diff options
Diffstat (limited to 'src/mesa/drivers/dri/intel')
33 files changed, 325 insertions, 610 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_batchbuffer.c b/src/mesa/drivers/dri/intel/intel_batchbuffer.c index ff741fc39a..9b39823917 100644 --- a/src/mesa/drivers/dri/intel/intel_batchbuffer.c +++ b/src/mesa/drivers/dri/intel/intel_batchbuffer.c @@ -264,10 +264,18 @@ intel_batchbuffer_emit_mi_flush(struct intel_batchbuffer *batch) struct intel_context *intel = batch->intel; if (intel->gen >= 6) { - BEGIN_BATCH(4); + BEGIN_BATCH(8); + + /* XXX workaround: issue any post sync != 0 before write cache flush = 1 */ + OUT_BATCH(_3DSTATE_PIPE_CONTROL); + OUT_BATCH(PIPE_CONTROL_WRITE_IMMEDIATE); + OUT_BATCH(0); /* write address */ + OUT_BATCH(0); /* write data */ + OUT_BATCH(_3DSTATE_PIPE_CONTROL); OUT_BATCH(PIPE_CONTROL_INSTRUCTION_FLUSH | PIPE_CONTROL_WRITE_FLUSH | + PIPE_CONTROL_DEPTH_CACHE_FLUSH | PIPE_CONTROL_NO_WRITE); OUT_BATCH(0); /* write address */ OUT_BATCH(0); /* write data */ diff --git a/src/mesa/drivers/dri/intel/intel_blit.c b/src/mesa/drivers/dri/intel/intel_blit.c index 2c85ad3c36..a74e21720f 100644 --- a/src/mesa/drivers/dri/intel/intel_blit.c +++ b/src/mesa/drivers/dri/intel/intel_blit.c @@ -210,7 +210,7 @@ intelEmitCopyBlit(struct intel_context *intel, * \param mask bitmask of BUFFER_BIT_* values indicating buffers to clear */ void -intelClearWithBlit(GLcontext *ctx, GLbitfield mask) +intelClearWithBlit(struct gl_context *ctx, GLbitfield mask) { struct intel_context *intel = intel_context(ctx); struct gl_framebuffer *fb = ctx->DrawBuffer; diff --git a/src/mesa/drivers/dri/intel/intel_blit.h b/src/mesa/drivers/dri/intel/intel_blit.h index 70d277df3c..0163146573 100644 --- a/src/mesa/drivers/dri/intel/intel_blit.h +++ b/src/mesa/drivers/dri/intel/intel_blit.h @@ -33,7 +33,7 @@ extern void intelCopyBuffer(const __DRIdrawable * dpriv, const drm_clip_rect_t * rect); -extern void intelClearWithBlit(GLcontext * ctx, GLbitfield mask); +extern void intelClearWithBlit(struct gl_context * ctx, GLbitfield mask); GLboolean intelEmitCopyBlit(struct intel_context *intel, diff --git a/src/mesa/drivers/dri/intel/intel_buffer_objects.c b/src/mesa/drivers/dri/intel/intel_buffer_objects.c index 117d4daf3b..1e99f9040a 100644 --- a/src/mesa/drivers/dri/intel/intel_buffer_objects.c +++ b/src/mesa/drivers/dri/intel/intel_buffer_objects.c @@ -40,7 +40,7 @@ #include "intel_regions.h" static GLboolean -intel_bufferobj_unmap(GLcontext * ctx, +intel_bufferobj_unmap(struct gl_context * ctx, GLenum target, struct gl_buffer_object *obj); /** Allocates a new drm_intel_bo to store the data for the buffer object. */ @@ -59,7 +59,7 @@ intel_bufferobj_alloc_buffer(struct intel_context *intel, * internal structure where somehow shared. */ static struct gl_buffer_object * -intel_bufferobj_alloc(GLcontext * ctx, GLuint name, GLenum target) +intel_bufferobj_alloc(struct gl_context * ctx, GLuint name, GLenum target) { struct intel_buffer_object *obj = CALLOC_STRUCT(intel_buffer_object); @@ -101,7 +101,7 @@ intel_bufferobj_cow(struct intel_context *intel, * Called via glDeleteBuffersARB(). */ static void -intel_bufferobj_free(GLcontext * ctx, struct gl_buffer_object *obj) +intel_bufferobj_free(struct gl_context * ctx, struct gl_buffer_object *obj) { struct intel_context *intel = intel_context(ctx); struct intel_buffer_object *intel_obj = intel_buffer_object(obj); @@ -136,7 +136,7 @@ intel_bufferobj_free(GLcontext * ctx, struct gl_buffer_object *obj) * \return GL_TRUE for success, GL_FALSE if out of memory */ static GLboolean -intel_bufferobj_data(GLcontext * ctx, +intel_bufferobj_data(struct gl_context * ctx, GLenum target, GLsizeiptrARB size, const GLvoid * data, @@ -193,7 +193,7 @@ intel_bufferobj_data(GLcontext * ctx, * Called via glBufferSubDataARB(). */ static void -intel_bufferobj_subdata(GLcontext * ctx, +intel_bufferobj_subdata(struct gl_context * ctx, GLenum target, GLintptrARB offset, GLsizeiptrARB size, @@ -239,7 +239,7 @@ intel_bufferobj_subdata(GLcontext * ctx, * Called via glGetBufferSubDataARB(). */ static void -intel_bufferobj_get_subdata(GLcontext * ctx, +intel_bufferobj_get_subdata(struct gl_context * ctx, GLenum target, GLintptrARB offset, GLsizeiptrARB size, @@ -260,7 +260,7 @@ intel_bufferobj_get_subdata(GLcontext * ctx, * Called via glMapBufferARB(). */ static void * -intel_bufferobj_map(GLcontext * ctx, +intel_bufferobj_map(struct gl_context * ctx, GLenum target, GLenum access, struct gl_buffer_object *obj) { @@ -322,7 +322,7 @@ intel_bufferobj_map(GLcontext * ctx, * and blit it into the real BO at unmap time. */ static void * -intel_bufferobj_map_range(GLcontext * ctx, +intel_bufferobj_map_range(struct gl_context * ctx, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, struct gl_buffer_object *obj) { @@ -415,7 +415,7 @@ intel_bufferobj_map_range(GLcontext * ctx, * would defeat the point. */ static void -intel_bufferobj_flush_mapped_range(GLcontext *ctx, GLenum target, +intel_bufferobj_flush_mapped_range(struct gl_context *ctx, GLenum target, GLintptr offset, GLsizeiptr length, struct gl_buffer_object *obj) { @@ -449,7 +449,7 @@ intel_bufferobj_flush_mapped_range(GLcontext *ctx, GLenum target, * Called via glUnmapBuffer(). */ static GLboolean -intel_bufferobj_unmap(GLcontext * ctx, +intel_bufferobj_unmap(struct gl_context * ctx, GLenum target, struct gl_buffer_object *obj) { struct intel_context *intel = intel_context(ctx); @@ -537,7 +537,7 @@ intel_bufferobj_buffer(struct intel_context *intel, } static void -intel_bufferobj_copy_subdata(GLcontext *ctx, +intel_bufferobj_copy_subdata(struct gl_context *ctx, struct gl_buffer_object *src, struct gl_buffer_object *dst, GLintptr read_offset, GLintptr write_offset, @@ -596,7 +596,7 @@ intel_bufferobj_copy_subdata(GLcontext *ctx, #if FEATURE_APPLE_object_purgeable static GLenum -intel_buffer_purgeable(GLcontext * ctx, +intel_buffer_purgeable(struct gl_context * ctx, drm_intel_bo *buffer, GLenum option) { @@ -609,7 +609,7 @@ intel_buffer_purgeable(GLcontext * ctx, } static GLenum -intel_buffer_object_purgeable(GLcontext * ctx, +intel_buffer_object_purgeable(struct gl_context * ctx, struct gl_buffer_object *obj, GLenum option) { @@ -636,7 +636,7 @@ intel_buffer_object_purgeable(GLcontext * ctx, } static GLenum -intel_texture_object_purgeable(GLcontext * ctx, +intel_texture_object_purgeable(struct gl_context * ctx, struct gl_texture_object *obj, GLenum option) { @@ -650,7 +650,7 @@ intel_texture_object_purgeable(GLcontext * ctx, } static GLenum -intel_render_object_purgeable(GLcontext * ctx, +intel_render_object_purgeable(struct gl_context * ctx, struct gl_renderbuffer *obj, GLenum option) { @@ -664,7 +664,7 @@ intel_render_object_purgeable(GLcontext * ctx, } static GLenum -intel_buffer_unpurgeable(GLcontext * ctx, +intel_buffer_unpurgeable(struct gl_context * ctx, drm_intel_bo *buffer, GLenum option) { @@ -678,7 +678,7 @@ intel_buffer_unpurgeable(GLcontext * ctx, } static GLenum -intel_buffer_object_unpurgeable(GLcontext * ctx, +intel_buffer_object_unpurgeable(struct gl_context * ctx, struct gl_buffer_object *obj, GLenum option) { @@ -686,7 +686,7 @@ intel_buffer_object_unpurgeable(GLcontext * ctx, } static GLenum -intel_texture_object_unpurgeable(GLcontext * ctx, +intel_texture_object_unpurgeable(struct gl_context * ctx, struct gl_texture_object *obj, GLenum option) { @@ -700,7 +700,7 @@ intel_texture_object_unpurgeable(GLcontext * ctx, } static GLenum -intel_render_object_unpurgeable(GLcontext * ctx, +intel_render_object_unpurgeable(struct gl_context * ctx, struct gl_renderbuffer *obj, GLenum option) { diff --git a/src/mesa/drivers/dri/intel/intel_buffers.c b/src/mesa/drivers/dri/intel/intel_buffers.c index 1bff344a45..ee551ef60d 100644 --- a/src/mesa/drivers/dri/intel/intel_buffers.c +++ b/src/mesa/drivers/dri/intel/intel_buffers.c @@ -88,7 +88,7 @@ intel_check_front_buffer_rendering(struct intel_context *intel) * color buffers. */ void -intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb) +intel_draw_buffer(struct gl_context * ctx, struct gl_framebuffer *fb) { struct intel_context *intel = intel_context(ctx); struct intel_region *colorRegions[MAX_DRAW_BUFFERS], *depthRegion = NULL; @@ -262,7 +262,7 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb) static void -intelDrawBuffer(GLcontext * ctx, GLenum mode) +intelDrawBuffer(struct gl_context * ctx, GLenum mode) { if ((ctx->DrawBuffer != NULL) && (ctx->DrawBuffer->Name == 0)) { struct intel_context *const intel = intel_context(ctx); @@ -285,7 +285,7 @@ intelDrawBuffer(GLcontext * ctx, GLenum mode) static void -intelReadBuffer(GLcontext * ctx, GLenum mode) +intelReadBuffer(struct gl_context * ctx, GLenum mode) { if ((ctx->DrawBuffer != NULL) && (ctx->DrawBuffer->Name == 0)) { struct intel_context *const intel = intel_context(ctx); diff --git a/src/mesa/drivers/dri/intel/intel_buffers.h b/src/mesa/drivers/dri/intel/intel_buffers.h index abb86aade6..2d4613b295 100644 --- a/src/mesa/drivers/dri/intel/intel_buffers.h +++ b/src/mesa/drivers/dri/intel/intel_buffers.h @@ -41,7 +41,7 @@ extern struct intel_region *intel_drawbuf_region(struct intel_context *intel); extern void intel_check_front_buffer_rendering(struct intel_context *intel); -extern void intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb); +extern void intel_draw_buffer(struct gl_context * ctx, struct gl_framebuffer *fb); extern void intelInitBufferFuncs(struct dd_function_table *functions); @@ -50,7 +50,7 @@ void intel_get_cliprects(struct intel_context *intel, unsigned int *num_cliprects, int *x_off, int *y_off); #ifdef I915 -void intelCalcViewport(GLcontext * ctx); +void intelCalcViewport(struct gl_context * ctx); #endif #endif /* INTEL_BUFFERS_H */ diff --git a/src/mesa/drivers/dri/intel/intel_chipset.h b/src/mesa/drivers/dri/intel/intel_chipset.h index b5f180bbc8..1e7ceed32a 100644 --- a/src/mesa/drivers/dri/intel/intel_chipset.h +++ b/src/mesa/drivers/dri/intel/intel_chipset.h @@ -71,9 +71,13 @@ #define PCI_CHIP_ILD_G 0x0042 #define PCI_CHIP_ILM_G 0x0046 -#define PCI_CHIP_SANDYBRIDGE 0x0102 -#define PCI_CHIP_SANDYBRIDGE_M 0x0106 -#define PCI_CHIP_SANDYBRIDGE_M_D0 0x0126 +#define PCI_CHIP_SANDYBRIDGE_GT1 0x0102 /* Desktop */ +#define PCI_CHIP_SANDYBRIDGE_GT2 0x0112 +#define PCI_CHIP_SANDYBRIDGE_GT2_PLUS 0x0122 +#define PCI_CHIP_SANDYBRIDGE_M_GT1 0x0106 /* Mobile */ +#define PCI_CHIP_SANDYBRIDGE_M_GT2 0x0116 +#define PCI_CHIP_SANDYBRIDGE_M_GT2_PLUS 0x0126 +#define PCI_CHIP_SANDYBRIDGE_S 0x010A /* Server */ #define IS_MOBILE(devid) (devid == PCI_CHIP_I855_GM || \ devid == PCI_CHIP_I915_GM || \ @@ -119,9 +123,13 @@ /* Compat macro for intel_decode.c */ #define IS_IRONLAKE(devid) IS_GEN5(devid) -#define IS_GEN6(devid) (devid == PCI_CHIP_SANDYBRIDGE || \ - devid == PCI_CHIP_SANDYBRIDGE_M || \ - devid == PCI_CHIP_SANDYBRIDGE_M_D0) +#define IS_GEN6(devid) (devid == PCI_CHIP_SANDYBRIDGE_GT1 || \ + devid == PCI_CHIP_SANDYBRIDGE_GT2 || \ + devid == PCI_CHIP_SANDYBRIDGE_GT2_PLUS || \ + devid == PCI_CHIP_SANDYBRIDGE_M_GT1 || \ + devid == PCI_CHIP_SANDYBRIDGE_M_GT2 || \ + devid == PCI_CHIP_SANDYBRIDGE_M_GT2_PLUS || \ + devid == PCI_CHIP_SANDYBRIDGE_S) #define IS_965(devid) (IS_GEN4(devid) || \ IS_G4X(devid) || \ diff --git a/src/mesa/drivers/dri/intel/intel_clear.c b/src/mesa/drivers/dri/intel/intel_clear.c index 3c22118866..d7814635b7 100644 --- a/src/mesa/drivers/dri/intel/intel_clear.c +++ b/src/mesa/drivers/dri/intel/intel_clear.c @@ -62,7 +62,7 @@ static const char *buffer_names[] = { * Called by ctx->Driver.Clear. */ static void -intelClear(GLcontext *ctx, GLbitfield mask) +intelClear(struct gl_context *ctx, GLbitfield mask) { struct intel_context *intel = intel_context(ctx); const GLuint colorMask = *((GLuint *) & ctx->Color.ColorMask[0]); diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c index 08069d71dd..7ace50bde9 100644 --- a/src/mesa/drivers/dri/intel/intel_context.c +++ b/src/mesa/drivers/dri/intel/intel_context.c @@ -67,7 +67,7 @@ int INTEL_DEBUG = (0); static const GLubyte * -intelGetString(GLcontext * ctx, GLenum name) +intelGetString(struct gl_context * ctx, GLenum name) { const struct intel_context *const intel = intel_context(ctx); const char *chipset; @@ -163,6 +163,19 @@ intelGetString(GLcontext * ctx, GLenum name) case PCI_CHIP_ILM_G: chipset = "Intel(R) Ironlake Mobile"; break; + case PCI_CHIP_SANDYBRIDGE_GT1: + case PCI_CHIP_SANDYBRIDGE_GT2: + case PCI_CHIP_SANDYBRIDGE_GT2_PLUS: + chipset = "Intel(R) Sandybridge Desktop"; + break; + case PCI_CHIP_SANDYBRIDGE_M_GT1: + case PCI_CHIP_SANDYBRIDGE_M_GT2: + case PCI_CHIP_SANDYBRIDGE_M_GT2_PLUS: + chipset = "Intel(R) Sandybridge Mobile"; + break; + case PCI_CHIP_SANDYBRIDGE_S: + chipset = "Intel(R) Sandybridge Server"; + break; default: chipset = "Unknown Intel Chipset"; break; @@ -177,7 +190,7 @@ intelGetString(GLcontext * ctx, GLenum name) } static void -intel_flush_front(GLcontext *ctx) +intel_flush_front(struct gl_context *ctx) { struct intel_context *intel = intel_context(ctx); __DRIcontext *driContext = intel->driContext; @@ -354,7 +367,7 @@ intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable) case __DRI_BUFFER_ACCUM: default: fprintf(stderr, - "unhandled buffer attach event, attacment type %d\n", + "unhandled buffer attach event, attachment type %d\n", buffers[i].attachment); return; } @@ -465,7 +478,7 @@ intel_prepare_render(struct intel_context *intel) } static void -intel_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) +intel_viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h) { struct intel_context *intel = intel_context(ctx); __DRIcontext *driContext = intel->driContext; @@ -514,7 +527,7 @@ static const struct dri_debug_control debug_control[] = { static void -intelInvalidateState(GLcontext * ctx, GLuint new_state) +intelInvalidateState(struct gl_context * ctx, GLuint new_state) { struct intel_context *intel = intel_context(ctx); @@ -531,7 +544,7 @@ intelInvalidateState(GLcontext * ctx, GLuint new_state) } void -intel_flush(GLcontext *ctx) +intel_flush(struct gl_context *ctx) { struct intel_context *intel = intel_context(ctx); @@ -546,7 +559,7 @@ intel_flush(GLcontext *ctx) } static void -intel_glFlush(GLcontext *ctx) +intel_glFlush(struct gl_context *ctx) { struct intel_context *intel = intel_context(ctx); @@ -556,7 +569,7 @@ intel_glFlush(GLcontext *ctx) } void -intelFinish(GLcontext * ctx) +intelFinish(struct gl_context * ctx) { struct gl_framebuffer *fb = ctx->DrawBuffer; int i; @@ -603,17 +616,17 @@ intelInitDriverFunctions(struct dd_function_table *functions) GLboolean intelInitContext(struct intel_context *intel, int api, - const __GLcontextModes * mesaVis, + const struct gl_config * mesaVis, __DRIcontext * driContextPriv, void *sharedContextPrivate, struct dd_function_table *functions) { - GLcontext *ctx = &intel->ctx; - GLcontext *shareCtx = (GLcontext *) sharedContextPrivate; + struct gl_context *ctx = &intel->ctx; + struct gl_context *shareCtx = (struct gl_context *) sharedContextPrivate; __DRIscreen *sPriv = driContextPriv->driScreenPriv; struct intel_screen *intelScreen = sPriv->private; int bo_reuse_mode; - __GLcontextModes visual; + struct gl_config visual; /* we can't do anything without a connection to the device */ if (intelScreen->bufmgr == NULL) @@ -724,7 +737,7 @@ intelInitContext(struct intel_context *intel, ctx->Const.MaxSamples = 1.0; /* reinitialize the context point state. - * It depend on constants in __GLcontextRec::Const + * It depend on constants in __struct gl_contextRec::Const */ _mesa_init_point(ctx); @@ -786,6 +799,11 @@ intelInitContext(struct intel_context *intel, if (INTEL_DEBUG & DEBUG_BUFMGR) dri_bufmgr_set_debug(intel->bufmgr, GL_TRUE); + /* XXX force SIMD8 kernel for Sandybridge before we fixed + SIMD16 interpolation. */ + if (intel->gen == 6) + INTEL_DEBUG |= DEBUG_GLSL_FORCE; + intel->batch = intel_batchbuffer_alloc(intel); intel_fbo_init(intel); diff --git a/src/mesa/drivers/dri/intel/intel_context.h b/src/mesa/drivers/dri/intel/intel_context.h index 28d53284fd..46d10d74ba 100644 --- a/src/mesa/drivers/dri/intel/intel_context.h +++ b/src/mesa/drivers/dri/intel/intel_context.h @@ -106,11 +106,11 @@ struct intel_sync_object { }; /** - * intel_context is derived from Mesa's context class: GLcontext. + * intel_context is derived from Mesa's context class: struct gl_context. */ struct intel_context { - GLcontext ctx; /**< base class, must be first field */ + struct gl_context ctx; /**< base class, must be first field */ struct { @@ -256,7 +256,7 @@ struct intel_context __DRIcontext *driContext; struct intel_screen *intelScreen; - void (*saved_viewport)(GLcontext * ctx, + void (*saved_viewport)(struct gl_context * ctx, GLint x, GLint y, GLsizei width, GLsizei height); /** @@ -383,13 +383,13 @@ extern int INTEL_DEBUG; extern GLboolean intelInitContext(struct intel_context *intel, int api, - const __GLcontextModes * mesaVis, + const struct gl_config * mesaVis, __DRIcontext * driContextPriv, void *sharedContextPrivate, struct dd_function_table *functions); -extern void intelFinish(GLcontext * ctx); -extern void intel_flush(GLcontext * ctx); +extern void intelFinish(struct gl_context * ctx); +extern void intel_flush(struct gl_context * ctx); extern void intelInitDriverFunctions(struct dd_function_table *functions); @@ -476,7 +476,7 @@ void i915_set_buf_info_for_region(uint32_t *state, struct intel_region *region, * These are better-typed than the macros used previously: */ static INLINE struct intel_context * -intel_context(GLcontext * ctx) +intel_context(struct gl_context * ctx) { return (struct intel_context *) ctx; } diff --git a/src/mesa/drivers/dri/intel/intel_extensions.c b/src/mesa/drivers/dri/intel/intel_extensions.c index bf22a423fc..974045730b 100644 --- a/src/mesa/drivers/dri/intel/intel_extensions.c +++ b/src/mesa/drivers/dri/intel/intel_extensions.c @@ -31,7 +31,6 @@ #include "utils.h" -#define need_GL_ARB_copy_buffer #define need_GL_ARB_draw_elements_base_vertex #define need_GL_ARB_framebuffer_object #define need_GL_ARB_map_buffer_range @@ -47,7 +46,6 @@ #define need_GL_EXT_blend_equation_separate #define need_GL_EXT_blend_func_separate #define need_GL_EXT_blend_minmax -#define need_GL_EXT_cull_vertex #define need_GL_EXT_draw_buffers2 #define need_GL_EXT_fog_coord #define need_GL_EXT_framebuffer_blit @@ -79,8 +77,8 @@ * i965_dri. */ static const struct dri_extension card_extensions[] = { - { "GL_ARB_copy_buffer", GL_ARB_copy_buffer_functions }, { "GL_ARB_draw_elements_base_vertex", GL_ARB_draw_elements_base_vertex_functions }, + { "GL_ARB_explicit_attrib_location", NULL }, { "GL_ARB_half_float_pixel", NULL }, { "GL_ARB_map_buffer_range", GL_ARB_map_buffer_range_functions }, { "GL_ARB_multitexture", NULL }, @@ -89,7 +87,6 @@ static const struct dri_extension card_extensions[] = { { "GL_ARB_point_sprite", NULL }, { "GL_ARB_shader_objects", GL_ARB_shader_objects_functions }, { "GL_ARB_shading_language_100", GL_VERSION_2_0_functions }, - { "GL_ARB_shading_language_120", GL_VERSION_2_1_functions }, { "GL_ARB_sync", GL_ARB_sync_functions }, { "GL_ARB_texture_border_clamp", NULL }, { "GL_ARB_texture_cube_map", NULL }, @@ -109,7 +106,6 @@ static const struct dri_extension card_extensions[] = { { "GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions }, { "GL_EXT_blend_logic_op", NULL }, { "GL_EXT_blend_subtract", NULL }, - { "GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions }, { "GL_EXT_framebuffer_blit", GL_EXT_framebuffer_blit_functions }, { "GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions }, { "GL_EXT_framebuffer_multisample", GL_EXT_framebuffer_multisample_functions }, @@ -133,7 +129,6 @@ static const struct dri_extension card_extensions[] = { { "GL_NV_blend_square", NULL }, { "GL_NV_vertex_program", GL_NV_vertex_program_functions }, { "GL_NV_vertex_program1_1", NULL }, - { "GL_SGIS_generate_mipmap", NULL }, #if FEATURE_OES_EGL_image { "GL_OES_EGL_image", GL_OES_EGL_image_functions }, #endif @@ -172,6 +167,7 @@ static const struct dri_extension brw_extensions[] = { { "GL_ARB_shadow", NULL }, { "GL_MESA_texture_signed_rgba", NULL }, { "GL_ARB_texture_non_power_of_two", NULL }, + { "GL_ARB_texture_rg", NULL }, { "GL_EXT_draw_buffers2", GL_EXT_draw_buffers2_functions }, { "GL_EXT_shadow_funcs", NULL }, { "GL_EXT_stencil_two_side", GL_EXT_stencil_two_side_functions }, @@ -201,18 +197,36 @@ static const struct dri_extension fragment_shader_extensions[] = { }; /** + * \brief Get GLSL version from the environment. + * + * If the environment variable INTEL_GLSL_VERSION is set, convert its value + * to an integer and return it. Otherwise, return the default version, 120. + */ +static GLuint +get_glsl_version() +{ + const char * s = getenv("INTEL_GLSL_VERSION"); + if (s == NULL) + return 120; + else + return (GLuint) atoi(s); +} + +/** * Initializes potential list of extensions if ctx == NULL, or actually enables * extensions for a context. */ void -intelInitExtensions(GLcontext *ctx) +intelInitExtensions(struct gl_context *ctx) { struct intel_context *intel = intel_context(ctx); - /* Disable imaging extension until convolution is working in teximage paths. - */ driInitExtensions(ctx, card_extensions, GL_FALSE); + _mesa_map_function_array(GL_VERSION_2_1_functions); + + ctx->Const.GLSLVersion = get_glsl_version(); + if (intel->gen >= 5) driInitExtensions(ctx, ironlake_extensions, GL_FALSE); diff --git a/src/mesa/drivers/dri/intel/intel_extensions.h b/src/mesa/drivers/dri/intel/intel_extensions.h index 236442a4d6..fb2a846d39 100644 --- a/src/mesa/drivers/dri/intel/intel_extensions.h +++ b/src/mesa/drivers/dri/intel/intel_extensions.h @@ -30,10 +30,10 @@ extern void -intelInitExtensions(GLcontext *ctx); +intelInitExtensions(struct gl_context *ctx); extern void -intelInitExtensionsES2(GLcontext *ctx); +intelInitExtensionsES2(struct gl_context *ctx); #endif diff --git a/src/mesa/drivers/dri/intel/intel_extensions_es2.c b/src/mesa/drivers/dri/intel/intel_extensions_es2.c index 24f64045ef..71c86339c7 100644 --- a/src/mesa/drivers/dri/intel/intel_extensions_es2.c +++ b/src/mesa/drivers/dri/intel/intel_extensions_es2.c @@ -69,6 +69,7 @@ static const char *es2_extensions[] = { "GL_ARB_depth_texture", "GL_EXT_packed_depth_stencil", "GL_EXT_framebuffer_object", + "GL_EXT_texture_format_BGRA8888", #if FEATURE_OES_EGL_image "GL_OES_EGL_image", @@ -82,7 +83,7 @@ static const char *es2_extensions[] = { * extensions for a context. */ void -intelInitExtensionsES2(GLcontext *ctx) +intelInitExtensionsES2(struct gl_context *ctx) { int i; diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c index 2693b5fa72..862a13d2ea 100644 --- a/src/mesa/drivers/dri/intel/intel_fbo.c +++ b/src/mesa/drivers/dri/intel/intel_fbo.c @@ -50,7 +50,7 @@ * Create a new framebuffer object. */ static struct gl_framebuffer * -intel_new_framebuffer(GLcontext * ctx, GLuint name) +intel_new_framebuffer(struct gl_context * ctx, GLuint name) { /* Only drawable state in intel_framebuffer at this time, just use Mesa's * class @@ -81,7 +81,7 @@ intel_delete_renderbuffer(struct gl_renderbuffer *rb) * Return a pointer to a specific pixel in a renderbuffer. */ static void * -intel_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb, +intel_get_pointer(struct gl_context * ctx, struct gl_renderbuffer *rb, GLint x, GLint y) { /* By returning NULL we force all software rendering to go through @@ -96,17 +96,35 @@ intel_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb, * storage for a user-created renderbuffer. */ static GLboolean -intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb, +intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb, GLenum internalFormat, GLuint width, GLuint height) { struct intel_context *intel = intel_context(ctx); struct intel_renderbuffer *irb = intel_renderbuffer(rb); - int cpp; + int cpp, tiling; ASSERT(rb->Name != 0); switch (internalFormat) { + case GL_RED: + case GL_R8: + rb->Format = MESA_FORMAT_R8; + rb->DataType = GL_UNSIGNED_BYTE; + break; + case GL_R16: + rb->Format = MESA_FORMAT_R16; + rb->DataType = GL_UNSIGNED_SHORT; + break; + case GL_RG: + case GL_RG8: + rb->Format = MESA_FORMAT_RG88; + rb->DataType = GL_UNSIGNED_BYTE; + break; + case GL_RG16: + rb->Format = MESA_FORMAT_RG1616; + rb->DataType = GL_UNSIGNED_SHORT; + break; case GL_R3_G3_B2: case GL_RGB4: case GL_RGB5: @@ -176,7 +194,13 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb, /* alloc hardware renderbuffer */ DBG("Allocating %d x %d Intel RBO\n", width, height); - irb->region = intel_region_alloc(intel->intelScreen, I915_TILING_NONE, cpp, + tiling = I915_TILING_NONE; + + /* Gen6 requires depth must be tiling */ + if (intel->gen >= 6 && rb->Format == MESA_FORMAT_S8_Z24) + tiling = I915_TILING_Y; + + irb->region = intel_region_alloc(intel->intelScreen, tiling, cpp, width, height, GL_TRUE); if (!irb->region) return GL_FALSE; /* out of memory? */ @@ -192,7 +216,7 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb, #if FEATURE_OES_EGL_image static void -intel_image_target_renderbuffer_storage(GLcontext *ctx, +intel_image_target_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb, void *image_handle) { @@ -202,8 +226,8 @@ intel_image_target_renderbuffer_storage(GLcontext *ctx, __DRIimage *image; screen = intel->intelScreen->driScrnPriv; - image = screen->dri2.image->lookupEGLImage(intel->driContext, image_handle, - intel->driContext->loaderPrivate); + image = screen->dri2.image->lookupEGLImage(screen, image_handle, + screen->loaderPrivate); if (image == NULL) return; @@ -228,7 +252,7 @@ intel_image_target_renderbuffer_storage(GLcontext *ctx, * Not used for user-created renderbuffers! */ static GLboolean -intel_alloc_window_storage(GLcontext * ctx, struct gl_renderbuffer *rb, +intel_alloc_window_storage(struct gl_context * ctx, struct gl_renderbuffer *rb, GLenum internalFormat, GLuint width, GLuint height) { ASSERT(rb->Name == 0); @@ -241,7 +265,7 @@ intel_alloc_window_storage(GLcontext * ctx, struct gl_renderbuffer *rb, static void -intel_resize_buffers(GLcontext *ctx, struct gl_framebuffer *fb, +intel_resize_buffers(struct gl_context *ctx, struct gl_framebuffer *fb, GLuint width, GLuint height) { int i; @@ -269,7 +293,7 @@ intel_resize_buffers(GLcontext *ctx, struct gl_framebuffer *fb, /** Dummy function for gl_renderbuffer::AllocStorage() */ static GLboolean -intel_nop_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb, +intel_nop_alloc_storage(struct gl_context * ctx, struct gl_renderbuffer *rb, GLenum internalFormat, GLuint width, GLuint height) { _mesa_problem(ctx, "intel_op_alloc_storage should never be called."); @@ -340,6 +364,14 @@ intel_create_renderbuffer(gl_format format) irb->Base._BaseFormat = GL_ALPHA; irb->Base.DataType = GL_UNSIGNED_BYTE; break; + case MESA_FORMAT_R8: + irb->Base._BaseFormat = GL_RED; + irb->Base.DataType = GL_UNSIGNED_BYTE; + break; + case MESA_FORMAT_RG88: + irb->Base._BaseFormat = GL_RG; + irb->Base.DataType = GL_UNSIGNED_BYTE; + break; default: _mesa_problem(NULL, "Unexpected intFormat in intel_create_renderbuffer"); @@ -364,7 +396,7 @@ intel_create_renderbuffer(gl_format format) * Typically called via glBindRenderbufferEXT(). */ static struct gl_renderbuffer * -intel_new_renderbuffer(GLcontext * ctx, GLuint name) +intel_new_renderbuffer(struct gl_context * ctx, GLuint name) { /*struct intel_context *intel = intel_context(ctx); */ struct intel_renderbuffer *irb; @@ -392,7 +424,7 @@ intel_new_renderbuffer(GLcontext * ctx, GLuint name) * Called via glBindFramebufferEXT(). */ static void -intel_bind_framebuffer(GLcontext * ctx, GLenum target, +intel_bind_framebuffer(struct gl_context * ctx, GLenum target, struct gl_framebuffer *fb, struct gl_framebuffer *fbread) { if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) { @@ -408,7 +440,7 @@ intel_bind_framebuffer(GLcontext * ctx, GLenum target, * Called via glFramebufferRenderbufferEXT(). */ static void -intel_framebuffer_renderbuffer(GLcontext * ctx, +intel_framebuffer_renderbuffer(struct gl_context * ctx, struct gl_framebuffer *fb, GLenum attachment, struct gl_renderbuffer *rb) { @@ -422,7 +454,7 @@ intel_framebuffer_renderbuffer(GLcontext * ctx, static GLboolean -intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb, +intel_update_wrapper(struct gl_context *ctx, struct intel_renderbuffer *irb, struct gl_texture_image *texImage) { if (texImage->TexFormat == MESA_FORMAT_ARGB8888) { @@ -433,6 +465,10 @@ intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb, irb->Base.DataType = GL_UNSIGNED_BYTE; DBG("Render to XGBA8 texture OK\n"); } + else if (texImage->TexFormat == MESA_FORMAT_SARGB8) { + irb->Base.DataType = GL_UNSIGNED_BYTE; + DBG("Render to SARGB8 texture OK\n"); + } else if (texImage->TexFormat == MESA_FORMAT_RGB565) { irb->Base.DataType = GL_UNSIGNED_BYTE; DBG("Render to RGB5 texture OK\n"); @@ -449,6 +485,22 @@ intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb, irb->Base.DataType = GL_UNSIGNED_BYTE; DBG("Render to A8 texture OK\n"); } + else if (texImage->TexFormat == MESA_FORMAT_R8) { + irb->Base.DataType = GL_UNSIGNED_BYTE; + DBG("Render to R8 texture OK\n"); + } + else if (texImage->TexFormat == MESA_FORMAT_RG88) { + irb->Base.DataType = GL_UNSIGNED_BYTE; + DBG("Render to RG88 texture OK\n"); + } + else if (texImage->TexFormat == MESA_FORMAT_R16) { + irb->Base.DataType = GL_UNSIGNED_SHORT; + DBG("Render to R8 texture OK\n"); + } + else if (texImage->TexFormat == MESA_FORMAT_RG1616) { + irb->Base.DataType = GL_UNSIGNED_SHORT; + DBG("Render to RG88 texture OK\n"); + } else if (texImage->TexFormat == MESA_FORMAT_Z16) { irb->Base.DataType = GL_UNSIGNED_SHORT; DBG("Render to DEPTH16 texture OK\n"); @@ -483,7 +535,7 @@ intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb, * This will have the region info needed for hardware rendering. */ static struct intel_renderbuffer * -intel_wrap_texture(GLcontext * ctx, struct gl_texture_image *texImage) +intel_wrap_texture(struct gl_context * ctx, struct gl_texture_image *texImage) { const GLuint name = ~0; /* not significant, but distinct for debugging */ struct intel_renderbuffer *irb; @@ -514,7 +566,7 @@ intel_wrap_texture(GLcontext * ctx, struct gl_texture_image *texImage) * before intel_finish_render_texture() is ever called. */ static void -intel_render_texture(GLcontext * ctx, +intel_render_texture(struct gl_context * ctx, struct gl_framebuffer *fb, struct gl_renderbuffer_attachment *att) { @@ -590,7 +642,7 @@ intel_render_texture(GLcontext * ctx, * Called by Mesa when rendering to a texture is done. */ static void -intel_finish_render_texture(GLcontext * ctx, +intel_finish_render_texture(struct gl_context * ctx, struct gl_renderbuffer_attachment *att) { struct intel_context *intel = intel_context(ctx); @@ -599,6 +651,9 @@ intel_finish_render_texture(GLcontext * ctx, tex_obj->Image[att->CubeMapFace][att->TextureLevel]; struct intel_texture_image *intel_image = intel_texture_image(image); + DBG("Finish render texture tid %lx tex=%u\n", + _glthread_GetID(), att->Texture->Name); + /* Flag that this image may now be validated into the object's miptree. */ intel_image->used_as_render_target = GL_FALSE; @@ -614,7 +669,7 @@ intel_finish_render_texture(GLcontext * ctx, * Do additional "completeness" testing of a framebuffer object. */ static void -intel_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb) +intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb) { const struct intel_renderbuffer *depthRb = intel_get_renderbuffer(fb, BUFFER_DEPTH); @@ -655,10 +710,15 @@ intel_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb) switch (irb->Base.Format) { case MESA_FORMAT_ARGB8888: case MESA_FORMAT_XRGB8888: + case MESA_FORMAT_SARGB8: case MESA_FORMAT_RGB565: case MESA_FORMAT_ARGB1555: case MESA_FORMAT_ARGB4444: case MESA_FORMAT_A8: + case MESA_FORMAT_R8: + case MESA_FORMAT_R16: + case MESA_FORMAT_RG88: + case MESA_FORMAT_RG1616: break; default: fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT; diff --git a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c index d316d34d69..9c4e5c5ee8 100644 --- a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c +++ b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c @@ -333,7 +333,6 @@ intel_miptree_image_map(struct intel_context * intel, GLuint * row_stride, GLuint * image_offsets) { GLuint x, y; - DBG("%s \n", __FUNCTION__); if (row_stride) *row_stride = mt->region->pitch * mt->cpp; @@ -348,6 +347,8 @@ intel_miptree_image_map(struct intel_context * intel, image_offsets[i] = x + y * mt->region->pitch; } + DBG("%s \n", __FUNCTION__); + return intel_region_map(intel, mt->region); } else { assert(mt->level[level].depth == 1); @@ -355,6 +356,9 @@ intel_miptree_image_map(struct intel_context * intel, &x, &y); image_offsets[0] = 0; + DBG("%s: (%d,%d) -> (%d, %d)/%d\n", + __FUNCTION__, face, level, x, y, mt->region->pitch * mt->cpp); + return intel_region_map(intel, mt->region) + (x + y * mt->region->pitch) * mt->cpp; } @@ -385,7 +389,6 @@ intel_miptree_image_data(struct intel_context *intel, const GLuint depth = dst->level[level].depth; GLuint i; - DBG("%s: %d/%d\n", __FUNCTION__, face, level); for (i = 0; i < depth; i++) { GLuint dst_x, dst_y, height; @@ -395,6 +398,12 @@ intel_miptree_image_data(struct intel_context *intel, if(dst->compressed) height = (height + 3) / 4; + DBG("%s: %d/%d %p/%d -> (%d, %d)/%d (%d, %d)\n", + __FUNCTION__, face, level, + src, src_row_pitch * dst->cpp, + dst_x, dst_y, dst->region->pitch * dst->cpp, + dst->level[level].width, height); + intel_region_data(intel, dst->region, 0, dst_x, dst_y, src, diff --git a/src/mesa/drivers/dri/intel/intel_pixel.c b/src/mesa/drivers/dri/intel/intel_pixel.c index cb088e4032..60583ef4c0 100644 --- a/src/mesa/drivers/dri/intel/intel_pixel.c +++ b/src/mesa/drivers/dri/intel/intel_pixel.c @@ -55,7 +55,7 @@ effective_func(GLenum func, GLboolean src_alpha_is_one) * glDraw/CopyPixels. */ GLboolean -intel_check_blit_fragment_ops(GLcontext * ctx, GLboolean src_alpha_is_one) +intel_check_blit_fragment_ops(struct gl_context * ctx, GLboolean src_alpha_is_one) { if (ctx->NewState) _mesa_update_state(ctx); diff --git a/src/mesa/drivers/dri/intel/intel_pixel.h b/src/mesa/drivers/dri/intel/intel_pixel.h index 743b6497c5..aef0e609da 100644 --- a/src/mesa/drivers/dri/intel/intel_pixel.h +++ b/src/mesa/drivers/dri/intel/intel_pixel.h @@ -31,21 +31,21 @@ #include "main/mtypes.h" void intelInitPixelFuncs(struct dd_function_table *functions); -GLboolean intel_check_blit_fragment_ops(GLcontext * ctx, +GLboolean intel_check_blit_fragment_ops(struct gl_context * ctx, GLboolean src_alpha_is_one); GLboolean intel_check_blit_format(struct intel_region *region, GLenum format, GLenum type); -void intelReadPixels(GLcontext * ctx, +void intelReadPixels(struct gl_context * ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *pack, GLvoid * pixels); -void intelDrawPixels(GLcontext * ctx, +void intelDrawPixels(struct gl_context * ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, @@ -53,12 +53,12 @@ void intelDrawPixels(GLcontext * ctx, const struct gl_pixelstore_attrib *unpack, const GLvoid * pixels); -void intelCopyPixels(GLcontext * ctx, +void intelCopyPixels(struct gl_context * ctx, GLint srcx, GLint srcy, GLsizei width, GLsizei height, GLint destx, GLint desty, GLenum type); -void intelBitmap(GLcontext * ctx, +void intelBitmap(struct gl_context * ctx, GLint x, GLint y, GLsizei width, GLsizei height, const struct gl_pixelstore_attrib *unpack, diff --git a/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c b/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c index 02c0ffce31..63fb4b37b1 100644 --- a/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c +++ b/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c @@ -26,27 +26,17 @@ **************************************************************************/ #include "main/glheader.h" -#include "main/arbprogram.h" #include "main/enums.h" #include "main/image.h" #include "main/colormac.h" #include "main/mtypes.h" #include "main/macros.h" #include "main/bufferobj.h" -#include "main/polygon.h" -#include "main/pixelstore.h" -#include "main/polygon.h" #include "main/state.h" -#include "main/teximage.h" #include "main/texobj.h" -#include "main/texstate.h" -#include "main/texparam.h" -#include "main/varray.h" -#include "main/attrib.h" -#include "main/enable.h" -#include "main/viewport.h" #include "main/context.h" #include "swrast/swrast.h" +#include "drivers/common/meta.h" #include "intel_screen.h" #include "intel_context.h" @@ -68,7 +58,7 @@ * PBO bitmaps. I think they are probably pretty rare though - I * wonder if Xgl uses them? */ -static const GLubyte *map_pbo( GLcontext *ctx, +static const GLubyte *map_pbo( struct gl_context *ctx, GLsizei width, GLsizei height, const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap ) @@ -177,7 +167,7 @@ y_flip(struct gl_framebuffer *fb, int y, int height) * Render a bitmap. */ static GLboolean -do_blit_bitmap( GLcontext *ctx, +do_blit_bitmap( struct gl_context *ctx, GLint dstx, GLint dsty, GLsizei width, GLsizei height, const struct gl_pixelstore_attrib *unpack, @@ -309,178 +299,6 @@ out: return GL_TRUE; } -static GLboolean -intel_texture_bitmap(GLcontext * ctx, - GLint dst_x, GLint dst_y, - GLsizei width, GLsizei height, - const struct gl_pixelstore_attrib *unpack, - const GLubyte *bitmap) -{ - struct intel_context *intel = intel_context(ctx); - static const char *fp = - "!!ARBfp1.0\n" - "TEMP val;\n" - "PARAM color=program.local[0];\n" - "TEX val, fragment.texcoord[0], texture[0], 2D;\n" - "ADD val, val.wwww, {-.5, -.5, -.5, -.5};\n" - "KIL val;\n" - "MOV result.color, color;\n" - "END\n"; - GLuint texname; - GLfloat vertices[4][4]; - GLint old_active_texture; - GLubyte *a8_bitmap; - GLfloat dst_z; - - /* We need a fragment program for the KIL effect */ - if (!ctx->Extensions.ARB_fragment_program || - !ctx->Extensions.ARB_vertex_program) { - if (INTEL_DEBUG & DEBUG_FALLBACKS) - fprintf(stderr, - "glBitmap fallback: No fragment/vertex program support\n"); - return GL_FALSE; - } - - /* We're going to mess with texturing with no regard to existing texture - * state, so if there is some set up we have to bail. - */ - if (ctx->Texture._EnabledUnits != 0) { - if (INTEL_DEBUG & DEBUG_FALLBACKS) - fprintf(stderr, "glBitmap fallback: texturing enabled\n"); - return GL_FALSE; - } - - /* Can't do textured DrawPixels with a fragment program, unless we were - * to generate a new program that sampled our texture and put the results - * in the fragment color before the user's program started. - */ - if (ctx->FragmentProgram.Enabled) { - if (INTEL_DEBUG & DEBUG_FALLBACKS) - fprintf(stderr, "glBitmap fallback: fragment program enabled\n"); - return GL_FALSE; - } - - if (ctx->VertexProgram.Enabled) { - if (INTEL_DEBUG & DEBUG_FALLBACKS) - fprintf(stderr, "glBitmap fallback: vertex program enabled\n"); - return GL_FALSE; - } - - if (!ctx->Extensions.ARB_texture_non_power_of_two && - (!is_power_of_two(width) || !is_power_of_two(height))) { - if (INTEL_DEBUG & DEBUG_FALLBACKS) - fprintf(stderr, - "glBitmap() fallback: NPOT texture\n"); - return GL_FALSE; - } - - if (ctx->Fog.Enabled) { - if (INTEL_DEBUG & DEBUG_FALLBACKS) - fprintf(stderr, "glBitmap() fallback: fog\n"); - return GL_FALSE; - } - - /* Check that we can load in a texture this big. */ - if (width > (1 << (ctx->Const.MaxTextureLevels - 1)) || - height > (1 << (ctx->Const.MaxTextureLevels - 1))) { - if (INTEL_DEBUG & DEBUG_FALLBACKS) - fprintf(stderr, "glBitmap fallback: bitmap too large (%dx%d)\n", - width, height); - return GL_FALSE; - } - - if (_mesa_is_bufferobj(unpack->BufferObj)) { - bitmap = map_pbo(ctx, width, height, unpack, bitmap); - if (bitmap == NULL) - return GL_TRUE; /* even though this is an error, we're done */ - } - - /* Convert the A1 bitmap to an A8 format suitable for glTexImage */ - a8_bitmap = calloc(1, width * height); - _mesa_expand_bitmap(width, height, unpack, bitmap, a8_bitmap, width, 0xff); - - if (_mesa_is_bufferobj(unpack->BufferObj)) { - /* done with PBO so unmap it now */ - ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, - unpack->BufferObj); - } - - /* Save GL state before we start setting up our drawing */ - _mesa_PushAttrib(GL_ENABLE_BIT | GL_CURRENT_BIT | GL_POLYGON_BIT | - GL_TEXTURE_BIT | GL_VIEWPORT_BIT); - _mesa_PushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT | - GL_CLIENT_PIXEL_STORE_BIT); - old_active_texture = ctx->Texture.CurrentUnit; - - _mesa_Disable(GL_POLYGON_STIPPLE); - _mesa_PolygonMode(GL_FRONT_AND_BACK, GL_FILL); - - /* Upload our bitmap data to an alpha texture */ - _mesa_ActiveTextureARB(GL_TEXTURE0_ARB); - _mesa_Enable(GL_TEXTURE_2D); - _mesa_GenTextures(1, &texname); - _mesa_BindTexture(GL_TEXTURE_2D, texname); - _mesa_TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - _mesa_TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - - _mesa_PixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE); - _mesa_PixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE); - _mesa_PixelStorei(GL_UNPACK_ROW_LENGTH, 0); - _mesa_PixelStorei(GL_UNPACK_SKIP_PIXELS, 0); - _mesa_PixelStorei(GL_UNPACK_SKIP_ROWS, 0); - _mesa_PixelStorei(GL_UNPACK_ALIGNMENT, 1); - _mesa_TexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height, 0, - GL_ALPHA, GL_UNSIGNED_BYTE, a8_bitmap); - free(a8_bitmap); - - meta_set_fragment_program(&intel->meta, &intel->meta.bitmap_fp, fp); - _mesa_ProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, 0, - ctx->Current.RasterColor); - meta_set_passthrough_vertex_program(&intel->meta); - meta_set_passthrough_transform(&intel->meta); - - /* convert rasterpos Z from [0,1] to NDC coord in [-1,1] */ - dst_z = -1.0 + 2.0 * ctx->Current.RasterPos[2]; - - /* RasterPos[2] already takes into account the DepthRange mapping. */ - _mesa_DepthRange(0.0, 1.0); - - vertices[0][0] = dst_x; - vertices[0][1] = dst_y; - vertices[0][2] = dst_z; - vertices[0][3] = 1.0; - vertices[1][0] = dst_x + width; - vertices[1][1] = dst_y; - vertices[1][2] = dst_z; - vertices[1][3] = 1.0; - vertices[2][0] = dst_x + width; - vertices[2][1] = dst_y + height; - vertices[2][2] = dst_z; - vertices[2][3] = 1.0; - vertices[3][0] = dst_x; - vertices[3][1] = dst_y + height; - vertices[3][2] = dst_z; - vertices[3][3] = 1.0; - - _mesa_VertexPointer(4, GL_FLOAT, 4 * sizeof(GLfloat), &vertices); - _mesa_Enable(GL_VERTEX_ARRAY); - meta_set_default_texrect(&intel->meta); - _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); - - meta_restore_texcoords(&intel->meta); - meta_restore_transform(&intel->meta); - meta_restore_fragment_program(&intel->meta); - meta_restore_vertex_program(&intel->meta); - - _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + old_active_texture); - _mesa_PopClientAttrib(); - _mesa_PopAttrib(); - - _mesa_DeleteTextures(1, &texname); - - return GL_TRUE; -} - /* There are a large number of possible ways to implement bitmap on * this hardware, most of them have some sort of drawback. Here are a * few that spring to mind: @@ -502,22 +320,21 @@ intel_texture_bitmap(GLcontext * ctx, * - Chop bitmap up into 32x32 squares and render w/polygon stipple. */ void -intelBitmap(GLcontext * ctx, +intelBitmap(struct gl_context * ctx, GLint x, GLint y, GLsizei width, GLsizei height, const struct gl_pixelstore_attrib *unpack, const GLubyte * pixels) { + struct intel_context *intel = intel_context(ctx); + if (do_blit_bitmap(ctx, x, y, width, height, unpack, pixels)) return; - if (intel_texture_bitmap(ctx, x, y, width, height, - unpack, pixels)) - return; - - if (INTEL_DEBUG & DEBUG_PIXEL) - printf("%s: fallback to swrast\n", __FUNCTION__); + /* FIXME */ + if (intel->gen == 6) + return _swrast_Bitmap(ctx, x, y, width, height, unpack, pixels); - _swrast_Bitmap(ctx, x, y, width, height, unpack, pixels); + _mesa_meta_Bitmap(ctx, x, y, width, height, unpack, pixels); } diff --git a/src/mesa/drivers/dri/intel/intel_pixel_copy.c b/src/mesa/drivers/dri/intel/intel_pixel_copy.c index 2008a4c2be..c6b36ed429 100644 --- a/src/mesa/drivers/dri/intel/intel_pixel_copy.c +++ b/src/mesa/drivers/dri/intel/intel_pixel_copy.c @@ -76,7 +76,7 @@ copypix_src_region(struct intel_context *intel, GLenum type) * we allow Scissor. */ static GLboolean -intel_check_copypixel_blit_fragment_ops(GLcontext * ctx) +intel_check_copypixel_blit_fragment_ops(struct gl_context * ctx) { if (ctx->NewState) _mesa_update_state(ctx); @@ -102,7 +102,7 @@ intel_check_copypixel_blit_fragment_ops(GLcontext * ctx) * CopyPixels with the blitter. Don't support zooming, pixel transfer, etc. */ static GLboolean -do_blit_copypixels(GLcontext * ctx, +do_blit_copypixels(struct gl_context * ctx, GLint srcx, GLint srcy, GLsizei width, GLsizei height, GLint dstx, GLint dsty, GLenum type) @@ -198,7 +198,7 @@ out: void -intelCopyPixels(GLcontext * ctx, +intelCopyPixels(struct gl_context * ctx, GLint srcx, GLint srcy, GLsizei width, GLsizei height, GLint destx, GLint desty, GLenum type) diff --git a/src/mesa/drivers/dri/intel/intel_pixel_draw.c b/src/mesa/drivers/dri/intel/intel_pixel_draw.c index a40b232fff..2ec7ed8e26 100644 --- a/src/mesa/drivers/dri/intel/intel_pixel_draw.c +++ b/src/mesa/drivers/dri/intel/intel_pixel_draw.c @@ -30,224 +30,16 @@ #include "main/image.h" #include "main/mtypes.h" #include "main/teximage.h" -#include "main/texenv.h" #include "main/texobj.h" #include "main/texstate.h" -#include "main/texparam.h" -#include "main/varray.h" -#include "main/attrib.h" -#include "main/enable.h" -#include "main/buffers.h" -#include "main/fbobject.h" -#include "main/depth.h" -#include "main/hash.h" -#include "main/blend.h" #include "swrast/swrast.h" #include "drivers/common/meta.h" #include "intel_context.h" #include "intel_pixel.h" -#include "intel_fbo.h" - - -/** XXX compare perf of this vs. _mesa_meta_DrawPixels(STENCIL) */ -static GLboolean -intel_stencil_drawpixels(GLcontext * ctx, - GLint x, GLint y, - GLsizei width, GLsizei height, - GLenum format, - GLenum type, - const struct gl_pixelstore_attrib *unpack, - const GLvoid *pixels) -{ - struct intel_context *intel = intel_context(ctx); - GLuint texname, rb_name, fb_name, old_fb_name; - GLfloat vertices[4][2]; - struct intel_renderbuffer *irb; - struct intel_renderbuffer *depth_irb; - struct gl_pixelstore_attrib old_unpack; - GLstencil *stencil_pixels; - int row, y1, y2; - GLint old_active_texture; - GLboolean rendering_to_fbo = ctx->DrawBuffer->Name != 0; - - if (format != GL_STENCIL_INDEX) - return GL_FALSE; - - /* If there's nothing to write, we're done. */ - if (ctx->Stencil.WriteMask[0] == 0) - return GL_TRUE; - - /* Can't do a per-bit writemask while treating stencil as rgba data. */ - if ((ctx->Stencil.WriteMask[0] & 0xff) != 0xff) { - if (INTEL_DEBUG & DEBUG_FALLBACKS) - fprintf(stderr, "glDrawPixels(STENCIL_INDEX) fallback: " - "stencil mask enabled\n"); - return GL_FALSE; - } - - /* We don't support stencil testing/ops here */ - if (ctx->Stencil._Enabled) - return GL_FALSE; - - /* We use FBOs for our wrapping of the depthbuffer into a color - * destination. - */ - if (!ctx->Extensions.EXT_framebuffer_object) - return GL_FALSE; - - /* We're going to mess with texturing with no regard to existing texture - * state, so if there is some set up we have to bail. - */ - if (ctx->Texture._EnabledUnits != 0) { - if (INTEL_DEBUG & DEBUG_FALLBACKS) - fprintf(stderr, "glDrawPixels(STENCIL_INDEX) fallback: " - "texturing enabled\n"); - return GL_FALSE; - } - - /* Can't do textured DrawPixels with a fragment program, unless we were - * to generate a new program that sampled our texture and put the results - * in the fragment color before the user's program started. - */ - if (ctx->FragmentProgram.Enabled) { - if (INTEL_DEBUG & DEBUG_FALLBACKS) - fprintf(stderr, "glDrawPixels(STENCIL_INDEX) fallback: " - "fragment program enabled\n"); - return GL_FALSE; - } - - /* Check that we can load in a texture this big. */ - if (width > (1 << (ctx->Const.MaxTextureLevels - 1)) || - height > (1 << (ctx->Const.MaxTextureLevels - 1))) { - if (INTEL_DEBUG & DEBUG_FALLBACKS) - fprintf(stderr, "glDrawPixels(STENCIL_INDEX) fallback: " - "bitmap too large (%dx%d)\n", - width, height); - return GL_FALSE; - } - - if (!ctx->Extensions.ARB_texture_non_power_of_two && - (!is_power_of_two(width) || !is_power_of_two(height))) { - if (INTEL_DEBUG & DEBUG_FALLBACKS) - fprintf(stderr, - "glDrawPixels(GL_STENCIL_INDEX) fallback: NPOT texture\n"); - return GL_FALSE; - } - - _mesa_PushAttrib(GL_ENABLE_BIT | GL_TEXTURE_BIT | - GL_CURRENT_BIT | GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - _mesa_PushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT); - old_fb_name = ctx->DrawBuffer->Name; - old_active_texture = ctx->Texture.CurrentUnit; - - _mesa_Disable(GL_POLYGON_STIPPLE); - _mesa_Disable(GL_DEPTH_TEST); - _mesa_Disable(GL_STENCIL_TEST); - - /* Unpack the supplied stencil values into a ubyte buffer. */ - assert(sizeof(GLstencil) == sizeof(GLubyte)); - stencil_pixels = malloc(width * height * sizeof(GLstencil)); - for (row = 0; row < height; row++) { - GLvoid *source = _mesa_image_address2d(unpack, pixels, - width, height, - GL_COLOR_INDEX, type, - row, 0); - _mesa_unpack_stencil_span(ctx, width, GL_UNSIGNED_BYTE, - stencil_pixels + - row * width * sizeof(GLstencil), - type, source, unpack, ctx->_ImageTransferState); - } - - /* Take the current depth/stencil renderbuffer, and make a new one wrapping - * it which will be treated as GL_RGBA8 so we can render to it as a color - * buffer. - */ - depth_irb = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH); - irb = intel_create_renderbuffer(MESA_FORMAT_ARGB8888); - irb->Base.Width = depth_irb->Base.Width; - irb->Base.Height = depth_irb->Base.Height; - intel_renderbuffer_set_region(intel, irb, depth_irb->region); - - /* Create a name for our renderbuffer, which lets us use other mesa - * rb functions for convenience. - */ - _mesa_GenRenderbuffersEXT(1, &rb_name); - irb->Base.RefCount++; - _mesa_HashInsert(ctx->Shared->RenderBuffers, rb_name, &irb->Base); - - /* Bind the new renderbuffer to the color attachment point. */ - _mesa_GenFramebuffersEXT(1, &fb_name); - _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb_name); - _mesa_FramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, - GL_COLOR_ATTACHMENT0_EXT, - GL_RENDERBUFFER_EXT, - rb_name); - /* Choose to render to the color attachment. */ - _mesa_DrawBuffer(GL_COLOR_ATTACHMENT0_EXT); - - _mesa_DepthMask(GL_FALSE); - _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE); - - _mesa_ActiveTextureARB(GL_TEXTURE0_ARB); - _mesa_Enable(GL_TEXTURE_2D); - _mesa_GenTextures(1, &texname); - _mesa_BindTexture(GL_TEXTURE_2D, texname); - _mesa_TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - _mesa_TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - _mesa_TexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - old_unpack = ctx->Unpack; - ctx->Unpack = ctx->DefaultPacking; - _mesa_TexImage2D(GL_TEXTURE_2D, 0, GL_INTENSITY, width, height, 0, - GL_RED, GL_UNSIGNED_BYTE, stencil_pixels); - ctx->Unpack = old_unpack; - free(stencil_pixels); - - meta_set_passthrough_transform(&intel->meta); - - /* Since we're rendering to the framebuffer as if it was an FBO, - * if it's the window system we have to flip the coordinates. - */ - if (rendering_to_fbo) { - y1 = y; - y2 = y + height * ctx->Pixel.ZoomY; - } else { - y1 = irb->Base.Height - (y + height * ctx->Pixel.ZoomY); - y2 = irb->Base.Height - y; - } - vertices[0][0] = x; - vertices[0][1] = y1; - vertices[1][0] = x + width * ctx->Pixel.ZoomX; - vertices[1][1] = y1; - vertices[2][0] = x + width * ctx->Pixel.ZoomX; - vertices[2][1] = y2; - vertices[3][0] = x; - vertices[3][1] = y2; - - _mesa_VertexPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), &vertices); - _mesa_Enable(GL_VERTEX_ARRAY); - meta_set_default_texrect(&intel->meta); - - _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); - - meta_restore_texcoords(&intel->meta); - meta_restore_transform(&intel->meta); - - _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + old_active_texture); - _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, old_fb_name); - - _mesa_PopClientAttrib(); - _mesa_PopAttrib(); - - _mesa_DeleteTextures(1, &texname); - _mesa_DeleteFramebuffersEXT(1, &fb_name); - _mesa_DeleteRenderbuffersEXT(1, &rb_name); - - return GL_TRUE; -} void -intelDrawPixels(GLcontext * ctx, +intelDrawPixels(struct gl_context * ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, @@ -255,24 +47,11 @@ intelDrawPixels(GLcontext * ctx, const struct gl_pixelstore_attrib *unpack, const GLvoid * pixels) { -#if 0 - /* XXX this function doesn't seem to work reliably even when all - * the pre-requisite conditions are met. - * Note that this function is never hit with conform. - * Fall back to swrast because even the _mesa_meta_DrawPixels() approach - * isn't working because of an apparent stencil bug. - */ - if (intel_stencil_drawpixels(ctx, x, y, width, height, format, type, - unpack, pixels)) - return; -#else - (void) intel_stencil_drawpixels; /* silence warning */ if (format == GL_STENCIL_INDEX) { _swrast_DrawPixels(ctx, x, y, width, height, format, type, unpack, pixels); return; } -#endif _mesa_meta_DrawPixels(ctx, x, y, width, height, format, type, unpack, pixels); diff --git a/src/mesa/drivers/dri/intel/intel_pixel_read.c b/src/mesa/drivers/dri/intel/intel_pixel_read.c index 21d2a7a93e..b249f9a5a0 100644 --- a/src/mesa/drivers/dri/intel/intel_pixel_read.c +++ b/src/mesa/drivers/dri/intel/intel_pixel_read.c @@ -65,7 +65,7 @@ */ static GLboolean -do_blit_readpixels(GLcontext * ctx, +do_blit_readpixels(struct gl_context * ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *pack, GLvoid * pixels) @@ -165,7 +165,7 @@ do_blit_readpixels(GLcontext * ctx, } void -intelReadPixels(GLcontext * ctx, +intelReadPixels(struct gl_context * ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *pack, GLvoid * pixels) diff --git a/src/mesa/drivers/dri/intel/intel_reg.h b/src/mesa/drivers/dri/intel/intel_reg.h index c1a281f261..955b100b21 100644 --- a/src/mesa/drivers/dri/intel/intel_reg.h +++ b/src/mesa/drivers/dri/intel/intel_reg.h @@ -55,6 +55,11 @@ * additional flushing control. */ #define _3DSTATE_PIPE_CONTROL (CMD_3D | (3 << 27) | (2 << 24) | 2) +#define PIPE_CONTROL_CS_STALL (1 << 20) +#define PIPE_CONTROL_GLOBAL_SNAPSHOT_COUNT_RESET (1 << 19) +#define PIPE_CONTROL_TLB_INVALIDATE (1 << 18) +#define PIPE_CONTROL_SYNC_GFDT (1 << 17) +#define PIPE_CONTROL_MEDIA_STATE_CLEAR (1 << 16) #define PIPE_CONTROL_NO_WRITE (0 << 14) #define PIPE_CONTROL_WRITE_IMMEDIATE (1 << 14) #define PIPE_CONTROL_WRITE_DEPTH_COUNT (2 << 14) @@ -62,7 +67,14 @@ #define PIPE_CONTROL_DEPTH_STALL (1 << 13) #define PIPE_CONTROL_WRITE_FLUSH (1 << 12) #define PIPE_CONTROL_INSTRUCTION_FLUSH (1 << 11) +#define PIPE_CONTROL_TC_FLUSH (1 << 10) /* GM45+ only */ +#define PIPE_CONTROL_ISP_DIS (1 << 9) #define PIPE_CONTROL_INTERRUPT_ENABLE (1 << 8) +/* GT */ +#define PIPE_CONTROL_VF_CACHE_INVALIDATE (1 << 4) +#define PIPE_CONTROL_CONST_CACHE_INVALIDATE (1 << 3) +#define PIPE_CONTROL_STATE_CACHE_INVALIDATE (1 << 2) +#define PIPE_CONTROL_DEPTH_CACHE_FLUSH (1 << 0) #define PIPE_CONTROL_PPGTT_WRITE (0 << 2) #define PIPE_CONTROL_GLOBAL_GTT_WRITE (1 << 2) diff --git a/src/mesa/drivers/dri/intel/intel_screen.c b/src/mesa/drivers/dri/intel/intel_screen.c index 0a542a7303..061f0d278d 100644 --- a/src/mesa/drivers/dri/intel/intel_screen.c +++ b/src/mesa/drivers/dri/intel/intel_screen.c @@ -123,12 +123,12 @@ static const struct __DRI2flushExtensionRec intelFlushExtension = { }; static __DRIimage * -intel_create_image_from_name(__DRIcontext *context, +intel_create_image_from_name(__DRIscreen *screen, int width, int height, int format, int name, int pitch, void *loaderPrivate) { + struct intel_screen *intelScreen = screen->private; __DRIimage *image; - struct intel_context *intel = context->driverPrivate; int cpp; image = CALLOC(sizeof *image); @@ -159,7 +159,7 @@ intel_create_image_from_name(__DRIcontext *context, image->data = loaderPrivate; cpp = _mesa_get_format_bytes(image->format); - image->region = intel_region_alloc_for_handle(intel->intelScreen, + image->region = intel_region_alloc_for_handle(intelScreen, cpp, width, height, pitch, name, "image"); if (image->region == NULL) { @@ -339,7 +339,7 @@ intelDestroyScreen(__DRIscreen * sPriv) static GLboolean intelCreateBuffer(__DRIscreen * driScrnPriv, __DRIdrawable * driDrawPriv, - const __GLcontextModes * mesaVis, GLboolean isPixmap) + const struct gl_config * mesaVis, GLboolean isPixmap) { struct intel_renderbuffer *rb; @@ -415,22 +415,22 @@ intelDestroyBuffer(__DRIdrawable * driDrawPriv) * init-designated function to register chipids and createcontext * functions. */ -extern GLboolean i830CreateContext(const __GLcontextModes * mesaVis, +extern GLboolean i830CreateContext(const struct gl_config * mesaVis, __DRIcontext * driContextPriv, void *sharedContextPrivate); extern GLboolean i915CreateContext(int api, - const __GLcontextModes * mesaVis, + const struct gl_config * mesaVis, __DRIcontext * driContextPriv, void *sharedContextPrivate); extern GLboolean brwCreateContext(int api, - const __GLcontextModes * mesaVis, + const struct gl_config * mesaVis, __DRIcontext * driContextPriv, void *sharedContextPrivate); static GLboolean intelCreateContext(gl_api api, - const __GLcontextModes * mesaVis, + const struct gl_config * mesaVis, __DRIcontext * driContextPriv, void *sharedContextPrivate) { @@ -465,7 +465,6 @@ intel_init_bufmgr(struct intel_screen *intelScreen) intelScreen->no_hw = getenv("INTEL_NO_HW") != NULL; intelScreen->bufmgr = intel_bufmgr_gem_init(spriv->fd, BATCH_SZ); - /* Otherwise, use the classic buffer manager. */ if (intelScreen->bufmgr == NULL) { fprintf(stderr, "[%s:%u] Error initializing buffer manager.\n", __func__, __LINE__); @@ -489,7 +488,7 @@ intel_init_bufmgr(struct intel_screen *intelScreen) * This is the driver specific part of the createNewScreen entry point. * Called when using DRI2. * - * \return the __GLcontextModes supported by this driver + * \return the struct gl_config supported by this driver */ static const __DRIconfig **intelInitScreen2(__DRIscreen *psp) diff --git a/src/mesa/drivers/dri/intel/intel_span.c b/src/mesa/drivers/dri/intel/intel_span.c index fb840c1020..104cadf0f9 100644 --- a/src/mesa/drivers/dri/intel/intel_span.c +++ b/src/mesa/drivers/dri/intel/intel_span.c @@ -246,7 +246,7 @@ intel_map_unmap_framebuffer(struct intel_context *intel, * Old note: Moved locking out to get reasonable span performance. */ void -intelSpanRenderStart(GLcontext * ctx) +intelSpanRenderStart(struct gl_context * ctx) { struct intel_context *intel = intel_context(ctx); GLuint i; @@ -273,7 +273,7 @@ intelSpanRenderStart(GLcontext * ctx) * the above function. */ void -intelSpanRenderFinish(GLcontext * ctx) +intelSpanRenderFinish(struct gl_context * ctx) { struct intel_context *intel = intel_context(ctx); GLuint i; @@ -294,7 +294,7 @@ intelSpanRenderFinish(GLcontext * ctx) void -intelInitSpanFuncs(GLcontext * ctx) +intelInitSpanFuncs(struct gl_context * ctx) { struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx); swdd->SpanRenderStart = intelSpanRenderStart; @@ -302,7 +302,7 @@ intelInitSpanFuncs(GLcontext * ctx) } void -intel_map_vertex_shader_textures(GLcontext *ctx) +intel_map_vertex_shader_textures(struct gl_context *ctx) { struct intel_context *intel = intel_context(ctx); int i; @@ -321,7 +321,7 @@ intel_map_vertex_shader_textures(GLcontext *ctx) } void -intel_unmap_vertex_shader_textures(GLcontext *ctx) +intel_unmap_vertex_shader_textures(struct gl_context *ctx) { struct intel_context *intel = intel_context(ctx); int i; @@ -366,6 +366,7 @@ intel_set_span_functions(struct intel_context *intel, intel_InitPointers_xRGB8888(rb); break; case MESA_FORMAT_ARGB8888: + case MESA_FORMAT_SARGB8: intel_InitPointers_ARGB8888(rb); break; case MESA_FORMAT_Z16: diff --git a/src/mesa/drivers/dri/intel/intel_span.h b/src/mesa/drivers/dri/intel/intel_span.h index bffe109aa5..aa8d08e843 100644 --- a/src/mesa/drivers/dri/intel/intel_span.h +++ b/src/mesa/drivers/dri/intel/intel_span.h @@ -28,15 +28,15 @@ #ifndef _INTEL_SPAN_H #define _INTEL_SPAN_H -extern void intelInitSpanFuncs(GLcontext * ctx); +extern void intelInitSpanFuncs(struct gl_context * ctx); -extern void intelSpanRenderFinish(GLcontext * ctx); -extern void intelSpanRenderStart(GLcontext * ctx); +extern void intelSpanRenderFinish(struct gl_context * ctx); +extern void intelSpanRenderStart(struct gl_context * ctx); void intel_renderbuffer_map(struct intel_context *intel, struct gl_renderbuffer *rb); void intel_renderbuffer_unmap(struct intel_context *intel, struct gl_renderbuffer *rb); -void intel_map_vertex_shader_textures(GLcontext *ctx); -void intel_unmap_vertex_shader_textures(GLcontext *ctx); +void intel_map_vertex_shader_textures(struct gl_context *ctx); +void intel_unmap_vertex_shader_textures(struct gl_context *ctx); #endif diff --git a/src/mesa/drivers/dri/intel/intel_state.c b/src/mesa/drivers/dri/intel/intel_state.c index c5ef909dbf..80598b7ef6 100644 --- a/src/mesa/drivers/dri/intel/intel_state.c +++ b/src/mesa/drivers/dri/intel/intel_state.c @@ -197,7 +197,7 @@ intel_translate_logic_op(GLenum opcode) /* Fallback to swrast for select and feedback. */ static void -intelRenderMode(GLcontext *ctx, GLenum mode) +intelRenderMode(struct gl_context *ctx, GLenum mode) { struct intel_context *intel = intel_context(ctx); FALLBACK(intel, INTEL_FALLBACK_RENDERMODE, (mode != GL_RENDER)); diff --git a/src/mesa/drivers/dri/intel/intel_syncobj.c b/src/mesa/drivers/dri/intel/intel_syncobj.c index c2d86432ff..bbfac74b60 100644 --- a/src/mesa/drivers/dri/intel/intel_syncobj.c +++ b/src/mesa/drivers/dri/intel/intel_syncobj.c @@ -46,7 +46,7 @@ #include "intel_reg.h" static struct gl_sync_object * -intel_new_sync_object(GLcontext *ctx, GLuint id) +intel_new_sync_object(struct gl_context *ctx, GLuint id) { struct intel_sync_object *sync; @@ -56,7 +56,7 @@ intel_new_sync_object(GLcontext *ctx, GLuint id) } static void -intel_delete_sync_object(GLcontext *ctx, struct gl_sync_object *s) +intel_delete_sync_object(struct gl_context *ctx, struct gl_sync_object *s) { struct intel_sync_object *sync = (struct intel_sync_object *)s; @@ -65,7 +65,7 @@ intel_delete_sync_object(GLcontext *ctx, struct gl_sync_object *s) } static void -intel_fence_sync(GLcontext *ctx, struct gl_sync_object *s, +intel_fence_sync(struct gl_context *ctx, struct gl_sync_object *s, GLenum condition, GLbitfield flags) { struct intel_context *intel = intel_context(ctx); @@ -87,7 +87,7 @@ intel_fence_sync(GLcontext *ctx, struct gl_sync_object *s, * The fix would be a new kernel function to do the GTT transition with a * timeout. */ -static void intel_client_wait_sync(GLcontext *ctx, struct gl_sync_object *s, +static void intel_client_wait_sync(struct gl_context *ctx, struct gl_sync_object *s, GLbitfield flags, GLuint64 timeout) { struct intel_sync_object *sync = (struct intel_sync_object *)s; @@ -105,12 +105,12 @@ static void intel_client_wait_sync(GLcontext *ctx, struct gl_sync_object *s, * any batchbuffers coming after this waitsync will naturally not occur until * the previous one is done. */ -static void intel_server_wait_sync(GLcontext *ctx, struct gl_sync_object *s, +static void intel_server_wait_sync(struct gl_context *ctx, struct gl_sync_object *s, GLbitfield flags, GLuint64 timeout) { } -static void intel_check_sync(GLcontext *ctx, struct gl_sync_object *s) +static void intel_check_sync(struct gl_context *ctx, struct gl_sync_object *s) { struct intel_sync_object *sync = (struct intel_sync_object *)s; diff --git a/src/mesa/drivers/dri/intel/intel_tex.c b/src/mesa/drivers/dri/intel/intel_tex.c index 8bb6ae99fb..3d9a2549db 100644 --- a/src/mesa/drivers/dri/intel/intel_tex.c +++ b/src/mesa/drivers/dri/intel/intel_tex.c @@ -9,25 +9,8 @@ #define FILE_DEBUG_FLAG DEBUG_TEXTURE -static GLboolean -intelIsTextureResident(GLcontext * ctx, struct gl_texture_object *texObj) -{ -#if 0 - struct intel_context *intel = intel_context(ctx); - struct intel_texture_object *intelObj = intel_texture_object(texObj); - - return - intelObj->mt && - intelObj->mt->region && - intel_is_region_resident(intel, intelObj->mt->region); -#endif - return 1; -} - - - static struct gl_texture_image * -intelNewTextureImage(GLcontext * ctx) +intelNewTextureImage(struct gl_context * ctx) { DBG("%s\n", __FUNCTION__); (void) ctx; @@ -36,7 +19,7 @@ intelNewTextureImage(GLcontext * ctx) static struct gl_texture_object * -intelNewTextureObject(GLcontext * ctx, GLuint name, GLenum target) +intelNewTextureObject(struct gl_context * ctx, GLuint name, GLenum target) { struct intel_texture_object *obj = CALLOC_STRUCT(intel_texture_object); @@ -47,7 +30,7 @@ intelNewTextureObject(GLcontext * ctx, GLuint name, GLenum target) } static void -intelDeleteTextureObject(GLcontext *ctx, +intelDeleteTextureObject(struct gl_context *ctx, struct gl_texture_object *texObj) { struct intel_context *intel = intel_context(ctx); @@ -61,7 +44,7 @@ intelDeleteTextureObject(GLcontext *ctx, static void -intelFreeTextureImageData(GLcontext * ctx, struct gl_texture_image *texImage) +intelFreeTextureImageData(struct gl_context * ctx, struct gl_texture_image *texImage) { struct intel_context *intel = intel_context(ctx); struct intel_texture_image *intelImage = intel_texture_image(texImage); @@ -167,13 +150,17 @@ timed_memcpy(void *dest, const void *src, size_t n) * map/unmap the base level texture image. */ static void -intelGenerateMipmap(GLcontext *ctx, GLenum target, +intelGenerateMipmap(struct gl_context *ctx, GLenum target, struct gl_texture_object *texObj) { if (_mesa_meta_check_generate_mipmap_fallback(ctx, target, texObj)) { /* sw path: need to map texture images */ struct intel_context *intel = intel_context(ctx); struct intel_texture_object *intelObj = intel_texture_object(texObj); + + if (INTEL_DEBUG & DEBUG_FALLBACKS) + fprintf(stderr, "%s - fallback to swrast\n", __FUNCTION__); + intel_tex_map_level_images(intel, intelObj, texObj->BaseLevel); _mesa_generate_mipmap(ctx, target, texObj); intel_tex_unmap_level_images(intel, intelObj, texObj->BaseLevel); @@ -216,8 +203,6 @@ intelInitTextureFuncs(struct dd_function_table *functions) functions->NewTextureImage = intelNewTextureImage; functions->DeleteTexture = intelDeleteTextureObject; functions->FreeTexImageData = intelFreeTextureImageData; - functions->UpdateTexturePalette = 0; - functions->IsTextureResident = intelIsTextureResident; #if DO_DEBUG && !defined(__ia64__) if (INTEL_DEBUG & DEBUG_BUFMGR) diff --git a/src/mesa/drivers/dri/intel/intel_tex.h b/src/mesa/drivers/dri/intel/intel_tex.h index cd77dd5b8e..7906554e45 100644 --- a/src/mesa/drivers/dri/intel/intel_tex.h +++ b/src/mesa/drivers/dri/intel/intel_tex.h @@ -40,7 +40,7 @@ void intelInitTextureSubImageFuncs(struct dd_function_table *functions); void intelInitTextureCopyImageFuncs(struct dd_function_table *functions); -gl_format intelChooseTextureFormat(GLcontext *ctx, GLint internalFormat, +gl_format intelChooseTextureFormat(struct gl_context *ctx, GLint internalFormat, GLenum format, GLenum type); void intelSetTexBuffer(__DRIcontext *pDRICtx, diff --git a/src/mesa/drivers/dri/intel/intel_tex_copy.c b/src/mesa/drivers/dri/intel/intel_tex_copy.c index 6efb2ddc55..2d046fd52d 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_copy.c +++ b/src/mesa/drivers/dri/intel/intel_tex_copy.c @@ -72,6 +72,7 @@ get_teximage_source(struct intel_context *intel, GLenum internalFormat) if (irb && irb->region && irb->region->cpp == 4) return irb->region; return NULL; + case 4: case GL_RGBA: case GL_RGBA8: irb = intel_renderbuffer(intel->ctx.ReadBuffer->_ColorReadBuffer); @@ -82,6 +83,7 @@ get_teximage_source(struct intel_context *intel, GLenum internalFormat) if (irb->Base._BaseFormat == GL_RGB) return NULL; return irb->region; + case 3: case GL_RGB: case GL_RGB8: return intel_readbuf_region(intel); @@ -99,7 +101,7 @@ do_copy_texsubimage(struct intel_context *intel, GLint dstx, GLint dsty, GLint x, GLint y, GLsizei width, GLsizei height) { - GLcontext *ctx = &intel->ctx; + struct gl_context *ctx = &intel->ctx; const struct intel_region *src = get_teximage_source(intel, internalFormat); if (!intelImage->mt || !src || !src->buffer) { @@ -170,7 +172,7 @@ do_copy_texsubimage(struct intel_context *intel, static void -intelCopyTexImage1D(GLcontext * ctx, GLenum target, GLint level, +intelCopyTexImage1D(struct gl_context * ctx, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border) { @@ -218,7 +220,7 @@ intelCopyTexImage1D(GLcontext * ctx, GLenum target, GLint level, static void -intelCopyTexImage2D(GLcontext * ctx, GLenum target, GLint level, +intelCopyTexImage2D(struct gl_context * ctx, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) @@ -267,7 +269,7 @@ intelCopyTexImage2D(GLcontext * ctx, GLenum target, GLint level, static void -intelCopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level, +intelCopyTexSubImage1D(struct gl_context * ctx, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) { struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx); @@ -293,7 +295,7 @@ intelCopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level, static void -intelCopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level, +intelCopyTexSubImage2D(struct gl_context * ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { diff --git a/src/mesa/drivers/dri/intel/intel_tex_format.c b/src/mesa/drivers/dri/intel/intel_tex_format.c index e03b203fb4..9d73a2fb37 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_format.c +++ b/src/mesa/drivers/dri/intel/intel_tex_format.c @@ -15,7 +15,7 @@ * immediately after sampling... */ gl_format -intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat, +intelChooseTextureFormat(struct gl_context * ctx, GLint internalFormat, GLenum format, GLenum type) { struct intel_context *intel = intel_context(ctx); @@ -93,6 +93,10 @@ intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat, case GL_LUMINANCE12_ALPHA4: case GL_LUMINANCE12_ALPHA12: case GL_LUMINANCE16_ALPHA16: + /* i915 could implement this mode using MT_32BIT_RG1616. However, this + * would require an extra swizzle instruction in the fragment shader to + * convert the { R, G, 1.0, 1.0 } to { R, R, R, G }. + */ #ifndef I915 return MESA_FORMAT_AL1616; #else @@ -193,6 +197,22 @@ intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat, case GL_RGBA_SNORM: case GL_RGBA8_SNORM: return MESA_FORMAT_SIGNED_RGBA8888_REV; + + /* i915 can do a RG16, but it can't do any of the other RED or RG formats. + * In addition, it only implements the broken D3D mode where undefined + * components are read as 1.0. I'm not sure who thought reading + * { R, G, 1.0, 1.0 } from a red-green texture would be useful. + */ + case GL_RED: + case GL_R8: + return MESA_FORMAT_R8; + case GL_R16: + return MESA_FORMAT_R16; + case GL_RG: + case GL_RG8: + return MESA_FORMAT_RG88; + case GL_RG16: + return MESA_FORMAT_RG1616; #endif default: diff --git a/src/mesa/drivers/dri/intel/intel_tex_image.c b/src/mesa/drivers/dri/intel/intel_tex_image.c index 7d33df3599..35f3d7d382 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_image.c +++ b/src/mesa/drivers/dri/intel/intel_tex_image.c @@ -4,14 +4,12 @@ #include "main/mtypes.h" #include "main/enums.h" #include "main/bufferobj.h" -#include "main/convolve.h" #include "main/context.h" #include "main/formats.h" #include "main/texcompress.h" #include "main/texstore.h" #include "main/texgetimage.h" #include "main/texobj.h" -#include "main/texstore.h" #include "main/teximage.h" #include "intel_context.h" @@ -74,10 +72,7 @@ guess_and_alloc_mipmap_tree(struct intel_context *intel, DBG("%s\n", __FUNCTION__); - if (intelImage->base.Border || - ((intelImage->base._BaseFormat == GL_DEPTH_COMPONENT) && - ((intelObj->base.WrapS == GL_CLAMP_TO_BORDER) || - (intelObj->base.WrapT == GL_CLAMP_TO_BORDER)))) + if (intelImage->base.Border) return; if (intelImage->level > intelObj->base.BaseLevel && @@ -305,7 +300,7 @@ try_pbo_zcopy(struct intel_context *intel, static void -intelTexImage(GLcontext * ctx, +intelTexImage(struct gl_context * ctx, GLint dims, GLenum target, GLint level, GLint internalFormat, @@ -320,8 +315,6 @@ intelTexImage(GLcontext * ctx, struct intel_context *intel = intel_context(ctx); struct intel_texture_object *intelObj = intel_texture_object(texObj); struct intel_texture_image *intelImage = intel_texture_image(texImage); - GLint postConvWidth = width; - GLint postConvHeight = height; GLint texelBytes, sizeInBytes; GLuint dstRowStride = 0, srcRowStride = texImage->RowStride; @@ -331,25 +324,14 @@ intelTexImage(GLcontext * ctx, intelImage->face = target_to_face(target); intelImage->level = level; - if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) { - _mesa_adjust_image_for_convolution(ctx, dims, &postConvWidth, - &postConvHeight); - } - if (_mesa_is_format_compressed(texImage->TexFormat)) { texelBytes = 0; } else { texelBytes = _mesa_get_format_bytes(texImage->TexFormat); - - /* Minimum pitch of 32 bytes */ - if (postConvWidth * texelBytes < 32) { - postConvWidth = 32 / texelBytes; - texImage->RowStride = postConvWidth; - } if (!intelImage->mt) { - assert(texImage->RowStride == postConvWidth); + assert(texImage->RowStride == width); } } @@ -502,8 +484,8 @@ intelTexImage(GLcontext * ctx, assert(dims != 3); } else { - dstRowStride = postConvWidth * texelBytes; - sizeInBytes = depth * dstRowStride * postConvHeight; + dstRowStride = width * texelBytes; + sizeInBytes = depth * dstRowStride * height; } texImage->Data = _mesa_alloc_texmemory(sizeInBytes); @@ -557,7 +539,7 @@ intelTexImage(GLcontext * ctx, static void -intelTexImage3D(GLcontext * ctx, +intelTexImage3D(struct gl_context * ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint depth, @@ -574,7 +556,7 @@ intelTexImage3D(GLcontext * ctx, static void -intelTexImage2D(GLcontext * ctx, +intelTexImage2D(struct gl_context * ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border, @@ -590,7 +572,7 @@ intelTexImage2D(GLcontext * ctx, static void -intelTexImage1D(GLcontext * ctx, +intelTexImage1D(struct gl_context * ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint border, @@ -606,7 +588,7 @@ intelTexImage1D(GLcontext * ctx, static void -intelCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level, +intelCompressedTexImage2D( struct gl_context *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border, GLsizei imageSize, const GLvoid *data, @@ -624,7 +606,7 @@ intelCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level, * then unmap it. */ static void -intel_get_tex_image(GLcontext * ctx, GLenum target, GLint level, +intel_get_tex_image(struct gl_context * ctx, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels, struct gl_texture_object *texObj, struct gl_texture_image *texImage, GLboolean compressed) @@ -684,7 +666,7 @@ intel_get_tex_image(GLcontext * ctx, GLenum target, GLint level, static void -intelGetTexImage(GLcontext * ctx, GLenum target, GLint level, +intelGetTexImage(struct gl_context * ctx, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels, struct gl_texture_object *texObj, struct gl_texture_image *texImage) @@ -695,7 +677,7 @@ intelGetTexImage(GLcontext * ctx, GLenum target, GLint level, static void -intelGetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level, +intelGetCompressedTexImage(struct gl_context *ctx, GLenum target, GLint level, GLvoid *pixels, struct gl_texture_object *texObj, struct gl_texture_image *texImage) @@ -711,7 +693,7 @@ intelSetTexBuffer2(__DRIcontext *pDRICtx, GLint target, { struct gl_framebuffer *fb = dPriv->driverPrivate; struct intel_context *intel = pDRICtx->driverPrivate; - GLcontext *ctx = &intel->ctx; + struct gl_context *ctx = &intel->ctx; struct intel_texture_object *intelObj; struct intel_texture_image *intelImage; struct intel_mipmap_tree *mt; @@ -792,7 +774,7 @@ intelSetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv) #if FEATURE_OES_EGL_image static void -intel_image_target_texture_2d(GLcontext *ctx, GLenum target, +intel_image_target_texture_2d(struct gl_context *ctx, GLenum target, struct gl_texture_object *texObj, struct gl_texture_image *texImage, GLeglImageOES image_handle) @@ -805,8 +787,8 @@ intel_image_target_texture_2d(GLcontext *ctx, GLenum target, __DRIimage *image; screen = intel->intelScreen->driScrnPriv; - image = screen->dri2.image->lookupEGLImage(intel->driContext, image_handle, - intel->driContext->loaderPrivate); + image = screen->dri2.image->lookupEGLImage(screen, image_handle, + screen->loaderPrivate); if (image == NULL) return; diff --git a/src/mesa/drivers/dri/intel/intel_tex_subimage.c b/src/mesa/drivers/dri/intel/intel_tex_subimage.c index b7ce50a820..c9b992a21b 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_subimage.c +++ b/src/mesa/drivers/dri/intel/intel_tex_subimage.c @@ -40,7 +40,7 @@ #define FILE_DEBUG_FLAG DEBUG_TEXTURE static void -intelTexSubimage(GLcontext * ctx, +intelTexSubimage(struct gl_context * ctx, GLint dims, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, @@ -189,7 +189,7 @@ intelTexSubimage(GLcontext * ctx, static void -intelTexSubImage3D(GLcontext * ctx, +intelTexSubImage3D(struct gl_context * ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, @@ -209,7 +209,7 @@ intelTexSubImage3D(GLcontext * ctx, static void -intelTexSubImage2D(GLcontext * ctx, +intelTexSubImage2D(struct gl_context * ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, @@ -229,7 +229,7 @@ intelTexSubImage2D(GLcontext * ctx, static void -intelTexSubImage1D(GLcontext * ctx, +intelTexSubImage1D(struct gl_context * ctx, GLenum target, GLint level, GLint xoffset, @@ -248,7 +248,7 @@ intelTexSubImage1D(GLcontext * ctx, } static void -intelCompressedTexSubImage2D(GLcontext * ctx, +intelCompressedTexSubImage2D(struct gl_context * ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, |
