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Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_mipmap_tree.c')
-rw-r--r--src/mesa/drivers/dri/intel/intel_mipmap_tree.c215
1 files changed, 102 insertions, 113 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
index 4f5101a312..82e4150c6a 100644
--- a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
+++ b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
@@ -28,6 +28,7 @@
#include "intel_context.h"
#include "intel_mipmap_tree.h"
#include "intel_regions.h"
+#include "intel_tex_layout.h"
#include "intel_chipset.h"
#ifndef I915
#include "brw_state.h"
@@ -36,6 +37,7 @@
#define FILE_DEBUG_FLAG DEBUG_MIPTREE
+
static GLenum
target_to_target(GLenum target)
{
@@ -52,6 +54,7 @@ target_to_target(GLenum target)
}
}
+
static struct intel_mipmap_tree *
intel_miptree_create_internal(struct intel_context *intel,
GLenum target,
@@ -84,7 +87,7 @@ intel_miptree_create_internal(struct intel_context *intel,
mt->pitch = 0;
#ifdef I915
- if (IS_945(intel->intelScreen->deviceID))
+ if (intel->is_945)
ok = i945_miptree_layout(intel, mt, tiling);
else
ok = i915_miptree_layout(intel, mt, tiling);
@@ -101,6 +104,7 @@ intel_miptree_create_internal(struct intel_context *intel,
return mt;
}
+
struct intel_mipmap_tree *
intel_miptree_create(struct intel_context *intel,
GLenum target,
@@ -118,7 +122,7 @@ intel_miptree_create(struct intel_context *intel,
if (intel->use_texture_tiling && compress_byte == 0 &&
intel->intelScreen->kernel_exec_fencing) {
- if (IS_965(intel->intelScreen->deviceID) &&
+ if (intel->gen >= 4 &&
(base_format == GL_DEPTH_COMPONENT ||
base_format == GL_DEPTH_STENCIL_EXT))
tiling = I915_TILING_Y;
@@ -134,8 +138,10 @@ intel_miptree_create(struct intel_context *intel,
/*
* pitch == 0 || height == 0 indicates the null texture
*/
- if (!mt || !mt->pitch || !mt->total_height)
+ if (!mt || !mt->pitch || !mt->total_height) {
+ free(mt);
return NULL;
+ }
mt->region = intel_region_alloc(intel,
tiling,
@@ -153,6 +159,7 @@ intel_miptree_create(struct intel_context *intel,
return mt;
}
+
struct intel_mipmap_tree *
intel_miptree_create_for_region(struct intel_context *intel,
GLenum target,
@@ -190,7 +197,8 @@ intel_miptree_create_for_region(struct intel_context *intel,
intel_region_reference(&mt->region, region);
return mt;
- }
+}
+
/**
* intel_miptree_pitch_align:
@@ -204,7 +212,6 @@ intel_miptree_create_for_region(struct intel_context *intel,
* Given @pitch, compute a larger value which accounts for
* any necessary alignment required by the device
*/
-
int intel_miptree_pitch_align (struct intel_context *intel,
struct intel_mipmap_tree *mt,
uint32_t tiling,
@@ -217,16 +224,12 @@ int intel_miptree_pitch_align (struct intel_context *intel,
if (!mt->compressed) {
int pitch_align;
- if (intel->ttm) {
- /* XXX: Align pitch to multiple of 64 bytes for now to allow
- * render-to-texture to work in all cases. This should probably be
- * replaced at some point by some scheme to only do this when really
- * necessary.
- */
- pitch_align = 64;
- } else {
- pitch_align = 4;
- }
+ /* XXX: Align pitch to multiple of 64 bytes for now to allow
+ * render-to-texture to work in all cases. This should probably be
+ * replaced at some point by some scheme to only do this when really
+ * necessary.
+ */
+ pitch_align = 64;
if (tiling == I915_TILING_X)
pitch_align = 512;
@@ -250,6 +253,7 @@ int intel_miptree_pitch_align (struct intel_context *intel,
return pitch;
}
+
void
intel_miptree_reference(struct intel_mipmap_tree **dst,
struct intel_mipmap_tree *src)
@@ -259,6 +263,7 @@ intel_miptree_reference(struct intel_mipmap_tree **dst,
DBG("%s %p refcount now %d\n", __FUNCTION__, src, src->refcount);
}
+
void
intel_miptree_release(struct intel_context *intel,
struct intel_mipmap_tree **mt)
@@ -287,9 +292,10 @@ intel_miptree_release(struct intel_context *intel,
intel_region_release(&((*mt)->region));
- for (i = 0; i < MAX_TEXTURE_LEVELS; i++)
- if ((*mt)->level[i].image_offset)
- free((*mt)->level[i].image_offset);
+ for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
+ free((*mt)->level[i].x_offset);
+ free((*mt)->level[i].y_offset);
+ }
free(*mt);
}
@@ -297,33 +303,31 @@ intel_miptree_release(struct intel_context *intel,
}
-
-
-/* Can the image be pulled into a unified mipmap tree. This mirrors
+/**
+ * Can the image be pulled into a unified mipmap tree? This mirrors
* the completeness test in a lot of ways.
*
* Not sure whether I want to pass gl_texture_image here.
*/
GLboolean
intel_miptree_match_image(struct intel_mipmap_tree *mt,
- struct gl_texture_image *image,
- GLuint face, GLuint level)
+ struct gl_texture_image *image)
{
- /* Images with borders are never pulled into mipmap trees.
- */
- if (image->Border ||
- ((image->_BaseFormat == GL_DEPTH_COMPONENT) &&
- ((image->TexObject->WrapS == GL_CLAMP_TO_BORDER) ||
- (image->TexObject->WrapT == GL_CLAMP_TO_BORDER))))
+ GLboolean isCompressed = _mesa_is_format_compressed(image->TexFormat);
+ struct intel_texture_image *intelImage = intel_texture_image(image);
+ GLuint level = intelImage->level;
+
+ /* Images with borders are never pulled into mipmap trees. */
+ if (image->Border)
return GL_FALSE;
if (image->InternalFormat != mt->internal_format ||
- image->IsCompressed != mt->compressed)
+ isCompressed != mt->compressed)
return GL_FALSE;
- if (!image->IsCompressed &&
+ if (!isCompressed &&
!mt->compressed &&
- image->TexFormat->TexelBytes != mt->cpp)
+ _mesa_get_format_bytes(image->TexFormat) != mt->cpp)
return GL_FALSE;
/* Test image dimensions against the base level image adjusted for
@@ -350,82 +354,59 @@ intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
mt->level[level].height = h;
mt->level[level].depth = d;
mt->level[level].level_offset = (x + y * mt->pitch) * mt->cpp;
+ mt->level[level].level_x = x;
+ mt->level[level].level_y = y;
mt->level[level].nr_images = nr_images;
DBG("%s level %d size: %d,%d,%d offset %d,%d (0x%x)\n", __FUNCTION__,
level, w, h, d, x, y, mt->level[level].level_offset);
- /* Not sure when this would happen, but anyway:
- */
- if (mt->level[level].image_offset) {
- free(mt->level[level].image_offset);
- mt->level[level].image_offset = NULL;
- }
-
assert(nr_images);
+ assert(!mt->level[level].x_offset);
- mt->level[level].image_offset = malloc(nr_images * sizeof(GLuint));
- mt->level[level].image_offset[0] = 0;
+ mt->level[level].x_offset = malloc(nr_images * sizeof(GLuint));
+ mt->level[level].x_offset[0] = mt->level[level].level_x;
+ mt->level[level].y_offset = malloc(nr_images * sizeof(GLuint));
+ mt->level[level].y_offset[0] = mt->level[level].level_y;
}
void
-intel_miptree_set_image_offset_ex(struct intel_mipmap_tree *mt,
- GLuint level, GLuint img,
- GLuint x, GLuint y,
- GLuint offset)
-{
- if (img == 0 && level == 0)
- assert(x == 0 && y == 0);
-
- assert(img < mt->level[level].nr_images);
-
- mt->level[level].image_offset[img] = (x + y * mt->pitch) * mt->cpp + offset;
-
- DBG("%s level %d img %d pos %d,%d image_offset %x\n",
- __FUNCTION__, level, img, x, y, mt->level[level].image_offset[img]);
-}
-
-void
intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
GLuint level, GLuint img,
GLuint x, GLuint y)
{
- intel_miptree_set_image_offset_ex(mt, level, img, x, y, 0);
-}
+ if (img == 0 && level == 0)
+ assert(x == 0 && y == 0);
+ assert(img < mt->level[level].nr_images);
-/* Although we use the image_offset[] array to store relative offsets
- * to cube faces, Mesa doesn't know anything about this and expects
- * each cube face to be treated as a separate image.
- *
- * These functions present that view to mesa:
- */
-const GLuint *
-intel_miptree_depth_offsets(struct intel_mipmap_tree *mt, GLuint level)
-{
- static const GLuint zero = 0;
+ mt->level[level].x_offset[img] = mt->level[level].level_x + x;
+ mt->level[level].y_offset[img] = mt->level[level].level_y + y;
- if (mt->target != GL_TEXTURE_3D || mt->level[level].nr_images == 1)
- return &zero;
- else
- return mt->level[level].image_offset;
+ DBG("%s level %d img %d pos %d,%d\n",
+ __FUNCTION__, level, img,
+ mt->level[level].x_offset[img], mt->level[level].y_offset[img]);
}
-GLuint
-intel_miptree_image_offset(struct intel_mipmap_tree *mt,
- GLuint face, GLuint level)
+void
+intel_miptree_get_image_offset(struct intel_mipmap_tree *mt,
+ GLuint level, GLuint face, GLuint depth,
+ GLuint *x, GLuint *y)
{
- if (mt->target == GL_TEXTURE_CUBE_MAP_ARB)
- return (mt->level[level].level_offset +
- mt->level[level].image_offset[face]);
- else
- return mt->level[level].level_offset;
+ if (mt->target == GL_TEXTURE_CUBE_MAP_ARB) {
+ *x = mt->level[level].x_offset[face];
+ *y = mt->level[level].y_offset[face];
+ } else if (mt->target == GL_TEXTURE_3D) {
+ *x = mt->level[level].x_offset[depth];
+ *y = mt->level[level].y_offset[depth];
+ } else {
+ *x = mt->level[level].x_offset[0];
+ *y = mt->level[level].y_offset[0];
+ }
}
-
-
/**
* Map a teximage in a mipmap tree.
* \param row_stride returns row stride in bytes
@@ -441,6 +422,7 @@ intel_miptree_image_map(struct intel_context * intel,
GLuint level,
GLuint * row_stride, GLuint * image_offsets)
{
+ GLuint x, y;
DBG("%s \n", __FUNCTION__);
if (row_stride)
@@ -449,19 +431,26 @@ intel_miptree_image_map(struct intel_context * intel,
if (mt->target == GL_TEXTURE_3D) {
int i;
- for (i = 0; i < mt->level[level].depth; i++)
- image_offsets[i] = mt->level[level].image_offset[i] / mt->cpp;
+ for (i = 0; i < mt->level[level].depth; i++) {
+
+ intel_miptree_get_image_offset(mt, level, face, i,
+ &x, &y);
+ image_offsets[i] = x + y * mt->pitch;
+ }
+
+ return intel_region_map(intel, mt->region);
} else {
assert(mt->level[level].depth == 1);
- assert(mt->target == GL_TEXTURE_CUBE_MAP ||
- mt->level[level].image_offset[0] == 0);
+ intel_miptree_get_image_offset(mt, level, face, 0,
+ &x, &y);
image_offsets[0] = 0;
- }
- return (intel_region_map(intel, mt->region) +
- intel_miptree_image_offset(mt, face, level));
+ return intel_region_map(intel, mt->region) +
+ (x + y * mt->pitch) * mt->cpp;
+ }
}
+
void
intel_miptree_image_unmap(struct intel_context *intel,
struct intel_mipmap_tree *mt)
@@ -471,8 +460,8 @@ intel_miptree_image_unmap(struct intel_context *intel,
}
-
-/* Upload data for a particular image.
+/**
+ * Upload data for a particular image.
*/
void
intel_miptree_image_data(struct intel_context *intel,
@@ -483,21 +472,21 @@ intel_miptree_image_data(struct intel_context *intel,
GLuint src_row_pitch,
GLuint src_image_pitch)
{
- GLuint depth = dst->level[level].depth;
- GLuint dst_offset = intel_miptree_image_offset(dst, face, level);
- const GLuint *dst_depth_offset = intel_miptree_depth_offsets(dst, level);
+ const GLuint depth = dst->level[level].depth;
GLuint i;
- GLuint height = 0;
DBG("%s: %d/%d\n", __FUNCTION__, face, level);
for (i = 0; i < depth; i++) {
+ GLuint dst_x, dst_y, height;
+
+ intel_miptree_get_image_offset(dst, level, face, i, &dst_x, &dst_y);
+
height = dst->level[level].height;
if(dst->compressed)
height = (height + 3) / 4;
+
intel_region_data(intel,
- dst->region,
- dst_offset + dst_depth_offset[i], /* dst_offset */
- 0, 0, /* dstx, dsty */
+ dst->region, 0, dst_x, dst_y,
src,
src_row_pitch,
0, 0, /* source x, y */
@@ -507,8 +496,9 @@ intel_miptree_image_data(struct intel_context *intel,
}
}
-extern void intel_get_texture_alignment_unit(GLenum, GLuint *, GLuint *);
-/* Copy mipmap image between trees
+
+/**
+ * Copy mipmap image between trees
*/
void
intel_miptree_image_copy(struct intel_context *intel,
@@ -519,38 +509,37 @@ intel_miptree_image_copy(struct intel_context *intel,
GLuint width = src->level[level].width;
GLuint height = src->level[level].height;
GLuint depth = src->level[level].depth;
- GLuint dst_offset = intel_miptree_image_offset(dst, face, level);
- GLuint src_offset = intel_miptree_image_offset(src, face, level);
- const GLuint *dst_depth_offset = intel_miptree_depth_offsets(dst, level);
- const GLuint *src_depth_offset = intel_miptree_depth_offsets(src, level);
+ GLuint src_x, src_y, dst_x, dst_y;
GLuint i;
GLboolean success;
if (dst->compressed) {
GLuint align_w, align_h;
- intel_get_texture_alignment_unit(dst->internal_format, &align_w, &align_h);
+ intel_get_texture_alignment_unit(dst->internal_format,
+ &align_w, &align_h);
height = (height + 3) / 4;
width = ALIGN(width, align_w);
}
for (i = 0; i < depth; i++) {
+ intel_miptree_get_image_offset(src, level, face, i, &src_x, &src_y);
+ intel_miptree_get_image_offset(dst, level, face, i, &dst_x, &dst_y);
success = intel_region_copy(intel,
- dst->region, dst_offset + dst_depth_offset[i],
- 0, 0,
- src->region, src_offset + src_depth_offset[i],
- 0, 0, width, height, GL_COPY);
+ dst->region, 0, dst_x, dst_y,
+ src->region, 0, src_x, src_y, width, height,
+ GL_COPY);
if (!success) {
GLubyte *src_ptr, *dst_ptr;
src_ptr = intel_region_map(intel, src->region);
dst_ptr = intel_region_map(intel, dst->region);
- _mesa_copy_rect(dst_ptr + dst_offset + dst_depth_offset[i],
+ _mesa_copy_rect(dst_ptr + dst->cpp * (dst_x + dst_y * dst->pitch),
dst->cpp,
dst->pitch,
0, 0, width, height,
- src_ptr + src_offset + src_depth_offset[i],
+ src_ptr + src->cpp * (src_x + src_y * src->pitch),
src->pitch,
0, 0);
intel_region_unmap(intel, src->region);