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Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_span.c')
-rw-r--r--src/mesa/drivers/dri/intel/intel_span.c141
1 files changed, 59 insertions, 82 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_span.c b/src/mesa/drivers/dri/intel/intel_span.c
index 8e2b4456f8..8f4e681ffe 100644
--- a/src/mesa/drivers/dri/intel/intel_span.c
+++ b/src/mesa/drivers/dri/intel/intel_span.c
@@ -30,6 +30,7 @@
#include "main/mtypes.h"
#include "main/colormac.h"
+#include "intel_buffers.h"
#include "intel_fbo.h"
#include "intel_screen.h"
#include "intel_span.h"
@@ -131,12 +132,8 @@ pwrite_8(struct intel_renderbuffer *irb, uint32_t offset, uint8_t val)
}
static uint32_t no_tile_swizzle(struct intel_renderbuffer *irb,
- struct intel_context *intel,
int x, int y)
{
- x += intel->drawX;
- y += intel->drawY;
-
return (y * irb->region->pitch + x) * irb->region->cpp;
}
@@ -145,7 +142,6 @@ static uint32_t no_tile_swizzle(struct intel_renderbuffer *irb,
*/
static uint32_t x_tile_swizzle(struct intel_renderbuffer *irb,
- struct intel_context *intel,
int x, int y)
{
int tile_stride;
@@ -155,9 +151,6 @@ static uint32_t x_tile_swizzle(struct intel_renderbuffer *irb,
int tile_off, tile_base;
tile_stride = (irb->pfPitch * irb->region->cpp) << 3;
-
- x += intel->drawX;
- y += intel->drawY;
xbyte = x * irb->region->cpp;
@@ -204,7 +197,6 @@ static uint32_t x_tile_swizzle(struct intel_renderbuffer *irb,
}
static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb,
- struct intel_context *intel,
int x, int y)
{
int tile_stride;
@@ -214,9 +206,6 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb,
int tile_off, tile_base;
tile_stride = (irb->pfPitch * irb->region->cpp) << 5;
-
- x += intel->drawX;
- y += intel->drawY;
xbyte = x * irb->region->cpp;
@@ -268,8 +257,12 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb,
struct intel_renderbuffer *irb = intel_renderbuffer(rb); \
const GLint yScale = irb->RenderToTexture ? 1 : -1; \
const GLint yBias = irb->RenderToTexture ? 0 : irb->Base.Height - 1; \
+ unsigned int num_cliprects; \
+ struct drm_clip_rect *cliprects; \
+ int x_off, y_off; \
GLuint p; \
- (void) p;
+ (void) p; \
+ intel_get_cliprects(intel, &cliprects, &num_cliprects, &x_off, &y_off);
/* XXX FBO: this is identical to the macro in spantmp2.h except we get
* the cliprect info from the context, not the driDrawable.
@@ -277,12 +270,12 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb,
*/
#define HW_CLIPLOOP() \
do { \
- int _nc = intel->numClipRects; \
+ int _nc = num_cliprects; \
while ( _nc-- ) { \
- int minx = intel->pClipRects[_nc].x1 - intel->drawX; \
- int miny = intel->pClipRects[_nc].y1 - intel->drawY; \
- int maxx = intel->pClipRects[_nc].x2 - intel->drawX; \
- int maxy = intel->pClipRects[_nc].y2 - intel->drawY;
+ int minx = cliprects[_nc].x1 - x_off; \
+ int miny = cliprects[_nc].y1 - y_off; \
+ int maxx = cliprects[_nc].x2 - x_off; \
+ int maxy = cliprects[_nc].y2 - y_off;
#if 0
}}
@@ -295,6 +288,11 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb,
#define HW_UNLOCK()
+/* Convenience macros to avoid typing the swizzle argument over and over */
+#define NO_TILE(_X, _Y) no_tile_swizzle(irb, (_X) + x_off, (_Y) + y_off)
+#define X_TILE(_X, _Y) x_tile_swizzle(irb, (_X) + x_off, (_Y) + y_off)
+#define Y_TILE(_X, _Y) y_tile_swizzle(irb, (_X) + x_off, (_Y) + y_off)
+
/* 16 bit, RGB565 color spanline and pixel functions
*/
#define SPANTMP_PIXEL_FMT GL_RGB
@@ -302,8 +300,8 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb,
#define TAG(x) intel##x##_RGB565
#define TAG2(x,y) intel##x##_RGB565##y
-#define GET_VALUE(X, Y) pread_16(irb, no_tile_swizzle(irb, intel, X, Y))
-#define PUT_VALUE(X, Y, V) pwrite_16(irb, no_tile_swizzle(irb, intel, X, Y), V)
+#define GET_VALUE(X, Y) pread_16(irb, NO_TILE(X, Y))
+#define PUT_VALUE(X, Y, V) pwrite_16(irb, NO_TILE(X, Y), V)
#include "spantmp2.h"
/* 32 bit, ARGB8888 color spanline and pixel functions
@@ -313,8 +311,8 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb,
#define TAG(x) intel##x##_ARGB8888
#define TAG2(x,y) intel##x##_ARGB8888##y
-#define GET_VALUE(X, Y) pread_32(irb, no_tile_swizzle(irb, intel, X, Y))
-#define PUT_VALUE(X, Y, V) pwrite_32(irb, no_tile_swizzle(irb, intel, X, Y), V)
+#define GET_VALUE(X, Y) pread_32(irb, NO_TILE(X, Y))
+#define PUT_VALUE(X, Y, V) pwrite_32(irb, NO_TILE(X, Y), V)
#include "spantmp2.h"
/* 32 bit, xRGB8888 color spanline and pixel functions
@@ -324,8 +322,8 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb,
#define TAG(x) intel##x##_xRGB8888
#define TAG2(x,y) intel##x##_xRGB8888##y
-#define GET_VALUE(X, Y) pread_xrgb8888(irb, no_tile_swizzle(irb, intel, X, Y))
-#define PUT_VALUE(X, Y, V) pwrite_xrgb8888(irb, no_tile_swizzle(irb, intel, X, Y), V)
+#define GET_VALUE(X, Y) pread_xrgb8888(irb, NO_TILE(X, Y))
+#define PUT_VALUE(X, Y, V) pwrite_xrgb8888(irb, NO_TILE(X, Y), V)
#include "spantmp2.h"
/* 16 bit RGB565 color tile spanline and pixel functions
@@ -336,8 +334,8 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb,
#define TAG(x) intel_XTile_##x##_RGB565
#define TAG2(x,y) intel_XTile_##x##_RGB565##y
-#define GET_VALUE(X, Y) pread_16(irb, x_tile_swizzle(irb, intel, X, Y))
-#define PUT_VALUE(X, Y, V) pwrite_16(irb, x_tile_swizzle(irb, intel, X, Y), V)
+#define GET_VALUE(X, Y) pread_16(irb, X_TILE(X, Y))
+#define PUT_VALUE(X, Y, V) pwrite_16(irb, X_TILE(X, Y), V)
#include "spantmp2.h"
#define SPANTMP_PIXEL_FMT GL_RGB
@@ -345,8 +343,8 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb,
#define TAG(x) intel_YTile_##x##_RGB565
#define TAG2(x,y) intel_YTile_##x##_RGB565##y
-#define GET_VALUE(X, Y) pread_16(irb, y_tile_swizzle(irb, intel, X, Y))
-#define PUT_VALUE(X, Y, V) pwrite_16(irb, y_tile_swizzle(irb, intel, X, Y), V)
+#define GET_VALUE(X, Y) pread_16(irb, Y_TILE(X, Y))
+#define PUT_VALUE(X, Y, V) pwrite_16(irb, Y_TILE(X, Y), V)
#include "spantmp2.h"
/* 32 bit ARGB888 color tile spanline and pixel functions
@@ -357,8 +355,8 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb,
#define TAG(x) intel_XTile_##x##_ARGB8888
#define TAG2(x,y) intel_XTile_##x##_ARGB8888##y
-#define GET_VALUE(X, Y) pread_32(irb, x_tile_swizzle(irb, intel, X, Y))
-#define PUT_VALUE(X, Y, V) pwrite_32(irb, x_tile_swizzle(irb, intel, X, Y), V)
+#define GET_VALUE(X, Y) pread_32(irb, X_TILE(X, Y))
+#define PUT_VALUE(X, Y, V) pwrite_32(irb, X_TILE(X, Y), V)
#include "spantmp2.h"
#define SPANTMP_PIXEL_FMT GL_BGRA
@@ -366,8 +364,8 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb,
#define TAG(x) intel_YTile_##x##_ARGB8888
#define TAG2(x,y) intel_YTile_##x##_ARGB8888##y
-#define GET_VALUE(X, Y) pread_32(irb, y_tile_swizzle(irb, intel, X, Y))
-#define PUT_VALUE(X, Y, V) pwrite_32(irb, y_tile_swizzle(irb, intel, X, Y), V)
+#define GET_VALUE(X, Y) pread_32(irb, Y_TILE(X, Y))
+#define PUT_VALUE(X, Y, V) pwrite_32(irb, Y_TILE(X, Y), V)
#include "spantmp2.h"
/* 32 bit xRGB888 color tile spanline and pixel functions
@@ -378,8 +376,8 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb,
#define TAG(x) intel_XTile_##x##_xRGB8888
#define TAG2(x,y) intel_XTile_##x##_xRGB8888##y
-#define GET_VALUE(X, Y) pread_xrgb8888(irb, x_tile_swizzle(irb, intel, X, Y))
-#define PUT_VALUE(X, Y, V) pwrite_xrgb8888(irb, x_tile_swizzle(irb, intel, X, Y), V)
+#define GET_VALUE(X, Y) pread_xrgb8888(irb, X_TILE(X, Y))
+#define PUT_VALUE(X, Y, V) pwrite_xrgb8888(irb, X_TILE(X, Y), V)
#include "spantmp2.h"
#define SPANTMP_PIXEL_FMT GL_BGRA
@@ -387,15 +385,19 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb,
#define TAG(x) intel_YTile_##x##_xRGB8888
#define TAG2(x,y) intel_YTile_##x##_xRGB8888##y
-#define GET_VALUE(X, Y) pread_xrgb8888(irb, y_tile_swizzle(irb, intel, X, Y))
-#define PUT_VALUE(X, Y, V) pwrite_xrgb8888(irb, y_tile_swizzle(irb, intel, X, Y), V)
+#define GET_VALUE(X, Y) pread_xrgb8888(irb, Y_TILE(X, Y))
+#define PUT_VALUE(X, Y, V) pwrite_xrgb8888(irb, Y_TILE(X, Y), V)
#include "spantmp2.h"
#define LOCAL_DEPTH_VARS \
struct intel_context *intel = intel_context(ctx); \
struct intel_renderbuffer *irb = intel_renderbuffer(rb); \
const GLint yScale = irb->RenderToTexture ? 1 : -1; \
- const GLint yBias = irb->RenderToTexture ? 0 : irb->Base.Height - 1;
+ const GLint yBias = irb->RenderToTexture ? 0 : irb->Base.Height - 1; \
+ unsigned int num_cliprects; \
+ struct drm_clip_rect *cliprects; \
+ int x_off, y_off; \
+ intel_get_cliprects(intel, &cliprects, &num_cliprects, &x_off, &y_off);
#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
@@ -404,10 +406,8 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb,
** 16-bit depthbuffer functions.
**/
#define VALUE_TYPE GLushort
-#define WRITE_DEPTH(_x, _y, d) \
- pwrite_16(irb, no_tile_swizzle(irb, intel, _x, _y), d)
-#define READ_DEPTH(d, _x, _y) \
- d = pread_16(irb, no_tile_swizzle(irb, intel, _x, _y))
+#define WRITE_DEPTH(_x, _y, d) pwrite_16(irb, NO_TILE(_x, _y), d)
+#define READ_DEPTH(d, _x, _y) d = pread_16(irb, NO_TILE(_x, _y))
#define TAG(x) intel##x##_z16
#include "depthtmp.h"
@@ -416,10 +416,8 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb,
** 16-bit x tile depthbuffer functions.
**/
#define VALUE_TYPE GLushort
-#define WRITE_DEPTH(_x, _y, d) \
- pwrite_16(irb, x_tile_swizzle(irb, intel, _x, _y), d)
-#define READ_DEPTH(d, _x, _y) \
- d = pread_16(irb, x_tile_swizzle(irb, intel, _x, _y))
+#define WRITE_DEPTH(_x, _y, d) pwrite_16(irb, X_TILE(_x, _y), d)
+#define READ_DEPTH(d, _x, _y) d = pread_16(irb, X_TILE(_x, _y))
#define TAG(x) intel_XTile_##x##_z16
#include "depthtmp.h"
@@ -427,10 +425,8 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb,
** 16-bit y tile depthbuffer functions.
**/
#define VALUE_TYPE GLushort
-#define WRITE_DEPTH(_x, _y, d) \
- pwrite_16(irb, y_tile_swizzle(irb, intel, _x, _y), d)
-#define READ_DEPTH(d, _x, _y) \
- d = pread_16(irb, y_tile_swizzle(irb, intel, _x, _y))
+#define WRITE_DEPTH(_x, _y, d) pwrite_16(irb, Y_TILE(_x, _y), d)
+#define READ_DEPTH(d, _x, _y) d = pread_16(irb, Y_TILE(_x, _y))
#define TAG(x) intel_YTile_##x##_z16
#include "depthtmp.h"
@@ -445,12 +441,11 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb,
/* Change ZZZS -> SZZZ */
#define WRITE_DEPTH(_x, _y, d) \
- pwrite_32(irb, no_tile_swizzle(irb, intel, _x, _y), \
- ((d) >> 8) | ((d) << 24))
+ pwrite_32(irb, NO_TILE(_x, _y), ((d) >> 8) | ((d) << 24))
/* Change SZZZ -> ZZZS */
#define READ_DEPTH( d, _x, _y ) { \
- GLuint tmp = pread_32(irb, no_tile_swizzle(irb, intel, _x, _y)); \
+ GLuint tmp = pread_32(irb, NO_TILE(_x, _y)); \
d = (tmp << 8) | (tmp >> 24); \
}
@@ -468,12 +463,11 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb,
/* Change ZZZS -> SZZZ */
#define WRITE_DEPTH(_x, _y, d) \
- pwrite_32(irb, x_tile_swizzle(irb, intel, _x, _y), \
- ((d) >> 8) | ((d) << 24)) \
+ pwrite_32(irb, X_TILE(_x, _y), ((d) >> 8) | ((d) << 24))
/* Change SZZZ -> ZZZS */
#define READ_DEPTH( d, _x, _y ) { \
- GLuint tmp = pread_32(irb, x_tile_swizzle(irb, intel, _x, _y)); \
+ GLuint tmp = pread_32(irb, X_TILE(_x, _y)); \
d = (tmp << 8) | (tmp >> 24); \
}
@@ -490,12 +484,11 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb,
/* Change ZZZS -> SZZZ */
#define WRITE_DEPTH(_x, _y, d) \
- pwrite_32(irb, y_tile_swizzle(irb, intel, _x, _y), \
- ((d) >> 8) | ((d) << 24))
+ pwrite_32(irb, Y_TILE(_x, _y), ((d) >> 8) | ((d) << 24))
/* Change SZZZ -> ZZZS */
#define READ_DEPTH( d, _x, _y ) { \
- GLuint tmp = pread_32(irb, y_tile_swizzle(irb, intel, _x, _y)); \
+ GLuint tmp = pread_32(irb, Y_TILE(_x, _y)); \
d = (tmp << 8) | (tmp >> 24); \
}
@@ -506,36 +499,24 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb,
/**
** 8-bit stencil function (XXX FBO: This is obsolete)
**/
-#define WRITE_STENCIL(_x, _y, d) \
- pwrite_8(irb, no_tile_swizzle(irb, intel, _x, _y) + 3, d)
-
-#define READ_STENCIL(d, _x, _y) \
- d = pread_8(irb, no_tile_swizzle(irb, intel, _x, _y) + 3);
-
+#define WRITE_STENCIL(_x, _y, d) pwrite_8(irb, NO_TILE(_x, _y) + 3, d)
+#define READ_STENCIL(d, _x, _y) d = pread_8(irb, NO_TILE(_x, _y) + 3);
#define TAG(x) intel##x##_z24_s8
#include "stenciltmp.h"
/**
** 8-bit x-tile stencil function (XXX FBO: This is obsolete)
**/
-#define WRITE_STENCIL(_x, _y, d) \
- pwrite_8(irb, x_tile_swizzle(irb, intel, _x, _y) + 3, d)
-
-#define READ_STENCIL(d, _x, _y) \
- d = pread_8(irb, x_tile_swizzle(irb, intel, _x, _y) + 3);
-
+#define WRITE_STENCIL(_x, _y, d) pwrite_8(irb, X_TILE(_x, _y) + 3, d)
+#define READ_STENCIL(d, _x, _y) d = pread_8(irb, X_TILE(_x, _y) + 3);
#define TAG(x) intel_XTile_##x##_z24_s8
#include "stenciltmp.h"
/**
** 8-bit y-tile stencil function (XXX FBO: This is obsolete)
**/
-#define WRITE_STENCIL(_x, _y, d) \
- pwrite_8(irb, y_tile_swizzle(irb, intel, _x, _y) + 3, d)
-
-#define READ_STENCIL(d, _x, _y) \
- d = pread_8(irb, y_tile_swizzle(irb, intel, _x, _y) + 3)
-
+#define WRITE_STENCIL(_x, _y, d) pwrite_8(irb, Y_TILE(_x, _y) + 3, d)
+#define READ_STENCIL(d, _x, _y) d = pread_8(irb, Y_TILE(_x, _y) + 3)
#define TAG(x) intel_YTile_##x##_z24_s8
#include "stenciltmp.h"
@@ -602,14 +583,10 @@ intel_map_unmap_buffers(struct intel_context *intel, GLboolean map)
if (tex) {
/* render to texture */
ASSERT(att->Renderbuffer);
- if (map) {
- struct gl_texture_image *texImg;
- texImg = tex->Image[att->CubeMapFace][att->TextureLevel];
+ if (map)
intel_tex_map_images(intel, intel_texture_object(tex));
- }
- else {
+ else
intel_tex_unmap_images(intel, intel_texture_object(tex));
- }
}
}