diff options
Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_span.c')
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_span.c | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_span.c b/src/mesa/drivers/dri/intel/intel_span.c index d1f8ef06be..9ce4a184fd 100644 --- a/src/mesa/drivers/dri/intel/intel_span.c +++ b/src/mesa/drivers/dri/intel/intel_span.c @@ -195,9 +195,9 @@ intel_map_unmap_buffers(struct intel_context *intel, GLboolean map) /* this is a user-created intel_renderbuffer */ if (irb->region) { if (map) - intel_region_map(intel->intelScreen, irb->region); + intel_region_map(intel, irb->region); else - intel_region_unmap(intel->intelScreen, irb->region); + intel_region_unmap(intel, irb->region); irb->pfMap = irb->region->map; irb->pfPitch = irb->region->pitch; } @@ -228,9 +228,9 @@ intel_map_unmap_buffers(struct intel_context *intel, GLboolean map) irb = intel_renderbuffer(ctx->ReadBuffer->_ColorReadBuffer); if (irb && irb->region) { if (map) - intel_region_map(intel->intelScreen, irb->region); + intel_region_map(intel, irb->region); else - intel_region_unmap(intel->intelScreen, irb->region); + intel_region_unmap(intel, irb->region); irb->pfMap = irb->region->map; irb->pfPitch = irb->region->pitch; } @@ -269,12 +269,12 @@ intel_map_unmap_buffers(struct intel_context *intel, GLboolean map) irb = intel_renderbuffer(ctx->DrawBuffer->_DepthBuffer->Wrapped); if (irb && irb->region && irb->Base.Name != 0) { if (map) { - intel_region_map(intel->intelScreen, irb->region); + intel_region_map(intel, irb->region); irb->pfMap = irb->region->map; irb->pfPitch = irb->region->pitch; } else { - intel_region_unmap(intel->intelScreen, irb->region); + intel_region_unmap(intel, irb->region); irb->pfMap = NULL; irb->pfPitch = 0; } @@ -286,12 +286,12 @@ intel_map_unmap_buffers(struct intel_context *intel, GLboolean map) irb = intel_renderbuffer(ctx->DrawBuffer->_StencilBuffer->Wrapped); if (irb && irb->region && irb->Base.Name != 0) { if (map) { - intel_region_map(intel->intelScreen, irb->region); + intel_region_map(intel, irb->region); irb->pfMap = irb->region->map; irb->pfPitch = irb->region->pitch; } else { - intel_region_unmap(intel->intelScreen, irb->region); + intel_region_unmap(intel, irb->region); irb->pfMap = NULL; irb->pfPitch = 0; } @@ -320,9 +320,9 @@ intelSpanRenderStart(GLcontext * ctx) /* Just map the framebuffer and all textures. Bufmgr code will * take care of waiting on the necessary fences: */ - intel_region_map(intel->intelScreen, intel->front_region); - intel_region_map(intel->intelScreen, intel->back_region); - intel_region_map(intel->intelScreen, intel->intelScreen->depth_region); + intel_region_map(intel, intel->front_region); + intel_region_map(intel, intel->back_region); + intel_region_map(intel, intel->depth_region); #endif for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { @@ -352,7 +352,7 @@ intelSpanRenderFinish(GLcontext * ctx) #if 0 intel_region_unmap(intel, intel->front_region); intel_region_unmap(intel, intel->back_region); - intel_region_unmap(intel, intel->intelScreen->depth_region); + intel_region_unmap(intel, intel->depth_region); #endif for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { |