diff options
Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_span.c')
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_span.c | 814 |
1 files changed, 814 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_span.c b/src/mesa/drivers/dri/intel/intel_span.c new file mode 100644 index 0000000000..0ea8576a02 --- /dev/null +++ b/src/mesa/drivers/dri/intel/intel_span.c @@ -0,0 +1,814 @@ +/************************************************************************** + * + * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "glheader.h" +#include "macros.h" +#include "mtypes.h" +#include "colormac.h" + +#include "intel_fbo.h" +#include "intel_screen.h" +#include "intel_span.h" +#include "intel_regions.h" +#include "intel_tex.h" + +#include "swrast/swrast.h" + +static void +intel_set_span_functions(struct intel_context *intel, + struct gl_renderbuffer *rb); + +#define SPAN_CACHE_SIZE 4096 + +static void +get_span_cache(struct intel_renderbuffer *irb, uint32_t offset) +{ + if (irb->span_cache == NULL) { + irb->span_cache = _mesa_malloc(SPAN_CACHE_SIZE); + irb->span_cache_offset = -1; + } + + if ((offset & ~(SPAN_CACHE_SIZE - 1)) != irb->span_cache_offset) { + irb->span_cache_offset = offset & ~(SPAN_CACHE_SIZE - 1); + dri_bo_get_subdata(irb->region->buffer, irb->span_cache_offset, + SPAN_CACHE_SIZE, irb->span_cache); + } +} + +static void +clear_span_cache(struct intel_renderbuffer *irb) +{ + irb->span_cache_offset = -1; +} + +static uint32_t +pread_32(struct intel_renderbuffer *irb, uint32_t offset) +{ + get_span_cache(irb, offset); + + return *(uint32_t *)(irb->span_cache + (offset & (SPAN_CACHE_SIZE - 1))); +} + +static uint32_t +pread_xrgb8888(struct intel_renderbuffer *irb, uint32_t offset) +{ + get_span_cache(irb, offset); + + return *(uint32_t *)(irb->span_cache + (offset & (SPAN_CACHE_SIZE - 1))) | + 0xff000000; +} + +static uint16_t +pread_16(struct intel_renderbuffer *irb, uint32_t offset) +{ + get_span_cache(irb, offset); + + return *(uint16_t *)(irb->span_cache + (offset & (SPAN_CACHE_SIZE - 1))); +} + +static uint8_t +pread_8(struct intel_renderbuffer *irb, uint32_t offset) +{ + get_span_cache(irb, offset); + + return *(uint8_t *)(irb->span_cache + (offset & (SPAN_CACHE_SIZE - 1))); +} + +static void +pwrite_32(struct intel_renderbuffer *irb, uint32_t offset, uint32_t val) +{ + clear_span_cache(irb); + + dri_bo_subdata(irb->region->buffer, offset, 4, &val); +} + +static void +pwrite_xrgb8888(struct intel_renderbuffer *irb, uint32_t offset, uint32_t val) +{ + clear_span_cache(irb); + + dri_bo_subdata(irb->region->buffer, offset, 3, &val); +} + +static void +pwrite_16(struct intel_renderbuffer *irb, uint32_t offset, uint16_t val) +{ + clear_span_cache(irb); + + dri_bo_subdata(irb->region->buffer, offset, 2, &val); +} + +static void +pwrite_8(struct intel_renderbuffer *irb, uint32_t offset, uint8_t val) +{ + clear_span_cache(irb); + + dri_bo_subdata(irb->region->buffer, offset, 1, &val); +} + +static uint32_t no_tile_swizzle(struct intel_renderbuffer *irb, + struct intel_context *intel, + int x, int y) +{ + x += intel->drawX; + y += intel->drawY; + + return (y * irb->region->pitch + x) * irb->region->cpp; +} + +/* + * Deal with tiled surfaces + */ + +static uint32_t x_tile_swizzle(struct intel_renderbuffer *irb, + struct intel_context *intel, + int x, int y) +{ + int tile_stride; + int xbyte; + int x_tile_off, y_tile_off; + int x_tile_number, y_tile_number; + int tile_off, tile_base; + + tile_stride = (irb->pfPitch * irb->region->cpp) << 3; + + x += intel->drawX; + y += intel->drawY; + + xbyte = x * irb->region->cpp; + + x_tile_off = xbyte & 0x1ff; + y_tile_off = y & 7; + + x_tile_number = xbyte >> 9; + y_tile_number = y >> 3; + + tile_off = (y_tile_off << 9) + x_tile_off; + + switch (irb->region->bit_6_swizzle) { + case I915_BIT_6_SWIZZLE_NONE: + break; + case I915_BIT_6_SWIZZLE_9: + tile_off ^= ((tile_off >> 3) & 64); + break; + case I915_BIT_6_SWIZZLE_9_10: + tile_off ^= ((tile_off >> 3) & 64) ^ ((tile_off >> 4) & 64); + break; + case I915_BIT_6_SWIZZLE_9_11: + tile_off ^= ((tile_off >> 3) & 64) ^ ((tile_off >> 5) & 64); + break; + case I915_BIT_6_SWIZZLE_9_10_11: + tile_off ^= ((tile_off >> 3) & 64) ^ ((tile_off >> 4) & 64) ^ + ((tile_off >> 5) & 64); + break; + default: + fprintf(stderr, "Unknown tile swizzling mode %d\n", + irb->region->bit_6_swizzle); + exit(1); + } + + tile_base = (x_tile_number << 12) + y_tile_number * tile_stride; + +#if 0 + printf("(%d,%d) -> %d + %d = %d (pitch = %d, tstride = %d)\n", + x, y, tile_off, tile_base, + tile_off + tile_base, + irb->pfPitch, tile_stride); +#endif + + return tile_base + tile_off; +} + +static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb, + struct intel_context *intel, + int x, int y) +{ + int tile_stride; + int xbyte; + int x_tile_off, y_tile_off; + int x_tile_number, y_tile_number; + int tile_off, tile_base; + + tile_stride = (irb->pfPitch * irb->region->cpp) << 5; + + x += intel->drawX; + y += intel->drawY; + + xbyte = x * irb->region->cpp; + + x_tile_off = xbyte & 0x7f; + y_tile_off = y & 0x1f; + + x_tile_number = xbyte >> 7; + y_tile_number = y >> 5; + + tile_off = ((x_tile_off & ~0xf) << 5) + (y_tile_off << 4) + + (x_tile_off & 0xf); + + switch (irb->region->bit_6_swizzle) { + case I915_BIT_6_SWIZZLE_NONE: + break; + case I915_BIT_6_SWIZZLE_9: + tile_off ^= ((tile_off >> 3) & 64); + break; + case I915_BIT_6_SWIZZLE_9_10: + tile_off ^= ((tile_off >> 3) & 64) ^ ((tile_off >> 4) & 64); + break; + case I915_BIT_6_SWIZZLE_9_11: + tile_off ^= ((tile_off >> 3) & 64) ^ ((tile_off >> 5) & 64); + break; + case I915_BIT_6_SWIZZLE_9_10_11: + tile_off ^= ((tile_off >> 3) & 64) ^ ((tile_off >> 4) & 64) ^ + ((tile_off >> 5) & 64); + break; + default: + fprintf(stderr, "Unknown tile swizzling mode %d\n", + irb->region->bit_6_swizzle); + exit(1); + } + + tile_base = (x_tile_number << 12) + y_tile_number * tile_stride; + + return tile_base + tile_off; +} + +/* + break intelWriteRGBASpan_ARGB8888 +*/ + +#undef DBG +#define DBG 0 + +#define LOCAL_VARS \ + struct intel_context *intel = intel_context(ctx); \ + struct intel_renderbuffer *irb = intel_renderbuffer(rb); \ + const GLint yScale = irb->RenderToTexture ? 1 : -1; \ + const GLint yBias = irb->RenderToTexture ? 0 : irb->Base.Height - 1; \ + GLuint p; \ + (void) p; + +/* XXX FBO: this is identical to the macro in spantmp2.h except we get + * the cliprect info from the context, not the driDrawable. + * Move this into spantmp2.h someday. + */ +#define HW_CLIPLOOP() \ + do { \ + int _nc = intel->numClipRects; \ + while ( _nc-- ) { \ + int minx = intel->pClipRects[_nc].x1 - intel->drawX; \ + int miny = intel->pClipRects[_nc].y1 - intel->drawY; \ + int maxx = intel->pClipRects[_nc].x2 - intel->drawX; \ + int maxy = intel->pClipRects[_nc].y2 - intel->drawY; + +#if 0 + }} +#endif + +#define Y_FLIP(_y) ((_y) * yScale + yBias) + +/* XXX with GEM, these need to tell the kernel */ +#define HW_LOCK() + +#define HW_UNLOCK() + +/* 16 bit, RGB565 color spanline and pixel functions + */ +#define SPANTMP_PIXEL_FMT GL_RGB +#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5 + +#define TAG(x) intel##x##_RGB565 +#define TAG2(x,y) intel##x##_RGB565##y +#define GET_VALUE(X, Y) pread_16(irb, no_tile_swizzle(irb, intel, X, Y)) +#define PUT_VALUE(X, Y, V) pwrite_16(irb, no_tile_swizzle(irb, intel, X, Y), V) +#include "spantmp2.h" + +/* 32 bit, ARGB8888 color spanline and pixel functions + */ +#define SPANTMP_PIXEL_FMT GL_BGRA +#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV + +#define TAG(x) intel##x##_ARGB8888 +#define TAG2(x,y) intel##x##_ARGB8888##y +#define GET_VALUE(X, Y) pread_32(irb, no_tile_swizzle(irb, intel, X, Y)) +#define PUT_VALUE(X, Y, V) pwrite_32(irb, no_tile_swizzle(irb, intel, X, Y), V) +#include "spantmp2.h" + +/* 32 bit, xRGB8888 color spanline and pixel functions + */ +#define SPANTMP_PIXEL_FMT GL_BGRA +#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV + +#define TAG(x) intel##x##_xRGB8888 +#define TAG2(x,y) intel##x##_xRGB8888##y +#define GET_VALUE(X, Y) pread_xrgb8888(irb, no_tile_swizzle(irb, intel, X, Y)) +#define PUT_VALUE(X, Y, V) pwrite_xrgb8888(irb, no_tile_swizzle(irb, intel, X, Y), V) +#include "spantmp2.h" + +/* 16 bit RGB565 color tile spanline and pixel functions + */ + +#define SPANTMP_PIXEL_FMT GL_RGB +#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5 + +#define TAG(x) intel_XTile_##x##_RGB565 +#define TAG2(x,y) intel_XTile_##x##_RGB565##y +#define GET_VALUE(X, Y) pread_16(irb, x_tile_swizzle(irb, intel, X, Y)) +#define PUT_VALUE(X, Y, V) pwrite_16(irb, x_tile_swizzle(irb, intel, X, Y), V) +#include "spantmp2.h" + +#define SPANTMP_PIXEL_FMT GL_RGB +#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5 + +#define TAG(x) intel_YTile_##x##_RGB565 +#define TAG2(x,y) intel_YTile_##x##_RGB565##y +#define GET_VALUE(X, Y) pread_16(irb, y_tile_swizzle(irb, intel, X, Y)) +#define PUT_VALUE(X, Y, V) pwrite_16(irb, y_tile_swizzle(irb, intel, X, Y), V) +#include "spantmp2.h" + +/* 32 bit ARGB888 color tile spanline and pixel functions + */ + +#define SPANTMP_PIXEL_FMT GL_BGRA +#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV + +#define TAG(x) intel_XTile_##x##_ARGB8888 +#define TAG2(x,y) intel_XTile_##x##_ARGB8888##y +#define GET_VALUE(X, Y) pread_32(irb, x_tile_swizzle(irb, intel, X, Y)) +#define PUT_VALUE(X, Y, V) pwrite_32(irb, x_tile_swizzle(irb, intel, X, Y), V) +#include "spantmp2.h" + +#define SPANTMP_PIXEL_FMT GL_BGRA +#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV + +#define TAG(x) intel_YTile_##x##_ARGB8888 +#define TAG2(x,y) intel_YTile_##x##_ARGB8888##y +#define GET_VALUE(X, Y) pread_32(irb, y_tile_swizzle(irb, intel, X, Y)) +#define PUT_VALUE(X, Y, V) pwrite_32(irb, y_tile_swizzle(irb, intel, X, Y), V) +#include "spantmp2.h" + +/* 32 bit xRGB888 color tile spanline and pixel functions + */ + +#define SPANTMP_PIXEL_FMT GL_BGRA +#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV + +#define TAG(x) intel_XTile_##x##_xRGB8888 +#define TAG2(x,y) intel_XTile_##x##_xRGB8888##y +#define GET_VALUE(X, Y) pread_xrgb8888(irb, x_tile_swizzle(irb, intel, X, Y)) +#define PUT_VALUE(X, Y, V) pwrite_xrgb8888(irb, x_tile_swizzle(irb, intel, X, Y), V) +#include "spantmp2.h" + +#define SPANTMP_PIXEL_FMT GL_BGRA +#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV + +#define TAG(x) intel_YTile_##x##_xRGB8888 +#define TAG2(x,y) intel_YTile_##x##_xRGB8888##y +#define GET_VALUE(X, Y) pread_xrgb8888(irb, y_tile_swizzle(irb, intel, X, Y)) +#define PUT_VALUE(X, Y, V) pwrite_xrgb8888(irb, y_tile_swizzle(irb, intel, X, Y), V) +#include "spantmp2.h" + +#define LOCAL_DEPTH_VARS \ + struct intel_context *intel = intel_context(ctx); \ + struct intel_renderbuffer *irb = intel_renderbuffer(rb); \ + const GLint yScale = irb->RenderToTexture ? 1 : -1; \ + const GLint yBias = irb->RenderToTexture ? 0 : irb->Base.Height - 1; + + +#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS + +/** + ** 16-bit depthbuffer functions. + **/ +#define VALUE_TYPE GLushort +#define WRITE_DEPTH(_x, _y, d) \ + pwrite_16(irb, no_tile_swizzle(irb, intel, _x, _y), d) +#define READ_DEPTH(d, _x, _y) \ + d = pread_16(irb, no_tile_swizzle(irb, intel, _x, _y)) +#define TAG(x) intel##x##_z16 +#include "depthtmp.h" + + +/** + ** 16-bit x tile depthbuffer functions. + **/ +#define VALUE_TYPE GLushort +#define WRITE_DEPTH(_x, _y, d) \ + pwrite_16(irb, x_tile_swizzle(irb, intel, _x, _y), d) +#define READ_DEPTH(d, _x, _y) \ + d = pread_16(irb, x_tile_swizzle(irb, intel, _x, _y)) +#define TAG(x) intel_XTile_##x##_z16 +#include "depthtmp.h" + +/** + ** 16-bit y tile depthbuffer functions. + **/ +#define VALUE_TYPE GLushort +#define WRITE_DEPTH(_x, _y, d) \ + pwrite_16(irb, y_tile_swizzle(irb, intel, _x, _y), d) +#define READ_DEPTH(d, _x, _y) \ + d = pread_16(irb, y_tile_swizzle(irb, intel, _x, _y)) +#define TAG(x) intel_YTile_##x##_z16 +#include "depthtmp.h" + + +/** + ** 24/8-bit interleaved depth/stencil functions + ** Note: we're actually reading back combined depth+stencil values. + ** The wrappers in main/depthstencil.c are used to extract the depth + ** and stencil values. + **/ +#define VALUE_TYPE GLuint + +/* Change ZZZS -> SZZZ */ +#define WRITE_DEPTH(_x, _y, d) \ + pwrite_32(irb, no_tile_swizzle(irb, intel, _x, _y), \ + ((d) >> 8) | ((d) << 24)) + +/* Change SZZZ -> ZZZS */ +#define READ_DEPTH( d, _x, _y ) { \ + GLuint tmp = pread_32(irb, no_tile_swizzle(irb, intel, _x, _y)); \ + d = (tmp << 8) | (tmp >> 24); \ +} + +#define TAG(x) intel##x##_z24_s8 +#include "depthtmp.h" + + +/** + ** 24/8-bit x-tile interleaved depth/stencil functions + ** Note: we're actually reading back combined depth+stencil values. + ** The wrappers in main/depthstencil.c are used to extract the depth + ** and stencil values. + **/ +#define VALUE_TYPE GLuint + +/* Change ZZZS -> SZZZ */ +#define WRITE_DEPTH(_x, _y, d) \ + pwrite_32(irb, x_tile_swizzle(irb, intel, _x, _y), \ + ((d) >> 8) | ((d) << 24)) \ + +/* Change SZZZ -> ZZZS */ +#define READ_DEPTH( d, _x, _y ) { \ + GLuint tmp = pread_32(irb, x_tile_swizzle(irb, intel, _x, _y)); \ + d = (tmp << 8) | (tmp >> 24); \ +} + +#define TAG(x) intel_XTile_##x##_z24_s8 +#include "depthtmp.h" + +/** + ** 24/8-bit y-tile interleaved depth/stencil functions + ** Note: we're actually reading back combined depth+stencil values. + ** The wrappers in main/depthstencil.c are used to extract the depth + ** and stencil values. + **/ +#define VALUE_TYPE GLuint + +/* Change ZZZS -> SZZZ */ +#define WRITE_DEPTH(_x, _y, d) \ + pwrite_32(irb, y_tile_swizzle(irb, intel, _x, _y), \ + ((d) >> 8) | ((d) << 24)) + +/* Change SZZZ -> ZZZS */ +#define READ_DEPTH( d, _x, _y ) { \ + GLuint tmp = pread_32(irb, y_tile_swizzle(irb, intel, _x, _y)); \ + d = (tmp << 8) | (tmp >> 24); \ +} + +#define TAG(x) intel_YTile_##x##_z24_s8 +#include "depthtmp.h" + + +/** + ** 8-bit stencil function (XXX FBO: This is obsolete) + **/ +#define WRITE_STENCIL(_x, _y, d) \ + pwrite_8(irb, no_tile_swizzle(irb, intel, _x, _y) + 3, d) + +#define READ_STENCIL(d, _x, _y) \ + d = pread_8(irb, no_tile_swizzle(irb, intel, _x, _y) + 3); + +#define TAG(x) intel##x##_z24_s8 +#include "stenciltmp.h" + +/** + ** 8-bit x-tile stencil function (XXX FBO: This is obsolete) + **/ +#define WRITE_STENCIL(_x, _y, d) \ + pwrite_8(irb, x_tile_swizzle(irb, intel, _x, _y) + 3, d) + +#define READ_STENCIL(d, _x, _y) \ + d = pread_8(irb, x_tile_swizzle(irb, intel, _x, _y) + 3); + +#define TAG(x) intel_XTile_##x##_z24_s8 +#include "stenciltmp.h" + +/** + ** 8-bit y-tile stencil function (XXX FBO: This is obsolete) + **/ +#define WRITE_STENCIL(_x, _y, d) \ + pwrite_8(irb, y_tile_swizzle(irb, intel, _x, _y) + 3, d) + +#define READ_STENCIL(d, _x, _y) \ + d = pread_8(irb, y_tile_swizzle(irb, intel, _x, _y) + 3) + +#define TAG(x) intel_YTile_##x##_z24_s8 +#include "stenciltmp.h" + +void +intel_renderbuffer_map(struct intel_context *intel, struct gl_renderbuffer *rb) +{ + struct intel_renderbuffer *irb = intel_renderbuffer(rb); + + if (irb == NULL || irb->region == NULL) + return; + + irb->pfPitch = irb->region->pitch; + + intel_set_span_functions(intel, rb); +} + +void +intel_renderbuffer_unmap(struct intel_context *intel, + struct gl_renderbuffer *rb) +{ + struct intel_renderbuffer *irb = intel_renderbuffer(rb); + + if (irb == NULL || irb->region == NULL) + return; + + clear_span_cache(irb); + irb->pfPitch = 0; + + rb->GetRow = NULL; + rb->PutRow = NULL; +} + +/** + * Map or unmap all the renderbuffers which we may need during + * software rendering. + * XXX in the future, we could probably convey extra information to + * reduce the number of mappings needed. I.e. if doing a glReadPixels + * from the depth buffer, we really only need one mapping. + * + * XXX Rewrite this function someday. + * We can probably just loop over all the renderbuffer attachments, + * map/unmap all of them, and not worry about the _ColorDrawBuffers + * _ColorReadBuffer, _DepthBuffer or _StencilBuffer fields. + */ +static void +intel_map_unmap_buffers(struct intel_context *intel, GLboolean map) +{ + GLcontext *ctx = &intel->ctx; + GLuint i, j; + + /* color draw buffers */ + for (j = 0; j < ctx->DrawBuffer->_NumColorDrawBuffers; j++) { + if (map) + intel_renderbuffer_map(intel, ctx->DrawBuffer->_ColorDrawBuffers[j]); + else + intel_renderbuffer_unmap(intel, ctx->DrawBuffer->_ColorDrawBuffers[j]); + } + + /* check for render to textures */ + for (i = 0; i < BUFFER_COUNT; i++) { + struct gl_renderbuffer_attachment *att = + ctx->DrawBuffer->Attachment + i; + struct gl_texture_object *tex = att->Texture; + if (tex) { + /* render to texture */ + ASSERT(att->Renderbuffer); + if (map) { + struct gl_texture_image *texImg; + texImg = tex->Image[att->CubeMapFace][att->TextureLevel]; + intel_tex_map_images(intel, intel_texture_object(tex)); + } + else { + intel_tex_unmap_images(intel, intel_texture_object(tex)); + } + } + } + + /* color read buffers */ + if (map) + intel_renderbuffer_map(intel, ctx->ReadBuffer->_ColorReadBuffer); + else + intel_renderbuffer_unmap(intel, ctx->ReadBuffer->_ColorReadBuffer); + + /* depth buffer (Note wrapper!) */ + if (ctx->DrawBuffer->_DepthBuffer) { + if (map) + intel_renderbuffer_map(intel, ctx->DrawBuffer->_DepthBuffer->Wrapped); + else + intel_renderbuffer_unmap(intel, + ctx->DrawBuffer->_DepthBuffer->Wrapped); + } + + /* stencil buffer (Note wrapper!) */ + if (ctx->DrawBuffer->_StencilBuffer) { + if (map) + intel_renderbuffer_map(intel, + ctx->DrawBuffer->_StencilBuffer->Wrapped); + else + intel_renderbuffer_unmap(intel, + ctx->DrawBuffer->_StencilBuffer->Wrapped); + } +} + + + +/** + * Prepare for softare rendering. Map current read/draw framebuffers' + * renderbuffes and all currently bound texture objects. + * + * Old note: Moved locking out to get reasonable span performance. + */ +void +intelSpanRenderStart(GLcontext * ctx) +{ + struct intel_context *intel = intel_context(ctx); + GLuint i; + + intelFlush(&intel->ctx); + LOCK_HARDWARE(intel); + + for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { + if (ctx->Texture.Unit[i]._ReallyEnabled) { + struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current; + intel_tex_map_images(intel, intel_texture_object(texObj)); + } + } + + intel_map_unmap_buffers(intel, GL_TRUE); +} + +/** + * Called when done softare rendering. Unmap the buffers we mapped in + * the above function. + */ +void +intelSpanRenderFinish(GLcontext * ctx) +{ + struct intel_context *intel = intel_context(ctx); + GLuint i; + + _swrast_flush(ctx); + + for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { + if (ctx->Texture.Unit[i]._ReallyEnabled) { + struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current; + intel_tex_unmap_images(intel, intel_texture_object(texObj)); + } + } + + intel_map_unmap_buffers(intel, GL_FALSE); + + UNLOCK_HARDWARE(intel); +} + + +void +intelInitSpanFuncs(GLcontext * ctx) +{ + struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx); + swdd->SpanRenderStart = intelSpanRenderStart; + swdd->SpanRenderFinish = intelSpanRenderFinish; +} + + +/** + * Plug in appropriate span read/write functions for the given renderbuffer. + * These are used for the software fallbacks. + */ +static void +intel_set_span_functions(struct intel_context *intel, + struct gl_renderbuffer *rb) +{ + struct intel_renderbuffer *irb = (struct intel_renderbuffer *) rb; + uint32_t tiling; + + /* If in GEM mode, we need to do the tile address swizzling ourselves, + * instead of the fence registers handling it. + */ + if (intel->ttm) + tiling = irb->region->tiling; + else + tiling = I915_TILING_NONE; + + if (rb->_ActualFormat == GL_RGB5) { + /* 565 RGB */ + switch (tiling) { + case I915_TILING_NONE: + default: + intelInitPointers_RGB565(rb); + break; + case I915_TILING_X: + intel_XTile_InitPointers_RGB565(rb); + break; + case I915_TILING_Y: + intel_YTile_InitPointers_RGB565(rb); + break; + } + } + else if (rb->_ActualFormat == GL_RGB8) { + /* 8888 RGBx */ + switch (tiling) { + case I915_TILING_NONE: + default: + intelInitPointers_xRGB8888(rb); + break; + case I915_TILING_X: + intel_XTile_InitPointers_xRGB8888(rb); + break; + case I915_TILING_Y: + intel_YTile_InitPointers_xRGB8888(rb); + break; + } + } + else if (rb->_ActualFormat == GL_RGBA8) { + /* 8888 RGBA */ + switch (tiling) { + case I915_TILING_NONE: + default: + intelInitPointers_ARGB8888(rb); + break; + case I915_TILING_X: + intel_XTile_InitPointers_ARGB8888(rb); + break; + case I915_TILING_Y: + intel_YTile_InitPointers_ARGB8888(rb); + break; + } + } + else if (rb->_ActualFormat == GL_DEPTH_COMPONENT16) { + switch (tiling) { + case I915_TILING_NONE: + default: + intelInitDepthPointers_z16(rb); + break; + case I915_TILING_X: + intel_XTile_InitDepthPointers_z16(rb); + break; + case I915_TILING_Y: + intel_YTile_InitDepthPointers_z16(rb); + break; + } + } + else if (rb->_ActualFormat == GL_DEPTH_COMPONENT24 || /* XXX FBO remove */ + rb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT) { + switch (tiling) { + case I915_TILING_NONE: + default: + intelInitDepthPointers_z24_s8(rb); + break; + case I915_TILING_X: + intel_XTile_InitDepthPointers_z24_s8(rb); + break; + case I915_TILING_Y: + intel_YTile_InitDepthPointers_z24_s8(rb); + break; + } + } + else if (rb->_ActualFormat == GL_STENCIL_INDEX8_EXT) { + switch (tiling) { + case I915_TILING_NONE: + default: + intelInitStencilPointers_z24_s8(rb); + break; + case I915_TILING_X: + intel_XTile_InitStencilPointers_z24_s8(rb); + break; + case I915_TILING_Y: + intel_YTile_InitStencilPointers_z24_s8(rb); + break; + } + } + else { + _mesa_problem(NULL, + "Unexpected _ActualFormat in intelSetSpanFunctions"); + } +} |