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Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_tex.c')
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex.c49
1 files changed, 49 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_tex.c b/src/mesa/drivers/dri/intel/intel_tex.c
index b08dee43bc..f016b6b4dc 100644
--- a/src/mesa/drivers/dri/intel/intel_tex.c
+++ b/src/mesa/drivers/dri/intel/intel_tex.c
@@ -1,4 +1,6 @@
+#include "swrast/swrast.h"
#include "texobj.h"
+#include "mipmap.h"
#include "intel_context.h"
#include "intel_mipmap_tree.h"
#include "intel_tex.h"
@@ -155,6 +157,46 @@ timed_memcpy(void *dest, const void *src, size_t n)
}
#endif /* DO_DEBUG */
+/**
+ * Generate new mipmap data from BASE+1 to BASE+p (the minimally-sized mipmap
+ * level).
+ *
+ * The texture object's miptree must be mapped.
+ *
+ * It would be really nice if this was just called by Mesa whenever mipmaps
+ * needed to be regenerated, rather than us having to remember to do so in
+ * each texture image modification path.
+ *
+ * This function should also include an accelerated path.
+ */
+void
+intel_generate_mipmap(GLcontext *ctx, GLenum target,
+ const struct gl_texture_unit *texUnit,
+ struct gl_texture_object *texObj)
+{
+ struct intel_texture_object *intelObj = intel_texture_object(texObj);
+ GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
+ int face, i;
+
+ _mesa_generate_mipmap(ctx, target, texUnit, texObj);
+
+ /* Update the level information in our private data in the new images, since
+ * it didn't get set as part of a normal TexImage path.
+ */
+ for (face = 0; face < nr_faces; face++) {
+ for (i = texObj->BaseLevel + 1; i < texObj->MaxLevel; i++) {
+ struct intel_texture_image *intelImage;
+
+ intelImage = intel_texture_image(texObj->Image[face][i]);
+ if (intelImage == NULL)
+ break;
+
+ intelImage->level = i;
+ intelImage->face = face;
+ }
+ }
+}
+
void
intelInitTextureFuncs(struct dd_function_table *functions)
@@ -166,10 +208,17 @@ intelInitTextureFuncs(struct dd_function_table *functions)
functions->TexSubImage1D = intelTexSubImage1D;
functions->TexSubImage2D = intelTexSubImage2D;
functions->TexSubImage3D = intelTexSubImage3D;
+#ifdef I915
functions->CopyTexImage1D = intelCopyTexImage1D;
functions->CopyTexImage2D = intelCopyTexImage2D;
functions->CopyTexSubImage1D = intelCopyTexSubImage1D;
functions->CopyTexSubImage2D = intelCopyTexSubImage2D;
+#else
+ functions->CopyTexImage1D = _swrast_copy_teximage1d;
+ functions->CopyTexImage2D = _swrast_copy_teximage2d;
+ functions->CopyTexSubImage1D = _swrast_copy_texsubimage1d;
+ functions->CopyTexSubImage2D = _swrast_copy_texsubimage2d;
+#endif
functions->GetTexImage = intelGetTexImage;
/* compressed texture functions */