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Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_pixel.c')
-rw-r--r--src/mesa/drivers/dri/intel/intel_pixel.c354
1 files changed, 354 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_pixel.c b/src/mesa/drivers/dri/intel/intel_pixel.c
new file mode 100644
index 0000000000..5e32288844
--- /dev/null
+++ b/src/mesa/drivers/dri/intel/intel_pixel.c
@@ -0,0 +1,354 @@
+/**************************************************************************
+ *
+ * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portionsalloc
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "main/enums.h"
+#include "main/state.h"
+#include "main/context.h"
+#include "main/enable.h"
+#include "main/matrix.h"
+#include "swrast/swrast.h"
+#include "shader/arbprogram.h"
+#include "shader/program.h"
+
+#include "intel_context.h"
+#include "intel_pixel.h"
+#include "intel_regions.h"
+
+#define FILE_DEBUG_FLAG DEBUG_PIXEL
+
+static GLenum
+effective_func(GLenum func, GLboolean src_alpha_is_one)
+{
+ if (src_alpha_is_one) {
+ if (func == GL_SRC_ALPHA)
+ return GL_ONE;
+ if (func == GL_ONE_MINUS_SRC_ALPHA)
+ return GL_ZERO;
+ }
+
+ return func;
+}
+
+/**
+ * Check if any fragment operations are in effect which might effect
+ * glDraw/CopyPixels.
+ */
+GLboolean
+intel_check_blit_fragment_ops(GLcontext * ctx, GLboolean src_alpha_is_one)
+{
+ if (ctx->NewState)
+ _mesa_update_state(ctx);
+
+ if (ctx->FragmentProgram._Enabled) {
+ DBG("fallback due to fragment program\n");
+ return GL_FALSE;
+ }
+
+ if (ctx->Color.BlendEnabled &&
+ (effective_func(ctx->Color.BlendSrcRGB, src_alpha_is_one) != GL_ONE ||
+ effective_func(ctx->Color.BlendDstRGB, src_alpha_is_one) != GL_ZERO ||
+ ctx->Color.BlendEquationRGB != GL_FUNC_ADD ||
+ effective_func(ctx->Color.BlendSrcA, src_alpha_is_one) != GL_ONE ||
+ effective_func(ctx->Color.BlendDstA, src_alpha_is_one) != GL_ZERO ||
+ ctx->Color.BlendEquationA != GL_FUNC_ADD)) {
+ DBG("fallback due to blend\n");
+ return GL_FALSE;
+ }
+
+ if (ctx->Texture._EnabledUnits) {
+ DBG("fallback due to texturing\n");
+ return GL_FALSE;
+ }
+
+ if (!(ctx->Color.ColorMask[0] &&
+ ctx->Color.ColorMask[1] &&
+ ctx->Color.ColorMask[2] &&
+ ctx->Color.ColorMask[3])) {
+ DBG("fallback due to color masking\n");
+ return GL_FALSE;
+ }
+
+ if (ctx->Color.AlphaEnabled) {
+ DBG("fallback due to alpha\n");
+ return GL_FALSE;
+ }
+
+ if (ctx->Depth.Test) {
+ DBG("fallback due to depth test\n");
+ return GL_FALSE;
+ }
+
+ if (ctx->Fog.Enabled) {
+ DBG("fallback due to fog\n");
+ return GL_FALSE;
+ }
+
+ if (ctx->_ImageTransferState) {
+ DBG("fallback due to image transfer\n");
+ return GL_FALSE;
+ }
+
+ if (ctx->Stencil.Enabled) {
+ DBG("fallback due to image stencil\n");
+ return GL_FALSE;
+ }
+
+ if (ctx->RenderMode != GL_RENDER) {
+ DBG("fallback due to render mode\n");
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+
+GLboolean
+intel_check_meta_tex_fragment_ops(GLcontext * ctx)
+{
+ if (ctx->NewState)
+ _mesa_update_state(ctx);
+
+ /* Some of _ImageTransferState (scale, bias) could be done with
+ * fragment programs on i915.
+ */
+ return !(ctx->_ImageTransferState || ctx->Fog.Enabled || /* not done yet */
+ ctx->Texture._EnabledUnits || ctx->FragmentProgram._Enabled);
+}
+
+/* The intel_region struct doesn't really do enough to capture the
+ * format of the pixels in the region. For now this code assumes that
+ * the region is a display surface and hence is either ARGB8888 or
+ * RGB565.
+ * XXX FBO: If we'd pass in the intel_renderbuffer instead of region, we'd
+ * know the buffer's pixel format.
+ *
+ * \param format as given to glDraw/ReadPixels
+ * \param type as given to glDraw/ReadPixels
+ */
+GLboolean
+intel_check_blit_format(struct intel_region * region,
+ GLenum format, GLenum type)
+{
+ if (region->cpp == 4 &&
+ (type == GL_UNSIGNED_INT_8_8_8_8_REV ||
+ type == GL_UNSIGNED_BYTE) && format == GL_BGRA) {
+ return GL_TRUE;
+ }
+
+ if (region->cpp == 2 &&
+ type == GL_UNSIGNED_SHORT_5_6_5_REV && format == GL_BGR) {
+ return GL_TRUE;
+ }
+
+ if (INTEL_DEBUG & DEBUG_PIXEL)
+ fprintf(stderr, "%s: bad format for blit (cpp %d, type %s format %s)\n",
+ __FUNCTION__, region->cpp,
+ _mesa_lookup_enum_by_nr(type), _mesa_lookup_enum_by_nr(format));
+
+ return GL_FALSE;
+}
+
+void
+intel_meta_set_passthrough_transform(struct intel_context *intel)
+{
+ GLcontext *ctx = &intel->ctx;
+
+ intel->meta.saved_vp_x = ctx->Viewport.X;
+ intel->meta.saved_vp_y = ctx->Viewport.Y;
+ intel->meta.saved_vp_width = ctx->Viewport.Width;
+ intel->meta.saved_vp_height = ctx->Viewport.Height;
+ intel->meta.saved_matrix_mode = ctx->Transform.MatrixMode;
+
+ _mesa_Viewport(0, 0, ctx->DrawBuffer->Width, ctx->DrawBuffer->Height);
+
+ _mesa_MatrixMode(GL_PROJECTION);
+ _mesa_PushMatrix();
+ _mesa_LoadIdentity();
+ _mesa_Ortho(0, ctx->DrawBuffer->Width, 0, ctx->DrawBuffer->Height, 1, -1);
+
+ _mesa_MatrixMode(GL_MODELVIEW);
+ _mesa_PushMatrix();
+ _mesa_LoadIdentity();
+}
+
+void
+intel_meta_restore_transform(struct intel_context *intel)
+{
+ _mesa_MatrixMode(GL_PROJECTION);
+ _mesa_PopMatrix();
+ _mesa_MatrixMode(GL_MODELVIEW);
+ _mesa_PopMatrix();
+
+ _mesa_MatrixMode(intel->meta.saved_matrix_mode);
+
+ _mesa_Viewport(intel->meta.saved_vp_x, intel->meta.saved_vp_y,
+ intel->meta.saved_vp_width, intel->meta.saved_vp_height);
+}
+
+/**
+ * Set up a vertex program to pass through the position and first texcoord
+ * for pixel path.
+ */
+void
+intel_meta_set_passthrough_vertex_program(struct intel_context *intel)
+{
+ GLcontext *ctx = &intel->ctx;
+ static const char *vp =
+ "!!ARBvp1.0\n"
+ "TEMP vertexClip;\n"
+ "DP4 vertexClip.x, state.matrix.mvp.row[0], vertex.position;\n"
+ "DP4 vertexClip.y, state.matrix.mvp.row[1], vertex.position;\n"
+ "DP4 vertexClip.z, state.matrix.mvp.row[2], vertex.position;\n"
+ "DP4 vertexClip.w, state.matrix.mvp.row[3], vertex.position;\n"
+ "MOV result.position, vertexClip;\n"
+ "MOV result.texcoord[0], vertex.texcoord[0];\n"
+ "MOV result.color, vertex.color;\n"
+ "END\n";
+
+ assert(intel->meta.saved_vp == NULL);
+
+ _mesa_reference_vertprog(ctx, &intel->meta.saved_vp,
+ ctx->VertexProgram.Current);
+ if (intel->meta.passthrough_vp == NULL) {
+ GLuint prog_name;
+ _mesa_GenPrograms(1, &prog_name);
+ _mesa_BindProgram(GL_VERTEX_PROGRAM_ARB, prog_name);
+ _mesa_ProgramStringARB(GL_VERTEX_PROGRAM_ARB,
+ GL_PROGRAM_FORMAT_ASCII_ARB,
+ strlen(vp), (const GLubyte *)vp);
+ _mesa_reference_vertprog(ctx, &intel->meta.passthrough_vp,
+ ctx->VertexProgram.Current);
+ _mesa_DeletePrograms(1, &prog_name);
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+ _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
+ intel->meta.passthrough_vp);
+ ctx->Driver.BindProgram(ctx, GL_VERTEX_PROGRAM_ARB,
+ &intel->meta.passthrough_vp->Base);
+
+ intel->meta.saved_vp_enable = ctx->VertexProgram.Enabled;
+ _mesa_Enable(GL_VERTEX_PROGRAM_ARB);
+}
+
+/**
+ * Restores the previous vertex program after
+ * intel_meta_set_passthrough_vertex_program()
+ */
+void
+intel_meta_restore_vertex_program(struct intel_context *intel)
+{
+ GLcontext *ctx = &intel->ctx;
+
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+ _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
+ intel->meta.saved_vp);
+ _mesa_reference_vertprog(ctx, &intel->meta.saved_vp, NULL);
+ ctx->Driver.BindProgram(ctx, GL_VERTEX_PROGRAM_ARB,
+ &ctx->VertexProgram.Current->Base);
+
+ if (!intel->meta.saved_vp_enable)
+ _mesa_Disable(GL_VERTEX_PROGRAM_ARB);
+}
+
+/**
+ * Binds the given program string to GL_FRAGMENT_PROGRAM_ARB, caching the
+ * program object.
+ */
+void
+intel_meta_set_fragment_program(struct intel_context *intel,
+ struct gl_fragment_program **prog,
+ const char *prog_string)
+{
+ GLcontext *ctx = &intel->ctx;
+ assert(intel->meta.saved_fp == NULL);
+
+ _mesa_reference_fragprog(ctx, &intel->meta.saved_fp,
+ ctx->FragmentProgram.Current);
+ if (*prog == NULL) {
+ GLuint prog_name;
+ _mesa_GenPrograms(1, &prog_name);
+ _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, prog_name);
+ _mesa_ProgramStringARB(GL_FRAGMENT_PROGRAM_ARB,
+ GL_PROGRAM_FORMAT_ASCII_ARB,
+ strlen(prog_string), (const GLubyte *)prog_string);
+ _mesa_reference_fragprog(ctx, prog, ctx->FragmentProgram.Current);
+ /* Note that DeletePrograms unbinds the program on us */
+ _mesa_DeletePrograms(1, &prog_name);
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, *prog);
+ ctx->Driver.BindProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, &((*prog)->Base));
+
+ intel->meta.saved_fp_enable = ctx->FragmentProgram.Enabled;
+ _mesa_Enable(GL_FRAGMENT_PROGRAM_ARB);
+}
+
+/**
+ * Restores the previous fragment program after
+ * intel_meta_set_fragment_program()
+ */
+void
+intel_meta_restore_fragment_program(struct intel_context *intel)
+{
+ GLcontext *ctx = &intel->ctx;
+
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
+ intel->meta.saved_fp);
+ _mesa_reference_fragprog(ctx, &intel->meta.saved_fp, NULL);
+ ctx->Driver.BindProgram(ctx, GL_FRAGMENT_PROGRAM_ARB,
+ &ctx->FragmentProgram.Current->Base);
+
+ if (!intel->meta.saved_fp_enable)
+ _mesa_Disable(GL_FRAGMENT_PROGRAM_ARB);
+}
+
+void
+intelInitPixelFuncs(struct dd_function_table *functions)
+{
+ functions->Accum = _swrast_Accum;
+ if (!getenv("INTEL_NO_BLIT")) {
+ functions->Bitmap = intelBitmap;
+ functions->CopyPixels = intelCopyPixels;
+ functions->DrawPixels = intelDrawPixels;
+#ifdef I915
+ functions->ReadPixels = intelReadPixels;
+#endif
+ }
+}
+
+void
+intel_free_pixel_state(struct intel_context *intel)
+{
+ GLcontext *ctx = &intel->ctx;
+
+ _mesa_reference_vertprog(ctx, &intel->meta.passthrough_vp, NULL);
+ _mesa_reference_fragprog(ctx, &intel->meta.bitmap_fp, NULL);
+}
+