diff options
Diffstat (limited to 'src/mesa/drivers/dri/intel')
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_fbo.c | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c index 739a85232e..53075378bc 100644 --- a/src/mesa/drivers/dri/intel/intel_fbo.c +++ b/src/mesa/drivers/dri/intel/intel_fbo.c @@ -634,6 +634,7 @@ intel_finish_render_texture(GLcontext * ctx, static void intel_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb) { + struct intel_context *intel = intel_context(ctx); const struct intel_renderbuffer *depthRb = intel_get_renderbuffer(fb, BUFFER_DEPTH); const struct intel_renderbuffer *stencilRb = @@ -645,6 +646,34 @@ intel_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb) */ fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT; } + + /* check that texture color buffers are a format we can render into */ + { + const struct gl_texture_format *supportedFormat; + GLuint i; + + /* The texture format we can render into seems to depend on the + * screen depth. There currently seems to be a problem when + * rendering into a rgb565 texture when the screen is abgr8888. + */ + if (intel->front_region->cpp == 4) + supportedFormat = &_mesa_texformat_argb8888; + else + supportedFormat = &_mesa_texformat_rgb565; + + for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { + const struct gl_texture_object *texObj = + fb->Attachment[BUFFER_COLOR0 + i].Texture; + if (texObj) { + const struct gl_texture_image *texImg = + texObj->Image[0][texObj->BaseLevel]; + if (texImg && texImg->TexFormat != supportedFormat) { + fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT; + break; + } + } + } + } } |