summaryrefslogtreecommitdiff
path: root/src/mesa/drivers/dri/intel/intel_regions.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_regions.c')
-rw-r--r--src/mesa/drivers/dri/intel/intel_regions.c562
1 files changed, 562 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_regions.c b/src/mesa/drivers/dri/intel/intel_regions.c
new file mode 100644
index 0000000000..ddfdce3835
--- /dev/null
+++ b/src/mesa/drivers/dri/intel/intel_regions.c
@@ -0,0 +1,562 @@
+/**************************************************************************
+ *
+ * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Provide additional functionality on top of bufmgr buffers:
+ * - 2d semantics and blit operations
+ * - refcounting of buffers for multiple images in a buffer.
+ * - refcounting of buffer mappings.
+ * - some logic for moving the buffers to the best memory pools for
+ * given operations.
+ *
+ * Most of this is to make it easier to implement the fixed-layout
+ * mipmap tree required by intel hardware in the face of GL's
+ * programming interface where each image can be specifed in random
+ * order and it isn't clear what layout the tree should have until the
+ * last moment.
+ */
+
+#include <sys/ioctl.h>
+#include <errno.h>
+
+#include "intel_context.h"
+#include "intel_regions.h"
+#include "intel_blit.h"
+#include "intel_buffer_objects.h"
+#include "dri_bufmgr.h"
+#include "intel_bufmgr.h"
+#include "intel_batchbuffer.h"
+#include "intel_chipset.h"
+
+#define FILE_DEBUG_FLAG DEBUG_REGION
+
+/* XXX: Thread safety?
+ */
+GLubyte *
+intel_region_map(struct intel_context *intel, struct intel_region *region)
+{
+ DBG("%s\n", __FUNCTION__);
+ if (!region->map_refcount++) {
+ if (region->pbo)
+ intel_region_cow(intel, region);
+
+ dri_bo_map(region->buffer, GL_TRUE);
+ region->map = region->buffer->virtual;
+ }
+
+ return region->map;
+}
+
+void
+intel_region_unmap(struct intel_context *intel, struct intel_region *region)
+{
+ DBG("%s\n", __FUNCTION__);
+ if (!--region->map_refcount) {
+ dri_bo_unmap(region->buffer);
+ region->map = NULL;
+ }
+}
+
+static int
+intel_set_region_tiling_gem(struct intel_context *intel,
+ struct intel_region *region,
+ uint32_t bo_handle)
+{
+ struct drm_i915_gem_get_tiling get_tiling;
+ int ret;
+
+ memset(&get_tiling, 0, sizeof(get_tiling));
+
+ get_tiling.handle = bo_handle;
+ ret = ioctl(intel->driFd, DRM_IOCTL_I915_GEM_GET_TILING, &get_tiling);
+ if (ret != 0) {
+ fprintf(stderr, "Failed to get tiling state for region: %s\n",
+ strerror(errno));
+ return ret;
+ }
+
+ region->tiling = get_tiling.tiling_mode;
+ region->bit_6_swizzle = get_tiling.swizzle_mode;
+
+ return 0;
+}
+
+static struct intel_region *
+intel_region_alloc_internal(struct intel_context *intel,
+ GLuint cpp, GLuint pitch, GLuint height,
+ dri_bo *buffer)
+{
+ struct intel_region *region;
+
+ DBG("%s\n", __FUNCTION__);
+
+ if (buffer == NULL)
+ return NULL;
+
+ region = calloc(sizeof(*region), 1);
+ region->cpp = cpp;
+ region->pitch = pitch;
+ region->height = height; /* needed? */
+ region->refcount = 1;
+ region->buffer = buffer;
+
+ /* Default to no tiling */
+ region->tiling = I915_TILING_NONE;
+ region->bit_6_swizzle = I915_BIT_6_SWIZZLE_NONE;
+
+ return region;
+}
+
+struct intel_region *
+intel_region_alloc(struct intel_context *intel,
+ GLuint cpp, GLuint pitch, GLuint height)
+{
+ dri_bo *buffer;
+
+ buffer = dri_bo_alloc(intel->bufmgr, "region",
+ pitch * cpp * height, 64);
+
+ return intel_region_alloc_internal(intel, cpp, pitch, height, buffer);
+}
+
+struct intel_region *
+intel_region_alloc_for_handle(struct intel_context *intel,
+ GLuint cpp, GLuint pitch, GLuint height,
+ GLuint handle)
+{
+ struct intel_region *region;
+ dri_bo *buffer;
+
+ buffer = intel_bo_gem_create_from_name(intel->bufmgr, "dri2 region", handle);
+
+ region = intel_region_alloc_internal(intel, cpp, pitch, height, buffer);
+ if (region == NULL)
+ return region;
+
+ intel_set_region_tiling_gem(intel, region, handle);
+
+ return region;
+}
+
+void
+intel_region_reference(struct intel_region **dst, struct intel_region *src)
+{
+ assert(*dst == NULL);
+ if (src) {
+ src->refcount++;
+ *dst = src;
+ }
+}
+
+void
+intel_region_release(struct intel_region **region_handle)
+{
+ struct intel_region *region = *region_handle;
+
+ if (region == NULL)
+ return;
+
+ DBG("%s %d\n", __FUNCTION__, region->refcount - 1);
+
+ ASSERT(region->refcount > 0);
+ region->refcount--;
+
+ if (region->refcount == 0) {
+ assert(region->map_refcount == 0);
+
+ if (region->pbo)
+ region->pbo->region = NULL;
+ region->pbo = NULL;
+ dri_bo_unreference(region->buffer);
+
+ if (region->classic_map != NULL) {
+ drmUnmap(region->classic_map,
+ region->pitch * region->cpp * region->height);
+ }
+
+ free(region);
+ }
+ *region_handle = NULL;
+}
+
+/*
+ * XXX Move this into core Mesa?
+ */
+void
+_mesa_copy_rect(GLubyte * dst,
+ GLuint cpp,
+ GLuint dst_pitch,
+ GLuint dst_x,
+ GLuint dst_y,
+ GLuint width,
+ GLuint height,
+ const GLubyte * src,
+ GLuint src_pitch, GLuint src_x, GLuint src_y)
+{
+ GLuint i;
+
+ dst_pitch *= cpp;
+ src_pitch *= cpp;
+ dst += dst_x * cpp;
+ src += src_x * cpp;
+ dst += dst_y * dst_pitch;
+ src += src_y * dst_pitch;
+ width *= cpp;
+
+ if (width == dst_pitch && width == src_pitch)
+ memcpy(dst, src, height * width);
+ else {
+ for (i = 0; i < height; i++) {
+ memcpy(dst, src, width);
+ dst += dst_pitch;
+ src += src_pitch;
+ }
+ }
+}
+
+
+/* Upload data to a rectangular sub-region. Lots of choices how to do this:
+ *
+ * - memcpy by span to current destination
+ * - upload data as new buffer and blit
+ *
+ * Currently always memcpy.
+ */
+void
+intel_region_data(struct intel_context *intel,
+ struct intel_region *dst,
+ GLuint dst_offset,
+ GLuint dstx, GLuint dsty,
+ const void *src, GLuint src_pitch,
+ GLuint srcx, GLuint srcy, GLuint width, GLuint height)
+{
+ GLboolean locked = GL_FALSE;
+
+ DBG("%s\n", __FUNCTION__);
+
+ if (intel == NULL)
+ return;
+
+ if (dst->pbo) {
+ if (dstx == 0 &&
+ dsty == 0 && width == dst->pitch && height == dst->height)
+ intel_region_release_pbo(intel, dst);
+ else
+ intel_region_cow(intel, dst);
+ }
+
+ if (!intel->locked) {
+ LOCK_HARDWARE(intel);
+ locked = GL_TRUE;
+ }
+
+ _mesa_copy_rect(intel_region_map(intel, dst) + dst_offset,
+ dst->cpp,
+ dst->pitch,
+ dstx, dsty, width, height, src, src_pitch, srcx, srcy);
+
+ intel_region_unmap(intel, dst);
+
+ if (locked)
+ UNLOCK_HARDWARE(intel);
+
+}
+
+/* Copy rectangular sub-regions. Need better logic about when to
+ * push buffers into AGP - will currently do so whenever possible.
+ */
+void
+intel_region_copy(struct intel_context *intel,
+ struct intel_region *dst,
+ GLuint dst_offset,
+ GLuint dstx, GLuint dsty,
+ struct intel_region *src,
+ GLuint src_offset,
+ GLuint srcx, GLuint srcy, GLuint width, GLuint height)
+{
+ DBG("%s\n", __FUNCTION__);
+
+ if (intel == NULL)
+ return;
+
+ if (dst->pbo) {
+ if (dstx == 0 &&
+ dsty == 0 && width == dst->pitch && height == dst->height)
+ intel_region_release_pbo(intel, dst);
+ else
+ intel_region_cow(intel, dst);
+ }
+
+ assert(src->cpp == dst->cpp);
+
+ intelEmitCopyBlit(intel,
+ dst->cpp,
+ src->pitch, src->buffer, src_offset, src->tiling,
+ dst->pitch, dst->buffer, dst_offset, dst->tiling,
+ srcx, srcy, dstx, dsty, width, height,
+ GL_COPY);
+}
+
+/* Fill a rectangular sub-region. Need better logic about when to
+ * push buffers into AGP - will currently do so whenever possible.
+ */
+void
+intel_region_fill(struct intel_context *intel,
+ struct intel_region *dst,
+ GLuint dst_offset,
+ GLuint dstx, GLuint dsty,
+ GLuint width, GLuint height, GLuint color)
+{
+ DBG("%s\n", __FUNCTION__);
+
+ if (intel == NULL)
+ return;
+
+ if (dst->pbo) {
+ if (dstx == 0 &&
+ dsty == 0 && width == dst->pitch && height == dst->height)
+ intel_region_release_pbo(intel, dst);
+ else
+ intel_region_cow(intel, dst);
+ }
+
+ intelEmitFillBlit(intel,
+ dst->cpp,
+ dst->pitch, dst->buffer, dst_offset, dst->tiling,
+ dstx, dsty, width, height, color);
+}
+
+/* Attach to a pbo, discarding our data. Effectively zero-copy upload
+ * the pbo's data.
+ */
+void
+intel_region_attach_pbo(struct intel_context *intel,
+ struct intel_region *region,
+ struct intel_buffer_object *pbo)
+{
+ if (region->pbo == pbo)
+ return;
+
+ /* If there is already a pbo attached, break the cow tie now.
+ * Don't call intel_region_release_pbo() as that would
+ * unnecessarily allocate a new buffer we would have to immediately
+ * discard.
+ */
+ if (region->pbo) {
+ region->pbo->region = NULL;
+ region->pbo = NULL;
+ }
+
+ if (region->buffer) {
+ dri_bo_unreference(region->buffer);
+ region->buffer = NULL;
+ }
+
+ region->pbo = pbo;
+ region->pbo->region = region;
+ dri_bo_reference(pbo->buffer);
+ region->buffer = pbo->buffer;
+}
+
+
+/* Break the COW tie to the pbo and allocate a new buffer.
+ * The pbo gets to keep the data.
+ */
+void
+intel_region_release_pbo(struct intel_context *intel,
+ struct intel_region *region)
+{
+ assert(region->buffer == region->pbo->buffer);
+ region->pbo->region = NULL;
+ region->pbo = NULL;
+ dri_bo_unreference(region->buffer);
+ region->buffer = NULL;
+
+ region->buffer = dri_bo_alloc(intel->bufmgr, "region",
+ region->pitch * region->cpp * region->height,
+ 64);
+}
+
+/* Break the COW tie to the pbo. Both the pbo and the region end up
+ * with a copy of the data.
+ */
+void
+intel_region_cow(struct intel_context *intel, struct intel_region *region)
+{
+ struct intel_buffer_object *pbo = region->pbo;
+ GLboolean was_locked = intel->locked;
+
+ if (intel == NULL)
+ return;
+
+ intel_region_release_pbo(intel, region);
+
+ assert(region->cpp * region->pitch * region->height == pbo->Base.Size);
+
+ DBG("%s (%d bytes)\n", __FUNCTION__, pbo->Base.Size);
+
+ /* Now blit from the texture buffer to the new buffer:
+ */
+
+ was_locked = intel->locked;
+ if (!was_locked)
+ LOCK_HARDWARE(intel);
+
+ intelEmitCopyBlit(intel,
+ region->cpp,
+ region->pitch, region->buffer, 0, region->tiling,
+ region->pitch, pbo->buffer, 0, region->tiling,
+ 0, 0, 0, 0,
+ region->pitch, region->height,
+ GL_COPY);
+
+ if (!was_locked)
+ UNLOCK_HARDWARE(intel);
+}
+
+dri_bo *
+intel_region_buffer(struct intel_context *intel,
+ struct intel_region *region, GLuint flag)
+{
+ if (region->pbo) {
+ if (flag == INTEL_WRITE_PART)
+ intel_region_cow(intel, region);
+ else if (flag == INTEL_WRITE_FULL)
+ intel_region_release_pbo(intel, region);
+ }
+
+ return region->buffer;
+}
+
+static struct intel_region *
+intel_recreate_static(struct intel_context *intel,
+ const char *name,
+ struct intel_region *region,
+ intelRegion *region_desc)
+{
+ intelScreenPrivate *intelScreen = intel->intelScreen;
+ int ret;
+
+ if (region == NULL) {
+ region = calloc(sizeof(*region), 1);
+ region->refcount = 1;
+ }
+
+ if (intel->ctx.Visual.rgbBits == 24)
+ region->cpp = 4;
+ else
+ region->cpp = intel->ctx.Visual.rgbBits / 8;
+ region->pitch = intelScreen->pitch;
+ region->height = intelScreen->height; /* needed? */
+
+ if (intel->ttm) {
+ assert(region_desc->bo_handle != -1);
+ region->buffer = intel_bo_gem_create_from_name(intel->bufmgr,
+ name,
+ region_desc->bo_handle);
+
+ intel_set_region_tiling_gem(intel, region, region_desc->bo_handle);
+ } else {
+ ret = drmMap(intel->driFd, region_desc->handle,
+ region->pitch * region->cpp * region->height,
+ &region->classic_map);
+ if (ret != 0) {
+ fprintf(stderr, "Failed to drmMap %s buffer\n", name);
+ free(region);
+ return NULL;
+ }
+
+ region->buffer = intel_bo_fake_alloc_static(intel->bufmgr,
+ name,
+ region_desc->offset,
+ region->pitch * region->cpp *
+ region->height,
+ region->classic_map);
+
+ /* The sarea just gives us a boolean for whether it's tiled or not,
+ * instead of which tiling mode it is. Guess.
+ */
+ if (region_desc->tiled) {
+ if (IS_965(intel->intelScreen->deviceID) &&
+ region_desc == &intelScreen->depth)
+ region->tiling = I915_TILING_Y;
+ else
+ region->tiling = I915_TILING_X;
+ } else {
+ region->tiling = I915_TILING_NONE;
+ }
+
+ region->bit_6_swizzle = I915_BIT_6_SWIZZLE_NONE;
+ }
+
+ assert(region->buffer != NULL);
+
+ return region;
+}
+
+/**
+ * Create intel_region structs to describe the static front, back, and depth
+ * buffers created by the xserver.
+ *
+ * Although FBO's mean we now no longer use these as render targets in
+ * all circumstances, they won't go away until the back and depth
+ * buffers become private, and the front buffer will remain even then.
+ *
+ * Note that these don't allocate video memory, just describe
+ * allocations alread made by the X server.
+ */
+void
+intel_recreate_static_regions(struct intel_context *intel)
+{
+ intelScreenPrivate *intelScreen = intel->intelScreen;
+
+ intel->front_region =
+ intel_recreate_static(intel, "front",
+ intel->front_region,
+ &intelScreen->front);
+
+ intel->back_region =
+ intel_recreate_static(intel, "back",
+ intel->back_region,
+ &intelScreen->back);
+
+#ifdef I915
+ if (intelScreen->third.handle) {
+ intel->third_region =
+ intel_recreate_static(intel, "third",
+ intel->third_region,
+ &intelScreen->third);
+ }
+#endif /* I915 */
+
+ /* Still assumes front.cpp == depth.cpp. We can kill this when we move to
+ * private buffers.
+ */
+ intel->depth_region =
+ intel_recreate_static(intel, "depth",
+ intel->depth_region,
+ &intelScreen->depth);
+}