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Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_span.c')
-rw-r--r--src/mesa/drivers/dri/intel/intel_span.c815
1 files changed, 815 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_span.c b/src/mesa/drivers/dri/intel/intel_span.c
new file mode 100644
index 0000000000..edede3a74b
--- /dev/null
+++ b/src/mesa/drivers/dri/intel/intel_span.c
@@ -0,0 +1,815 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "glheader.h"
+#include "macros.h"
+#include "mtypes.h"
+#include "colormac.h"
+
+#include "intel_fbo.h"
+#include "intel_screen.h"
+#include "intel_span.h"
+#include "intel_regions.h"
+#include "intel_ioctl.h"
+#include "intel_tex.h"
+
+#include "swrast/swrast.h"
+
+static void
+intel_set_span_functions(struct intel_context *intel,
+ struct gl_renderbuffer *rb);
+
+#define SPAN_CACHE_SIZE 4096
+
+static void
+get_span_cache(struct intel_renderbuffer *irb, uint32_t offset)
+{
+ if (irb->span_cache == NULL) {
+ irb->span_cache = _mesa_malloc(SPAN_CACHE_SIZE);
+ irb->span_cache_offset = -1;
+ }
+
+ if ((offset & ~(SPAN_CACHE_SIZE - 1)) != irb->span_cache_offset) {
+ irb->span_cache_offset = offset & ~(SPAN_CACHE_SIZE - 1);
+ dri_bo_get_subdata(irb->region->buffer, irb->span_cache_offset,
+ SPAN_CACHE_SIZE, irb->span_cache);
+ }
+}
+
+static void
+clear_span_cache(struct intel_renderbuffer *irb)
+{
+ irb->span_cache_offset = -1;
+}
+
+static uint32_t
+pread_32(struct intel_renderbuffer *irb, uint32_t offset)
+{
+ get_span_cache(irb, offset);
+
+ return *(uint32_t *)(irb->span_cache + (offset & (SPAN_CACHE_SIZE - 1)));
+}
+
+static uint32_t
+pread_xrgb8888(struct intel_renderbuffer *irb, uint32_t offset)
+{
+ get_span_cache(irb, offset);
+
+ return *(uint32_t *)(irb->span_cache + (offset & (SPAN_CACHE_SIZE - 1))) |
+ 0xff000000;
+}
+
+static uint16_t
+pread_16(struct intel_renderbuffer *irb, uint32_t offset)
+{
+ get_span_cache(irb, offset);
+
+ return *(uint16_t *)(irb->span_cache + (offset & (SPAN_CACHE_SIZE - 1)));
+}
+
+static uint8_t
+pread_8(struct intel_renderbuffer *irb, uint32_t offset)
+{
+ get_span_cache(irb, offset);
+
+ return *(uint8_t *)(irb->span_cache + (offset & (SPAN_CACHE_SIZE - 1)));
+}
+
+static void
+pwrite_32(struct intel_renderbuffer *irb, uint32_t offset, uint32_t val)
+{
+ clear_span_cache(irb);
+
+ dri_bo_subdata(irb->region->buffer, offset, 4, &val);
+}
+
+static void
+pwrite_xrgb8888(struct intel_renderbuffer *irb, uint32_t offset, uint32_t val)
+{
+ clear_span_cache(irb);
+
+ dri_bo_subdata(irb->region->buffer, offset, 3, &val);
+}
+
+static void
+pwrite_16(struct intel_renderbuffer *irb, uint32_t offset, uint16_t val)
+{
+ clear_span_cache(irb);
+
+ dri_bo_subdata(irb->region->buffer, offset, 2, &val);
+}
+
+static void
+pwrite_8(struct intel_renderbuffer *irb, uint32_t offset, uint8_t val)
+{
+ clear_span_cache(irb);
+
+ dri_bo_subdata(irb->region->buffer, offset, 1, &val);
+}
+
+static uint32_t no_tile_swizzle(struct intel_renderbuffer *irb,
+ struct intel_context *intel,
+ int x, int y)
+{
+ x += intel->drawX;
+ y += intel->drawY;
+
+ return (y * irb->region->pitch + x) * irb->region->cpp;
+}
+
+/*
+ * Deal with tiled surfaces
+ */
+
+static uint32_t x_tile_swizzle(struct intel_renderbuffer *irb,
+ struct intel_context *intel,
+ int x, int y)
+{
+ int tile_stride;
+ int xbyte;
+ int x_tile_off, y_tile_off;
+ int x_tile_number, y_tile_number;
+ int tile_off, tile_base;
+
+ tile_stride = (irb->pfPitch * irb->region->cpp) << 3;
+
+ x += intel->drawX;
+ y += intel->drawY;
+
+ xbyte = x * irb->region->cpp;
+
+ x_tile_off = xbyte & 0x1ff;
+ y_tile_off = y & 7;
+
+ x_tile_number = xbyte >> 9;
+ y_tile_number = y >> 3;
+
+ tile_off = (y_tile_off << 9) + x_tile_off;
+
+ switch (irb->region->bit_6_swizzle) {
+ case I915_BIT_6_SWIZZLE_NONE:
+ break;
+ case I915_BIT_6_SWIZZLE_9:
+ tile_off ^= ((tile_off >> 3) & 64);
+ break;
+ case I915_BIT_6_SWIZZLE_9_10:
+ tile_off ^= ((tile_off >> 3) & 64) ^ ((tile_off >> 4) & 64);
+ break;
+ case I915_BIT_6_SWIZZLE_9_11:
+ tile_off ^= ((tile_off >> 3) & 64) ^ ((tile_off >> 5) & 64);
+ break;
+ case I915_BIT_6_SWIZZLE_9_10_11:
+ tile_off ^= ((tile_off >> 3) & 64) ^ ((tile_off >> 4) & 64) ^
+ ((tile_off >> 5) & 64);
+ break;
+ default:
+ fprintf(stderr, "Unknown tile swizzling mode %d\n",
+ irb->region->bit_6_swizzle);
+ exit(1);
+ }
+
+ tile_base = (x_tile_number << 12) + y_tile_number * tile_stride;
+
+#if 0
+ printf("(%d,%d) -> %d + %d = %d (pitch = %d, tstride = %d)\n",
+ x, y, tile_off, tile_base,
+ tile_off + tile_base,
+ irb->pfPitch, tile_stride);
+#endif
+
+ return tile_base + tile_off;
+}
+
+static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb,
+ struct intel_context *intel,
+ int x, int y)
+{
+ int tile_stride;
+ int xbyte;
+ int x_tile_off, y_tile_off;
+ int x_tile_number, y_tile_number;
+ int tile_off, tile_base;
+
+ tile_stride = (irb->pfPitch * irb->region->cpp) << 5;
+
+ x += intel->drawX;
+ y += intel->drawY;
+
+ xbyte = x * irb->region->cpp;
+
+ x_tile_off = xbyte & 0x7f;
+ y_tile_off = y & 0x1f;
+
+ x_tile_number = xbyte >> 7;
+ y_tile_number = y >> 5;
+
+ tile_off = ((x_tile_off & ~0xf) << 5) + (y_tile_off << 4) +
+ (x_tile_off & 0xf);
+
+ switch (irb->region->bit_6_swizzle) {
+ case I915_BIT_6_SWIZZLE_NONE:
+ break;
+ case I915_BIT_6_SWIZZLE_9:
+ tile_off ^= ((tile_off >> 3) & 64);
+ break;
+ case I915_BIT_6_SWIZZLE_9_10:
+ tile_off ^= ((tile_off >> 3) & 64) ^ ((tile_off >> 4) & 64);
+ break;
+ case I915_BIT_6_SWIZZLE_9_11:
+ tile_off ^= ((tile_off >> 3) & 64) ^ ((tile_off >> 5) & 64);
+ break;
+ case I915_BIT_6_SWIZZLE_9_10_11:
+ tile_off ^= ((tile_off >> 3) & 64) ^ ((tile_off >> 4) & 64) ^
+ ((tile_off >> 5) & 64);
+ break;
+ default:
+ fprintf(stderr, "Unknown tile swizzling mode %d\n",
+ irb->region->bit_6_swizzle);
+ exit(1);
+ }
+
+ tile_base = (x_tile_number << 12) + y_tile_number * tile_stride;
+
+ return tile_base + tile_off;
+}
+
+/*
+ break intelWriteRGBASpan_ARGB8888
+*/
+
+#undef DBG
+#define DBG 0
+
+#define LOCAL_VARS \
+ struct intel_context *intel = intel_context(ctx); \
+ struct intel_renderbuffer *irb = intel_renderbuffer(rb); \
+ const GLint yScale = irb->RenderToTexture ? 1 : -1; \
+ const GLint yBias = irb->RenderToTexture ? 0 : irb->Base.Height - 1; \
+ GLuint p; \
+ (void) p;
+
+/* XXX FBO: this is identical to the macro in spantmp2.h except we get
+ * the cliprect info from the context, not the driDrawable.
+ * Move this into spantmp2.h someday.
+ */
+#define HW_CLIPLOOP() \
+ do { \
+ int _nc = intel->numClipRects; \
+ while ( _nc-- ) { \
+ int minx = intel->pClipRects[_nc].x1 - intel->drawX; \
+ int miny = intel->pClipRects[_nc].y1 - intel->drawY; \
+ int maxx = intel->pClipRects[_nc].x2 - intel->drawX; \
+ int maxy = intel->pClipRects[_nc].y2 - intel->drawY;
+
+#if 0
+ }}
+#endif
+
+#define Y_FLIP(_y) ((_y) * yScale + yBias)
+
+/* XXX with GEM, these need to tell the kernel */
+#define HW_LOCK()
+
+#define HW_UNLOCK()
+
+/* 16 bit, RGB565 color spanline and pixel functions
+ */
+#define SPANTMP_PIXEL_FMT GL_RGB
+#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5
+
+#define TAG(x) intel##x##_RGB565
+#define TAG2(x,y) intel##x##_RGB565##y
+#define GET_VALUE(X, Y) pread_16(irb, no_tile_swizzle(irb, intel, X, Y))
+#define PUT_VALUE(X, Y, V) pwrite_16(irb, no_tile_swizzle(irb, intel, X, Y), V)
+#include "spantmp2.h"
+
+/* 32 bit, ARGB8888 color spanline and pixel functions
+ */
+#define SPANTMP_PIXEL_FMT GL_BGRA
+#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
+
+#define TAG(x) intel##x##_ARGB8888
+#define TAG2(x,y) intel##x##_ARGB8888##y
+#define GET_VALUE(X, Y) pread_32(irb, no_tile_swizzle(irb, intel, X, Y))
+#define PUT_VALUE(X, Y, V) pwrite_32(irb, no_tile_swizzle(irb, intel, X, Y), V)
+#include "spantmp2.h"
+
+/* 32 bit, xRGB8888 color spanline and pixel functions
+ */
+#define SPANTMP_PIXEL_FMT GL_BGRA
+#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
+
+#define TAG(x) intel##x##_xRGB8888
+#define TAG2(x,y) intel##x##_xRGB8888##y
+#define GET_VALUE(X, Y) pread_xrgb8888(irb, no_tile_swizzle(irb, intel, X, Y))
+#define PUT_VALUE(X, Y, V) pwrite_xrgb8888(irb, no_tile_swizzle(irb, intel, X, Y), V)
+#include "spantmp2.h"
+
+/* 16 bit RGB565 color tile spanline and pixel functions
+ */
+
+#define SPANTMP_PIXEL_FMT GL_RGB
+#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5
+
+#define TAG(x) intel_XTile_##x##_RGB565
+#define TAG2(x,y) intel_XTile_##x##_RGB565##y
+#define GET_VALUE(X, Y) pread_16(irb, x_tile_swizzle(irb, intel, X, Y))
+#define PUT_VALUE(X, Y, V) pwrite_16(irb, x_tile_swizzle(irb, intel, X, Y), V)
+#include "spantmp2.h"
+
+#define SPANTMP_PIXEL_FMT GL_RGB
+#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5
+
+#define TAG(x) intel_YTile_##x##_RGB565
+#define TAG2(x,y) intel_YTile_##x##_RGB565##y
+#define GET_VALUE(X, Y) pread_16(irb, y_tile_swizzle(irb, intel, X, Y))
+#define PUT_VALUE(X, Y, V) pwrite_16(irb, y_tile_swizzle(irb, intel, X, Y), V)
+#include "spantmp2.h"
+
+/* 32 bit ARGB888 color tile spanline and pixel functions
+ */
+
+#define SPANTMP_PIXEL_FMT GL_BGRA
+#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
+
+#define TAG(x) intel_XTile_##x##_ARGB8888
+#define TAG2(x,y) intel_XTile_##x##_ARGB8888##y
+#define GET_VALUE(X, Y) pread_32(irb, x_tile_swizzle(irb, intel, X, Y))
+#define PUT_VALUE(X, Y, V) pwrite_32(irb, x_tile_swizzle(irb, intel, X, Y), V)
+#include "spantmp2.h"
+
+#define SPANTMP_PIXEL_FMT GL_BGRA
+#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
+
+#define TAG(x) intel_YTile_##x##_ARGB8888
+#define TAG2(x,y) intel_YTile_##x##_ARGB8888##y
+#define GET_VALUE(X, Y) pread_32(irb, y_tile_swizzle(irb, intel, X, Y))
+#define PUT_VALUE(X, Y, V) pwrite_32(irb, y_tile_swizzle(irb, intel, X, Y), V)
+#include "spantmp2.h"
+
+/* 32 bit xRGB888 color tile spanline and pixel functions
+ */
+
+#define SPANTMP_PIXEL_FMT GL_BGRA
+#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
+
+#define TAG(x) intel_XTile_##x##_xRGB8888
+#define TAG2(x,y) intel_XTile_##x##_xRGB8888##y
+#define GET_VALUE(X, Y) pread_xrgb8888(irb, x_tile_swizzle(irb, intel, X, Y))
+#define PUT_VALUE(X, Y, V) pwrite_xrgb8888(irb, x_tile_swizzle(irb, intel, X, Y), V)
+#include "spantmp2.h"
+
+#define SPANTMP_PIXEL_FMT GL_BGRA
+#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
+
+#define TAG(x) intel_YTile_##x##_xRGB8888
+#define TAG2(x,y) intel_YTile_##x##_xRGB8888##y
+#define GET_VALUE(X, Y) pread_xrgb8888(irb, y_tile_swizzle(irb, intel, X, Y))
+#define PUT_VALUE(X, Y, V) pwrite_xrgb8888(irb, y_tile_swizzle(irb, intel, X, Y), V)
+#include "spantmp2.h"
+
+#define LOCAL_DEPTH_VARS \
+ struct intel_context *intel = intel_context(ctx); \
+ struct intel_renderbuffer *irb = intel_renderbuffer(rb); \
+ const GLint yScale = irb->RenderToTexture ? 1 : -1; \
+ const GLint yBias = irb->RenderToTexture ? 0 : irb->Base.Height - 1;
+
+
+#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
+
+/**
+ ** 16-bit depthbuffer functions.
+ **/
+#define VALUE_TYPE GLushort
+#define WRITE_DEPTH(_x, _y, d) \
+ pwrite_16(irb, no_tile_swizzle(irb, intel, _x, _y), d)
+#define READ_DEPTH(d, _x, _y) \
+ d = pread_16(irb, no_tile_swizzle(irb, intel, _x, _y))
+#define TAG(x) intel##x##_z16
+#include "depthtmp.h"
+
+
+/**
+ ** 16-bit x tile depthbuffer functions.
+ **/
+#define VALUE_TYPE GLushort
+#define WRITE_DEPTH(_x, _y, d) \
+ pwrite_16(irb, x_tile_swizzle(irb, intel, _x, _y), d)
+#define READ_DEPTH(d, _x, _y) \
+ d = pread_16(irb, x_tile_swizzle(irb, intel, _x, _y))
+#define TAG(x) intel_XTile_##x##_z16
+#include "depthtmp.h"
+
+/**
+ ** 16-bit y tile depthbuffer functions.
+ **/
+#define VALUE_TYPE GLushort
+#define WRITE_DEPTH(_x, _y, d) \
+ pwrite_16(irb, y_tile_swizzle(irb, intel, _x, _y), d)
+#define READ_DEPTH(d, _x, _y) \
+ d = pread_16(irb, y_tile_swizzle(irb, intel, _x, _y))
+#define TAG(x) intel_YTile_##x##_z16
+#include "depthtmp.h"
+
+
+/**
+ ** 24/8-bit interleaved depth/stencil functions
+ ** Note: we're actually reading back combined depth+stencil values.
+ ** The wrappers in main/depthstencil.c are used to extract the depth
+ ** and stencil values.
+ **/
+#define VALUE_TYPE GLuint
+
+/* Change ZZZS -> SZZZ */
+#define WRITE_DEPTH(_x, _y, d) \
+ pwrite_32(irb, no_tile_swizzle(irb, intel, _x, _y), \
+ ((d) >> 8) | ((d) << 24))
+
+/* Change SZZZ -> ZZZS */
+#define READ_DEPTH( d, _x, _y ) { \
+ GLuint tmp = pread_32(irb, no_tile_swizzle(irb, intel, _x, _y)); \
+ d = (tmp << 8) | (tmp >> 24); \
+}
+
+#define TAG(x) intel##x##_z24_s8
+#include "depthtmp.h"
+
+
+/**
+ ** 24/8-bit x-tile interleaved depth/stencil functions
+ ** Note: we're actually reading back combined depth+stencil values.
+ ** The wrappers in main/depthstencil.c are used to extract the depth
+ ** and stencil values.
+ **/
+#define VALUE_TYPE GLuint
+
+/* Change ZZZS -> SZZZ */
+#define WRITE_DEPTH(_x, _y, d) \
+ pwrite_32(irb, x_tile_swizzle(irb, intel, _x, _y), \
+ ((d) >> 8) | ((d) << 24)) \
+
+/* Change SZZZ -> ZZZS */
+#define READ_DEPTH( d, _x, _y ) { \
+ GLuint tmp = pread_32(irb, x_tile_swizzle(irb, intel, _x, _y)); \
+ d = (tmp << 8) | (tmp >> 24); \
+}
+
+#define TAG(x) intel_XTile_##x##_z24_s8
+#include "depthtmp.h"
+
+/**
+ ** 24/8-bit y-tile interleaved depth/stencil functions
+ ** Note: we're actually reading back combined depth+stencil values.
+ ** The wrappers in main/depthstencil.c are used to extract the depth
+ ** and stencil values.
+ **/
+#define VALUE_TYPE GLuint
+
+/* Change ZZZS -> SZZZ */
+#define WRITE_DEPTH(_x, _y, d) \
+ pwrite_32(irb, y_tile_swizzle(irb, intel, _x, _y), \
+ ((d) >> 8) | ((d) << 24))
+
+/* Change SZZZ -> ZZZS */
+#define READ_DEPTH( d, _x, _y ) { \
+ GLuint tmp = pread_32(irb, y_tile_swizzle(irb, intel, _x, _y)); \
+ d = (tmp << 8) | (tmp >> 24); \
+}
+
+#define TAG(x) intel_YTile_##x##_z24_s8
+#include "depthtmp.h"
+
+
+/**
+ ** 8-bit stencil function (XXX FBO: This is obsolete)
+ **/
+#define WRITE_STENCIL(_x, _y, d) \
+ pwrite_8(irb, no_tile_swizzle(irb, intel, _x, _y) + 3, d)
+
+#define READ_STENCIL(d, _x, _y) \
+ d = pread_8(irb, no_tile_swizzle(irb, intel, _x, _y) + 3);
+
+#define TAG(x) intel##x##_z24_s8
+#include "stenciltmp.h"
+
+/**
+ ** 8-bit x-tile stencil function (XXX FBO: This is obsolete)
+ **/
+#define WRITE_STENCIL(_x, _y, d) \
+ pwrite_8(irb, x_tile_swizzle(irb, intel, _x, _y) + 3, d)
+
+#define READ_STENCIL(d, _x, _y) \
+ d = pread_8(irb, x_tile_swizzle(irb, intel, _x, _y) + 3);
+
+#define TAG(x) intel_XTile_##x##_z24_s8
+#include "stenciltmp.h"
+
+/**
+ ** 8-bit y-tile stencil function (XXX FBO: This is obsolete)
+ **/
+#define WRITE_STENCIL(_x, _y, d) \
+ pwrite_8(irb, y_tile_swizzle(irb, intel, _x, _y) + 3, d)
+
+#define READ_STENCIL(d, _x, _y) \
+ d = pread_8(irb, y_tile_swizzle(irb, intel, _x, _y) + 3)
+
+#define TAG(x) intel_YTile_##x##_z24_s8
+#include "stenciltmp.h"
+
+void
+intel_renderbuffer_map(struct intel_context *intel, struct gl_renderbuffer *rb)
+{
+ struct intel_renderbuffer *irb = intel_renderbuffer(rb);
+
+ if (irb == NULL || irb->region == NULL)
+ return;
+
+ irb->pfPitch = irb->region->pitch;
+
+ intel_set_span_functions(intel, rb);
+}
+
+void
+intel_renderbuffer_unmap(struct intel_context *intel,
+ struct gl_renderbuffer *rb)
+{
+ struct intel_renderbuffer *irb = intel_renderbuffer(rb);
+
+ if (irb == NULL || irb->region == NULL)
+ return;
+
+ clear_span_cache(irb);
+ irb->pfPitch = 0;
+
+ rb->GetRow = NULL;
+ rb->PutRow = NULL;
+}
+
+/**
+ * Map or unmap all the renderbuffers which we may need during
+ * software rendering.
+ * XXX in the future, we could probably convey extra information to
+ * reduce the number of mappings needed. I.e. if doing a glReadPixels
+ * from the depth buffer, we really only need one mapping.
+ *
+ * XXX Rewrite this function someday.
+ * We can probably just loop over all the renderbuffer attachments,
+ * map/unmap all of them, and not worry about the _ColorDrawBuffers
+ * _ColorReadBuffer, _DepthBuffer or _StencilBuffer fields.
+ */
+static void
+intel_map_unmap_buffers(struct intel_context *intel, GLboolean map)
+{
+ GLcontext *ctx = &intel->ctx;
+ GLuint i, j;
+
+ /* color draw buffers */
+ for (j = 0; j < ctx->DrawBuffer->_NumColorDrawBuffers; j++) {
+ if (map)
+ intel_renderbuffer_map(intel, ctx->DrawBuffer->_ColorDrawBuffers[j]);
+ else
+ intel_renderbuffer_unmap(intel, ctx->DrawBuffer->_ColorDrawBuffers[j]);
+ }
+
+ /* check for render to textures */
+ for (i = 0; i < BUFFER_COUNT; i++) {
+ struct gl_renderbuffer_attachment *att =
+ ctx->DrawBuffer->Attachment + i;
+ struct gl_texture_object *tex = att->Texture;
+ if (tex) {
+ /* render to texture */
+ ASSERT(att->Renderbuffer);
+ if (map) {
+ struct gl_texture_image *texImg;
+ texImg = tex->Image[att->CubeMapFace][att->TextureLevel];
+ intel_tex_map_images(intel, intel_texture_object(tex));
+ }
+ else {
+ intel_tex_unmap_images(intel, intel_texture_object(tex));
+ }
+ }
+ }
+
+ /* color read buffers */
+ if (map)
+ intel_renderbuffer_map(intel, ctx->ReadBuffer->_ColorReadBuffer);
+ else
+ intel_renderbuffer_unmap(intel, ctx->ReadBuffer->_ColorReadBuffer);
+
+ /* depth buffer (Note wrapper!) */
+ if (ctx->DrawBuffer->_DepthBuffer) {
+ if (map)
+ intel_renderbuffer_map(intel, ctx->DrawBuffer->_DepthBuffer->Wrapped);
+ else
+ intel_renderbuffer_unmap(intel,
+ ctx->DrawBuffer->_DepthBuffer->Wrapped);
+ }
+
+ /* stencil buffer (Note wrapper!) */
+ if (ctx->DrawBuffer->_StencilBuffer) {
+ if (map)
+ intel_renderbuffer_map(intel,
+ ctx->DrawBuffer->_StencilBuffer->Wrapped);
+ else
+ intel_renderbuffer_unmap(intel,
+ ctx->DrawBuffer->_StencilBuffer->Wrapped);
+ }
+}
+
+
+
+/**
+ * Prepare for softare rendering. Map current read/draw framebuffers'
+ * renderbuffes and all currently bound texture objects.
+ *
+ * Old note: Moved locking out to get reasonable span performance.
+ */
+void
+intelSpanRenderStart(GLcontext * ctx)
+{
+ struct intel_context *intel = intel_context(ctx);
+ GLuint i;
+
+ intelFlush(&intel->ctx);
+ LOCK_HARDWARE(intel);
+
+ for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
+ if (ctx->Texture.Unit[i]._ReallyEnabled) {
+ struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
+ intel_tex_map_images(intel, intel_texture_object(texObj));
+ }
+ }
+
+ intel_map_unmap_buffers(intel, GL_TRUE);
+}
+
+/**
+ * Called when done softare rendering. Unmap the buffers we mapped in
+ * the above function.
+ */
+void
+intelSpanRenderFinish(GLcontext * ctx)
+{
+ struct intel_context *intel = intel_context(ctx);
+ GLuint i;
+
+ _swrast_flush(ctx);
+
+ for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
+ if (ctx->Texture.Unit[i]._ReallyEnabled) {
+ struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
+ intel_tex_unmap_images(intel, intel_texture_object(texObj));
+ }
+ }
+
+ intel_map_unmap_buffers(intel, GL_FALSE);
+
+ UNLOCK_HARDWARE(intel);
+}
+
+
+void
+intelInitSpanFuncs(GLcontext * ctx)
+{
+ struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
+ swdd->SpanRenderStart = intelSpanRenderStart;
+ swdd->SpanRenderFinish = intelSpanRenderFinish;
+}
+
+
+/**
+ * Plug in appropriate span read/write functions for the given renderbuffer.
+ * These are used for the software fallbacks.
+ */
+static void
+intel_set_span_functions(struct intel_context *intel,
+ struct gl_renderbuffer *rb)
+{
+ struct intel_renderbuffer *irb = (struct intel_renderbuffer *) rb;
+ uint32_t tiling;
+
+ /* If in GEM mode, we need to do the tile address swizzling ourselves,
+ * instead of the fence registers handling it.
+ */
+ if (intel->ttm)
+ tiling = irb->region->tiling;
+ else
+ tiling = I915_TILING_NONE;
+
+ if (rb->_ActualFormat == GL_RGB5) {
+ /* 565 RGB */
+ switch (tiling) {
+ case I915_TILING_NONE:
+ default:
+ intelInitPointers_RGB565(rb);
+ break;
+ case I915_TILING_X:
+ intel_XTile_InitPointers_RGB565(rb);
+ break;
+ case I915_TILING_Y:
+ intel_YTile_InitPointers_RGB565(rb);
+ break;
+ }
+ }
+ else if (rb->_ActualFormat == GL_RGB8) {
+ /* 8888 RGBx */
+ switch (tiling) {
+ case I915_TILING_NONE:
+ default:
+ intelInitPointers_xRGB8888(rb);
+ break;
+ case I915_TILING_X:
+ intel_XTile_InitPointers_xRGB8888(rb);
+ break;
+ case I915_TILING_Y:
+ intel_YTile_InitPointers_xRGB8888(rb);
+ break;
+ }
+ }
+ else if (rb->_ActualFormat == GL_RGBA8) {
+ /* 8888 RGBA */
+ switch (tiling) {
+ case I915_TILING_NONE:
+ default:
+ intelInitPointers_ARGB8888(rb);
+ break;
+ case I915_TILING_X:
+ intel_XTile_InitPointers_ARGB8888(rb);
+ break;
+ case I915_TILING_Y:
+ intel_YTile_InitPointers_ARGB8888(rb);
+ break;
+ }
+ }
+ else if (rb->_ActualFormat == GL_DEPTH_COMPONENT16) {
+ switch (tiling) {
+ case I915_TILING_NONE:
+ default:
+ intelInitDepthPointers_z16(rb);
+ break;
+ case I915_TILING_X:
+ intel_XTile_InitDepthPointers_z16(rb);
+ break;
+ case I915_TILING_Y:
+ intel_YTile_InitDepthPointers_z16(rb);
+ break;
+ }
+ }
+ else if (rb->_ActualFormat == GL_DEPTH_COMPONENT24 || /* XXX FBO remove */
+ rb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT) {
+ switch (tiling) {
+ case I915_TILING_NONE:
+ default:
+ intelInitDepthPointers_z24_s8(rb);
+ break;
+ case I915_TILING_X:
+ intel_XTile_InitDepthPointers_z24_s8(rb);
+ break;
+ case I915_TILING_Y:
+ intel_YTile_InitDepthPointers_z24_s8(rb);
+ break;
+ }
+ }
+ else if (rb->_ActualFormat == GL_STENCIL_INDEX8_EXT) {
+ switch (tiling) {
+ case I915_TILING_NONE:
+ default:
+ intelInitStencilPointers_z24_s8(rb);
+ break;
+ case I915_TILING_X:
+ intel_XTile_InitStencilPointers_z24_s8(rb);
+ break;
+ case I915_TILING_Y:
+ intel_YTile_InitStencilPointers_z24_s8(rb);
+ break;
+ }
+ }
+ else {
+ _mesa_problem(NULL,
+ "Unexpected _ActualFormat in intelSetSpanFunctions");
+ }
+}