj->buffer != NULL) {
- assert(obj->Pointer);
if (intel_obj->mapped_gtt) {
drm_intel_gem_bo_unmap_gtt(intel_obj->buffer);
} else {
drm_intel_bo_unmap(intel_obj->buffer);
}
- obj->Pointer = NULL;
}
+ obj->Pointer = NULL;
+ obj->Offset = 0;
+ obj->Length = 0;
+
return GL_TRUE;
}
@@ -294,30 +488,94 @@ intel_bufferobj_buffer(struct intel_context *intel,
}
if (intel_obj->buffer == NULL) {
+ void *sys_buffer = intel_obj->sys_buffer;
+
+ /* only one of buffer and sys_buffer could be non-NULL */
intel_bufferobj_alloc_buffer(intel, intel_obj);
+ intel_obj->sys_buffer = NULL;
+
intel_bufferobj_subdata(&intel->ctx,
GL_ARRAY_BUFFER_ARB,
0,
intel_obj->Base.Size,
- intel_obj->sys_buffer,
+ sys_buffer,
&intel_obj->Base);
- _mesa_free(intel_obj->sys_buffer);
+ _mesa_free(sys_buffer);
intel_obj->sys_buffer = NULL;
}
return intel_obj->buffer;
}
+static void
+intel_bufferobj_copy_subdata(GLcontext *ctx,
+ struct gl_buffer_object *src,
+ struct gl_buffer_object *dst,
+ GLintptr read_offset, GLintptr write_offset,
+ GLsizeiptr size)
+{
+ struct intel_context *intel = intel_context(ctx);
+ struct intel_buffer_object *intel_src = intel_buffer_object(src);
+ struct intel_buffer_object *intel_dst = intel_buffer_object(dst);
+ drm_intel_bo *src_bo, *dst_bo;
+
+ if (size == 0)
+ return;
+
+ /* If we're in system memory, just map and memcpy. */
+ if (intel_src->sys_buffer || intel_dst->sys_buffer) {
+ /* The same buffer may be used, but note that regions copied may
+ * not overlap.
+ */
+ if (src == dst) {
+ char *ptr = intel_bufferobj_map(ctx, GL_COPY_WRITE_BUFFER,
+ GL_READ_WRITE, dst);
+ memcpy(ptr + write_offset, ptr + read_offset, size);
+ intel_bufferobj_unmap(ctx, GL_COPY_WRITE_BUFFER, dst);
+ } else {
+ const char *src_ptr;
+ char *dst_ptr;
+
+ src_ptr = intel_bufferobj_map(ctx, GL_COPY_READ_BUFFER,
+ GL_READ_ONLY, src);
+ dst_ptr = intel_bufferobj_map(ctx, GL_COPY_WRITE_BUFFER,
+ GL_WRITE_ONLY, dst);
+
+ memcpy(dst_ptr + write_offset, src_ptr + read_offset, size);
+
+ intel_bufferobj_unmap(ctx, GL_COPY_READ_BUFFER, src);
+ intel_bufferobj_unmap(ctx, GL_COPY_WRITE_BUFFER, dst);
+ }
+ }
+
+ /* Otherwise, we have real BOs, so blit them. */
+
+ dst_bo = intel_bufferobj_buffer(intel, intel_dst, INTEL_WRITE_PART);
+ src_bo = intel_bufferobj_buffer(intel, intel_src, INTEL_READ);
+
+ intel_emit_linear_blit(intel,
+ dst_bo, write_offset,
+ src_bo, read_offset, size);
+
+ /* Since we've emitted some blits to buffers that will (likely) be used
+ * in rendering operations in other cache domains in this batch, emit a
+ * flush. Once again, we wish for a domain tracker in libdrm to cover
+ * usage inside of a batchbuffer.
+ */
+ intel_batchbuffer_emit_mi_flush(intel->batch);
+}
+
void
-intel_bufferobj_init(struct intel_context *intel)
+intelInitBufferObjectFuncs(struct dd_function_table *functions)
{
- GLcontext *ctx = &intel->ctx;
-
- ctx->Driver.NewBufferObject = intel_bufferobj_alloc;
- ctx->Driver.DeleteBuffer = intel_bufferobj_free;
- ctx->Driver.BufferData = intel_bufferobj_data;
- ctx->Driver.BufferSubData = intel_bufferobj_subdata;
- ctx->Driver.GetBufferSubData = intel_bufferobj_get_subdata;
- ctx->Driver.MapBuffer = intel_bufferobj_map;
- ctx->Driver.UnmapBuffer = intel_bufferobj_unmap;
+ functions->NewBufferObject = intel_bufferobj_alloc;
+ functions->DeleteBuffer = intel_bufferobj_free;
+ functions->BufferData = intel_bufferobj_data;
+ functions->BufferSubData = intel_bufferobj_subdata;
+ functions->GetBufferSubData = intel_bufferobj_get_subdata;
+ functions->MapBuffer = intel_bufferobj_map;
+ functions->MapBufferRange = intel_bufferobj_map_range;
+ functions->FlushMappedBufferRange = intel_bufferobj_flush_mapped_range;
+ functions->UnmapBuffer = intel_bufferobj_unmap;
+ functions->CopyBufferSubData = intel_bufferobj_copy_subdata;
}