diff options
Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_screen.c')
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_screen.c | 63 |
1 files changed, 18 insertions, 45 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_screen.c b/src/mesa/drivers/dri/intel/intel_screen.c index 2d18997204..e735bdfdde 100644 --- a/src/mesa/drivers/dri/intel/intel_screen.c +++ b/src/mesa/drivers/dri/intel/intel_screen.c @@ -159,6 +159,8 @@ intelCreateBuffer(__DRIscreen * driScrnPriv, __DRIdrawable * driDrawPriv, const __GLcontextModes * mesaVis, GLboolean isPixmap) { + struct intel_renderbuffer *rb; + if (isPixmap) { return GL_FALSE; /* not implemented */ } @@ -167,12 +169,12 @@ intelCreateBuffer(__DRIscreen * driScrnPriv, mesaVis->depthBits != 24); gl_format rgbFormat; - struct intel_framebuffer *intel_fb = CALLOC_STRUCT(intel_framebuffer); + struct gl_framebuffer *fb = CALLOC_STRUCT(gl_framebuffer); - if (!intel_fb) + if (!fb) return GL_FALSE; - _mesa_initialize_framebuffer(&intel_fb->Base, mesaVis); + _mesa_initialize_framebuffer(fb, mesaVis); if (mesaVis->redBits == 5) rgbFormat = MESA_FORMAT_RGB565; @@ -182,16 +184,12 @@ intelCreateBuffer(__DRIscreen * driScrnPriv, rgbFormat = MESA_FORMAT_ARGB8888; /* setup the hardware-based renderbuffers */ - intel_fb->color_rb[0] = intel_create_renderbuffer(rgbFormat); - _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_FRONT_LEFT, - &intel_fb->color_rb[0]->Base); + rb = intel_create_renderbuffer(rgbFormat); + _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &rb->Base); if (mesaVis->doubleBufferMode) { - intel_fb->color_rb[1] = intel_create_renderbuffer(rgbFormat); - - _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_BACK_LEFT, - &intel_fb->color_rb[1]->Base); - + rb = intel_create_renderbuffer(rgbFormat); + _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &rb->Base); } if (mesaVis->depthBits == 24) { @@ -200,32 +198,29 @@ intelCreateBuffer(__DRIscreen * driScrnPriv, struct intel_renderbuffer *depthStencilRb = intel_create_renderbuffer(MESA_FORMAT_S8_Z24); /* note: bind RB to two attachment points */ - _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH, - &depthStencilRb->Base); - _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_STENCIL, - &depthStencilRb->Base); + _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthStencilRb->Base); + _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &depthStencilRb->Base); } else { struct intel_renderbuffer *depthRb = intel_create_renderbuffer(MESA_FORMAT_X8_Z24); - _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH, - &depthRb->Base); + _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base); } } else if (mesaVis->depthBits == 16) { /* just 16-bit depth buffer, no hw stencil */ struct intel_renderbuffer *depthRb = intel_create_renderbuffer(MESA_FORMAT_Z16); - _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH, &depthRb->Base); + _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base); } /* now add any/all software-based renderbuffers we may need */ - _mesa_add_soft_renderbuffers(&intel_fb->Base, + _mesa_add_soft_renderbuffers(fb, GL_FALSE, /* never sw color */ GL_FALSE, /* never sw depth */ swStencil, mesaVis->accumRedBits > 0, GL_FALSE, /* never sw alpha */ GL_FALSE /* never sw aux */ ); - driDrawPriv->driverPrivate = (void *) intel_fb; + driDrawPriv->driverPrivate = fb; return GL_TRUE; } @@ -234,31 +229,9 @@ intelCreateBuffer(__DRIscreen * driScrnPriv, static void intelDestroyBuffer(__DRIdrawable * driDrawPriv) { - struct intel_framebuffer *intel_fb = driDrawPriv->driverPrivate; - struct intel_renderbuffer *depth_rb; - struct intel_renderbuffer *stencil_rb; - - if (intel_fb) { - if (intel_fb->color_rb[0]) { - intel_renderbuffer_set_region(intel_fb->color_rb[0], NULL); - } - - if (intel_fb->color_rb[1]) { - intel_renderbuffer_set_region(intel_fb->color_rb[1], NULL); - } - - depth_rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH); - if (depth_rb) { - intel_renderbuffer_set_region(depth_rb, NULL); - } - - stencil_rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL); - if (stencil_rb) { - intel_renderbuffer_set_region(stencil_rb, NULL); - } - } - - _mesa_reference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)), NULL); + struct gl_framebuffer *fb = driDrawPriv->driverPrivate; + + _mesa_reference_framebuffer(&fb, NULL); } /* There are probably better ways to do this, such as an |