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Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_tex_image.c')
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_image.c75
1 files changed, 47 insertions, 28 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_tex_image.c b/src/mesa/drivers/dri/intel/intel_tex_image.c
index ddbb13e74a..e9a3823078 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_image.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_image.c
@@ -248,7 +248,6 @@ try_pbo_upload(struct intel_context *intel,
}
-
static GLboolean
try_pbo_zcopy(struct intel_context *intel,
struct intel_texture_image *intelImage,
@@ -293,10 +292,6 @@ try_pbo_zcopy(struct intel_context *intel,
}
-
-
-
-
static void
intelTexImage(GLcontext * ctx,
GLint dims,
@@ -307,7 +302,8 @@ intelTexImage(GLcontext * ctx,
GLenum format, GLenum type, const void *pixels,
const struct gl_pixelstore_attrib *unpack,
struct gl_texture_object *texObj,
- struct gl_texture_image *texImage, GLsizei imageSize, int compressed)
+ struct gl_texture_image *texImage, GLsizei imageSize,
+ GLboolean compressed)
{
struct intel_context *intel = intel_context(ctx);
struct intel_texture_object *intelObj = intel_texture_object(texObj);
@@ -463,8 +459,6 @@ intelTexImage(GLcontext * ctx,
DBG("pbo upload failed\n");
}
-
-
/* intelCopyTexImage calls this function with pixels == NULL, with
* the expectation that the mipmap tree will be set up but nothing
* more will be done. This is where those calls return:
@@ -557,7 +551,8 @@ intelTexImage(GLcontext * ctx,
}
}
-void
+
+static void
intelTexImage3D(GLcontext * ctx,
GLenum target, GLint level,
GLint internalFormat,
@@ -570,11 +565,11 @@ intelTexImage3D(GLcontext * ctx,
{
intelTexImage(ctx, 3, target, level,
internalFormat, width, height, depth, border,
- format, type, pixels, unpack, texObj, texImage, 0, 0);
+ format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
}
-void
+static void
intelTexImage2D(GLcontext * ctx,
GLenum target, GLint level,
GLint internalFormat,
@@ -586,10 +581,11 @@ intelTexImage2D(GLcontext * ctx,
{
intelTexImage(ctx, 2, target, level,
internalFormat, width, height, 1, border,
- format, type, pixels, unpack, texObj, texImage, 0, 0);
+ format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
}
-void
+
+static void
intelTexImage1D(GLcontext * ctx,
GLenum target, GLint level,
GLint internalFormat,
@@ -601,21 +597,24 @@ intelTexImage1D(GLcontext * ctx,
{
intelTexImage(ctx, 1, target, level,
internalFormat, width, 1, 1, border,
- format, type, pixels, unpack, texObj, texImage, 0, 0);
+ format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
}
-void intelCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint border,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage )
+
+static void
+intelCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint border,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage )
{
intelTexImage(ctx, 2, target, level,
internalFormat, width, height, 1, border,
- 0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, 1);
+ 0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, GL_TRUE);
}
+
/**
* Need to map texture image into memory before copying image data,
* then unmap it.
@@ -624,11 +623,17 @@ static void
intel_get_tex_image(GLcontext * ctx, GLenum target, GLint level,
GLenum format, GLenum type, GLvoid * pixels,
struct gl_texture_object *texObj,
- struct gl_texture_image *texImage, int compressed)
+ struct gl_texture_image *texImage, GLboolean compressed)
{
struct intel_context *intel = intel_context(ctx);
struct intel_texture_image *intelImage = intel_texture_image(texImage);
+ /* If we're reading from a texture that has been rendered to, need to
+ * make sure rendering is complete.
+ * We could probably predicate this on texObj->_RenderToTexture
+ */
+ intelFlush(ctx);
+
/* Map */
if (intelImage->mt) {
/* Image is stored in hardware format in a buffer managed by the
@@ -672,28 +677,29 @@ intel_get_tex_image(GLcontext * ctx, GLenum target, GLint level,
}
}
-void
+
+static void
intelGetTexImage(GLcontext * ctx, GLenum target, GLint level,
GLenum format, GLenum type, GLvoid * pixels,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
intel_get_tex_image(ctx, target, level, format, type, pixels,
- texObj, texImage, 0);
-
-
+ texObj, texImage, GL_FALSE);
}
-void
+
+static void
intelGetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level,
GLvoid *pixels,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
intel_get_tex_image(ctx, target, level, 0, 0, pixels,
- texObj, texImage, 1);
+ texObj, texImage, GL_TRUE);
}
+
void
intelSetTexOffset(__DRIcontext *pDRICtx, GLint texname,
unsigned long long offset, GLint depth, GLuint pitch)
@@ -802,3 +808,16 @@ intelSetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv)
*/
intelSetTexBuffer2(pDRICtx, target, GLX_TEXTURE_FORMAT_RGBA_EXT, dPriv);
}
+
+
+void
+intelInitTextureImageFuncs(struct dd_function_table *functions)
+{
+ functions->TexImage1D = intelTexImage1D;
+ functions->TexImage2D = intelTexImage2D;
+ functions->TexImage3D = intelTexImage3D;
+ functions->GetTexImage = intelGetTexImage;
+
+ functions->CompressedTexImage2D = intelCompressedTexImage2D;
+ functions->GetCompressedTexImage = intelGetCompressedTexImage;
+}