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path: root/src/mesa/drivers/dri/intel_winsys/intel_screen.c
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Diffstat (limited to 'src/mesa/drivers/dri/intel_winsys/intel_screen.c')
-rw-r--r--src/mesa/drivers/dri/intel_winsys/intel_screen.c28
1 files changed, 13 insertions, 15 deletions
diff --git a/src/mesa/drivers/dri/intel_winsys/intel_screen.c b/src/mesa/drivers/dri/intel_winsys/intel_screen.c
index 74cd714cf3..e5f7b36527 100644
--- a/src/mesa/drivers/dri/intel_winsys/intel_screen.c
+++ b/src/mesa/drivers/dri/intel_winsys/intel_screen.c
@@ -302,34 +302,32 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv,
/* fake frontbuffer */
/* XXX allocation should only happen in the unusual case
it's actually needed */
- struct intel_renderbuffer *irb
- = intel_new_renderbuffer_fb(rgbFormat);
- _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_FRONT_LEFT,
- &irb->Base);
+ struct gl_renderbuffer *rb
+ = st_new_renderbuffer_fb(rgbFormat);
+ _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_FRONT_LEFT, rb);
}
if (mesaVis->doubleBufferMode) {
- struct intel_renderbuffer *irb
- = intel_new_renderbuffer_fb(rgbFormat);
- _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_BACK_LEFT,
- &irb->Base);
+ struct gl_renderbuffer *rb
+ = st_new_renderbuffer_fb(rgbFormat);
+ _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_BACK_LEFT, rb);
}
if (mesaVis->depthBits == 24 && mesaVis->stencilBits == 8) {
/* combined depth/stencil buffer */
- struct intel_renderbuffer *depthStencilRb
- = intel_new_renderbuffer_fb(GL_DEPTH24_STENCIL8_EXT);
+ struct gl_renderbuffer *depthStencilRb
+ = st_new_renderbuffer_fb(GL_DEPTH24_STENCIL8_EXT);
/* note: bind RB to two attachment points */
_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH,
- &depthStencilRb->Base);
+ depthStencilRb);
_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_STENCIL,
- &depthStencilRb->Base);
+ depthStencilRb);
}
else if (mesaVis->depthBits == 16) {
/* just 16-bit depth buffer, no hw stencil */
- struct intel_renderbuffer *depthRb
- = intel_new_renderbuffer_fb(GL_DEPTH_COMPONENT16);
- _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH, &depthRb->Base);
+ struct gl_renderbuffer *depthRb
+ = st_new_renderbuffer_fb(GL_DEPTH_COMPONENT16);
+ _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH, depthRb);
}