diff options
Diffstat (limited to 'src/mesa/drivers/dri/intel')
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_batchbuffer.c | 30 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_batchbuffer.h | 12 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_blit.c | 16 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_buffers.c | 173 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_buffers.h | 7 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_context.c | 35 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_context.h | 18 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_pixel_bitmap.c | 6 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_pixel_draw.c | 53 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_reg.h | 5 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_regions.c | 43 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_span.c | 141 |
12 files changed, 216 insertions, 323 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_batchbuffer.c b/src/mesa/drivers/dri/intel/intel_batchbuffer.c index 7dbc646370..c9b88b0ae1 100644 --- a/src/mesa/drivers/dri/intel/intel_batchbuffer.c +++ b/src/mesa/drivers/dri/intel/intel_batchbuffer.c @@ -30,6 +30,7 @@ #include "intel_decode.h" #include "intel_reg.h" #include "intel_bufmgr.h" +#include "intel_buffers.h" /* Relocations in kernel space: * - pass dma buffer seperately @@ -133,6 +134,9 @@ do_flush_locked(struct intel_batchbuffer *batch, { struct intel_context *intel = batch->intel; int ret = 0; + unsigned int num_cliprects = 0; + struct drm_clip_rect *cliprects = NULL; + int x_off = 0, y_off = 0; if (batch->buffer) dri_bo_subdata (batch->buf, 0, used, batch->buffer); @@ -142,23 +146,21 @@ do_flush_locked(struct intel_batchbuffer *batch, batch->map = NULL; batch->ptr = NULL; - /* Throw away non-effective packets. Won't work once we have - * hardware contexts which would preserve statechanges beyond a - * single buffer. - */ - if (!(intel->numClipRects == 0 && - batch->cliprect_mode == LOOP_CLIPRECTS) || intel->no_hw) { - dri_bo_exec(batch->buf, used, - intel->pClipRects, - batch->cliprect_mode != LOOP_CLIPRECTS ? - 0 : intel->numClipRects, - (((GLuint) intel->drawX) & 0xffff) | - (((GLuint) intel->drawY) << 16)); + if (batch->cliprect_mode == LOOP_CLIPRECTS) { + intel_get_cliprects(intel, &cliprects, &num_cliprects, &x_off, &y_off); + } + /* Dispatch the batchbuffer, if it has some effect (nonzero cliprects). + * Can't short-circuit like this once we have hardware contexts, but we + * should always be in DRI2 mode by then anyway. + */ + if ((batch->cliprect_mode != LOOP_CLIPRECTS || + num_cliprects != 0) && !intel->no_hw) { + dri_bo_exec(batch->buf, used, cliprects, num_cliprects, + (x_off & 0xffff) | (y_off << 16)); } - if (intel->numClipRects == 0 && - batch->cliprect_mode == LOOP_CLIPRECTS) { + if (batch->cliprect_mode == LOOP_CLIPRECTS && num_cliprects == 0) { if (allow_unlock) { /* If we are not doing any actual user-visible rendering, * do a sched_yield to keep the app from pegging the cpu while diff --git a/src/mesa/drivers/dri/intel/intel_batchbuffer.h b/src/mesa/drivers/dri/intel/intel_batchbuffer.h index 1f8096b32e..8129996979 100644 --- a/src/mesa/drivers/dri/intel/intel_batchbuffer.h +++ b/src/mesa/drivers/dri/intel/intel_batchbuffer.h @@ -19,6 +19,9 @@ enum cliprect_mode { /** * Batchbuffer contents require looping over per cliprect at batch submit * time. + * + * This will be upgraded to NO_LOOP_CLIPRECTS when there's a single + * constant cliprect, as in DRI2 or FBO rendering. */ LOOP_CLIPRECTS, /** @@ -29,8 +32,10 @@ enum cliprect_mode { /** * Batchbuffer contents contain drawing that already handles cliprects, such * as 2D drawing to front/back/depth that doesn't respect DRAWING_RECTANGLE. + * * Equivalent behavior to NO_LOOP_CLIPRECTS, but may not persist in batch - * outside of LOCK/UNLOCK. + * outside of LOCK/UNLOCK. This is upgraded to just NO_LOOP_CLIPRECTS when + * there's a constant cliprect, as in DRI2 or FBO rendering. */ REFERENCES_CLIPRECTS }; @@ -115,6 +120,11 @@ intel_batchbuffer_require_space(struct intel_batchbuffer *batch, if (intel_batchbuffer_space(batch) < sz) intel_batchbuffer_flush(batch); + if ((cliprect_mode == LOOP_CLIPRECTS || + cliprect_mode == REFERENCES_CLIPRECTS) && + batch->intel->constant_cliprect) + cliprect_mode = NO_LOOP_CLIPRECTS; + if (cliprect_mode != IGNORE_CLIPRECTS) { if (batch->cliprect_mode == IGNORE_CLIPRECTS) { batch->cliprect_mode = cliprect_mode; diff --git a/src/mesa/drivers/dri/intel/intel_blit.c b/src/mesa/drivers/dri/intel/intel_blit.c index 3c1f7f6245..e1046f4a5d 100644 --- a/src/mesa/drivers/dri/intel/intel_blit.c +++ b/src/mesa/drivers/dri/intel/intel_blit.c @@ -422,6 +422,9 @@ intelClearWithBlit(GLcontext *ctx, GLbitfield mask) struct gl_framebuffer *fb = ctx->DrawBuffer; GLuint clear_depth; GLbitfield skipBuffers = 0; + unsigned int num_cliprects; + struct drm_clip_rect *cliprects; + int x_off, y_off; BATCH_LOCALS; /* @@ -446,7 +449,8 @@ intelClearWithBlit(GLcontext *ctx, GLbitfield mask) intelFlush(&intel->ctx); LOCK_HARDWARE(intel); - if (intel->numClipRects) { + intel_get_cliprects(intel, &cliprects, &num_cliprects, &x_off, &y_off); + if (num_cliprects) { GLint cx, cy, cw, ch; drm_clip_rect_t clear; int i; @@ -461,15 +465,15 @@ intelClearWithBlit(GLcontext *ctx, GLbitfield mask) /* clearing a window */ /* flip top to bottom */ - clear.x1 = cx + intel->drawX; + clear.x1 = cx + x_off; clear.y1 = intel->driDrawable->y + intel->driDrawable->h - cy - ch; clear.x2 = clear.x1 + cw; clear.y2 = clear.y1 + ch; } else { /* clearing FBO */ - assert(intel->numClipRects == 1); - assert(intel->pClipRects == &intel->fboRect); + assert(num_cliprects == 1); + assert(cliprects == &intel->fboRect); clear.x1 = cx; clear.y1 = cy; clear.x2 = clear.x1 + cw; @@ -477,8 +481,8 @@ intelClearWithBlit(GLcontext *ctx, GLbitfield mask) /* no change to mask */ } - for (i = 0; i < intel->numClipRects; i++) { - const drm_clip_rect_t *box = &intel->pClipRects[i]; + for (i = 0; i < num_cliprects; i++) { + const drm_clip_rect_t *box = &cliprects[i]; drm_clip_rect_t b; GLuint buf; GLuint clearMask = mask; /* use copy, since we modify it below */ diff --git a/src/mesa/drivers/dri/intel/intel_buffers.c b/src/mesa/drivers/dri/intel/intel_buffers.c index f5eaf765f3..f8f009c6a3 100644 --- a/src/mesa/drivers/dri/intel/intel_buffers.c +++ b/src/mesa/drivers/dri/intel/intel_buffers.c @@ -123,99 +123,40 @@ intel_readbuf_region(struct intel_context *intel) return NULL; } - - -/** - * Update the following fields for rendering to a user-created FBO: - * intel->numClipRects - * intel->pClipRects - * intel->drawX - * intel->drawY - */ -static void -intelSetRenderbufferClipRects(struct intel_context *intel) -{ - /* If the batch contents require looping over cliprects, flush them before - * we go changing which cliprects get referenced when that happens. - */ - if (intel->batch->cliprect_mode == LOOP_CLIPRECTS && - (intel->fboRect.x2 != intel->ctx.DrawBuffer->Width || - intel->fboRect.x2 != intel->ctx.DrawBuffer->Height)) - intel_batchbuffer_flush(intel->batch); - - assert(intel->ctx.DrawBuffer->Width > 0); - assert(intel->ctx.DrawBuffer->Height > 0); - intel->fboRect.x1 = 0; - intel->fboRect.y1 = 0; - intel->fboRect.x2 = intel->ctx.DrawBuffer->Width; - intel->fboRect.y2 = intel->ctx.DrawBuffer->Height; - intel->numClipRects = 1; - intel->pClipRects = &intel->fboRect; - intel->drawX = 0; - intel->drawY = 0; -} - - -/** - * As above, but for rendering to front buffer of a window. - * \sa intelSetRenderbufferClipRects - */ -static void -intelSetFrontClipRects(struct intel_context *intel) -{ - __DRIdrawablePrivate *dPriv = intel->driDrawable; - - if (!dPriv) - return; - - /* If the batch contents require looping over cliprects, flush them before - * we go changing which cliprects get referenced when that happens. - */ - if (intel->batch->cliprect_mode == LOOP_CLIPRECTS && - intel->pClipRects != dPriv->pClipRects) - intel_batchbuffer_flush(intel->batch); - intel->numClipRects = dPriv->numClipRects; - intel->pClipRects = dPriv->pClipRects; - intel->drawX = dPriv->x; - intel->drawY = dPriv->y; -} - - -/** - * As above, but for rendering to back buffer of a window. - */ -static void -intelSetBackClipRects(struct intel_context *intel) +void +intel_get_cliprects(struct intel_context *intel, + struct drm_clip_rect **cliprects, + unsigned int *num_cliprects, + int *x_off, int *y_off) { __DRIdrawablePrivate *dPriv = intel->driDrawable; - struct intel_framebuffer *intel_fb; - - if (!dPriv) - return; - - intel_fb = dPriv->driverPrivate; + struct intel_framebuffer *intel_fb = dPriv->driverPrivate; - if (intel_fb->pf_active || dPriv->numBackClipRects == 0) { + if (intel->constant_cliprect) { + /* FBO or DRI2 rendering, which can just use the fb's size. */ + intel->fboRect.x1 = 0; + intel->fboRect.y1 = 0; + intel->fboRect.x2 = intel->ctx.DrawBuffer->Width; + intel->fboRect.y2 = intel->ctx.DrawBuffer->Height; + + *cliprects = &intel->fboRect; + *num_cliprects = 1; + *x_off = 0; + *y_off = 0; + } else if (intel->front_cliprects || + intel_fb->pf_active || dPriv->numBackClipRects == 0) { /* use the front clip rects */ - if (intel->batch->cliprect_mode == LOOP_CLIPRECTS && - intel->pClipRects != dPriv->pClipRects) - intel_batchbuffer_flush(intel->batch); - - intel->numClipRects = dPriv->numClipRects; - intel->pClipRects = dPriv->pClipRects; - intel->drawX = dPriv->x; - intel->drawY = dPriv->y; + *cliprects = dPriv->pClipRects; + *num_cliprects = dPriv->numClipRects; + *x_off = dPriv->x; + *y_off = dPriv->y; } else { /* use the back clip rects */ - if (intel->batch->cliprect_mode == LOOP_CLIPRECTS && - intel->pClipRects != dPriv->pBackClipRects) - intel_batchbuffer_flush(intel->batch); - - intel->numClipRects = dPriv->numBackClipRects; - intel->pClipRects = dPriv->pBackClipRects; - intel->drawX = dPriv->backX; - intel->drawY = dPriv->backY; + *num_cliprects = dPriv->numBackClipRects; + *cliprects = dPriv->pBackClipRects; + *x_off = dPriv->backX; + *y_off = dPriv->backY; } } @@ -300,29 +241,6 @@ intelWindowMoved(struct intel_context *intel) __DRIdrawablePrivate *dPriv = intel->driDrawable; struct intel_framebuffer *intel_fb = dPriv->driverPrivate; - if (!intel->ctx.DrawBuffer) { - /* when would this happen? -BP */ - intelSetFrontClipRects(intel); - } - else if (intel->ctx.DrawBuffer->Name != 0) { - /* drawing to user-created FBO - do nothing */ - /* Cliprects would be set from intelDrawBuffer() */ - } - else { - /* drawing to a window */ - switch (intel_fb->Base._ColorDrawBufferIndexes[0]) { - case BUFFER_FRONT_LEFT: - intelSetFrontClipRects(intel); - break; - case BUFFER_BACK_LEFT: - intelSetBackClipRects(intel); - break; - default: - intelSetFrontClipRects(intel); - } - - } - if (!intel->intelScreen->driScrnPriv->dri2.enabled && intel->intelScreen->driScrnPriv->ddx_version.minor >= 7) { volatile struct drm_i915_sarea *sarea = intel->sarea; @@ -894,7 +812,6 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb) struct intel_context *intel = intel_context(ctx); struct intel_region *colorRegions[MAX_DRAW_BUFFERS], *depthRegion = NULL; struct intel_renderbuffer *irbDepth = NULL, *irbStencil = NULL; - int front = 0; /* drawing to front color buffer? */ if (!fb) { /* this can happen during the initial context initialization */ @@ -927,52 +844,44 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb) */ if (fb->_NumColorDrawBuffers == 0) { /* writing to 0 */ - FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_TRUE); colorRegions[0] = NULL; - - if (fb->Name != 0) - intelSetRenderbufferClipRects(intel); + intel->constant_cliprect = GL_TRUE; } else if (fb->_NumColorDrawBuffers > 1) { int i; struct intel_renderbuffer *irb; - FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_FALSE); - if (fb->Name != 0) - intelSetRenderbufferClipRects(intel); for (i = 0; i < fb->_NumColorDrawBuffers; i++) { irb = intel_renderbuffer(fb->_ColorDrawBuffers[i]); - colorRegions[i] = (irb && irb->region) ? irb->region : NULL; + colorRegions[i] = irb ? irb->region : NULL; } + intel->constant_cliprect = GL_TRUE; } else { - /* draw to exactly one color buffer */ - /*_mesa_debug(ctx, "Hardware rendering\n");*/ - FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_FALSE); - if (fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT) { - front = 1; - } - - /* - * Get the intel_renderbuffer for the colorbuffer we're drawing into. - * And set up cliprects. + /* Get the intel_renderbuffer for the single colorbuffer we're drawing + * into, and set up cliprects if it's . */ if (fb->Name == 0) { + intel->constant_cliprect = intel->driScreen->dri2.enabled; /* drawing to window system buffer */ - if (front) { - intelSetFrontClipRects(intel); + if (fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT) { + if (!intel->constant_cliprect && !intel->front_cliprects) + intel_batchbuffer_flush(intel->batch); + intel->front_cliprects = GL_TRUE; colorRegions[0] = intel_get_rb_region(fb, BUFFER_FRONT_LEFT); } else { - intelSetBackClipRects(intel); + if (!intel->constant_cliprect && intel->front_cliprects) + intel_batchbuffer_flush(intel->batch); + intel->front_cliprects = GL_FALSE; colorRegions[0]= intel_get_rb_region(fb, BUFFER_BACK_LEFT); } } else { /* drawing to user-created FBO */ struct intel_renderbuffer *irb; - intelSetRenderbufferClipRects(intel); irb = intel_renderbuffer(fb->_ColorDrawBuffers[0]); colorRegions[0] = (irb && irb->region) ? irb->region : NULL; + intel->constant_cliprect = GL_TRUE; } } diff --git a/src/mesa/drivers/dri/intel/intel_buffers.h b/src/mesa/drivers/dri/intel/intel_buffers.h index a669a85431..e5afb37dd1 100644 --- a/src/mesa/drivers/dri/intel/intel_buffers.h +++ b/src/mesa/drivers/dri/intel/intel_buffers.h @@ -29,6 +29,8 @@ #ifndef INTEL_BUFFERS_H #define INTEL_BUFFERS_H +#include "dri_util.h" +#include "drm.h" struct intel_context; struct intel_framebuffer; @@ -53,4 +55,9 @@ extern void intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb); extern void intelInitBufferFuncs(struct dd_function_table *functions); +void intel_get_cliprects(struct intel_context *intel, + struct drm_clip_rect **cliprects, + unsigned int *num_cliprects, + int *x_off, int *y_off); + #endif /* INTEL_BUFFERS_H */ diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c index 2b3a9b9d37..9ac18e6960 100644 --- a/src/mesa/drivers/dri/intel/intel_context.c +++ b/src/mesa/drivers/dri/intel/intel_context.c @@ -588,9 +588,6 @@ intelInitContext(struct intel_context *intel, intel->driFd = sPriv->fd; intel->driHwLock = sPriv->lock; - intel->width = intelScreen->width; - intel->height = intelScreen->height; - driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache, intel->driScreen->myNum, IS_965(intelScreen->deviceID) ? "i965" : "i915"); @@ -932,38 +929,6 @@ intelContendedLock(struct intel_context *intel, GLuint flags) sarea->ctxOwner, intel->hHWContext); } - if (sarea->width != intel->width || sarea->height != intel->height) { - int numClipRects = intel->numClipRects; - - /* - * FIXME: Really only need to do this when drawing to a - * common back- or front buffer. - */ - - /* - * This will essentially drop the outstanding batchbuffer on - * the floor. - */ - intel->numClipRects = 0; - - if (intel->Fallback) - _swrast_flush(&intel->ctx); - - if (!IS_965(intel->intelScreen->deviceID)) - INTEL_FIREVERTICES(intel); - - if (intel->batch->map != intel->batch->ptr) - intel_batchbuffer_flush(intel->batch); - - intel->numClipRects = numClipRects; - - /* force window update */ - intel->lastStamp = 0; - - intel->width = sarea->width; - intel->height = sarea->height; - } - /* Drawable changed? */ if (dPriv && intel->lastStamp != dPriv->lastStamp) { diff --git a/src/mesa/drivers/dri/intel/intel_context.h b/src/mesa/drivers/dri/intel/intel_context.h index 554159ac44..3938af4c72 100644 --- a/src/mesa/drivers/dri/intel/intel_context.h +++ b/src/mesa/drivers/dri/intel/intel_context.h @@ -235,10 +235,18 @@ struct intel_context /* These refer to the current drawing buffer: */ - int drawX, drawY; /**< origin of drawing area within region */ - GLuint numClipRects; /**< cliprects for drawing */ - drm_clip_rect_t *pClipRects; struct gl_texture_object *frame_buffer_texobj; + /** + * Set to true if a single constant cliprect should be used in the + * batchbuffer. Otherwise, cliprects must be calculated at batchbuffer + * flush time while the lock is held. + */ + GLboolean constant_cliprect; + /** + * In !constant_cliprect mode, set to true if the front cliprects should be + * used instead of back. + */ + GLboolean front_cliprects; drm_clip_rect_t fboRect; /**< cliprect for FBO rendering */ int perf_boxes; @@ -271,10 +279,6 @@ struct intel_context */ driOptionCache optionCache; - /* Last seen width/height of the screen */ - int width; - int height; - int64_t swap_ust; int64_t swap_missed_ust; diff --git a/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c b/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c index 8963519893..0565197ea0 100644 --- a/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c +++ b/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c @@ -191,11 +191,7 @@ do_blit_bitmap( GLcontext *ctx, color8888 = INTEL_PACKCOLOR8888(ubcolor[0], ubcolor[1], ubcolor[2], ubcolor[3]); color565 = INTEL_PACKCOLOR565(ubcolor[0], ubcolor[1], ubcolor[2]); - /* Does zoom apply to bitmaps? - */ - if (!intel_check_blit_fragment_ops(ctx, tmpColor[3] == 1.0F) || - ctx->Pixel.ZoomX != 1.0F || - ctx->Pixel.ZoomY != 1.0F) + if (!intel_check_blit_fragment_ops(ctx, tmpColor[3] == 1.0F)) return GL_FALSE; LOCK_HARDWARE(intel); diff --git a/src/mesa/drivers/dri/intel/intel_pixel_draw.c b/src/mesa/drivers/dri/intel/intel_pixel_draw.c index 50518a6879..8ebbc95a1d 100644 --- a/src/mesa/drivers/dri/intel/intel_pixel_draw.c +++ b/src/mesa/drivers/dri/intel/intel_pixel_draw.c @@ -75,19 +75,21 @@ intel_texture_drawpixels(GLcontext * ctx, /* We're going to mess with texturing with no regard to existing texture * state, so if there is some set up we have to bail. */ - if (ctx->Texture._EnabledUnits != 0) + if (ctx->Texture._EnabledUnits != 0) { + if (INTEL_DEBUG & DEBUG_FALLBACKS) + fprintf(stderr, "glDrawPixels() fallback: texturing enabled\n"); return GL_FALSE; + } /* Can't do textured DrawPixels with a fragment program, unless we were * to generate a new program that sampled our texture and put the results * in the fragment color before the user's program started. */ - if (ctx->FragmentProgram.Enabled) - return GL_FALSE; - - /* Don't even want to think about it */ - if (format == GL_COLOR_INDEX) + if (ctx->FragmentProgram.Enabled) { + if (INTEL_DEBUG & DEBUG_FALLBACKS) + fprintf(stderr, "glDrawPixels() fallback: fragment program enabled\n"); return GL_FALSE; + } /* We don't have a way to generate fragments with stencil values which * * will set the resulting stencil value. @@ -108,8 +110,12 @@ intel_texture_drawpixels(GLcontext * ctx, * the color buffer, and sample the texture values into the fragment depth * in a program. */ - if (format == GL_DEPTH_COMPONENT) + if (format == GL_DEPTH_COMPONENT) { + if (INTEL_DEBUG & DEBUG_FALLBACKS) + fprintf(stderr, + "glDrawPixels() fallback: format == GL_DEPTH_COMPONENT\n"); return GL_FALSE; + } _mesa_PushAttrib(GL_ENABLE_BIT | GL_TRANSFORM_BIT | GL_TEXTURE_BIT | GL_CURRENT_BIT); @@ -141,22 +147,27 @@ intel_texture_drawpixels(GLcontext * ctx, _mesa_PushMatrix(); _mesa_LoadIdentity(); + /* Create the vertex buffer based on the current raster pos. The x and y + * we're handed are ctx->Current.RasterPos[0,1] rounded to integers. + * We also apply the depth. However, the W component is already multiplied + * into ctx->Current.RasterPos[0,1,2] and we can ignore it at this point. + */ vertices[0][0] = x; vertices[0][1] = y; vertices[0][2] = ctx->Current.RasterPos[2]; - vertices[0][3] = ctx->Current.RasterPos[3]; + vertices[0][3] = 1.0; vertices[1][0] = x + width * ctx->Pixel.ZoomX; vertices[1][1] = y; vertices[1][2] = ctx->Current.RasterPos[2]; - vertices[1][3] = ctx->Current.RasterPos[3]; + vertices[1][3] = 1.0; vertices[2][0] = x + width * ctx->Pixel.ZoomX; vertices[2][1] = y + height * ctx->Pixel.ZoomY; vertices[2][2] = ctx->Current.RasterPos[2]; - vertices[2][3] = ctx->Current.RasterPos[3]; + vertices[2][3] = 1.0; vertices[3][0] = x; vertices[3][1] = y + height * ctx->Pixel.ZoomY; vertices[3][2] = ctx->Current.RasterPos[2]; - vertices[3][3] = ctx->Current.RasterPos[3]; + vertices[3][3] = 1.0; texcoords[0][0] = 0.0; texcoords[0][1] = 0.0; @@ -212,8 +223,12 @@ intel_stencil_drawpixels(GLcontext * ctx, return GL_TRUE; /* Can't do a per-bit writemask while treating stencil as rgba data. */ - if ((ctx->Stencil.WriteMask[0] & 0xff) != 0xff) + if ((ctx->Stencil.WriteMask[0] & 0xff) != 0xff) { + if (INTEL_DEBUG & DEBUG_FALLBACKS) + fprintf(stderr, "glDrawPixels(STENCIL_INDEX) fallback: " + "stencil mask enabled\n"); return GL_FALSE; + } /* We use FBOs for our wrapping of the depthbuffer into a color * destination. @@ -224,21 +239,29 @@ intel_stencil_drawpixels(GLcontext * ctx, /* We're going to mess with texturing with no regard to existing texture * state, so if there is some set up we have to bail. */ - if (ctx->Texture._EnabledUnits != 0) + if (ctx->Texture._EnabledUnits != 0) { + if (INTEL_DEBUG & DEBUG_FALLBACKS) + fprintf(stderr, "glDrawPixels(STENCIL_INDEX) fallback: " + "texturing enabled\n"); return GL_FALSE; + } /* Can't do textured DrawPixels with a fragment program, unless we were * to generate a new program that sampled our texture and put the results * in the fragment color before the user's program started. */ - if (ctx->FragmentProgram.Enabled) + if (ctx->FragmentProgram.Enabled) { + if (INTEL_DEBUG & DEBUG_FALLBACKS) + fprintf(stderr, "glDrawPixels(STENCIL_INDEX) fallback: " + "fragment program enabled\n"); return GL_FALSE; + } /* Check that we can load in a texture this big. */ if (width > (1 << (ctx->Const.MaxTextureLevels - 1)) || height > (1 << (ctx->Const.MaxTextureLevels - 1))) { if (INTEL_DEBUG & DEBUG_FALLBACKS) - fprintf(stderr, "glDrawPixels(STENCIL_IDNEX) fallback: " + fprintf(stderr, "glDrawPixels(STENCIL_INDEX) fallback: " "bitmap too large (%dx%d)\n", width, height); return GL_FALSE; diff --git a/src/mesa/drivers/dri/intel/intel_reg.h b/src/mesa/drivers/dri/intel/intel_reg.h index c21f408093..81a7386e42 100644 --- a/src/mesa/drivers/dri/intel/intel_reg.h +++ b/src/mesa/drivers/dri/intel/intel_reg.h @@ -29,6 +29,8 @@ #define CMD_2D (0x2 << 29) #define CMD_3D (0x3 << 29) +#define MI_NOOP (CMD_MI | 0) + #define MI_BATCH_BUFFER_END (CMD_MI | 0xA << 23) #define MI_FLUSH (CMD_MI | (4 << 23)) @@ -44,6 +46,9 @@ #define _3DSTATE_LOAD_STATE_IMMEDIATE_1 (CMD_3D | (0x1d<<24) | (0x04<<16)) #define I1_LOAD_S(n) (1<<(4+n)) +#define _3DSTATE_DRAWRECT_INFO (CMD_3D | (0x1d<<24) | (0x80<<16) | 0x3) +#define _3DSTATE_DRAWRECT_INFO_I965 (CMD_3D | (3 << 27) | (1 << 24) | 0x2) + /** @{ * * PIPE_CONTROL operation, a combination MI_FLUSH and register write with diff --git a/src/mesa/drivers/dri/intel/intel_regions.c b/src/mesa/drivers/dri/intel/intel_regions.c index 45faf64c71..8dbcc3050e 100644 --- a/src/mesa/drivers/dri/intel/intel_regions.c +++ b/src/mesa/drivers/dri/intel/intel_regions.c @@ -79,30 +79,6 @@ intel_region_unmap(struct intel_context *intel, struct intel_region *region) } } -static int -intel_set_region_tiling_gem(struct intel_context *intel, - struct intel_region *region, - uint32_t bo_handle) -{ - struct drm_i915_gem_get_tiling get_tiling; - int ret; - - memset(&get_tiling, 0, sizeof(get_tiling)); - - get_tiling.handle = bo_handle; - ret = ioctl(intel->driFd, DRM_IOCTL_I915_GEM_GET_TILING, &get_tiling); - if (ret != 0) { - fprintf(stderr, "Failed to get tiling state for region: %s\n", - strerror(errno)); - return ret; - } - - region->tiling = get_tiling.tiling_mode; - region->bit_6_swizzle = get_tiling.swizzle_mode; - - return 0; -} - static struct intel_region * intel_region_alloc_internal(struct intel_context *intel, GLuint cpp, @@ -151,6 +127,7 @@ intel_region_alloc_for_handle(struct intel_context *intel, { struct intel_region *region; dri_bo *buffer; + int ret; buffer = intel_bo_gem_create_from_name(intel->bufmgr, name, handle); @@ -159,7 +136,14 @@ intel_region_alloc_for_handle(struct intel_context *intel, if (region == NULL) return region; - intel_set_region_tiling_gem(intel, region, handle); + ret = dri_bo_get_tiling(region->buffer, ®ion->tiling, + ®ion->bit_6_swizzle); + if (ret != 0) { + fprintf(stderr, "Couldn't get tiling of buffer %d (%s): %s\n", + handle, name, strerror(-ret)); + intel_region_release(®ion); + return NULL; + } return region; } @@ -489,7 +473,14 @@ intel_recreate_static(struct intel_context *intel, name, region_desc->bo_handle); - intel_set_region_tiling_gem(intel, region, region_desc->bo_handle); + ret = dri_bo_get_tiling(region->buffer, ®ion->tiling, + ®ion->bit_6_swizzle); + if (ret != 0) { + fprintf(stderr, "Couldn't get tiling of buffer %d (%s): %s\n", + region_desc->bo_handle, name, strerror(-ret)); + intel_region_release(®ion); + return NULL; + } } else { if (region->classic_map != NULL) { drmUnmap(region->classic_map, diff --git a/src/mesa/drivers/dri/intel/intel_span.c b/src/mesa/drivers/dri/intel/intel_span.c index 8e2b4456f8..8f4e681ffe 100644 --- a/src/mesa/drivers/dri/intel/intel_span.c +++ b/src/mesa/drivers/dri/intel/intel_span.c @@ -30,6 +30,7 @@ #include "main/mtypes.h" #include "main/colormac.h" +#include "intel_buffers.h" #include "intel_fbo.h" #include "intel_screen.h" #include "intel_span.h" @@ -131,12 +132,8 @@ pwrite_8(struct intel_renderbuffer *irb, uint32_t offset, uint8_t val) } static uint32_t no_tile_swizzle(struct intel_renderbuffer *irb, - struct intel_context *intel, int x, int y) { - x += intel->drawX; - y += intel->drawY; - return (y * irb->region->pitch + x) * irb->region->cpp; } @@ -145,7 +142,6 @@ static uint32_t no_tile_swizzle(struct intel_renderbuffer *irb, */ static uint32_t x_tile_swizzle(struct intel_renderbuffer *irb, - struct intel_context *intel, int x, int y) { int tile_stride; @@ -155,9 +151,6 @@ static uint32_t x_tile_swizzle(struct intel_renderbuffer *irb, int tile_off, tile_base; tile_stride = (irb->pfPitch * irb->region->cpp) << 3; - - x += intel->drawX; - y += intel->drawY; xbyte = x * irb->region->cpp; @@ -204,7 +197,6 @@ static uint32_t x_tile_swizzle(struct intel_renderbuffer *irb, } static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb, - struct intel_context *intel, int x, int y) { int tile_stride; @@ -214,9 +206,6 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb, int tile_off, tile_base; tile_stride = (irb->pfPitch * irb->region->cpp) << 5; - - x += intel->drawX; - y += intel->drawY; xbyte = x * irb->region->cpp; @@ -268,8 +257,12 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb, struct intel_renderbuffer *irb = intel_renderbuffer(rb); \ const GLint yScale = irb->RenderToTexture ? 1 : -1; \ const GLint yBias = irb->RenderToTexture ? 0 : irb->Base.Height - 1; \ + unsigned int num_cliprects; \ + struct drm_clip_rect *cliprects; \ + int x_off, y_off; \ GLuint p; \ - (void) p; + (void) p; \ + intel_get_cliprects(intel, &cliprects, &num_cliprects, &x_off, &y_off); /* XXX FBO: this is identical to the macro in spantmp2.h except we get * the cliprect info from the context, not the driDrawable. @@ -277,12 +270,12 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb, */ #define HW_CLIPLOOP() \ do { \ - int _nc = intel->numClipRects; \ + int _nc = num_cliprects; \ while ( _nc-- ) { \ - int minx = intel->pClipRects[_nc].x1 - intel->drawX; \ - int miny = intel->pClipRects[_nc].y1 - intel->drawY; \ - int maxx = intel->pClipRects[_nc].x2 - intel->drawX; \ - int maxy = intel->pClipRects[_nc].y2 - intel->drawY; + int minx = cliprects[_nc].x1 - x_off; \ + int miny = cliprects[_nc].y1 - y_off; \ + int maxx = cliprects[_nc].x2 - x_off; \ + int maxy = cliprects[_nc].y2 - y_off; #if 0 }} @@ -295,6 +288,11 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb, #define HW_UNLOCK() +/* Convenience macros to avoid typing the swizzle argument over and over */ +#define NO_TILE(_X, _Y) no_tile_swizzle(irb, (_X) + x_off, (_Y) + y_off) +#define X_TILE(_X, _Y) x_tile_swizzle(irb, (_X) + x_off, (_Y) + y_off) +#define Y_TILE(_X, _Y) y_tile_swizzle(irb, (_X) + x_off, (_Y) + y_off) + /* 16 bit, RGB565 color spanline and pixel functions */ #define SPANTMP_PIXEL_FMT GL_RGB @@ -302,8 +300,8 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb, #define TAG(x) intel##x##_RGB565 #define TAG2(x,y) intel##x##_RGB565##y -#define GET_VALUE(X, Y) pread_16(irb, no_tile_swizzle(irb, intel, X, Y)) -#define PUT_VALUE(X, Y, V) pwrite_16(irb, no_tile_swizzle(irb, intel, X, Y), V) +#define GET_VALUE(X, Y) pread_16(irb, NO_TILE(X, Y)) +#define PUT_VALUE(X, Y, V) pwrite_16(irb, NO_TILE(X, Y), V) #include "spantmp2.h" /* 32 bit, ARGB8888 color spanline and pixel functions @@ -313,8 +311,8 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb, #define TAG(x) intel##x##_ARGB8888 #define TAG2(x,y) intel##x##_ARGB8888##y -#define GET_VALUE(X, Y) pread_32(irb, no_tile_swizzle(irb, intel, X, Y)) -#define PUT_VALUE(X, Y, V) pwrite_32(irb, no_tile_swizzle(irb, intel, X, Y), V) +#define GET_VALUE(X, Y) pread_32(irb, NO_TILE(X, Y)) +#define PUT_VALUE(X, Y, V) pwrite_32(irb, NO_TILE(X, Y), V) #include "spantmp2.h" /* 32 bit, xRGB8888 color spanline and pixel functions @@ -324,8 +322,8 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb, #define TAG(x) intel##x##_xRGB8888 #define TAG2(x,y) intel##x##_xRGB8888##y -#define GET_VALUE(X, Y) pread_xrgb8888(irb, no_tile_swizzle(irb, intel, X, Y)) -#define PUT_VALUE(X, Y, V) pwrite_xrgb8888(irb, no_tile_swizzle(irb, intel, X, Y), V) +#define GET_VALUE(X, Y) pread_xrgb8888(irb, NO_TILE(X, Y)) +#define PUT_VALUE(X, Y, V) pwrite_xrgb8888(irb, NO_TILE(X, Y), V) #include "spantmp2.h" /* 16 bit RGB565 color tile spanline and pixel functions @@ -336,8 +334,8 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb, #define TAG(x) intel_XTile_##x##_RGB565 #define TAG2(x,y) intel_XTile_##x##_RGB565##y -#define GET_VALUE(X, Y) pread_16(irb, x_tile_swizzle(irb, intel, X, Y)) -#define PUT_VALUE(X, Y, V) pwrite_16(irb, x_tile_swizzle(irb, intel, X, Y), V) +#define GET_VALUE(X, Y) pread_16(irb, X_TILE(X, Y)) +#define PUT_VALUE(X, Y, V) pwrite_16(irb, X_TILE(X, Y), V) #include "spantmp2.h" #define SPANTMP_PIXEL_FMT GL_RGB @@ -345,8 +343,8 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb, #define TAG(x) intel_YTile_##x##_RGB565 #define TAG2(x,y) intel_YTile_##x##_RGB565##y -#define GET_VALUE(X, Y) pread_16(irb, y_tile_swizzle(irb, intel, X, Y)) -#define PUT_VALUE(X, Y, V) pwrite_16(irb, y_tile_swizzle(irb, intel, X, Y), V) +#define GET_VALUE(X, Y) pread_16(irb, Y_TILE(X, Y)) +#define PUT_VALUE(X, Y, V) pwrite_16(irb, Y_TILE(X, Y), V) #include "spantmp2.h" /* 32 bit ARGB888 color tile spanline and pixel functions @@ -357,8 +355,8 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb, #define TAG(x) intel_XTile_##x##_ARGB8888 #define TAG2(x,y) intel_XTile_##x##_ARGB8888##y -#define GET_VALUE(X, Y) pread_32(irb, x_tile_swizzle(irb, intel, X, Y)) -#define PUT_VALUE(X, Y, V) pwrite_32(irb, x_tile_swizzle(irb, intel, X, Y), V) +#define GET_VALUE(X, Y) pread_32(irb, X_TILE(X, Y)) +#define PUT_VALUE(X, Y, V) pwrite_32(irb, X_TILE(X, Y), V) #include "spantmp2.h" #define SPANTMP_PIXEL_FMT GL_BGRA @@ -366,8 +364,8 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb, #define TAG(x) intel_YTile_##x##_ARGB8888 #define TAG2(x,y) intel_YTile_##x##_ARGB8888##y -#define GET_VALUE(X, Y) pread_32(irb, y_tile_swizzle(irb, intel, X, Y)) -#define PUT_VALUE(X, Y, V) pwrite_32(irb, y_tile_swizzle(irb, intel, X, Y), V) +#define GET_VALUE(X, Y) pread_32(irb, Y_TILE(X, Y)) +#define PUT_VALUE(X, Y, V) pwrite_32(irb, Y_TILE(X, Y), V) #include "spantmp2.h" /* 32 bit xRGB888 color tile spanline and pixel functions @@ -378,8 +376,8 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb, #define TAG(x) intel_XTile_##x##_xRGB8888 #define TAG2(x,y) intel_XTile_##x##_xRGB8888##y -#define GET_VALUE(X, Y) pread_xrgb8888(irb, x_tile_swizzle(irb, intel, X, Y)) -#define PUT_VALUE(X, Y, V) pwrite_xrgb8888(irb, x_tile_swizzle(irb, intel, X, Y), V) +#define GET_VALUE(X, Y) pread_xrgb8888(irb, X_TILE(X, Y)) +#define PUT_VALUE(X, Y, V) pwrite_xrgb8888(irb, X_TILE(X, Y), V) #include "spantmp2.h" #define SPANTMP_PIXEL_FMT GL_BGRA @@ -387,15 +385,19 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb, #define TAG(x) intel_YTile_##x##_xRGB8888 #define TAG2(x,y) intel_YTile_##x##_xRGB8888##y -#define GET_VALUE(X, Y) pread_xrgb8888(irb, y_tile_swizzle(irb, intel, X, Y)) -#define PUT_VALUE(X, Y, V) pwrite_xrgb8888(irb, y_tile_swizzle(irb, intel, X, Y), V) +#define GET_VALUE(X, Y) pread_xrgb8888(irb, Y_TILE(X, Y)) +#define PUT_VALUE(X, Y, V) pwrite_xrgb8888(irb, Y_TILE(X, Y), V) #include "spantmp2.h" #define LOCAL_DEPTH_VARS \ struct intel_context *intel = intel_context(ctx); \ struct intel_renderbuffer *irb = intel_renderbuffer(rb); \ const GLint yScale = irb->RenderToTexture ? 1 : -1; \ - const GLint yBias = irb->RenderToTexture ? 0 : irb->Base.Height - 1; + const GLint yBias = irb->RenderToTexture ? 0 : irb->Base.Height - 1; \ + unsigned int num_cliprects; \ + struct drm_clip_rect *cliprects; \ + int x_off, y_off; \ + intel_get_cliprects(intel, &cliprects, &num_cliprects, &x_off, &y_off); #define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS @@ -404,10 +406,8 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb, ** 16-bit depthbuffer functions. **/ #define VALUE_TYPE GLushort -#define WRITE_DEPTH(_x, _y, d) \ - pwrite_16(irb, no_tile_swizzle(irb, intel, _x, _y), d) -#define READ_DEPTH(d, _x, _y) \ - d = pread_16(irb, no_tile_swizzle(irb, intel, _x, _y)) +#define WRITE_DEPTH(_x, _y, d) pwrite_16(irb, NO_TILE(_x, _y), d) +#define READ_DEPTH(d, _x, _y) d = pread_16(irb, NO_TILE(_x, _y)) #define TAG(x) intel##x##_z16 #include "depthtmp.h" @@ -416,10 +416,8 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb, ** 16-bit x tile depthbuffer functions. **/ #define VALUE_TYPE GLushort -#define WRITE_DEPTH(_x, _y, d) \ - pwrite_16(irb, x_tile_swizzle(irb, intel, _x, _y), d) -#define READ_DEPTH(d, _x, _y) \ - d = pread_16(irb, x_tile_swizzle(irb, intel, _x, _y)) +#define WRITE_DEPTH(_x, _y, d) pwrite_16(irb, X_TILE(_x, _y), d) +#define READ_DEPTH(d, _x, _y) d = pread_16(irb, X_TILE(_x, _y)) #define TAG(x) intel_XTile_##x##_z16 #include "depthtmp.h" @@ -427,10 +425,8 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb, ** 16-bit y tile depthbuffer functions. **/ #define VALUE_TYPE GLushort -#define WRITE_DEPTH(_x, _y, d) \ - pwrite_16(irb, y_tile_swizzle(irb, intel, _x, _y), d) -#define READ_DEPTH(d, _x, _y) \ - d = pread_16(irb, y_tile_swizzle(irb, intel, _x, _y)) +#define WRITE_DEPTH(_x, _y, d) pwrite_16(irb, Y_TILE(_x, _y), d) +#define READ_DEPTH(d, _x, _y) d = pread_16(irb, Y_TILE(_x, _y)) #define TAG(x) intel_YTile_##x##_z16 #include "depthtmp.h" @@ -445,12 +441,11 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb, /* Change ZZZS -> SZZZ */ #define WRITE_DEPTH(_x, _y, d) \ - pwrite_32(irb, no_tile_swizzle(irb, intel, _x, _y), \ - ((d) >> 8) | ((d) << 24)) + pwrite_32(irb, NO_TILE(_x, _y), ((d) >> 8) | ((d) << 24)) /* Change SZZZ -> ZZZS */ #define READ_DEPTH( d, _x, _y ) { \ - GLuint tmp = pread_32(irb, no_tile_swizzle(irb, intel, _x, _y)); \ + GLuint tmp = pread_32(irb, NO_TILE(_x, _y)); \ d = (tmp << 8) | (tmp >> 24); \ } @@ -468,12 +463,11 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb, /* Change ZZZS -> SZZZ */ #define WRITE_DEPTH(_x, _y, d) \ - pwrite_32(irb, x_tile_swizzle(irb, intel, _x, _y), \ - ((d) >> 8) | ((d) << 24)) \ + pwrite_32(irb, X_TILE(_x, _y), ((d) >> 8) | ((d) << 24)) /* Change SZZZ -> ZZZS */ #define READ_DEPTH( d, _x, _y ) { \ - GLuint tmp = pread_32(irb, x_tile_swizzle(irb, intel, _x, _y)); \ + GLuint tmp = pread_32(irb, X_TILE(_x, _y)); \ d = (tmp << 8) | (tmp >> 24); \ } @@ -490,12 +484,11 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb, /* Change ZZZS -> SZZZ */ #define WRITE_DEPTH(_x, _y, d) \ - pwrite_32(irb, y_tile_swizzle(irb, intel, _x, _y), \ - ((d) >> 8) | ((d) << 24)) + pwrite_32(irb, Y_TILE(_x, _y), ((d) >> 8) | ((d) << 24)) /* Change SZZZ -> ZZZS */ #define READ_DEPTH( d, _x, _y ) { \ - GLuint tmp = pread_32(irb, y_tile_swizzle(irb, intel, _x, _y)); \ + GLuint tmp = pread_32(irb, Y_TILE(_x, _y)); \ d = (tmp << 8) | (tmp >> 24); \ } @@ -506,36 +499,24 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb, /** ** 8-bit stencil function (XXX FBO: This is obsolete) **/ -#define WRITE_STENCIL(_x, _y, d) \ - pwrite_8(irb, no_tile_swizzle(irb, intel, _x, _y) + 3, d) - -#define READ_STENCIL(d, _x, _y) \ - d = pread_8(irb, no_tile_swizzle(irb, intel, _x, _y) + 3); - +#define WRITE_STENCIL(_x, _y, d) pwrite_8(irb, NO_TILE(_x, _y) + 3, d) +#define READ_STENCIL(d, _x, _y) d = pread_8(irb, NO_TILE(_x, _y) + 3); #define TAG(x) intel##x##_z24_s8 #include "stenciltmp.h" /** ** 8-bit x-tile stencil function (XXX FBO: This is obsolete) **/ -#define WRITE_STENCIL(_x, _y, d) \ - pwrite_8(irb, x_tile_swizzle(irb, intel, _x, _y) + 3, d) - -#define READ_STENCIL(d, _x, _y) \ - d = pread_8(irb, x_tile_swizzle(irb, intel, _x, _y) + 3); - +#define WRITE_STENCIL(_x, _y, d) pwrite_8(irb, X_TILE(_x, _y) + 3, d) +#define READ_STENCIL(d, _x, _y) d = pread_8(irb, X_TILE(_x, _y) + 3); #define TAG(x) intel_XTile_##x##_z24_s8 #include "stenciltmp.h" /** ** 8-bit y-tile stencil function (XXX FBO: This is obsolete) **/ -#define WRITE_STENCIL(_x, _y, d) \ - pwrite_8(irb, y_tile_swizzle(irb, intel, _x, _y) + 3, d) - -#define READ_STENCIL(d, _x, _y) \ - d = pread_8(irb, y_tile_swizzle(irb, intel, _x, _y) + 3) - +#define WRITE_STENCIL(_x, _y, d) pwrite_8(irb, Y_TILE(_x, _y) + 3, d) +#define READ_STENCIL(d, _x, _y) d = pread_8(irb, Y_TILE(_x, _y) + 3) #define TAG(x) intel_YTile_##x##_z24_s8 #include "stenciltmp.h" @@ -602,14 +583,10 @@ intel_map_unmap_buffers(struct intel_context *intel, GLboolean map) if (tex) { /* render to texture */ ASSERT(att->Renderbuffer); - if (map) { - struct gl_texture_image *texImg; - texImg = tex->Image[att->CubeMapFace][att->TextureLevel]; + if (map) intel_tex_map_images(intel, intel_texture_object(tex)); - } - else { + else intel_tex_unmap_images(intel, intel_texture_object(tex)); - } } } |