diff options
Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_fbo.c')
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_fbo.c | 30 |
1 files changed, 21 insertions, 9 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c index fc502a87d3..d58ffd95fa 100644 --- a/src/mesa/drivers/dri/intel/intel_fbo.c +++ b/src/mesa/drivers/dri/intel/intel_fbo.c @@ -222,7 +222,6 @@ static void intel_resize_buffers(GLcontext *ctx, struct gl_framebuffer *fb, GLuint width, GLuint height) { - struct intel_framebuffer *intel_fb = (struct intel_framebuffer*)fb; int i; _mesa_resize_framebuffer(ctx, fb, width, height); @@ -233,9 +232,10 @@ intel_resize_buffers(GLcontext *ctx, struct gl_framebuffer *fb, return; } + /* Make sure all window system renderbuffers are up to date */ - for (i = 0; i < 2; i++) { - struct gl_renderbuffer *rb = &intel_fb->color_rb[i]->Base; + for (i = BUFFER_FRONT_LEFT; i <= BUFFER_BACK_RIGHT; i++) { + struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer; /* only resize if size is changing */ if (rb && (rb->Width != width || rb->Height != height)) { @@ -427,7 +427,8 @@ intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb, DBG("Render to DEPTH_STENCIL texture OK\n"); } else { - DBG("Render to texture BAD FORMAT %d\n", texImage->TexFormat); + DBG("Render to texture BAD FORMAT %s\n", + _mesa_get_format_name(texImage->TexFormat)); return GL_FALSE; } @@ -590,11 +591,21 @@ intel_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb) intel_get_renderbuffer(fb, BUFFER_STENCIL); int i; - if (stencilRb && stencilRb != depthRb) { - /* we only support combined depth/stencil buffers, not separate - * stencil buffers. - */ - fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT; + if (depthRb && stencilRb && stencilRb != depthRb) { + if (ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Type == GL_TEXTURE && + ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Type == GL_TEXTURE && + (ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Texture->Name == + ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Texture->Name)) { + /* OK */ + } else { + /* we only support combined depth/stencil buffers, not separate + * stencil buffers. + */ + DBG("Only supports combined depth/stencil (found %s, %s)\n", + depthRb ? _mesa_get_format_name(depthRb->Base.Format): "NULL", + stencilRb ? _mesa_get_format_name(stencilRb->Base.Format): "NULL"); + fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT; + } } for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { @@ -605,6 +616,7 @@ intel_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb) continue; if (irb == NULL) { + DBG("software rendering renderbuffer\n"); fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT; continue; } |