diff options
Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_context.c')
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_context.c | 134 |
1 files changed, 64 insertions, 70 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c index ccd74baa7c..1dd3ee7d0a 100644 --- a/src/mesa/drivers/dri/intel/intel_context.c +++ b/src/mesa/drivers/dri/intel/intel_context.c @@ -68,14 +68,15 @@ int INTEL_DEBUG = (0); #endif -#define need_GL_NV_point_sprite #define need_GL_ARB_multisample +#define need_GL_ARB_occlusion_query #define need_GL_ARB_point_parameters +#define need_GL_ARB_shader_objects #define need_GL_ARB_texture_compression #define need_GL_ARB_vertex_buffer_object #define need_GL_ARB_vertex_program +#define need_GL_ARB_vertex_shader #define need_GL_ARB_window_pos -#define need_GL_ARB_occlusion_query #define need_GL_EXT_blend_color #define need_GL_EXT_blend_equation_separate #define need_GL_EXT_blend_func_separate @@ -84,14 +85,13 @@ int INTEL_DEBUG = (0); #define need_GL_EXT_fog_coord #define need_GL_EXT_framebuffer_object #define need_GL_EXT_multi_draw_arrays +#define need_GL_EXT_point_parameters #define need_GL_EXT_secondary_color -#define need_GL_NV_vertex_program #define need_GL_ATI_separate_stencil -#define need_GL_EXT_point_parameters +#define need_GL_NV_point_sprite +#define need_GL_NV_vertex_program #define need_GL_VERSION_2_0 #define need_GL_VERSION_2_1 -#define need_GL_ARB_shader_objects -#define need_GL_ARB_vertex_shader #include "extension_helper.h" @@ -344,88 +344,82 @@ intel_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) * i965_dri. */ static const struct dri_extension card_extensions[] = { - {"GL_ARB_multisample", GL_ARB_multisample_functions}, - {"GL_ARB_multitexture", NULL}, - {"GL_ARB_point_parameters", GL_ARB_point_parameters_functions}, - {"GL_NV_point_sprite", GL_NV_point_sprite_functions}, - {"GL_ARB_texture_border_clamp", NULL}, - {"GL_ARB_texture_compression", GL_ARB_texture_compression_functions}, - {"GL_ARB_texture_cube_map", NULL}, - {"GL_ARB_texture_env_add", NULL}, - {"GL_ARB_texture_env_combine", NULL}, - {"GL_ARB_texture_env_crossbar", NULL}, - {"GL_ARB_texture_env_dot3", NULL}, - {"GL_ARB_texture_mirrored_repeat", NULL}, - {"GL_ARB_texture_non_power_of_two", NULL }, - {"GL_ARB_texture_rectangle", NULL}, - {"GL_NV_texture_rectangle", NULL}, - {"GL_EXT_texture_rectangle", NULL}, - {"GL_ARB_point_parameters", NULL}, - {"GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions}, - {"GL_ARB_vertex_program", GL_ARB_vertex_program_functions}, - {"GL_ARB_window_pos", GL_ARB_window_pos_functions}, - {"GL_EXT_blend_color", GL_EXT_blend_color_functions}, - {"GL_EXT_blend_equation_separate", - GL_EXT_blend_equation_separate_functions}, - {"GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions}, - {"GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions}, - {"GL_EXT_blend_logic_op", NULL}, - {"GL_EXT_blend_subtract", NULL}, - {"GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions}, - {"GL_EXT_fog_coord", GL_EXT_fog_coord_functions}, - {"GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions}, - {"GL_ATI_separate_stencil", GL_ATI_separate_stencil_functions}, -#if 1 /* XXX FBO temporary? */ - {"GL_EXT_packed_depth_stencil", NULL}, -#endif - {"GL_EXT_secondary_color", GL_EXT_secondary_color_functions}, - {"GL_EXT_stencil_wrap", NULL}, - {"GL_EXT_texture_edge_clamp", NULL}, - {"GL_EXT_texture_env_combine", NULL}, - {"GL_EXT_texture_env_dot3", NULL}, - {"GL_EXT_texture_filter_anisotropic", NULL}, - {"GL_EXT_texture_lod_bias", NULL}, - {"GL_3DFX_texture_compression_FXT1", NULL}, - {"GL_APPLE_client_storage", NULL}, - {"GL_MESA_pack_invert", NULL}, - {"GL_MESA_ycbcr_texture", NULL}, - {"GL_NV_blend_square", NULL}, - {"GL_NV_vertex_program", GL_NV_vertex_program_functions}, - {"GL_NV_vertex_program1_1", NULL}, - { "GL_SGIS_generate_mipmap", NULL }, - {NULL, NULL} + { "GL_ARB_multisample", GL_ARB_multisample_functions }, + { "GL_ARB_multitexture", NULL }, + { "GL_ARB_point_parameters", GL_ARB_point_parameters_functions }, + { "GL_ARB_texture_border_clamp", NULL }, + { "GL_ARB_texture_compression", GL_ARB_texture_compression_functions }, + { "GL_ARB_texture_cube_map", NULL }, + { "GL_ARB_texture_env_add", NULL }, + { "GL_ARB_texture_env_combine", NULL }, + { "GL_ARB_texture_env_crossbar", NULL }, + { "GL_ARB_texture_env_dot3", NULL }, + { "GL_ARB_texture_mirrored_repeat", NULL }, + { "GL_ARB_texture_non_power_of_two", NULL }, + { "GL_ARB_texture_rectangle", NULL }, + { "GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions }, + { "GL_ARB_vertex_program", GL_ARB_vertex_program_functions }, + { "GL_ARB_window_pos", GL_ARB_window_pos_functions }, + { "GL_EXT_blend_color", GL_EXT_blend_color_functions }, + { "GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions }, + { "GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions }, + { "GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions }, + { "GL_EXT_blend_logic_op", NULL }, + { "GL_EXT_blend_subtract", NULL }, + { "GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions }, + { "GL_EXT_fog_coord", GL_EXT_fog_coord_functions }, + { "GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions }, + { "GL_EXT_packed_depth_stencil", NULL }, + { "GL_EXT_secondary_color", GL_EXT_secondary_color_functions }, + { "GL_EXT_stencil_wrap", NULL }, + { "GL_EXT_texture_edge_clamp", NULL }, + { "GL_EXT_texture_env_combine", NULL }, + { "GL_EXT_texture_env_dot3", NULL }, + { "GL_EXT_texture_filter_anisotropic", NULL }, + { "GL_EXT_texture_lod_bias", NULL }, + { "GL_3DFX_texture_compression_FXT1", NULL }, + { "GL_APPLE_client_storage", NULL }, + { "GL_ATI_separate_stencil", GL_ATI_separate_stencil_functions }, + { "GL_MESA_pack_invert", NULL }, + { "GL_MESA_ycbcr_texture", NULL }, + { "GL_NV_blend_square", NULL }, + { "GL_NV_point_sprite", GL_NV_point_sprite_functions }, + { "GL_NV_vertex_program", GL_NV_vertex_program_functions }, + { "GL_NV_vertex_program1_1", NULL }, + { "GL_SGIS_generate_mipmap", NULL }, + { NULL, NULL } }; static const struct dri_extension brw_extensions[] = { - { "GL_ARB_shading_language_100", GL_VERSION_2_0_functions}, - { "GL_ARB_shading_language_120", GL_VERSION_2_1_functions}, - { "GL_ARB_shader_objects", GL_ARB_shader_objects_functions}, - { "GL_ARB_vertex_shader", GL_ARB_vertex_shader_functions}, - { "GL_ARB_point_sprite", NULL}, - { "GL_ARB_fragment_shader", NULL }, - { "GL_ARB_draw_buffers", NULL }, { "GL_ARB_depth_texture", NULL }, + { "GL_ARB_draw_buffers", NULL }, { "GL_ARB_fragment_program", NULL }, + { "GL_ARB_fragment_program_shadow", NULL }, + { "GL_ARB_fragment_shader", NULL }, + { "GL_ARB_point_sprite", NULL }, + { "GL_ARB_shader_objects", GL_ARB_shader_objects_functions }, + { "GL_ARB_shading_language_100", GL_VERSION_2_0_functions }, + { "GL_ARB_shading_language_120", GL_VERSION_2_1_functions }, { "GL_ARB_shadow", NULL }, + { "GL_ARB_vertex_shader", GL_ARB_vertex_shader_functions }, { "GL_EXT_shadow_funcs", NULL }, - { "GL_ARB_fragment_program_shadow", NULL }, + { "GL_EXT_texture_sRGB", NULL }, /* ARB extn won't work if not enabled */ { "GL_SGIX_depth_texture", NULL }, - { "GL_EXT_texture_sRGB", NULL}, { NULL, NULL } }; #ifdef I915_MMIO_READ static const struct dri_extension arb_oc_extensions[] = { - {"GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions}, - {NULL, NULL} + { "GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions }, + { NULL, NULL } }; #endif static const struct dri_extension ttm_extensions[] = { - {"GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions}, - {"GL_ARB_pixel_buffer_object", NULL}, - {NULL, NULL} + { "GL_ARB_pixel_buffer_object", NULL }, + { "GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions }, + { NULL, NULL } }; /** |