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-rw-r--r--src/mesa/drivers/dri/intel/intel_buffers.c474
-rw-r--r--src/mesa/drivers/dri/intel/intel_buffers.h7
-rw-r--r--src/mesa/drivers/dri/intel/intel_clear.c367
-rw-r--r--src/mesa/drivers/dri/intel/intel_clear.h38
-rw-r--r--src/mesa/drivers/dri/intel/intel_context.c154
-rw-r--r--src/mesa/drivers/dri/intel/intel_context.h2
-rw-r--r--src/mesa/drivers/dri/intel/intel_decode.c47
-rw-r--r--src/mesa/drivers/dri/intel/intel_depthstencil.c261
-rw-r--r--src/mesa/drivers/dri/intel/intel_depthstencil.h15
-rw-r--r--src/mesa/drivers/dri/intel/intel_extensions.c189
-rw-r--r--src/mesa/drivers/dri/intel/intel_extensions.h36
-rw-r--r--src/mesa/drivers/dri/intel/intel_fbo.c179
-rw-r--r--src/mesa/drivers/dri/intel/intel_fbo.h86
-rw-r--r--src/mesa/drivers/dri/intel/intel_pixel.h2
-rw-r--r--src/mesa/drivers/dri/intel/intel_regions.c4
-rw-r--r--src/mesa/drivers/dri/intel/intel_screen.c80
-rw-r--r--src/mesa/drivers/dri/intel/intel_screen.h9
-rw-r--r--src/mesa/drivers/dri/intel/intel_span.c17
-rw-r--r--src/mesa/drivers/dri/intel/intel_state.c233
-rw-r--r--src/mesa/drivers/dri/intel/intel_swapbuffers.c243
-rw-r--r--src/mesa/drivers/dri/intel/intel_swapbuffers.h52
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex.c2
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_format.c2
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_image.c6
24 files changed, 1463 insertions, 1042 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_buffers.c b/src/mesa/drivers/dri/intel/intel_buffers.c
index 0fd2f16a8f..7f2144abd4 100644
--- a/src/mesa/drivers/dri/intel/intel_buffers.c
+++ b/src/mesa/drivers/dri/intel/intel_buffers.c
@@ -25,25 +25,14 @@
*
**************************************************************************/
-#include "intel_screen.h"
#include "intel_context.h"
-#include "intel_blit.h"
#include "intel_buffers.h"
-#include "intel_chipset.h"
-#include "intel_depthstencil.h"
#include "intel_fbo.h"
#include "intel_regions.h"
#include "intel_batchbuffer.h"
-#include "intel_reg.h"
-#include "main/context.h"
#include "main/framebuffer.h"
-#include "swrast/swrast.h"
-#include "utils.h"
#include "drirenderbuffer.h"
-#include "vblank.h"
-#include "i915_drm.h"
-#define FILE_DEBUG_FLAG DEBUG_BLIT
/**
* XXX move this into a new dri/common/cliprects.c file.
@@ -114,7 +103,6 @@ intel_get_cliprects(struct intel_context *intel,
int *x_off, int *y_off)
{
__DRIdrawablePrivate *dPriv = intel->driDrawable;
- struct intel_framebuffer *intel_fb = dPriv->driverPrivate;
if (intel->constant_cliprect) {
/* FBO or DRI2 rendering, which can just use the fb's size. */
@@ -143,399 +131,6 @@ intel_get_cliprects(struct intel_context *intel,
}
}
-/**
- * This will be called whenever the currently bound window is moved/resized.
- * XXX: actually, it seems to NOT be called when the window is only moved (BP).
- */
-void
-intelWindowMoved(struct intel_context *intel)
-{
- GLcontext *ctx = &intel->ctx;
- __DRIdrawablePrivate *dPriv = intel->driDrawable;
- struct intel_framebuffer *intel_fb = dPriv->driverPrivate;
-
- if (!intel->intelScreen->driScrnPriv->dri2.enabled &&
- intel->intelScreen->driScrnPriv->ddx_version.minor >= 7) {
- volatile drm_i915_sarea_t *sarea = intel->sarea;
- drm_clip_rect_t drw_rect = { .x1 = dPriv->x, .x2 = dPriv->x + dPriv->w,
- .y1 = dPriv->y, .y2 = dPriv->y + dPriv->h };
- drm_clip_rect_t planeA_rect = { .x1 = sarea->planeA_x, .y1 = sarea->planeA_y,
- .x2 = sarea->planeA_x + sarea->planeA_w,
- .y2 = sarea->planeA_y + sarea->planeA_h };
- drm_clip_rect_t planeB_rect = { .x1 = sarea->planeB_x, .y1 = sarea->planeB_y,
- .x2 = sarea->planeB_x + sarea->planeB_w,
- .y2 = sarea->planeB_y + sarea->planeB_h };
- GLint areaA = driIntersectArea( drw_rect, planeA_rect );
- GLint areaB = driIntersectArea( drw_rect, planeB_rect );
- GLuint flags = dPriv->vblFlags;
-
- /* Update vblank info
- */
- if (areaB > areaA || (areaA == areaB && areaB > 0)) {
- flags = dPriv->vblFlags | VBLANK_FLAG_SECONDARY;
- } else {
- flags = dPriv->vblFlags & ~VBLANK_FLAG_SECONDARY;
- }
-
- /* Check to see if we changed pipes */
- if (flags != dPriv->vblFlags && dPriv->vblFlags &&
- !(dPriv->vblFlags & VBLANK_FLAG_NO_IRQ)) {
- int64_t count;
- drmVBlank vbl;
- int i;
-
- /*
- * Deal with page flipping
- */
- vbl.request.type = DRM_VBLANK_ABSOLUTE;
-
- if ( dPriv->vblFlags & VBLANK_FLAG_SECONDARY ) {
- vbl.request.type |= DRM_VBLANK_SECONDARY;
- }
-
- for (i = 0; i < 2; i++) {
- if (!intel_fb->color_rb[i] ||
- (intel_fb->vbl_waited - intel_fb->color_rb[i]->vbl_pending) <=
- (1<<23))
- continue;
-
- vbl.request.sequence = intel_fb->color_rb[i]->vbl_pending;
- drmWaitVBlank(intel->driFd, &vbl);
- }
-
- /*
- * Update msc_base from old pipe
- */
- driDrawableGetMSC32(dPriv->driScreenPriv, dPriv, &count);
- dPriv->msc_base = count;
- /*
- * Then get new vblank_base and vblSeq values
- */
- dPriv->vblFlags = flags;
- driGetCurrentVBlank(dPriv);
- dPriv->vblank_base = dPriv->vblSeq;
-
- intel_fb->vbl_waited = dPriv->vblSeq;
-
- for (i = 0; i < 2; i++) {
- if (intel_fb->color_rb[i])
- intel_fb->color_rb[i]->vbl_pending = intel_fb->vbl_waited;
- }
- }
- } else {
- dPriv->vblFlags &= ~VBLANK_FLAG_SECONDARY;
- }
-
- /* Update Mesa's notion of window size */
- driUpdateFramebufferSize(ctx, dPriv);
- intel_fb->Base.Initialized = GL_TRUE; /* XXX remove someday */
-
- /* Update hardware scissor */
- if (ctx->Driver.Scissor != NULL) {
- ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
- ctx->Scissor.Width, ctx->Scissor.Height);
- }
-
- /* Re-calculate viewport related state */
- if (ctx->Driver.DepthRange != NULL)
- ctx->Driver.DepthRange( ctx, ctx->Viewport.Near, ctx->Viewport.Far );
-}
-
-
-
-/* A true meta version of this would be very simple and additionally
- * machine independent. Maybe we'll get there one day.
- */
-static void
-intelClearWithTris(struct intel_context *intel, GLbitfield mask)
-{
- GLcontext *ctx = &intel->ctx;
- struct gl_framebuffer *fb = ctx->DrawBuffer;
- GLuint buf;
-
- intel->vtbl.install_meta_state(intel);
-
- /* Back and stencil cliprects are the same. Try and do both
- * buffers at once:
- */
- if (mask & (BUFFER_BIT_BACK_LEFT | BUFFER_BIT_STENCIL | BUFFER_BIT_DEPTH)) {
- struct intel_region *backRegion =
- intel_get_rb_region(fb, BUFFER_BACK_LEFT);
- struct intel_region *depthRegion =
- intel_get_rb_region(fb, BUFFER_DEPTH);
-
- intel->vtbl.meta_draw_region(intel, backRegion, depthRegion);
-
- if (mask & BUFFER_BIT_BACK_LEFT)
- intel->vtbl.meta_color_mask(intel, GL_TRUE);
- else
- intel->vtbl.meta_color_mask(intel, GL_FALSE);
-
- if (mask & BUFFER_BIT_STENCIL)
- intel->vtbl.meta_stencil_replace(intel,
- intel->ctx.Stencil.WriteMask[0],
- intel->ctx.Stencil.Clear);
- else
- intel->vtbl.meta_no_stencil_write(intel);
-
- if (mask & BUFFER_BIT_DEPTH)
- intel->vtbl.meta_depth_replace(intel);
- else
- intel->vtbl.meta_no_depth_write(intel);
-
- intel->vtbl.meta_draw_quad(intel,
- fb->_Xmin,
- fb->_Xmax,
- fb->_Ymin,
- fb->_Ymax,
- intel->ctx.Depth.Clear,
- intel->ClearColor8888,
- 0, 0, 0, 0); /* texcoords */
-
- mask &= ~(BUFFER_BIT_BACK_LEFT | BUFFER_BIT_STENCIL | BUFFER_BIT_DEPTH);
- }
-
- /* clear the remaining (color) renderbuffers */
- for (buf = 0; buf < BUFFER_COUNT && mask; buf++) {
- const GLuint bufBit = 1 << buf;
- if (mask & bufBit) {
- struct intel_renderbuffer *irbColor =
- intel_renderbuffer(fb->Attachment[buf].Renderbuffer);
-
- ASSERT(irbColor);
-
- intel->vtbl.meta_no_depth_write(intel);
- intel->vtbl.meta_no_stencil_write(intel);
- intel->vtbl.meta_color_mask(intel, GL_TRUE);
- intel->vtbl.meta_draw_region(intel, irbColor->region, NULL);
-
- intel->vtbl.meta_draw_quad(intel,
- fb->_Xmin,
- fb->_Xmax,
- fb->_Ymin,
- fb->_Ymax,
- 0, intel->ClearColor8888,
- 0, 0, 0, 0); /* texcoords */
-
- mask &= ~bufBit;
- }
- }
-
- intel->vtbl.leave_meta_state(intel);
-}
-
-static const char *buffer_names[] = {
- [BUFFER_FRONT_LEFT] = "front",
- [BUFFER_BACK_LEFT] = "back",
- [BUFFER_FRONT_RIGHT] = "front right",
- [BUFFER_BACK_RIGHT] = "back right",
- [BUFFER_AUX0] = "aux0",
- [BUFFER_AUX1] = "aux1",
- [BUFFER_AUX2] = "aux2",
- [BUFFER_AUX3] = "aux3",
- [BUFFER_DEPTH] = "depth",
- [BUFFER_STENCIL] = "stencil",
- [BUFFER_ACCUM] = "accum",
- [BUFFER_COLOR0] = "color0",
- [BUFFER_COLOR1] = "color1",
- [BUFFER_COLOR2] = "color2",
- [BUFFER_COLOR3] = "color3",
- [BUFFER_COLOR4] = "color4",
- [BUFFER_COLOR5] = "color5",
- [BUFFER_COLOR6] = "color6",
- [BUFFER_COLOR7] = "color7",
-};
-
-/**
- * Called by ctx->Driver.Clear.
- */
-static void
-intelClear(GLcontext *ctx, GLbitfield mask)
-{
- struct intel_context *intel = intel_context(ctx);
- const GLuint colorMask = *((GLuint *) & ctx->Color.ColorMask);
- GLbitfield tri_mask = 0;
- GLbitfield blit_mask = 0;
- GLbitfield swrast_mask = 0;
- struct gl_framebuffer *fb = ctx->DrawBuffer;
- GLuint i;
-
- if (0)
- fprintf(stderr, "%s\n", __FUNCTION__);
-
- /* HW color buffers (front, back, aux, generic FBO, etc) */
- if (colorMask == ~0) {
- /* clear all R,G,B,A */
- /* XXX FBO: need to check if colorbuffers are software RBOs! */
- blit_mask |= (mask & BUFFER_BITS_COLOR);
- }
- else {
- /* glColorMask in effect */
- tri_mask |= (mask & BUFFER_BITS_COLOR);
- }
-
- /* HW stencil */
- if (mask & BUFFER_BIT_STENCIL) {
- const struct intel_region *stencilRegion
- = intel_get_rb_region(fb, BUFFER_STENCIL);
- if (stencilRegion) {
- /* have hw stencil */
- if (IS_965(intel->intelScreen->deviceID) ||
- (ctx->Stencil.WriteMask[0] & 0xff) != 0xff) {
- /* We have to use the 3D engine if we're clearing a partial mask
- * of the stencil buffer, or if we're on a 965 which has a tiled
- * depth/stencil buffer in a layout we can't blit to.
- */
- tri_mask |= BUFFER_BIT_STENCIL;
- }
- else {
- /* clearing all stencil bits, use blitting */
- blit_mask |= BUFFER_BIT_STENCIL;
- }
- }
- }
-
- /* HW depth */
- if (mask & BUFFER_BIT_DEPTH) {
- /* clear depth with whatever method is used for stencil (see above) */
- if (IS_965(intel->intelScreen->deviceID) ||
- tri_mask & BUFFER_BIT_STENCIL)
- tri_mask |= BUFFER_BIT_DEPTH;
- else
- blit_mask |= BUFFER_BIT_DEPTH;
- }
-
- /* SW fallback clearing */
- swrast_mask = mask & ~tri_mask & ~blit_mask;
-
- for (i = 0; i < BUFFER_COUNT; i++) {
- GLuint bufBit = 1 << i;
- if ((blit_mask | tri_mask) & bufBit) {
- if (!fb->Attachment[i].Renderbuffer->ClassID) {
- blit_mask &= ~bufBit;
- tri_mask &= ~bufBit;
- swrast_mask |= bufBit;
- }
- }
- }
-
- if (blit_mask) {
- if (INTEL_DEBUG & DEBUG_BLIT) {
- DBG("blit clear:");
- for (i = 0; i < BUFFER_COUNT; i++) {
- if (blit_mask & (1 << i))
- DBG(" %s", buffer_names[i]);
- }
- DBG("\n");
- }
- intelClearWithBlit(ctx, blit_mask);
- }
-
- if (tri_mask) {
- if (INTEL_DEBUG & DEBUG_BLIT) {
- DBG("tri clear:");
- for (i = 0; i < BUFFER_COUNT; i++) {
- if (tri_mask & (1 << i))
- DBG(" %s", buffer_names[i]);
- }
- DBG("\n");
- }
- intelClearWithTris(intel, tri_mask);
- }
-
- if (swrast_mask) {
- if (INTEL_DEBUG & DEBUG_BLIT) {
- DBG("swrast clear:");
- for (i = 0; i < BUFFER_COUNT; i++) {
- if (swrast_mask & (1 << i))
- DBG(" %s", buffer_names[i]);
- }
- DBG("\n");
- }
- _swrast_Clear(ctx, swrast_mask);
- }
-}
-
-void
-intelSwapBuffers(__DRIdrawablePrivate * dPriv)
-{
- __DRIscreenPrivate *psp = dPriv->driScreenPriv;
-
- if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
- GET_CURRENT_CONTEXT(ctx);
- struct intel_context *intel;
-
- if (ctx == NULL)
- return;
-
- intel = intel_context(ctx);
-
- if (ctx->Visual.doubleBufferMode) {
- GLboolean missed_target;
- struct intel_framebuffer *intel_fb = dPriv->driverPrivate;
- int64_t ust;
-
- _mesa_notifySwapBuffers(ctx); /* flush pending rendering comands */
-
- /*
- * The old swapping ioctl was incredibly racy, just wait for vblank
- * and do the swap ourselves.
- */
- driWaitForVBlank(dPriv, &missed_target);
-
- /*
- * Update each buffer's vbl_pending so we don't get too out of
- * sync
- */
- intel_get_renderbuffer(&intel_fb->Base,
- BUFFER_BACK_LEFT)->vbl_pending = dPriv->vblSeq;
- intel_get_renderbuffer(&intel_fb->Base,
- BUFFER_FRONT_LEFT)->vbl_pending = dPriv->vblSeq;
-
- intelCopyBuffer(dPriv, NULL);
-
- intel_fb->swap_count++;
- (*psp->systemTime->getUST) (&ust);
- if (missed_target) {
- intel_fb->swap_missed_count++;
- intel_fb->swap_missed_ust = ust - intel_fb->swap_ust;
- }
-
- intel_fb->swap_ust = ust;
- }
- drmCommandNone(intel->driFd, DRM_I915_GEM_THROTTLE);
-
- }
- else {
- /* XXX this shouldn't be an error but we can't handle it for now */
- fprintf(stderr, "%s: drawable has no context!\n", __FUNCTION__);
- }
-}
-
-void
-intelCopySubBuffer(__DRIdrawablePrivate * dPriv, int x, int y, int w, int h)
-{
- if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
- struct intel_context *intel =
- (struct intel_context *) dPriv->driContextPriv->driverPrivate;
- GLcontext *ctx = &intel->ctx;
-
- if (ctx->Visual.doubleBufferMode) {
- drm_clip_rect_t rect;
- rect.x1 = x + dPriv->x;
- rect.y1 = (dPriv->h - y - h) + dPriv->y;
- rect.x2 = rect.x1 + w;
- rect.y2 = rect.y1 + h;
- _mesa_notifySwapBuffers(ctx); /* flush pending rendering comands */
- intelCopyBuffer(dPriv, &rect);
- }
- }
- else {
- /* XXX this shouldn't be an error but we can't handle it for now */
- fprintf(stderr, "%s: drawable has no context!\n", __FUNCTION__);
- }
-}
-
/**
* Update the hardware state for drawing into a window or framebuffer object.
@@ -559,7 +154,7 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
return;
}
- /* Do this here, note core Mesa, since this function is called from
+ /* Do this here, not core Mesa, since this function is called from
* many places within the driver.
*/
if (ctx->NewState & (_NEW_BUFFERS | _NEW_COLOR | _NEW_PIXEL)) {
@@ -577,9 +172,6 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
return;
}
- if (fb->Name)
- intel_validate_paired_depth_stencil(ctx, fb);
-
/*
* How many color buffers are we drawing into?
*/
@@ -587,7 +179,8 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
/* writing to 0 */
colorRegions[0] = NULL;
intel->constant_cliprect = GL_TRUE;
- } else if (fb->_NumColorDrawBuffers > 1) {
+ }
+ else if (fb->_NumColorDrawBuffers > 1) {
int i;
struct intel_renderbuffer *irb;
@@ -626,14 +219,6 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
}
}
- /* Update culling direction which changes depending on the
- * orientation of the buffer:
- */
- if (ctx->Driver.FrontFace)
- ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
- else
- ctx->NewState |= _NEW_POLYGON;
-
if (!colorRegions[0]) {
FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_TRUE);
}
@@ -665,20 +250,13 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
/***
*** Stencil buffer
*** This can only be hardware accelerated if we're using a
- *** combined DEPTH_STENCIL buffer (for now anyway).
+ *** combined DEPTH_STENCIL buffer.
***/
if (fb->_StencilBuffer && fb->_StencilBuffer->Wrapped) {
irbStencil = intel_renderbuffer(fb->_StencilBuffer->Wrapped);
if (irbStencil && irbStencil->region) {
ASSERT(irbStencil->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT);
FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_FALSE);
- /* need to re-compute stencil hw state */
- if (ctx->Driver.Enable != NULL)
- ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled);
- else
- ctx->NewState |= _NEW_STENCIL;
- if (!depthRegion)
- depthRegion = irbStencil->region;
}
else {
FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_TRUE);
@@ -687,37 +265,30 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
else {
/* XXX FBO: instead of FALSE, pass ctx->Stencil.Enabled ??? */
FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_FALSE);
- /* need to re-compute stencil hw state */
- if (ctx->Driver.Enable != NULL)
- ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled);
- else
- ctx->NewState |= _NEW_STENCIL;
}
/*
- * Update depth test state
+ * Update depth and stencil test state
*/
if (ctx->Driver.Enable) {
- if (ctx->Depth.Test && fb->Visual.depthBits > 0) {
- ctx->Driver.Enable(ctx, GL_DEPTH_TEST, GL_TRUE);
- } else {
- ctx->Driver.Enable(ctx, GL_DEPTH_TEST, GL_FALSE);
- }
- } else {
- ctx->NewState |= _NEW_DEPTH;
+ ctx->Driver.Enable(ctx, GL_DEPTH_TEST,
+ (ctx->Depth.Test && fb->Visual.depthBits > 0));
+ ctx->Driver.Enable(ctx, GL_STENCIL_TEST,
+ (ctx->Stencil.Enabled && fb->Visual.stencilBits > 0));
+ }
+ else {
+ ctx->NewState |= (_NEW_DEPTH | _NEW_STENCIL);
}
intel->vtbl.set_draw_region(intel, colorRegions, depthRegion,
- fb->_NumColorDrawBuffers);
+ fb->_NumColorDrawBuffers);
/* update viewport since it depends on window size */
- if (ctx->Driver.Viewport) {
- ctx->Driver.Viewport(ctx, ctx->Viewport.X, ctx->Viewport.Y,
- ctx->Viewport.Width, ctx->Viewport.Height);
- } else {
- ctx->NewState |= _NEW_VIEWPORT;
- }
-
+#ifdef I915
+ intelCalcViewport(ctx);
+#else
+ ctx->NewState |= _NEW_VIEWPORT;
+#endif
/* Set state we know depends on drawable parameters:
*/
if (ctx->Driver.Scissor)
@@ -729,6 +300,14 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
ctx->Driver.DepthRange(ctx,
ctx->Viewport.Near,
ctx->Viewport.Far);
+
+ /* Update culling direction which changes depending on the
+ * orientation of the buffer:
+ */
+ if (ctx->Driver.FrontFace)
+ ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
+ else
+ ctx->NewState |= _NEW_POLYGON;
}
@@ -759,7 +338,6 @@ intelReadBuffer(GLcontext * ctx, GLenum mode)
void
intelInitBufferFuncs(struct dd_function_table *functions)
{
- functions->Clear = intelClear;
functions->DrawBuffer = intelDrawBuffer;
functions->ReadBuffer = intelReadBuffer;
}
diff --git a/src/mesa/drivers/dri/intel/intel_buffers.h b/src/mesa/drivers/dri/intel/intel_buffers.h
index 0be1cee091..6069d38e9e 100644
--- a/src/mesa/drivers/dri/intel/intel_buffers.h
+++ b/src/mesa/drivers/dri/intel/intel_buffers.h
@@ -45,10 +45,6 @@ extern struct intel_region *intel_readbuf_region(struct intel_context *intel);
extern struct intel_region *intel_drawbuf_region(struct intel_context *intel);
-extern void intelSwapBuffers(__DRIdrawablePrivate * dPriv);
-
-extern void intelWindowMoved(struct intel_context *intel);
-
extern void intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb);
extern void intelInitBufferFuncs(struct dd_function_table *functions);
@@ -57,5 +53,8 @@ void intel_get_cliprects(struct intel_context *intel,
struct drm_clip_rect **cliprects,
unsigned int *num_cliprects,
int *x_off, int *y_off);
+#ifdef I915
+void intelCalcViewport(GLcontext * ctx);
+#endif
#endif /* INTEL_BUFFERS_H */
diff --git a/src/mesa/drivers/dri/intel/intel_clear.c b/src/mesa/drivers/dri/intel/intel_clear.c
new file mode 100644
index 0000000000..f95d055e62
--- /dev/null
+++ b/src/mesa/drivers/dri/intel/intel_clear.c
@@ -0,0 +1,367 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2009 Intel Corporation.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "main/glheader.h"
+#include "main/enums.h"
+#include "main/image.h"
+#include "main/mtypes.h"
+#include "main/attrib.h"
+#include "main/blend.h"
+#include "main/bufferobj.h"
+#include "main/buffers.h"
+#include "main/depth.h"
+#include "main/enable.h"
+#include "main/macros.h"
+#include "main/matrix.h"
+#include "main/texstate.h"
+#include "main/stencil.h"
+#include "main/varray.h"
+#include "glapi/dispatch.h"
+#include "swrast/swrast.h"
+
+#include "intel_context.h"
+#include "intel_blit.h"
+#include "intel_chipset.h"
+#include "intel_clear.h"
+#include "intel_fbo.h"
+#include "intel_pixel.h"
+
+#define FILE_DEBUG_FLAG DEBUG_BLIT
+
+/**
+ * Perform glClear where mask contains only color, depth, and/or stencil.
+ *
+ * The implementation is based on calling into Mesa to set GL state and
+ * performing normal triangle rendering. The intent of this path is to
+ * have as generic a path as possible, so that any driver could make use of
+ * it.
+ */
+void
+intel_clear_tris(GLcontext *ctx, GLbitfield mask)
+{
+ struct intel_context *intel = intel_context(ctx);
+ GLfloat vertices[4][3];
+ GLfloat color[4][4];
+ GLfloat dst_z;
+ struct gl_framebuffer *fb = ctx->DrawBuffer;
+ int i;
+ GLboolean saved_fp_enable = GL_FALSE, saved_vp_enable = GL_FALSE;
+ unsigned int saved_active_texture;
+
+ assert((mask & ~(BUFFER_BIT_BACK_LEFT | BUFFER_BIT_FRONT_LEFT |
+ BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL)) == 0);
+
+ _mesa_PushAttrib(GL_COLOR_BUFFER_BIT |
+ GL_CURRENT_BIT |
+ GL_DEPTH_BUFFER_BIT |
+ GL_ENABLE_BIT |
+ GL_STENCIL_BUFFER_BIT |
+ GL_TRANSFORM_BIT |
+ GL_CURRENT_BIT);
+ _mesa_PushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT);
+ saved_active_texture = ctx->Texture.CurrentUnit;
+
+ /* Disable existing GL state we don't want to apply to a clear. */
+ _mesa_Disable(GL_ALPHA_TEST);
+ _mesa_Disable(GL_BLEND);
+ _mesa_Disable(GL_CULL_FACE);
+ _mesa_Disable(GL_FOG);
+ _mesa_Disable(GL_POLYGON_SMOOTH);
+ _mesa_Disable(GL_POLYGON_STIPPLE);
+ _mesa_Disable(GL_POLYGON_OFFSET_FILL);
+ _mesa_Disable(GL_LIGHTING);
+ _mesa_Disable(GL_CLIP_PLANE0);
+ _mesa_Disable(GL_CLIP_PLANE1);
+ _mesa_Disable(GL_CLIP_PLANE2);
+ _mesa_Disable(GL_CLIP_PLANE3);
+ _mesa_Disable(GL_CLIP_PLANE4);
+ _mesa_Disable(GL_CLIP_PLANE5);
+ if (ctx->Extensions.ARB_fragment_program && ctx->FragmentProgram.Enabled) {
+ saved_fp_enable = GL_TRUE;
+ _mesa_Disable(GL_FRAGMENT_PROGRAM_ARB);
+ }
+ if (ctx->Extensions.ARB_vertex_program && ctx->VertexProgram.Enabled) {
+ saved_vp_enable = GL_TRUE;
+ _mesa_Disable(GL_VERTEX_PROGRAM_ARB);
+ }
+
+ if (ctx->Texture._EnabledUnits != 0) {
+ int i;
+
+ for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
+ _mesa_ActiveTextureARB(GL_TEXTURE0 + i);
+ _mesa_Disable(GL_TEXTURE_1D);
+ _mesa_Disable(GL_TEXTURE_2D);
+ _mesa_Disable(GL_TEXTURE_3D);
+ if (ctx->Extensions.ARB_texture_cube_map)
+ _mesa_Disable(GL_TEXTURE_CUBE_MAP_ARB);
+ if (ctx->Extensions.NV_texture_rectangle)
+ _mesa_Disable(GL_TEXTURE_RECTANGLE_NV);
+ if (ctx->Extensions.MESA_texture_array) {
+ _mesa_Disable(GL_TEXTURE_1D_ARRAY_EXT);
+ _mesa_Disable(GL_TEXTURE_2D_ARRAY_EXT);
+ }
+ }
+ }
+
+ intel_meta_set_passthrough_transform(intel);
+
+ for (i = 0; i < 4; i++) {
+ color[i][0] = ctx->Color.ClearColor[0];
+ color[i][1] = ctx->Color.ClearColor[1];
+ color[i][2] = ctx->Color.ClearColor[2];
+ color[i][3] = ctx->Color.ClearColor[3];
+ }
+
+ /* convert clear Z from [0,1] to NDC coord in [-1,1] */
+ dst_z = -1.0 + 2.0 * ctx->Depth.Clear;
+
+ /* Prepare the vertices, which are the same regardless of which buffer we're
+ * drawing to.
+ */
+ vertices[0][0] = fb->_Xmin;
+ vertices[0][1] = fb->_Ymin;
+ vertices[0][2] = dst_z;
+ vertices[1][0] = fb->_Xmax;
+ vertices[1][1] = fb->_Ymin;
+ vertices[1][2] = dst_z;
+ vertices[2][0] = fb->_Xmax;
+ vertices[2][1] = fb->_Ymax;
+ vertices[2][2] = dst_z;
+ vertices[3][0] = fb->_Xmin;
+ vertices[3][1] = fb->_Ymax;
+ vertices[3][2] = dst_z;
+
+ _mesa_ColorPointer(4, GL_FLOAT, 4 * sizeof(GLfloat), &color);
+ _mesa_VertexPointer(3, GL_FLOAT, 3 * sizeof(GLfloat), &vertices);
+ _mesa_Enable(GL_COLOR_ARRAY);
+ _mesa_Enable(GL_VERTEX_ARRAY);
+
+ while (mask != 0) {
+ GLuint this_mask = 0;
+
+ if (mask & BUFFER_BIT_BACK_LEFT)
+ this_mask = BUFFER_BIT_BACK_LEFT;
+ else if (mask & BUFFER_BIT_FRONT_LEFT)
+ this_mask = BUFFER_BIT_FRONT_LEFT;
+
+ /* Clear depth/stencil in the same pass as color. */
+ this_mask |= (mask & (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL));
+
+ /* Select the current color buffer and use the color write mask if
+ * we have one, otherwise don't write any color channels.
+ */
+ if (this_mask & BUFFER_BIT_FRONT_LEFT)
+ _mesa_DrawBuffer(GL_FRONT_LEFT);
+ else if (this_mask & BUFFER_BIT_BACK_LEFT)
+ _mesa_DrawBuffer(GL_BACK_LEFT);
+ else
+ _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
+
+ /* Control writing of the depth clear value to depth. */
+ if (this_mask & BUFFER_BIT_DEPTH) {
+ _mesa_DepthFunc(GL_ALWAYS);
+ _mesa_Enable(GL_DEPTH_TEST);
+ } else {
+ _mesa_Disable(GL_DEPTH_TEST);
+ _mesa_DepthMask(GL_FALSE);
+ }
+
+ /* Control writing of the stencil clear value to stencil. */
+ if (this_mask & BUFFER_BIT_STENCIL) {
+ _mesa_Enable(GL_STENCIL_TEST);
+ _mesa_StencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
+ _mesa_StencilFuncSeparate(GL_FRONT, GL_ALWAYS, ctx->Stencil.Clear,
+ ctx->Stencil.WriteMask[0]);
+ } else {
+ _mesa_Disable(GL_STENCIL_TEST);
+ }
+
+ CALL_DrawArrays(ctx->Exec, (GL_TRIANGLE_FAN, 0, 4));
+
+ mask &= ~this_mask;
+ }
+
+ intel_meta_restore_transform(intel);
+
+ _mesa_ActiveTextureARB(GL_TEXTURE0 + saved_active_texture);
+ if (saved_fp_enable)
+ _mesa_Enable(GL_FRAGMENT_PROGRAM_ARB);
+ if (saved_vp_enable)
+ _mesa_Enable(GL_VERTEX_PROGRAM_ARB);
+
+ _mesa_PopClientAttrib();
+ _mesa_PopAttrib();
+}
+
+static const char *buffer_names[] = {
+ [BUFFER_FRONT_LEFT] = "front",
+ [BUFFER_BACK_LEFT] = "back",
+ [BUFFER_FRONT_RIGHT] = "front right",
+ [BUFFER_BACK_RIGHT] = "back right",
+ [BUFFER_AUX0] = "aux0",
+ [BUFFER_AUX1] = "aux1",
+ [BUFFER_AUX2] = "aux2",
+ [BUFFER_AUX3] = "aux3",
+ [BUFFER_DEPTH] = "depth",
+ [BUFFER_STENCIL] = "stencil",
+ [BUFFER_ACCUM] = "accum",
+ [BUFFER_COLOR0] = "color0",
+ [BUFFER_COLOR1] = "color1",
+ [BUFFER_COLOR2] = "color2",
+ [BUFFER_COLOR3] = "color3",
+ [BUFFER_COLOR4] = "color4",
+ [BUFFER_COLOR5] = "color5",
+ [BUFFER_COLOR6] = "color6",
+ [BUFFER_COLOR7] = "color7",
+};
+
+/**
+ * Called by ctx->Driver.Clear.
+ */
+static void
+intelClear(GLcontext *ctx, GLbitfield mask)
+{
+ struct intel_context *intel = intel_context(ctx);
+ const GLuint colorMask = *((GLuint *) & ctx->Color.ColorMask);
+ GLbitfield tri_mask = 0;
+ GLbitfield blit_mask = 0;
+ GLbitfield swrast_mask = 0;
+ struct gl_framebuffer *fb = ctx->DrawBuffer;
+ GLuint i;
+
+ if (0)
+ fprintf(stderr, "%s\n", __FUNCTION__);
+
+ /* HW color buffers (front, back, aux, generic FBO, etc) */
+ if (colorMask == ~0) {
+ /* clear all R,G,B,A */
+ /* XXX FBO: need to check if colorbuffers are software RBOs! */
+ blit_mask |= (mask & BUFFER_BITS_COLOR);
+ }
+ else {
+ /* glColorMask in effect */
+ tri_mask |= (mask & BUFFER_BITS_COLOR);
+ }
+
+ /* HW stencil */
+ if (mask & BUFFER_BIT_STENCIL) {
+ const struct intel_region *stencilRegion
+ = intel_get_rb_region(fb, BUFFER_STENCIL);
+ if (stencilRegion) {
+ /* have hw stencil */
+ if (IS_965(intel->intelScreen->deviceID) ||
+ (ctx->Stencil.WriteMask[0] & 0xff) != 0xff) {
+ /* We have to use the 3D engine if we're clearing a partial mask
+ * of the stencil buffer, or if we're on a 965 which has a tiled
+ * depth/stencil buffer in a layout we can't blit to.
+ */
+ tri_mask |= BUFFER_BIT_STENCIL;
+ }
+ else {
+ /* clearing all stencil bits, use blitting */
+ blit_mask |= BUFFER_BIT_STENCIL;
+ }
+ }
+ }
+
+ /* HW depth */
+ if (mask & BUFFER_BIT_DEPTH) {
+ /* clear depth with whatever method is used for stencil (see above) */
+ if (IS_965(intel->intelScreen->deviceID) ||
+ tri_mask & BUFFER_BIT_STENCIL)
+ tri_mask |= BUFFER_BIT_DEPTH;
+ else
+ blit_mask |= BUFFER_BIT_DEPTH;
+ }
+
+ /* If we're doing a tri pass for depth/stencil, include a likely color
+ * buffer with it.
+ */
+ if (mask & (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL)) {
+ tri_mask |= blit_mask & BUFFER_BIT_BACK_LEFT;
+ blit_mask &= ~BUFFER_BIT_BACK_LEFT;
+ }
+
+ /* SW fallback clearing */
+ swrast_mask = mask & ~tri_mask & ~blit_mask;
+
+ for (i = 0; i < BUFFER_COUNT; i++) {
+ GLuint bufBit = 1 << i;
+ if ((blit_mask | tri_mask) & bufBit) {
+ if (!fb->Attachment[i].Renderbuffer->ClassID) {
+ blit_mask &= ~bufBit;
+ tri_mask &= ~bufBit;
+ swrast_mask |= bufBit;
+ }
+ }
+ }
+
+ if (blit_mask) {
+ if (INTEL_DEBUG & DEBUG_BLIT) {
+ DBG("blit clear:");
+ for (i = 0; i < BUFFER_COUNT; i++) {
+ if (blit_mask & (1 << i))
+ DBG(" %s", buffer_names[i]);
+ }
+ DBG("\n");
+ }
+ intelClearWithBlit(ctx, blit_mask);
+ }
+
+ if (tri_mask) {
+ if (INTEL_DEBUG & DEBUG_BLIT) {
+ DBG("tri clear:");
+ for (i = 0; i < BUFFER_COUNT; i++) {
+ if (tri_mask & (1 << i))
+ DBG(" %s", buffer_names[i]);
+ }
+ DBG("\n");
+ }
+ intel_clear_tris(ctx, tri_mask);
+ }
+
+ if (swrast_mask) {
+ if (INTEL_DEBUG & DEBUG_BLIT) {
+ DBG("swrast clear:");
+ for (i = 0; i < BUFFER_COUNT; i++) {
+ if (swrast_mask & (1 << i))
+ DBG(" %s", buffer_names[i]);
+ }
+ DBG("\n");
+ }
+ _swrast_Clear(ctx, swrast_mask);
+ }
+}
+
+
+void
+intelInitClearFuncs(struct dd_function_table *functions)
+{
+ functions->Clear = intelClear;
+}
diff --git a/src/mesa/drivers/dri/intel/intel_clear.h b/src/mesa/drivers/dri/intel/intel_clear.h
new file mode 100644
index 0000000000..7fd6b310a9
--- /dev/null
+++ b/src/mesa/drivers/dri/intel/intel_clear.h
@@ -0,0 +1,38 @@
+
+/**************************************************************************
+ *
+ * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef INTEL_CLEAR_H
+#define INTEL_CLEAR_H
+
+struct dd_function_table;
+
+extern void
+intelInitClearFuncs(struct dd_function_table *functions);
+
+
+#endif /* INTEL_CLEAR_H */
diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c
index c4a24d7397..0d9487b99a 100644
--- a/src/mesa/drivers/dri/intel/intel_context.c
+++ b/src/mesa/drivers/dri/intel/intel_context.c
@@ -28,8 +28,6 @@
#include "main/glheader.h"
#include "main/context.h"
-#include "main/matrix.h"
-#include "main/simple_list.h"
#include "main/extensions.h"
#include "main/framebuffer.h"
#include "main/imports.h"
@@ -38,66 +36,40 @@
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
-
-#include "tnl/t_pipeline.h"
-#include "tnl/t_vertex.h"
-
#include "drivers/common/driverfuncs.h"
-#include "intel_screen.h"
-
#include "i830_dri.h"
#include "intel_chipset.h"
#include "intel_buffers.h"
#include "intel_tex.h"
#include "intel_batchbuffer.h"
-#include "intel_blit.h"
+#include "intel_clear.h"
+#include "intel_extensions.h"
#include "intel_pixel.h"
#include "intel_regions.h"
#include "intel_buffer_objects.h"
#include "intel_fbo.h"
#include "intel_decode.h"
#include "intel_bufmgr.h"
+#include "intel_screen.h"
+#include "intel_swapbuffers.h"
#include "drirenderbuffer.h"
#include "vblank.h"
#include "utils.h"
#include "xmlpool.h" /* for symbolic values of enum-type options */
+
+
#ifndef INTEL_DEBUG
int INTEL_DEBUG = (0);
#endif
-#define need_GL_ARB_multisample
-#define need_GL_ARB_occlusion_query
-#define need_GL_ARB_point_parameters
-#define need_GL_ARB_shader_objects
-#define need_GL_ARB_texture_compression
-#define need_GL_ARB_vertex_buffer_object
-#define need_GL_ARB_vertex_program
-#define need_GL_ARB_vertex_shader
-#define need_GL_ARB_window_pos
-#define need_GL_EXT_blend_color
-#define need_GL_EXT_blend_equation_separate
-#define need_GL_EXT_blend_func_separate
-#define need_GL_EXT_blend_minmax
-#define need_GL_EXT_cull_vertex
-#define need_GL_EXT_fog_coord
-#define need_GL_EXT_framebuffer_object
-#define need_GL_EXT_multi_draw_arrays
-#define need_GL_EXT_point_parameters
-#define need_GL_EXT_secondary_color
-#define need_GL_ATI_separate_stencil
-#define need_GL_NV_point_sprite
-#define need_GL_NV_vertex_program
-#define need_GL_VERSION_2_0
-#define need_GL_VERSION_2_1
-
-#include "extension_helper.h"
#define DRIVER_DATE "20090114"
#define DRIVER_DATE_GEM "GEM " DRIVER_DATE
+
static const GLubyte *
intelGetString(GLcontext * ctx, GLenum name)
{
@@ -340,112 +312,6 @@ intel_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
ctx->Driver.Viewport = old_viewport;
}
-/**
- * Extension strings exported by the intel driver.
- *
- * Extensions supported by all chips supported by i830_dri, i915_dri, or
- * i965_dri.
- */
-static const struct dri_extension card_extensions[] = {
- { "GL_ARB_multisample", GL_ARB_multisample_functions },
- { "GL_ARB_multitexture", NULL },
- { "GL_ARB_point_parameters", GL_ARB_point_parameters_functions },
- { "GL_ARB_texture_border_clamp", NULL },
- { "GL_ARB_texture_compression", GL_ARB_texture_compression_functions },
- { "GL_ARB_texture_cube_map", NULL },
- { "GL_ARB_texture_env_add", NULL },
- { "GL_ARB_texture_env_combine", NULL },
- { "GL_ARB_texture_env_crossbar", NULL },
- { "GL_ARB_texture_env_dot3", NULL },
- { "GL_ARB_texture_mirrored_repeat", NULL },
- { "GL_ARB_texture_rectangle", NULL },
- { "GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions },
- { "GL_ARB_vertex_program", GL_ARB_vertex_program_functions },
- { "GL_ARB_window_pos", GL_ARB_window_pos_functions },
- { "GL_EXT_blend_color", GL_EXT_blend_color_functions },
- { "GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions },
- { "GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions },
- { "GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions },
- { "GL_EXT_blend_logic_op", NULL },
- { "GL_EXT_blend_subtract", NULL },
- { "GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions },
- { "GL_EXT_fog_coord", GL_EXT_fog_coord_functions },
- { "GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions },
- { "GL_EXT_packed_depth_stencil", NULL },
- { "GL_EXT_secondary_color", GL_EXT_secondary_color_functions },
- { "GL_EXT_stencil_wrap", NULL },
- { "GL_EXT_texture_edge_clamp", NULL },
- { "GL_EXT_texture_env_combine", NULL },
- { "GL_EXT_texture_env_dot3", NULL },
- { "GL_EXT_texture_filter_anisotropic", NULL },
- { "GL_EXT_texture_lod_bias", NULL },
- { "GL_3DFX_texture_compression_FXT1", NULL },
- { "GL_APPLE_client_storage", NULL },
- { "GL_MESA_pack_invert", NULL },
- { "GL_MESA_ycbcr_texture", NULL },
- { "GL_NV_blend_square", NULL },
- { "GL_NV_point_sprite", GL_NV_point_sprite_functions },
- { "GL_NV_vertex_program", GL_NV_vertex_program_functions },
- { "GL_NV_vertex_program1_1", NULL },
- { "GL_SGIS_generate_mipmap", NULL },
- { NULL, NULL }
-};
-
-static const struct dri_extension brw_extensions[] = {
- { "GL_ARB_depth_texture", NULL },
- { "GL_ARB_draw_buffers", NULL },
- { "GL_ARB_fragment_program", NULL },
- { "GL_ARB_fragment_program_shadow", NULL },
- { "GL_ARB_fragment_shader", NULL },
- { "GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions },
- { "GL_ARB_point_sprite", NULL },
- { "GL_ARB_shader_objects", GL_ARB_shader_objects_functions },
- { "GL_ARB_shading_language_100", GL_VERSION_2_0_functions },
-#if 0
- /* Support for GLSL 1.20 is currently broken in core Mesa.
- */
- { "GL_ARB_shading_language_120", GL_VERSION_2_1_functions },
-#endif
- { "GL_ARB_shadow", NULL },
- { "GL_ARB_texture_non_power_of_two", NULL },
- { "GL_ARB_vertex_shader", GL_ARB_vertex_shader_functions },
- { "GL_EXT_shadow_funcs", NULL },
- { "GL_EXT_texture_sRGB", NULL },
- { "GL_ATI_separate_stencil", GL_ATI_separate_stencil_functions },
- { "GL_ATI_texture_env_combine3", NULL },
- { NULL, NULL }
-};
-
-static const struct dri_extension arb_oq_extensions[] = {
- { NULL, NULL }
-};
-
-static const struct dri_extension ttm_extensions[] = {
- { "GL_ARB_pixel_buffer_object", NULL },
- { "GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions },
- { NULL, NULL }
-};
-
-/**
- * Initializes potential list of extensions if ctx == NULL, or actually enables
- * extensions for a context.
- */
-void intelInitExtensions(GLcontext *ctx, GLboolean enable_imaging)
-{
- struct intel_context *intel = ctx?intel_context(ctx):NULL;
-
- /* Disable imaging extension until convolution is working in teximage paths.
- */
- enable_imaging = GL_FALSE;
-
- driInitExtensions(ctx, card_extensions, enable_imaging);
-
- if (intel == NULL || intel->ttm)
- driInitExtensions(ctx, ttm_extensions, GL_FALSE);
-
- if (intel == NULL || IS_965(intel->intelScreen->deviceID))
- driInitExtensions(ctx, brw_extensions, GL_FALSE);
-}
static const struct dri_debug_control debug_control[] = {
{ "tex", DEBUG_TEXTURE},
@@ -556,6 +422,7 @@ intelInitDriverFunctions(struct dd_function_table *functions)
intelInitTextureFuncs(functions);
intelInitStateFuncs(functions);
+ intelInitClearFuncs(functions);
intelInitBufferFuncs(functions);
intelInitPixelFuncs(functions);
}
@@ -858,6 +725,11 @@ intelMakeCurrent(__DRIcontextPrivate * driContextPriv,
? driGetDefaultVBlankFlags(&intel->optionCache)
: VBLANK_FLAG_NO_IRQ;
+ /* Prevent error printf if one crtc is disabled, this will
+ * be properly calculated in intelWindowMoved() next.
+ */
+ driDrawPriv->vblFlags = intelFixupVblank(intel, driDrawPriv);
+
(*psp->systemTime->getUST) (&intel_fb->swap_ust);
driDrawableInitVBlank(driDrawPriv);
intel_fb->vbl_waited = driDrawPriv->vblSeq;
diff --git a/src/mesa/drivers/dri/intel/intel_context.h b/src/mesa/drivers/dri/intel/intel_context.h
index 348da347dd..18dc43c4a4 100644
--- a/src/mesa/drivers/dri/intel/intel_context.h
+++ b/src/mesa/drivers/dri/intel/intel_context.h
@@ -210,7 +210,6 @@ struct intel_context
char *prevLockFile;
int prevLockLine;
- GLubyte clear_chan[4];
GLuint ClearColor565;
GLuint ClearColor8888;
@@ -438,7 +437,6 @@ extern void intelFinish(GLcontext * ctx);
extern void intelFlush(GLcontext * ctx);
extern void intelInitDriverFunctions(struct dd_function_table *functions);
-extern void intelInitExtensions(GLcontext *ctx, GLboolean enable_imaging);
/* ================================================================
diff --git a/src/mesa/drivers/dri/intel/intel_decode.c b/src/mesa/drivers/dri/intel/intel_decode.c
index 5f90ca22ec..136221c37f 100644
--- a/src/mesa/drivers/dri/intel/intel_decode.c
+++ b/src/mesa/drivers/dri/intel/intel_decode.c
@@ -87,27 +87,28 @@ decode_mi(uint32_t *data, int count, uint32_t hw_offset, int *failures)
struct {
uint32_t opcode;
+ int len_mask;
int min_len;
int max_len;
char *name;
} opcodes_mi[] = {
- { 0x08, 1, 1, "MI_ARB_ON_OFF" },
- { 0x0a, 1, 1, "MI_BATCH_BUFFER_END" },
- { 0x31, 2, 2, "MI_BATCH_BUFFER_START" },
- { 0x14, 3, 3, "MI_DISPLAY_BUFFER_INFO" },
- { 0x04, 1, 1, "MI_FLUSH" },
- { 0x22, 3, 3, "MI_LOAD_REGISTER_IMM" },
- { 0x13, 2, 2, "MI_LOAD_SCAN_LINES_EXCL" },
- { 0x12, 2, 2, "MI_LOAD_SCAN_LINES_INCL" },
- { 0x00, 1, 1, "MI_NOOP" },
- { 0x11, 2, 2, "MI_OVERLAY_FLIP" },
- { 0x07, 1, 1, "MI_REPORT_HEAD" },
- { 0x18, 2, 2, "MI_SET_CONTEXT" },
- { 0x20, 3, 4, "MI_STORE_DATA_IMM" },
- { 0x21, 3, 4, "MI_STORE_DATA_INDEX" },
- { 0x24, 3, 3, "MI_STORE_REGISTER_MEM" },
- { 0x02, 1, 1, "MI_USER_INTERRUPT" },
- { 0x03, 1, 1, "MI_WAIT_FOR_EVENT" },
+ { 0x08, 0, 1, 1, "MI_ARB_ON_OFF" },
+ { 0x0a, 0, 1, 1, "MI_BATCH_BUFFER_END" },
+ { 0x31, 0x3f, 2, 2, "MI_BATCH_BUFFER_START" },
+ { 0x14, 0x3f, 3, 3, "MI_DISPLAY_BUFFER_INFO" },
+ { 0x04, 0, 1, 1, "MI_FLUSH" },
+ { 0x22, 0, 3, 3, "MI_LOAD_REGISTER_IMM" },
+ { 0x13, 0x3f, 2, 2, "MI_LOAD_SCAN_LINES_EXCL" },
+ { 0x12, 0x3f, 2, 2, "MI_LOAD_SCAN_LINES_INCL" },
+ { 0x00, 0, 1, 1, "MI_NOOP" },
+ { 0x11, 0x3f, 2, 2, "MI_OVERLAY_FLIP" },
+ { 0x07, 0, 1, 1, "MI_REPORT_HEAD" },
+ { 0x18, 0x3f, 2, 2, "MI_SET_CONTEXT" },
+ { 0x20, 0x3f, 3, 4, "MI_STORE_DATA_IMM" },
+ { 0x21, 0x3f, 3, 4, "MI_STORE_DATA_INDEX" },
+ { 0x24, 0x3f, 3, 3, "MI_STORE_REGISTER_MEM" },
+ { 0x02, 0, 1, 1, "MI_USER_INTERRUPT" },
+ { 0x03, 0, 1, 1, "MI_WAIT_FOR_EVENT" },
};
@@ -118,12 +119,14 @@ decode_mi(uint32_t *data, int count, uint32_t hw_offset, int *failures)
instr_out(data, hw_offset, 0, "%s\n", opcodes_mi[opcode].name);
if (opcodes_mi[opcode].max_len > 1) {
- len = (data[0] & 0x000000ff) + 2;
+ len = (data[0] & opcodes_mi[opcode].len_mask) + 2;
if (len < opcodes_mi[opcode].min_len ||
len > opcodes_mi[opcode].max_len)
{
- fprintf(out, "Bad length in %s\n",
- opcodes_mi[opcode].name);
+ fprintf(out, "Bad length (%d) in %s, [%d, %d]\n",
+ len, opcodes_mi[opcode].name,
+ opcodes_mi[opcode].min_len,
+ opcodes_mi[opcode].max_len);
}
}
@@ -932,7 +935,7 @@ decode_3d_1d(uint32_t *data, int count, uint32_t hw_offset, int *failures, int i
instr_out(data, hw_offset, 0, "3DSTATE_PIXEL_SHADER_CONSTANTS\n");
len = (data[0] & 0x000000ff) + 2;
- i = 1;
+ i = 2;
for (c = 0; c <= 31; c++) {
if (data[1] & (1 << c)) {
if (i + 4 >= count)
@@ -952,7 +955,7 @@ decode_3d_1d(uint32_t *data, int count, uint32_t hw_offset, int *failures, int i
}
}
if (len != i) {
- fprintf(out, "Bad count in 3DSTATE_MAP_STATE\n");
+ fprintf(out, "Bad count in 3DSTATE_PIXEL_SHADER_CONSTANTS\n");
(*failures)++;
}
return len;
diff --git a/src/mesa/drivers/dri/intel/intel_depthstencil.c b/src/mesa/drivers/dri/intel/intel_depthstencil.c
deleted file mode 100644
index 354b3bf0d7..0000000000
--- a/src/mesa/drivers/dri/intel/intel_depthstencil.c
+++ /dev/null
@@ -1,261 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include "main/glheader.h"
-#include "main/imports.h"
-#include "main/context.h"
-#include "main/depthstencil.h"
-#include "main/fbobject.h"
-#include "main/framebuffer.h"
-#include "main/hash.h"
-#include "main/mtypes.h"
-#include "main/renderbuffer.h"
-
-#include "intel_context.h"
-#include "intel_fbo.h"
-#include "intel_depthstencil.h"
-#include "intel_regions.h"
-#include "intel_span.h"
-
-/**
- * The GL_EXT_framebuffer_object allows the user to create their own
- * framebuffer objects consisting of color renderbuffers (0 or more),
- * depth renderbuffers (0 or 1) and stencil renderbuffers (0 or 1).
- *
- * The spec considers depth and stencil renderbuffers to be totally independent
- * buffers. In reality, most graphics hardware today uses a combined
- * depth+stencil buffer (one 32-bit pixel = 24 bits of Z + 8 bits of stencil).
- *
- * This causes difficulty because the user may create some number of depth
- * renderbuffers and some number of stencil renderbuffers and bind them
- * together in framebuffers in any combination.
- *
- * This code manages all that.
- *
- * 1. Depth renderbuffers are always allocated in hardware as 32bpp
- * GL_DEPTH24_STENCIL8 buffers.
- *
- * 2. Stencil renderbuffers are initially allocated in software as 8bpp
- * GL_STENCIL_INDEX8 buffers.
- *
- * 3. Depth and Stencil renderbuffers use the PairedStencil and PairedDepth
- * fields (respectively) to indicate if the buffer's currently paired
- * with another stencil or depth buffer (respectively).
- *
- * 4. When a depth and stencil buffer are initially both attached to the
- * current framebuffer, we merge the stencil buffer values into the
- * depth buffer (really a depth+stencil buffer). The then hardware uses
- * the combined buffer.
- *
- * 5. Whenever a depth or stencil buffer is reallocated (with
- * glRenderbufferStorage) we undo the pairing and copy the stencil values
- * from the combined depth/stencil buffer back to the stencil-only buffer.
- *
- * 6. We also undo the pairing when we find a change in buffer bindings.
- *
- * 7. If a framebuffer is only using a depth renderbuffer (no stencil), we
- * just use the combined depth/stencil buffer and ignore the stencil values.
- *
- * 8. If a framebuffer is only using a stencil renderbuffer (no depth) we have
- * to promote the 8bpp software stencil buffer to a 32bpp hardware
- * depth+stencil buffer.
- *
- */
-
-/**
- * Undo the pairing/interleaving between depth and stencil buffers.
- * irb should be a depth/stencil or stencil renderbuffer.
- */
-void
-intel_unpair_depth_stencil(GLcontext *ctx, struct intel_renderbuffer *irb)
-{
- struct intel_context *intel = intel_context(ctx);
- struct gl_renderbuffer *rb = &irb->Base;
-
- if (irb->PairedStencil) {
- /* irb is a depth/stencil buffer */
- struct gl_renderbuffer *stencilRb;
- struct intel_renderbuffer *stencilIrb;
-
- ASSERT(rb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT);
-
- stencilRb = _mesa_lookup_renderbuffer(ctx, irb->PairedStencil);
- stencilIrb = intel_renderbuffer(stencilRb);
- if (stencilIrb) {
- /* need to extract stencil values from the depth buffer */
- ASSERT(stencilIrb->PairedDepth == rb->Name);
- intel_renderbuffer_map(intel, rb);
- intel_renderbuffer_map(intel, stencilRb);
-#if 0
- /* disable for now */
- _mesa_extract_stencil(ctx, rb, stencilRb);
-#endif
- intel_renderbuffer_unmap(intel, stencilRb);
- intel_renderbuffer_unmap(intel, rb);
- stencilIrb->PairedDepth = 0;
- }
- irb->PairedStencil = 0;
- }
- else if (irb->PairedDepth) {
- /* irb is a stencil buffer */
- struct gl_renderbuffer *depthRb;
- struct intel_renderbuffer *depthIrb;
-
- ASSERT(rb->_ActualFormat == GL_STENCIL_INDEX8_EXT ||
- rb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT);
-
- depthRb = _mesa_lookup_renderbuffer(ctx, irb->PairedDepth);
- depthIrb = intel_renderbuffer(depthRb);
- if (depthIrb) {
- /* need to extract stencil values from the depth buffer */
- ASSERT(depthIrb->PairedStencil == rb->Name);
- intel_renderbuffer_map(intel, rb);
- intel_renderbuffer_map(intel, depthRb);
-#if 0
- /* disable for now */
- _mesa_extract_stencil(ctx, depthRb, rb);
-#endif
- intel_renderbuffer_unmap(intel, depthRb);
- intel_renderbuffer_unmap(intel, rb);
- depthIrb->PairedStencil = 0;
- }
- irb->PairedDepth = 0;
- }
- else {
- _mesa_problem(ctx, "Problem in undo_depth_stencil_pairing");
- }
-
- ASSERT(irb->PairedStencil == 0);
- ASSERT(irb->PairedDepth == 0);
-}
-
-
-/**
- * Examine the depth and stencil renderbuffers which are attached to the
- * framebuffer. If both depth and stencil are attached, make sure that the
- * renderbuffers are 'paired' (combined). If only depth or only stencil is
- * attached, undo any previous pairing.
- *
- * Must be called if NewState & _NEW_BUFFER (when renderbuffer attachments
- * change, for example).
- */
-void
-intel_validate_paired_depth_stencil(GLcontext * ctx,
- struct gl_framebuffer *fb)
-{
- struct intel_context *intel = intel_context(ctx);
- struct intel_renderbuffer *depthRb, *stencilRb;
-
- depthRb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
- stencilRb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
-
- if (depthRb && stencilRb) {
- if (depthRb == stencilRb) {
- /* Using a user-created combined depth/stencil buffer.
- * Nothing to do.
- */
- ASSERT(depthRb->Base._BaseFormat == GL_DEPTH_STENCIL_EXT);
- ASSERT(depthRb->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT);
- }
- else {
- /* Separate depth/stencil buffers, need to interleave now */
- ASSERT(depthRb->Base._BaseFormat == GL_DEPTH_COMPONENT ||
- depthRb->Base._BaseFormat == GL_DEPTH_STENCIL);
- ASSERT(stencilRb->Base._BaseFormat == GL_STENCIL_INDEX ||
- stencilRb->Base._BaseFormat == GL_DEPTH_STENCIL);
-
- /* may need to interleave depth/stencil now */
- if (depthRb->PairedStencil == stencilRb->Base.Name) {
- /* OK, the depth and stencil buffers are already interleaved */
- ASSERT(stencilRb->PairedDepth == depthRb->Base.Name);
- }
- else {
- /* need to setup new pairing/interleaving */
- if (depthRb->PairedStencil) {
- intel_unpair_depth_stencil(ctx, depthRb);
- }
- if (stencilRb->PairedDepth) {
- intel_unpair_depth_stencil(ctx, stencilRb);
- }
-
- ASSERT(depthRb->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT);
- ASSERT(stencilRb->Base._ActualFormat == GL_STENCIL_INDEX8_EXT ||
- stencilRb->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT);
-
- /* establish new pairing: interleave stencil into depth buffer */
- intel_renderbuffer_map(intel, &depthRb->Base);
- intel_renderbuffer_map(intel, &stencilRb->Base);
- _mesa_insert_stencil(ctx, &depthRb->Base, &stencilRb->Base);
- intel_renderbuffer_unmap(intel, &stencilRb->Base);
- intel_renderbuffer_unmap(intel, &depthRb->Base);
- depthRb->PairedStencil = stencilRb->Base.Name;
- stencilRb->PairedDepth = depthRb->Base.Name;
- }
-
- }
- }
- else if (depthRb) {
- /* Depth buffer but no stencil buffer.
- * We'll use a GL_DEPTH24_STENCIL8 buffer and ignore the stencil bits.
- */
- /* can't assert this until storage is allocated:
- ASSERT(depthRb->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT);
- */
- /* intel_undo any previous pairing */
- if (depthRb->PairedStencil) {
- intel_unpair_depth_stencil(ctx, depthRb);
- }
- }
- else if (stencilRb) {
- /* Stencil buffer but no depth buffer.
- * Since h/w doesn't typically support just 8bpp stencil w/out Z,
- * we'll use a GL_DEPTH24_STENCIL8 buffer and ignore the depth bits.
- */
- /* undo any previous pairing */
- if (stencilRb->PairedDepth) {
- intel_unpair_depth_stencil(ctx, stencilRb);
- }
- if (stencilRb->Base._ActualFormat == GL_STENCIL_INDEX8_EXT) {
- /* promote buffer to GL_DEPTH24_STENCIL8 for hw rendering */
- _mesa_promote_stencil(ctx, &stencilRb->Base);
- ASSERT(stencilRb->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT);
- }
- }
-
- /* Finally, update the fb->_DepthBuffer and fb->_StencilBuffer fields */
- _mesa_update_depth_buffer(ctx, fb, BUFFER_DEPTH);
- if (depthRb && depthRb->PairedStencil)
- _mesa_update_stencil_buffer(ctx, fb, BUFFER_DEPTH);
- else
- _mesa_update_stencil_buffer(ctx, fb, BUFFER_STENCIL);
-
-
- /* The hardware should use fb->Attachment[BUFFER_DEPTH].Renderbuffer
- * first, if present, then fb->Attachment[BUFFER_STENCIL].Renderbuffer
- * if present.
- */
-}
diff --git a/src/mesa/drivers/dri/intel/intel_depthstencil.h b/src/mesa/drivers/dri/intel/intel_depthstencil.h
deleted file mode 100644
index 740eb0d989..0000000000
--- a/src/mesa/drivers/dri/intel/intel_depthstencil.h
+++ /dev/null
@@ -1,15 +0,0 @@
-
-#ifndef INTEL_DEPTH_STENCIL_H
-#define INTEL_DEPTH_STENCIL_H
-
-#include "intel_fbo.h"
-
-extern void
-intel_unpair_depth_stencil(GLcontext * ctx, struct intel_renderbuffer *irb);
-
-extern void
-intel_validate_paired_depth_stencil(GLcontext * ctx,
- struct gl_framebuffer *fb);
-
-
-#endif /* INTEL_DEPTH_STENCIL_H */
diff --git a/src/mesa/drivers/dri/intel/intel_extensions.c b/src/mesa/drivers/dri/intel/intel_extensions.c
new file mode 100644
index 0000000000..28223ca141
--- /dev/null
+++ b/src/mesa/drivers/dri/intel/intel_extensions.c
@@ -0,0 +1,189 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "intel_chipset.h"
+#include "intel_context.h"
+#include "intel_extensions.h"
+
+
+#define need_GL_ARB_framebuffer_object
+#define need_GL_ARB_occlusion_query
+#define need_GL_ARB_point_parameters
+#define need_GL_ARB_shader_objects
+#define need_GL_ARB_vertex_program
+#define need_GL_ARB_vertex_shader
+#define need_GL_ARB_window_pos
+#define need_GL_EXT_blend_color
+#define need_GL_EXT_blend_equation_separate
+#define need_GL_EXT_blend_func_separate
+#define need_GL_EXT_blend_minmax
+#define need_GL_EXT_cull_vertex
+#define need_GL_EXT_fog_coord
+#define need_GL_EXT_framebuffer_object
+#define need_GL_EXT_framebuffer_blit
+#define need_GL_EXT_point_parameters
+#define need_GL_EXT_secondary_color
+#define need_GL_EXT_stencil_two_side
+#define need_GL_ATI_separate_stencil
+#define need_GL_NV_point_sprite
+#define need_GL_NV_vertex_program
+#define need_GL_VERSION_2_0
+#define need_GL_VERSION_2_1
+
+#include "extension_helper.h"
+
+
+/**
+ * Extension strings exported by the intel driver.
+ *
+ * Extensions supported by all chips supported by i830_dri, i915_dri, or
+ * i965_dri.
+ */
+static const struct dri_extension card_extensions[] = {
+ { "GL_ARB_multitexture", NULL },
+ { "GL_ARB_point_parameters", GL_ARB_point_parameters_functions },
+ { "GL_ARB_texture_border_clamp", NULL },
+ { "GL_ARB_texture_cube_map", NULL },
+ { "GL_ARB_texture_env_add", NULL },
+ { "GL_ARB_texture_env_combine", NULL },
+ { "GL_ARB_texture_env_crossbar", NULL },
+ { "GL_ARB_texture_env_dot3", NULL },
+ { "GL_ARB_texture_mirrored_repeat", NULL },
+ { "GL_ARB_texture_rectangle", NULL },
+ { "GL_ARB_vertex_program", GL_ARB_vertex_program_functions },
+ { "GL_ARB_window_pos", GL_ARB_window_pos_functions },
+ { "GL_EXT_blend_color", GL_EXT_blend_color_functions },
+ { "GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions },
+ { "GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions },
+ { "GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions },
+ { "GL_EXT_blend_logic_op", NULL },
+ { "GL_EXT_blend_subtract", NULL },
+ { "GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions },
+ { "GL_EXT_fog_coord", GL_EXT_fog_coord_functions },
+ { "GL_EXT_packed_depth_stencil", NULL },
+ { "GL_EXT_secondary_color", GL_EXT_secondary_color_functions },
+ { "GL_EXT_stencil_wrap", NULL },
+ { "GL_EXT_texture_edge_clamp", NULL },
+ { "GL_EXT_texture_env_combine", NULL },
+ { "GL_EXT_texture_env_dot3", NULL },
+ { "GL_EXT_texture_filter_anisotropic", NULL },
+ { "GL_EXT_texture_lod_bias", NULL },
+ { "GL_3DFX_texture_compression_FXT1", NULL },
+ { "GL_APPLE_client_storage", NULL },
+ { "GL_MESA_pack_invert", NULL },
+ { "GL_MESA_ycbcr_texture", NULL },
+ { "GL_NV_blend_square", NULL },
+ { "GL_NV_point_sprite", GL_NV_point_sprite_functions },
+ { "GL_NV_vertex_program", GL_NV_vertex_program_functions },
+ { "GL_NV_vertex_program1_1", NULL },
+ { "GL_SGIS_generate_mipmap", NULL },
+ { NULL, NULL }
+};
+
+
+/** i915 / i945-only extensions */
+static const struct dri_extension i915_extensions[] = {
+ { "GL_ARB_depth_texture", NULL },
+ { "GL_ARB_fragment_program", NULL },
+ { "GL_ARB_shadow", NULL },
+ { "GL_ARB_texture_non_power_of_two", NULL },
+ { "GL_ATI_texture_env_combine3", NULL },
+ { "GL_EXT_shadow_funcs", NULL },
+ { "GL_NV_texture_env_combine4", NULL },
+ { NULL, NULL }
+};
+
+
+/** i965-only extensions */
+static const struct dri_extension brw_extensions[] = {
+ { "GL_ARB_depth_texture", NULL },
+ { "GL_ARB_fragment_program", NULL },
+ { "GL_ARB_fragment_program_shadow", NULL },
+ { "GL_ARB_fragment_shader", NULL },
+ { "GL_ARB_framebuffer_object", GL_ARB_framebuffer_object_functions},
+ { "GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions },
+ { "GL_ARB_point_sprite", NULL },
+ { "GL_ARB_shader_objects", GL_ARB_shader_objects_functions },
+ { "GL_ARB_shading_language_100", GL_VERSION_2_0_functions },
+#if 0
+ /* Support for GLSL 1.20 is currently broken in core Mesa.
+ */
+ { "GL_ARB_shading_language_120", GL_VERSION_2_1_functions },
+#endif
+ { "GL_ARB_shadow", NULL },
+ { "GL_ARB_texture_non_power_of_two", NULL },
+ { "GL_ARB_vertex_shader", GL_ARB_vertex_shader_functions },
+ { "GL_EXT_shadow_funcs", NULL },
+ { "GL_EXT_stencil_two_side", GL_EXT_stencil_two_side_functions },
+ { "GL_EXT_texture_sRGB", NULL },
+ { "GL_EXT_texture_swizzle", NULL },
+ { "GL_EXT_vertex_array_bgra", NULL },
+ { "GL_ATI_separate_stencil", GL_ATI_separate_stencil_functions },
+ { "GL_ATI_texture_env_combine3", NULL },
+ { "GL_NV_texture_env_combine4", NULL },
+ { NULL, NULL }
+};
+
+
+static const struct dri_extension arb_oq_extensions[] = {
+ { NULL, NULL }
+};
+
+
+static const struct dri_extension ttm_extensions[] = {
+ { "GL_ARB_pixel_buffer_object", NULL },
+ { "GL_EXT_framebuffer_blit", GL_EXT_framebuffer_blit_functions },
+ { "GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions },
+ { NULL, NULL }
+};
+
+
+/**
+ * Initializes potential list of extensions if ctx == NULL, or actually enables
+ * extensions for a context.
+ */
+void
+intelInitExtensions(GLcontext *ctx, GLboolean enable_imaging)
+{
+ struct intel_context *intel = ctx?intel_context(ctx):NULL;
+
+ /* Disable imaging extension until convolution is working in teximage paths.
+ */
+ enable_imaging = GL_FALSE;
+
+ driInitExtensions(ctx, card_extensions, enable_imaging);
+
+ if (intel == NULL || intel->ttm)
+ driInitExtensions(ctx, ttm_extensions, GL_FALSE);
+
+ if (intel == NULL || IS_965(intel->intelScreen->deviceID))
+ driInitExtensions(ctx, brw_extensions, GL_FALSE);
+
+ if (intel == NULL || IS_915(intel->intelScreen->deviceID)
+ || IS_945(intel->intelScreen->deviceID))
+ driInitExtensions(ctx, i915_extensions, GL_FALSE);
+}
diff --git a/src/mesa/drivers/dri/intel/intel_extensions.h b/src/mesa/drivers/dri/intel/intel_extensions.h
new file mode 100644
index 0000000000..97147ecdb0
--- /dev/null
+++ b/src/mesa/drivers/dri/intel/intel_extensions.h
@@ -0,0 +1,36 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef INTEL_EXTENSIONS_H
+#define INTEL_EXTENSIONS_H
+
+
+extern void
+intelInitExtensions(GLcontext *ctx, GLboolean enable_imaging);
+
+
+#endif
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index 7cf12619d6..54d6044ad3 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -27,6 +27,7 @@
#include "main/imports.h"
+#include "main/macros.h"
#include "main/mtypes.h"
#include "main/fbobject.h"
#include "main/framebuffer.h"
@@ -37,58 +38,13 @@
#include "intel_context.h"
#include "intel_buffers.h"
-#include "intel_depthstencil.h"
#include "intel_fbo.h"
#include "intel_mipmap_tree.h"
#include "intel_regions.h"
-#include "intel_span.h"
#define FILE_DEBUG_FLAG DEBUG_FBO
-#define INTEL_RB_CLASS 0x12345678
-
-
-/* XXX FBO: move this to intel_context.h (inlined) */
-/**
- * Return a gl_renderbuffer ptr casted to intel_renderbuffer.
- * NULL will be returned if the rb isn't really an intel_renderbuffer.
- * This is determiend by checking the ClassID.
- */
-struct intel_renderbuffer *
-intel_renderbuffer(struct gl_renderbuffer *rb)
-{
- struct intel_renderbuffer *irb = (struct intel_renderbuffer *) rb;
- if (irb && irb->Base.ClassID == INTEL_RB_CLASS) {
- /*_mesa_warning(NULL, "Returning non-intel Rb\n");*/
- return irb;
- }
- else
- return NULL;
-}
-
-
-struct intel_renderbuffer *
-intel_get_renderbuffer(struct gl_framebuffer *fb, int attIndex)
-{
- if (attIndex >= 0)
- return intel_renderbuffer(fb->Attachment[attIndex].Renderbuffer);
- else
- return NULL;
-}
-
-struct intel_region *
-intel_get_rb_region(struct gl_framebuffer *fb, GLuint attIndex)
-{
- struct intel_renderbuffer *irb = intel_get_renderbuffer(fb, attIndex);
-
- if (irb)
- return irb->region;
- else
- return NULL;
-}
-
-
/**
* Create a new framebuffer object.
@@ -103,6 +59,7 @@ intel_new_framebuffer(GLcontext * ctx, GLuint name)
}
+/** Called by gl_renderbuffer::Delete() */
static void
intel_delete_renderbuffer(struct gl_renderbuffer *rb)
{
@@ -112,10 +69,6 @@ intel_delete_renderbuffer(struct gl_renderbuffer *rb)
ASSERT(irb);
- if (irb->PairedStencil || irb->PairedDepth) {
- intel_unpair_depth_stencil(ctx, irb);
- }
-
if (irb->span_cache != NULL)
_mesa_free(irb->span_cache);
@@ -127,7 +80,6 @@ intel_delete_renderbuffer(struct gl_renderbuffer *rb)
}
-
/**
* Return a pointer to a specific pixel in a renderbuffer.
*/
@@ -142,7 +94,6 @@ intel_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb,
}
-
/**
* Called via glRenderbufferStorageEXT() to set the format and allocate
* storage for a user-created renderbuffer.
@@ -211,18 +162,11 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
cpp = 4;
break;
case GL_DEPTH_COMPONENT16:
-#if 0
rb->_ActualFormat = GL_DEPTH_COMPONENT16;
rb->DataType = GL_UNSIGNED_SHORT;
rb->DepthBits = 16;
cpp = 2;
break;
-#else
- /* fall-through.
- * 16bpp depth renderbuffer can't be paired with a stencil buffer so
- * always used combined depth/stencil format.
- */
-#endif
case GL_DEPTH_COMPONENT:
case GL_DEPTH_COMPONENT24:
case GL_DEPTH_COMPONENT32:
@@ -280,7 +224,6 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
}
-
/**
* Called for each hardware renderbuffer when a _window_ is resized.
* Just update fields.
@@ -298,6 +241,7 @@ intel_alloc_window_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
return GL_TRUE;
}
+
static void
intel_resize_buffers(GLcontext *ctx, struct gl_framebuffer *fb,
GLuint width, GLuint height)
@@ -324,6 +268,8 @@ intel_resize_buffers(GLcontext *ctx, struct gl_framebuffer *fb,
}
}
+
+/** Dummy function for gl_renderbuffer::AllocStorage() */
static GLboolean
intel_nop_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
GLenum internalFormat, GLuint width, GLuint height)
@@ -343,10 +289,9 @@ intel_renderbuffer_set_region(struct intel_renderbuffer *rb,
rb->region = NULL;
intel_region_reference(&rb->region, region);
intel_region_release(&old);
-
- rb->pfPitch = region->pitch;
}
+
/**
* Create a new intel_renderbuffer which corresponds to an on-screen window,
* not a user-created renderbuffer.
@@ -466,9 +411,6 @@ intel_bind_framebuffer(GLcontext * ctx, GLenum target,
{
if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) {
intel_draw_buffer(ctx, fb);
- /* Integer depth range depends on depth buffer bits */
- if (ctx->Driver.DepthRange != NULL)
- ctx->Driver.DepthRange(ctx, ctx->Viewport.Near, ctx->Viewport.Far);
}
else {
/* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */
@@ -492,6 +434,7 @@ intel_framebuffer_renderbuffer(GLcontext * ctx,
intel_draw_buffer(ctx, fb);
}
+
static GLboolean
intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb,
struct gl_texture_image *texImage)
@@ -538,11 +481,10 @@ intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb,
irb->Base.Delete = intel_delete_renderbuffer;
irb->Base.AllocStorage = intel_nop_alloc_storage;
- irb->RenderToTexture = GL_TRUE;
-
return GL_TRUE;
}
+
/**
* When glFramebufferTexture[123]D is called this function sets up the
* gl_renderbuffer wrapper around the texture image.
@@ -551,7 +493,7 @@ intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb,
static struct intel_renderbuffer *
intel_wrap_texture(GLcontext * ctx, struct gl_texture_image *texImage)
{
- const GLuint name = ~0; /* not significant, but distinct for debugging */
+ const GLuint name = ~0; /* not significant, but distinct for debugging */
struct intel_renderbuffer *irb;
/* make an intel_renderbuffer to wrap the texture image */
@@ -598,10 +540,11 @@ intel_render_texture(GLcontext * ctx,
/* Fallback on drawing to a texture with a border, which won't have a
* miptree.
*/
- _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
- _mesa_render_texture(ctx, fb, att);
- return;
- } else if (!irb) {
+ _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
+ _mesa_render_texture(ctx, fb, att);
+ return;
+ }
+ else if (!irb) {
irb = intel_wrap_texture(ctx, newImage);
if (irb) {
/* bind the wrapper to the attachment point */
@@ -612,7 +555,9 @@ intel_render_texture(GLcontext * ctx,
_mesa_render_texture(ctx, fb, att);
return;
}
- } if (!intel_update_wrapper(ctx, irb, newImage)) {
+ }
+
+ if (!intel_update_wrapper(ctx, irb, newImage)) {
_mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
_mesa_render_texture(ctx, fb, att);
return;
@@ -674,6 +619,94 @@ intel_finish_render_texture(GLcontext * ctx,
/**
+ * Do additional "completeness" testing of a framebuffer object.
+ */
+static void
+intel_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
+{
+ const struct intel_renderbuffer *depthRb =
+ intel_get_renderbuffer(fb, BUFFER_DEPTH);
+ const struct intel_renderbuffer *stencilRb =
+ intel_get_renderbuffer(fb, BUFFER_STENCIL);
+
+ if (stencilRb && stencilRb != depthRb) {
+ /* we only support combined depth/stencil buffers, not separate
+ * stencil buffers.
+ */
+ fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
+ }
+}
+
+
+/**
+ * Called from glBlitFramebuffer().
+ * For now, we're doing an approximation with glCopyPixels().
+ * XXX we need to bypass all the per-fragment operations, except scissor.
+ */
+static void
+intel_blit_framebuffer(GLcontext *ctx,
+ GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+ GLbitfield mask, GLenum filter)
+{
+ const GLfloat xZoomSave = ctx->Pixel.ZoomX;
+ const GLfloat yZoomSave = ctx->Pixel.ZoomY;
+ GLsizei width, height;
+ GLfloat xFlip = 1.0F, yFlip = 1.0F;
+
+ if (srcX1 < srcX0) {
+ GLint tmp = srcX1;
+ srcX1 = srcX0;
+ srcX0 = tmp;
+ xFlip = -1.0F;
+ }
+
+ if (srcY1 < srcY0) {
+ GLint tmp = srcY1;
+ srcY1 = srcY0;
+ srcY0 = tmp;
+ yFlip = -1.0F;
+ }
+
+ width = srcX1 - srcX0;
+ height = srcY1 - srcY0;
+
+ ctx->Pixel.ZoomX = xFlip * (dstX1 - dstX0) / (srcX1 - srcY0);
+ ctx->Pixel.ZoomY = yFlip * (dstY1 - dstY0) / (srcY1 - srcY0);
+
+ if (ctx->Pixel.ZoomX < 0.0F) {
+ dstX0 = MAX2(dstX0, dstX1);
+ }
+ else {
+ dstX0 = MIN2(dstX0, dstX1);
+ }
+
+ if (ctx->Pixel.ZoomY < 0.0F) {
+ dstY0 = MAX2(dstY0, dstY1);
+ }
+ else {
+ dstY0 = MIN2(dstY0, dstY1);
+ }
+
+ if (mask & GL_COLOR_BUFFER_BIT) {
+ ctx->Driver.CopyPixels(ctx, srcX0, srcY0, width, height,
+ dstX0, dstY0, GL_COLOR);
+ }
+ if (mask & GL_DEPTH_BUFFER_BIT) {
+ ctx->Driver.CopyPixels(ctx, srcX0, srcY0, width, height,
+ dstX0, dstY0, GL_DEPTH);
+ }
+ if (mask & GL_STENCIL_BUFFER_BIT) {
+ ctx->Driver.CopyPixels(ctx, srcX0, srcY0, width, height,
+ dstX0, dstY0, GL_STENCIL);
+ }
+
+ ctx->Pixel.ZoomX = xZoomSave;
+ ctx->Pixel.ZoomY = yZoomSave;
+}
+
+
+/**
* Do one-time context initializations related to GL_EXT_framebuffer_object.
* Hook in device driver functions.
*/
@@ -687,4 +720,6 @@ intel_fbo_init(struct intel_context *intel)
intel->ctx.Driver.RenderTexture = intel_render_texture;
intel->ctx.Driver.FinishRenderTexture = intel_finish_render_texture;
intel->ctx.Driver.ResizeBuffers = intel_resize_buffers;
+ intel->ctx.Driver.ValidateFramebuffer = intel_validate_framebuffer;
+ intel->ctx.Driver.BlitFramebuffer = intel_blit_framebuffer;
}
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.h b/src/mesa/drivers/dri/intel/intel_fbo.h
index b7e9280e8c..7226ee026f 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.h
+++ b/src/mesa/drivers/dri/intel/intel_fbo.h
@@ -55,19 +55,11 @@ struct intel_framebuffer
/**
* Intel renderbuffer, derived from gl_renderbuffer.
- * Note: The PairedDepth and PairedStencil fields use renderbuffer IDs,
- * not pointers because in some circumstances a deleted renderbuffer could
- * result in a dangling pointer here.
*/
struct intel_renderbuffer
{
struct gl_renderbuffer Base;
struct intel_region *region;
- GLuint pfPitch; /* possibly paged flipped pitch */
- GLboolean RenderToTexture; /* RTT? */
-
- GLuint PairedDepth; /**< only used if this is a depth renderbuffer */
- GLuint PairedStencil; /**< only used if this is a stencil renderbuffer */
GLuint vbl_pending; /**< vblank sequence number of pending flip */
@@ -75,48 +67,70 @@ struct intel_renderbuffer
unsigned long span_cache_offset;
};
-extern struct intel_renderbuffer *intel_renderbuffer(struct gl_renderbuffer
- *rb);
+
+/**
+ * gl_renderbuffer is a base class which we subclass. The Class field
+ * is used for simple run-time type checking.
+ */
+#define INTEL_RB_CLASS 0x12345678
+
+
+/**
+ * Return a gl_renderbuffer ptr casted to intel_renderbuffer.
+ * NULL will be returned if the rb isn't really an intel_renderbuffer.
+ * This is determined by checking the ClassID.
+ */
+static INLINE struct intel_renderbuffer *
+intel_renderbuffer(struct gl_renderbuffer *rb)
+{
+ struct intel_renderbuffer *irb = (struct intel_renderbuffer *) rb;
+ if (irb && irb->Base.ClassID == INTEL_RB_CLASS) {
+ /*_mesa_warning(NULL, "Returning non-intel Rb\n");*/
+ return irb;
+ }
+ else
+ return NULL;
+}
+
+
+/**
+ * Return a framebuffer's renderbuffer, named by a BUFFER_x index.
+ */
+static INLINE struct intel_renderbuffer *
+intel_get_renderbuffer(struct gl_framebuffer *fb, int attIndex)
+{
+ if (attIndex >= 0)
+ return intel_renderbuffer(fb->Attachment[attIndex].Renderbuffer);
+ else
+ return NULL;
+}
+
extern void
intel_renderbuffer_set_region(struct intel_renderbuffer *irb,
struct intel_region *region);
+
extern struct intel_renderbuffer *
intel_create_renderbuffer(GLenum intFormat);
-extern void intel_fbo_init(struct intel_context *intel);
-
-
-/* XXX make inline or macro */
-extern struct intel_renderbuffer *intel_get_renderbuffer(struct gl_framebuffer
- *fb,
- int attIndex);
-
-extern void intel_flip_renderbuffers(struct intel_framebuffer *intel_fb);
+extern void
+intel_fbo_init(struct intel_context *intel);
-/* XXX make inline or macro */
-extern struct intel_region *intel_get_rb_region(struct gl_framebuffer *fb,
- GLuint attIndex);
+extern void
+intel_flip_renderbuffers(struct intel_framebuffer *intel_fb);
-/**
- * Are we currently rendering into a texture?
- */
-static INLINE GLboolean
-intel_rendering_to_texture(const GLcontext *ctx)
+static INLINE struct intel_region *
+intel_get_rb_region(struct gl_framebuffer *fb, GLuint attIndex)
{
- if (ctx->DrawBuffer->Name) {
- /* User-created FBO */
- const struct intel_renderbuffer *irb =
- intel_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]);
- return irb && irb->RenderToTexture;
- }
- else {
- return GL_FALSE;
- }
+ struct intel_renderbuffer *irb = intel_get_renderbuffer(fb, attIndex);
+ if (irb)
+ return irb->region;
+ else
+ return NULL;
}
diff --git a/src/mesa/drivers/dri/intel/intel_pixel.h b/src/mesa/drivers/dri/intel/intel_pixel.h
index 76b8781316..cb41fa182c 100644
--- a/src/mesa/drivers/dri/intel/intel_pixel.h
+++ b/src/mesa/drivers/dri/intel/intel_pixel.h
@@ -76,4 +76,6 @@ void intelBitmap(GLcontext * ctx,
const struct gl_pixelstore_attrib *unpack,
const GLubyte * pixels);
+void intel_clear_tris(GLcontext *ctx, GLbitfield mask);
+
#endif
diff --git a/src/mesa/drivers/dri/intel/intel_regions.c b/src/mesa/drivers/dri/intel/intel_regions.c
index 51ce32a967..ec85c4131a 100644
--- a/src/mesa/drivers/dri/intel/intel_regions.c
+++ b/src/mesa/drivers/dri/intel/intel_regions.c
@@ -152,7 +152,7 @@ void
intel_region_reference(struct intel_region **dst, struct intel_region *src)
{
if (src)
- DBG("%s %d\n", __FUNCTION__, src->refcount);
+ DBG("%s %p %d\n", __FUNCTION__, src, src->refcount);
assert(*dst == NULL);
if (src) {
@@ -169,7 +169,7 @@ intel_region_release(struct intel_region **region_handle)
if (region == NULL)
return;
- DBG("%s %d\n", __FUNCTION__, region->refcount - 1);
+ DBG("%s %p %d\n", __FUNCTION__, region, region->refcount - 1);
ASSERT(region->refcount > 0);
region->refcount--;
diff --git a/src/mesa/drivers/dri/intel/intel_screen.c b/src/mesa/drivers/dri/intel/intel_screen.c
index 7042c25564..e17f18a98f 100644
--- a/src/mesa/drivers/dri/intel/intel_screen.c
+++ b/src/mesa/drivers/dri/intel/intel_screen.c
@@ -28,27 +28,27 @@
#include "main/glheader.h"
#include "main/context.h"
#include "main/framebuffer.h"
-#include "main/matrix.h"
#include "main/renderbuffer.h"
-#include "main/simple_list.h"
+
#include "utils.h"
#include "vblank.h"
#include "xmlpool.h"
-
-#include "intel_screen.h"
-
+#include "intel_batchbuffer.h"
#include "intel_buffers.h"
-#include "intel_tex.h"
-#include "intel_span.h"
-#include "intel_fbo.h"
+#include "intel_bufmgr.h"
#include "intel_chipset.h"
+#include "intel_extensions.h"
+#include "intel_fbo.h"
+#include "intel_regions.h"
+#include "intel_swapbuffers.h"
+#include "intel_screen.h"
+#include "intel_span.h"
+#include "intel_tex.h"
#include "i915_drm.h"
#include "i830_dri.h"
-#include "intel_regions.h"
-#include "intel_batchbuffer.h"
-#include "intel_bufmgr.h"
+
PUBLIC const char __driConfigOptions[] =
DRI_CONF_BEGIN
@@ -159,7 +159,7 @@ intelPrintSAREA(const drm_i915_sarea_t * sarea)
* A number of the screen parameters are obtained/computed from
* information in the SAREA. This function updates those parameters.
*/
-void
+static void
intelUpdateScreenFromSAREA(intelScreenPrivate * intelScreen,
drm_i915_sarea_t * sarea)
{
@@ -316,8 +316,6 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv,
__DRIdrawablePrivate * driDrawPriv,
const __GLcontextModes * mesaVis, GLboolean isPixmap)
{
- intelScreenPrivate *screen = (intelScreenPrivate *) driScrnPriv->private;
-
if (isPixmap) {
return GL_FALSE; /* not implemented */
}
@@ -673,6 +671,17 @@ static const
__DRIconfig **intelInitScreen2(__DRIscreenPrivate *psp)
{
intelScreenPrivate *intelScreen;
+ GLenum fb_format[3];
+ GLenum fb_type[3];
+ /* GLX_SWAP_COPY_OML is only supported because the Intel driver doesn't
+ * support pageflipping at all.
+ */
+ static const GLenum back_buffer_modes[] = {
+ GLX_NONE, GLX_SWAP_UNDEFINED_OML, GLX_SWAP_COPY_OML
+ };
+ uint8_t depth_bits[4], stencil_bits[4];
+ int color;
+ const __DRIconfig **configs = NULL;
/* Calling driInitExtensions here, with a NULL context pointer,
* does not actually enable the extensions. It just makes sure
@@ -712,8 +721,47 @@ __DRIconfig **intelInitScreen2(__DRIscreenPrivate *psp)
intelScreen->irq_active = 1;
psp->extensions = intelScreenExtensions;
- return driConcatConfigs(intelFillInModes(psp, 16, 16, 0, 1),
- intelFillInModes(psp, 32, 24, 8, 1));
+ depth_bits[0] = 0;
+ stencil_bits[0] = 0;
+ depth_bits[1] = 16;
+ stencil_bits[1] = 0;
+ depth_bits[2] = 24;
+ stencil_bits[2] = 0;
+ depth_bits[3] = 24;
+ stencil_bits[3] = 8;
+
+ fb_format[0] = GL_RGB;
+ fb_type[0] = GL_UNSIGNED_SHORT_5_6_5;
+
+ fb_format[1] = GL_BGR;
+ fb_type[1] = GL_UNSIGNED_INT_8_8_8_8_REV;
+
+ fb_format[2] = GL_BGRA;
+ fb_type[2] = GL_UNSIGNED_INT_8_8_8_8_REV;
+
+ for (color = 0; color < ARRAY_SIZE(fb_format); color++) {
+ const __DRIconfig **new_configs;
+
+ new_configs = (const __DRIconfig **)
+ driCreateConfigs(fb_format[color], fb_type[color],
+ depth_bits,
+ stencil_bits,
+ ARRAY_SIZE(depth_bits),
+ back_buffer_modes,
+ ARRAY_SIZE(back_buffer_modes));
+ if (configs == NULL)
+ configs = new_configs;
+ else
+ configs = driConcatConfigs(configs, new_configs);
+ }
+
+ if (configs == NULL) {
+ fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", __func__,
+ __LINE__);
+ return NULL;
+ }
+
+ return configs;
}
const struct __DriverAPIRec driDriverAPI = {
diff --git a/src/mesa/drivers/dri/intel/intel_screen.h b/src/mesa/drivers/dri/intel/intel_screen.h
index fcd0d9c28c..e1036de4db 100644
--- a/src/mesa/drivers/dri/intel/intel_screen.h
+++ b/src/mesa/drivers/dri/intel/intel_screen.h
@@ -92,10 +92,6 @@ extern GLboolean intelMapScreenRegions(__DRIscreenPrivate * sPriv);
extern void intelUnmapScreenRegions(intelScreenPrivate * intelScreen);
-extern void
-intelUpdateScreenFromSAREA(intelScreenPrivate * intelScreen,
- drm_i915_sarea_t * sarea);
-
extern void intelDestroyContext(__DRIcontextPrivate * driContextPriv);
extern GLboolean intelUnbindContext(__DRIcontextPrivate * driContextPriv);
@@ -105,11 +101,6 @@ intelMakeCurrent(__DRIcontextPrivate * driContextPriv,
__DRIdrawablePrivate * driDrawPriv,
__DRIdrawablePrivate * driReadPriv);
-extern void intelSwapBuffers(__DRIdrawablePrivate * dPriv);
-
-extern void
-intelCopySubBuffer(__DRIdrawablePrivate * dPriv, int x, int y, int w, int h);
-
extern struct intel_context *intelScreenContext(intelScreenPrivate *intelScreen);
#endif
diff --git a/src/mesa/drivers/dri/intel/intel_span.c b/src/mesa/drivers/dri/intel/intel_span.c
index d9315043e6..bdd2fd9e85 100644
--- a/src/mesa/drivers/dri/intel/intel_span.c
+++ b/src/mesa/drivers/dri/intel/intel_span.c
@@ -150,7 +150,7 @@ static uint32_t x_tile_swizzle(struct intel_renderbuffer *irb,
int x_tile_number, y_tile_number;
int tile_off, tile_base;
- tile_stride = (irb->pfPitch * irb->region->cpp) << 3;
+ tile_stride = (irb->region->pitch * irb->region->cpp) << 3;
xbyte = x * irb->region->cpp;
@@ -190,7 +190,7 @@ static uint32_t x_tile_swizzle(struct intel_renderbuffer *irb,
printf("(%d,%d) -> %d + %d = %d (pitch = %d, tstride = %d)\n",
x, y, tile_off, tile_base,
tile_off + tile_base,
- irb->pfPitch, tile_stride);
+ irb->region->pitch, tile_stride);
#endif
return tile_base + tile_off;
@@ -205,7 +205,7 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb,
int x_tile_number, y_tile_number;
int tile_off, tile_base;
- tile_stride = (irb->pfPitch * irb->region->cpp) << 5;
+ tile_stride = (irb->region->pitch * irb->region->cpp) << 5;
xbyte = x * irb->region->cpp;
@@ -255,8 +255,8 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb,
#define LOCAL_VARS \
struct intel_context *intel = intel_context(ctx); \
struct intel_renderbuffer *irb = intel_renderbuffer(rb); \
- const GLint yScale = irb->RenderToTexture ? 1 : -1; \
- const GLint yBias = irb->RenderToTexture ? 0 : irb->Base.Height - 1; \
+ const GLint yScale = ctx->DrawBuffer->Name ? 1 : -1; \
+ const GLint yBias = ctx->DrawBuffer->Name ? 0 : irb->Base.Height - 1;\
unsigned int num_cliprects; \
struct drm_clip_rect *cliprects; \
int x_off, y_off; \
@@ -392,8 +392,8 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb,
#define LOCAL_DEPTH_VARS \
struct intel_context *intel = intel_context(ctx); \
struct intel_renderbuffer *irb = intel_renderbuffer(rb); \
- const GLint yScale = irb->RenderToTexture ? 1 : -1; \
- const GLint yBias = irb->RenderToTexture ? 0 : irb->Base.Height - 1; \
+ const GLint yScale = ctx->DrawBuffer->Name ? 1 : -1; \
+ const GLint yBias = ctx->DrawBuffer->Name ? 0 : irb->Base.Height - 1;\
unsigned int num_cliprects; \
struct drm_clip_rect *cliprects; \
int x_off, y_off; \
@@ -528,8 +528,6 @@ intel_renderbuffer_map(struct intel_context *intel, struct gl_renderbuffer *rb)
if (irb == NULL || irb->region == NULL)
return;
- irb->pfPitch = irb->region->pitch;
-
intel_set_span_functions(intel, rb);
}
@@ -543,7 +541,6 @@ intel_renderbuffer_unmap(struct intel_context *intel,
return;
clear_span_cache(irb);
- irb->pfPitch = 0;
rb->GetRow = NULL;
rb->PutRow = NULL;
diff --git a/src/mesa/drivers/dri/intel/intel_state.c b/src/mesa/drivers/dri/intel/intel_state.c
new file mode 100644
index 0000000000..4ee742377d
--- /dev/null
+++ b/src/mesa/drivers/dri/intel/intel_state.c
@@ -0,0 +1,233 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/enums.h"
+#include "main/colormac.h"
+#include "main/dd.h"
+
+#include "intel_screen.h"
+#include "intel_context.h"
+#include "intel_regions.h"
+#include "swrast/swrast.h"
+
+int
+intel_translate_shadow_compare_func(GLenum func)
+{
+ switch (func) {
+ case GL_NEVER:
+ return COMPAREFUNC_ALWAYS;
+ case GL_LESS:
+ return COMPAREFUNC_LEQUAL;
+ case GL_LEQUAL:
+ return COMPAREFUNC_LESS;
+ case GL_GREATER:
+ return COMPAREFUNC_GEQUAL;
+ case GL_GEQUAL:
+ return COMPAREFUNC_GREATER;
+ case GL_NOTEQUAL:
+ return COMPAREFUNC_EQUAL;
+ case GL_EQUAL:
+ return COMPAREFUNC_NOTEQUAL;
+ case GL_ALWAYS:
+ return COMPAREFUNC_NEVER;
+ }
+
+ fprintf(stderr, "Unknown value in %s: %x\n", __FUNCTION__, func);
+ return COMPAREFUNC_NEVER;
+}
+
+int
+intel_translate_compare_func(GLenum func)
+{
+ switch (func) {
+ case GL_NEVER:
+ return COMPAREFUNC_NEVER;
+ case GL_LESS:
+ return COMPAREFUNC_LESS;
+ case GL_LEQUAL:
+ return COMPAREFUNC_LEQUAL;
+ case GL_GREATER:
+ return COMPAREFUNC_GREATER;
+ case GL_GEQUAL:
+ return COMPAREFUNC_GEQUAL;
+ case GL_NOTEQUAL:
+ return COMPAREFUNC_NOTEQUAL;
+ case GL_EQUAL:
+ return COMPAREFUNC_EQUAL;
+ case GL_ALWAYS:
+ return COMPAREFUNC_ALWAYS;
+ }
+
+ fprintf(stderr, "Unknown value in %s: %x\n", __FUNCTION__, func);
+ return COMPAREFUNC_ALWAYS;
+}
+
+int
+intel_translate_stencil_op(GLenum op)
+{
+ switch (op) {
+ case GL_KEEP:
+ return STENCILOP_KEEP;
+ case GL_ZERO:
+ return STENCILOP_ZERO;
+ case GL_REPLACE:
+ return STENCILOP_REPLACE;
+ case GL_INCR:
+ return STENCILOP_INCRSAT;
+ case GL_DECR:
+ return STENCILOP_DECRSAT;
+ case GL_INCR_WRAP:
+ return STENCILOP_INCR;
+ case GL_DECR_WRAP:
+ return STENCILOP_DECR;
+ case GL_INVERT:
+ return STENCILOP_INVERT;
+ default:
+ return STENCILOP_ZERO;
+ }
+}
+
+int
+intel_translate_blend_factor(GLenum factor)
+{
+ switch (factor) {
+ case GL_ZERO:
+ return BLENDFACT_ZERO;
+ case GL_SRC_ALPHA:
+ return BLENDFACT_SRC_ALPHA;
+ case GL_ONE:
+ return BLENDFACT_ONE;
+ case GL_SRC_COLOR:
+ return BLENDFACT_SRC_COLR;
+ case GL_ONE_MINUS_SRC_COLOR:
+ return BLENDFACT_INV_SRC_COLR;
+ case GL_DST_COLOR:
+ return BLENDFACT_DST_COLR;
+ case GL_ONE_MINUS_DST_COLOR:
+ return BLENDFACT_INV_DST_COLR;
+ case GL_ONE_MINUS_SRC_ALPHA:
+ return BLENDFACT_INV_SRC_ALPHA;
+ case GL_DST_ALPHA:
+ return BLENDFACT_DST_ALPHA;
+ case GL_ONE_MINUS_DST_ALPHA:
+ return BLENDFACT_INV_DST_ALPHA;
+ case GL_SRC_ALPHA_SATURATE:
+ return BLENDFACT_SRC_ALPHA_SATURATE;
+ case GL_CONSTANT_COLOR:
+ return BLENDFACT_CONST_COLOR;
+ case GL_ONE_MINUS_CONSTANT_COLOR:
+ return BLENDFACT_INV_CONST_COLOR;
+ case GL_CONSTANT_ALPHA:
+ return BLENDFACT_CONST_ALPHA;
+ case GL_ONE_MINUS_CONSTANT_ALPHA:
+ return BLENDFACT_INV_CONST_ALPHA;
+ }
+
+ fprintf(stderr, "Unknown value in %s: %x\n", __FUNCTION__, factor);
+ return BLENDFACT_ZERO;
+}
+
+int
+intel_translate_logic_op(GLenum opcode)
+{
+ switch (opcode) {
+ case GL_CLEAR:
+ return LOGICOP_CLEAR;
+ case GL_AND:
+ return LOGICOP_AND;
+ case GL_AND_REVERSE:
+ return LOGICOP_AND_RVRSE;
+ case GL_COPY:
+ return LOGICOP_COPY;
+ case GL_COPY_INVERTED:
+ return LOGICOP_COPY_INV;
+ case GL_AND_INVERTED:
+ return LOGICOP_AND_INV;
+ case GL_NOOP:
+ return LOGICOP_NOOP;
+ case GL_XOR:
+ return LOGICOP_XOR;
+ case GL_OR:
+ return LOGICOP_OR;
+ case GL_OR_INVERTED:
+ return LOGICOP_OR_INV;
+ case GL_NOR:
+ return LOGICOP_NOR;
+ case GL_EQUIV:
+ return LOGICOP_EQUIV;
+ case GL_INVERT:
+ return LOGICOP_INV;
+ case GL_OR_REVERSE:
+ return LOGICOP_OR_RVRSE;
+ case GL_NAND:
+ return LOGICOP_NAND;
+ case GL_SET:
+ return LOGICOP_SET;
+ default:
+ return LOGICOP_SET;
+ }
+}
+
+
+static void
+intelClearColor(GLcontext *ctx, const GLfloat color[4])
+{
+ struct intel_context *intel = intel_context(ctx);
+ GLubyte clear[4];
+
+ CLAMPED_FLOAT_TO_UBYTE(clear[0], color[0]);
+ CLAMPED_FLOAT_TO_UBYTE(clear[1], color[1]);
+ CLAMPED_FLOAT_TO_UBYTE(clear[2], color[2]);
+ CLAMPED_FLOAT_TO_UBYTE(clear[3], color[3]);
+
+ /* compute both 32 and 16-bit clear values */
+ intel->ClearColor8888 = INTEL_PACKCOLOR8888(clear[0], clear[1],
+ clear[2], clear[3]);
+ intel->ClearColor565 = INTEL_PACKCOLOR565(clear[0], clear[1], clear[2]);
+}
+
+
+/* Fallback to swrast for select and feedback.
+ */
+static void
+intelRenderMode(GLcontext *ctx, GLenum mode)
+{
+ struct intel_context *intel = intel_context(ctx);
+ FALLBACK(intel, INTEL_FALLBACK_RENDERMODE, (mode != GL_RENDER));
+}
+
+
+void
+intelInitStateFuncs(struct dd_function_table *functions)
+{
+ functions->RenderMode = intelRenderMode;
+ functions->ClearColor = intelClearColor;
+}
diff --git a/src/mesa/drivers/dri/intel/intel_swapbuffers.c b/src/mesa/drivers/dri/intel/intel_swapbuffers.c
new file mode 100644
index 0000000000..c135166435
--- /dev/null
+++ b/src/mesa/drivers/dri/intel/intel_swapbuffers.c
@@ -0,0 +1,243 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "intel_blit.h"
+#include "intel_buffers.h"
+#include "intel_swapbuffers.h"
+#include "intel_fbo.h"
+#include "intel_batchbuffer.h"
+#include "drirenderbuffer.h"
+#include "vblank.h"
+#include "i915_drm.h"
+
+
+
+/*
+ * Correct a drawablePrivate's set of vblank flags WRT the current context.
+ * When considering multiple crtcs.
+ */
+GLuint
+intelFixupVblank(struct intel_context *intel, __DRIdrawablePrivate *dPriv)
+{
+
+ if (!intel->intelScreen->driScrnPriv->dri2.enabled &&
+ intel->intelScreen->driScrnPriv->ddx_version.minor >= 7) {
+ volatile drm_i915_sarea_t *sarea = intel->sarea;
+ drm_clip_rect_t drw_rect = { .x1 = dPriv->x, .x2 = dPriv->x + dPriv->w,
+ .y1 = dPriv->y, .y2 = dPriv->y + dPriv->h };
+ drm_clip_rect_t planeA_rect = { .x1 = sarea->planeA_x, .y1 = sarea->planeA_y,
+ .x2 = sarea->planeA_x + sarea->planeA_w,
+ .y2 = sarea->planeA_y + sarea->planeA_h };
+ drm_clip_rect_t planeB_rect = { .x1 = sarea->planeB_x, .y1 = sarea->planeB_y,
+ .x2 = sarea->planeB_x + sarea->planeB_w,
+ .y2 = sarea->planeB_y + sarea->planeB_h };
+ GLint areaA = driIntersectArea( drw_rect, planeA_rect );
+ GLint areaB = driIntersectArea( drw_rect, planeB_rect );
+ GLuint flags = dPriv->vblFlags;
+
+ /* Update vblank info
+ */
+ if (areaB > areaA || (areaA == areaB && areaB > 0)) {
+ flags = dPriv->vblFlags | VBLANK_FLAG_SECONDARY;
+ } else {
+ flags = dPriv->vblFlags & ~VBLANK_FLAG_SECONDARY;
+ }
+
+ /* Do the stupid test: Is one of them actually disabled?
+ */
+ if (sarea->planeA_w == 0 || sarea->planeA_h == 0) {
+ flags = dPriv->vblFlags | VBLANK_FLAG_SECONDARY;
+ } else if (sarea->planeB_w == 0 || sarea->planeB_h == 0) {
+ flags = dPriv->vblFlags & ~VBLANK_FLAG_SECONDARY;
+ }
+
+ return flags;
+ } else {
+ return dPriv->vblFlags & ~VBLANK_FLAG_SECONDARY;
+ }
+}
+
+
+void
+intelSwapBuffers(__DRIdrawablePrivate * dPriv)
+{
+ __DRIscreenPrivate *psp = dPriv->driScreenPriv;
+
+ if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
+ GET_CURRENT_CONTEXT(ctx);
+ struct intel_context *intel;
+
+ if (ctx == NULL)
+ return;
+
+ intel = intel_context(ctx);
+
+ if (ctx->Visual.doubleBufferMode) {
+ GLboolean missed_target;
+ struct intel_framebuffer *intel_fb = dPriv->driverPrivate;
+ int64_t ust;
+
+ _mesa_notifySwapBuffers(ctx); /* flush pending rendering comands */
+
+ /*
+ * The old swapping ioctl was incredibly racy, just wait for vblank
+ * and do the swap ourselves.
+ */
+ driWaitForVBlank(dPriv, &missed_target);
+
+ /*
+ * Update each buffer's vbl_pending so we don't get too out of
+ * sync
+ */
+ intel_get_renderbuffer(&intel_fb->Base,
+ BUFFER_BACK_LEFT)->vbl_pending = dPriv->vblSeq;
+ intel_get_renderbuffer(&intel_fb->Base,
+ BUFFER_FRONT_LEFT)->vbl_pending = dPriv->vblSeq;
+
+ intelCopyBuffer(dPriv, NULL);
+
+ intel_fb->swap_count++;
+ (*psp->systemTime->getUST) (&ust);
+ if (missed_target) {
+ intel_fb->swap_missed_count++;
+ intel_fb->swap_missed_ust = ust - intel_fb->swap_ust;
+ }
+
+ intel_fb->swap_ust = ust;
+ }
+ drmCommandNone(intel->driFd, DRM_I915_GEM_THROTTLE);
+
+ }
+ else {
+ /* XXX this shouldn't be an error but we can't handle it for now */
+ fprintf(stderr, "%s: drawable has no context!\n", __FUNCTION__);
+ }
+}
+
+void
+intelCopySubBuffer(__DRIdrawablePrivate * dPriv, int x, int y, int w, int h)
+{
+ if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
+ struct intel_context *intel =
+ (struct intel_context *) dPriv->driContextPriv->driverPrivate;
+ GLcontext *ctx = &intel->ctx;
+
+ if (ctx->Visual.doubleBufferMode) {
+ drm_clip_rect_t rect;
+ rect.x1 = x + dPriv->x;
+ rect.y1 = (dPriv->h - y - h) + dPriv->y;
+ rect.x2 = rect.x1 + w;
+ rect.y2 = rect.y1 + h;
+ _mesa_notifySwapBuffers(ctx); /* flush pending rendering comands */
+ intelCopyBuffer(dPriv, &rect);
+ }
+ }
+ else {
+ /* XXX this shouldn't be an error but we can't handle it for now */
+ fprintf(stderr, "%s: drawable has no context!\n", __FUNCTION__);
+ }
+}
+
+
+/**
+ * This will be called whenever the currently bound window is moved/resized.
+ * XXX: actually, it seems to NOT be called when the window is only moved (BP).
+ */
+void
+intelWindowMoved(struct intel_context *intel)
+{
+ GLcontext *ctx = &intel->ctx;
+ __DRIdrawablePrivate *dPriv = intel->driDrawable;
+ struct intel_framebuffer *intel_fb = dPriv->driverPrivate;
+
+ if (!intel->intelScreen->driScrnPriv->dri2.enabled &&
+ intel->intelScreen->driScrnPriv->ddx_version.minor >= 7) {
+ GLuint flags = intelFixupVblank(intel, dPriv);
+
+ /* Check to see if we changed pipes */
+ if (flags != dPriv->vblFlags && dPriv->vblFlags &&
+ !(dPriv->vblFlags & VBLANK_FLAG_NO_IRQ)) {
+ int64_t count;
+ drmVBlank vbl;
+ int i;
+
+ /*
+ * Deal with page flipping
+ */
+ vbl.request.type = DRM_VBLANK_ABSOLUTE;
+
+ if ( dPriv->vblFlags & VBLANK_FLAG_SECONDARY ) {
+ vbl.request.type |= DRM_VBLANK_SECONDARY;
+ }
+
+ for (i = 0; i < 2; i++) {
+ if (!intel_fb->color_rb[i] ||
+ (intel_fb->vbl_waited - intel_fb->color_rb[i]->vbl_pending) <=
+ (1<<23))
+ continue;
+
+ vbl.request.sequence = intel_fb->color_rb[i]->vbl_pending;
+ drmWaitVBlank(intel->driFd, &vbl);
+ }
+
+ /*
+ * Update msc_base from old pipe
+ */
+ driDrawableGetMSC32(dPriv->driScreenPriv, dPriv, &count);
+ dPriv->msc_base = count;
+ /*
+ * Then get new vblank_base and vblSeq values
+ */
+ dPriv->vblFlags = flags;
+ driGetCurrentVBlank(dPriv);
+ dPriv->vblank_base = dPriv->vblSeq;
+
+ intel_fb->vbl_waited = dPriv->vblSeq;
+
+ for (i = 0; i < 2; i++) {
+ if (intel_fb->color_rb[i])
+ intel_fb->color_rb[i]->vbl_pending = intel_fb->vbl_waited;
+ }
+ }
+ } else {
+ dPriv->vblFlags &= ~VBLANK_FLAG_SECONDARY;
+ }
+
+ /* Update Mesa's notion of window size */
+ driUpdateFramebufferSize(ctx, dPriv);
+ intel_fb->Base.Initialized = GL_TRUE; /* XXX remove someday */
+
+ /* Update hardware scissor */
+ if (ctx->Driver.Scissor != NULL) {
+ ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
+ ctx->Scissor.Width, ctx->Scissor.Height);
+ }
+
+ /* Re-calculate viewport related state */
+ if (ctx->Driver.DepthRange != NULL)
+ ctx->Driver.DepthRange( ctx, ctx->Viewport.Near, ctx->Viewport.Far );
+}
diff --git a/src/mesa/drivers/dri/intel/intel_swapbuffers.h b/src/mesa/drivers/dri/intel/intel_swapbuffers.h
new file mode 100644
index 0000000000..75bb6242ff
--- /dev/null
+++ b/src/mesa/drivers/dri/intel/intel_swapbuffers.h
@@ -0,0 +1,52 @@
+
+/**************************************************************************
+ *
+ * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef INTEL_SWAPBUFFERS_H
+#define INTEL_SWAPBUFFERS_H
+
+#include "dri_util.h"
+#include "drm.h"
+
+struct intel_context;
+struct intel_framebuffer;
+
+
+extern void
+intelSwapBuffers(__DRIdrawablePrivate * dPriv);
+
+extern void
+intelCopySubBuffer(__DRIdrawablePrivate * dPriv, int x, int y, int w, int h);
+
+extern GLuint
+intelFixupVblank(struct intel_context *intel, __DRIdrawablePrivate *dPriv);
+
+extern void
+intelWindowMoved(struct intel_context *intel);
+
+
+#endif /* INTEL_SWAPBUFFERS_H */
diff --git a/src/mesa/drivers/dri/intel/intel_tex.c b/src/mesa/drivers/dri/intel/intel_tex.c
index e64d8a1556..ae0994b183 100644
--- a/src/mesa/drivers/dri/intel/intel_tex.c
+++ b/src/mesa/drivers/dri/intel/intel_tex.c
@@ -93,7 +93,7 @@ intelFreeTextureImageData(GLcontext * ctx, struct gl_texture_image *texImage)
static void *
do_memcpy(void *dest, const void *src, size_t n)
{
- if ((((unsigned) src) & 63) || (((unsigned) dest) & 63)) {
+ if ((((unsigned long) src) & 63) || (((unsigned long) dest) & 63)) {
return __memcpy(dest, src, n);
}
else
diff --git a/src/mesa/drivers/dri/intel/intel_tex_format.c b/src/mesa/drivers/dri/intel/intel_tex_format.c
index 5e418ac446..2715a540d0 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_format.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_format.c
@@ -16,7 +16,7 @@ intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat,
GLenum format, GLenum type)
{
struct intel_context *intel = intel_context(ctx);
- const GLboolean do32bpt = (intel->ctx.Visual.rgbBits == 32);
+ const GLboolean do32bpt = (intel->ctx.Visual.rgbBits >= 24);
switch (internalFormat) {
case 4:
diff --git a/src/mesa/drivers/dri/intel/intel_tex_image.c b/src/mesa/drivers/dri/intel/intel_tex_image.c
index 2ac7dceb0f..866022d0ce 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_image.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_image.c
@@ -209,7 +209,8 @@ try_pbo_upload(struct intel_context *intel,
return GL_FALSE;
}
- src_offset = (GLuint) pixels;
+ /* note: potential 64-bit ptr to 32-bit int cast */
+ src_offset = (GLuint) (unsigned long) pixels;
if (unpack->RowLength > 0)
src_stride = unpack->RowLength;
@@ -264,7 +265,8 @@ try_pbo_zcopy(struct intel_context *intel,
return GL_FALSE;
}
- src_offset = (GLuint) pixels;
+ /* note: potential 64-bit ptr to 32-bit int cast */
+ src_offset = (GLuint) (unsigned long) pixels;
if (unpack->RowLength > 0)
src_stride = unpack->RowLength;