diff options
Diffstat (limited to 'src/mesa/drivers/dri/intel')
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_buffer_objects.c | 11 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_buffers.c | 5 |
2 files changed, 13 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_buffer_objects.c b/src/mesa/drivers/dri/intel/intel_buffer_objects.c index c849e4869e..f6b0d769c6 100644 --- a/src/mesa/drivers/dri/intel/intel_buffer_objects.c +++ b/src/mesa/drivers/dri/intel/intel_buffer_objects.c @@ -35,6 +35,9 @@ #include "intel_batchbuffer.h" #include "intel_regions.h" +static GLboolean +intel_bufferobj_unmap(GLcontext * ctx, + GLenum target, struct gl_buffer_object *obj); /** Allocates a new dri_bo to store the data for the buffer object. */ static void @@ -100,7 +103,13 @@ intel_bufferobj_free(GLcontext * ctx, struct gl_buffer_object *obj) struct intel_buffer_object *intel_obj = intel_buffer_object(obj); assert(intel_obj); - assert(!obj->Pointer); /* Mesa should have unmapped it */ + + /* Buffer objects are automatically unmapped when deleting according + * to the spec, but Mesa doesn't do UnmapBuffer for us at context destroy + * (though it does if you call glDeleteBuffers) + */ + if (obj->Pointer) + intel_bufferobj_unmap(ctx, 0, obj); if (intel_obj->region) { intel_bufferobj_release_region(intel, intel_obj); diff --git a/src/mesa/drivers/dri/intel/intel_buffers.c b/src/mesa/drivers/dri/intel/intel_buffers.c index ecac5bf020..4f4ea45b74 100644 --- a/src/mesa/drivers/dri/intel/intel_buffers.c +++ b/src/mesa/drivers/dri/intel/intel_buffers.c @@ -157,7 +157,7 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb) /* Do this here, not core Mesa, since this function is called from * many places within the driver. */ - if (ctx->NewState & (_NEW_BUFFERS | _NEW_COLOR | _NEW_PIXEL)) { + if (ctx->NewState & _NEW_BUFFERS) { /* this updates the DrawBuffer->_NumColorDrawBuffers fields, etc */ _mesa_update_framebuffer(ctx); /* this updates the DrawBuffer's Width/Height if it's a FBO */ @@ -326,7 +326,8 @@ intelDrawBuffer(GLcontext * ctx, GLenum mode) const GLboolean was_front_buffer_rendering = intel->is_front_buffer_rendering; - intel->is_front_buffer_rendering = (mode == GL_FRONT_LEFT); + intel->is_front_buffer_rendering = (mode == GL_FRONT_LEFT) + || (mode == GL_FRONT); /* If we weren't front-buffer rendering before but we are now, make sure * that the front-buffer has actually been allocated. |