diff options
Diffstat (limited to 'src/mesa/drivers/dri/mach64/mach64_screen.c')
-rw-r--r-- | src/mesa/drivers/dri/mach64/mach64_screen.c | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/mach64/mach64_screen.c b/src/mesa/drivers/dri/mach64/mach64_screen.c index c5806adc3d..471ae1648e 100644 --- a/src/mesa/drivers/dri/mach64/mach64_screen.c +++ b/src/mesa/drivers/dri/mach64/mach64_screen.c @@ -33,9 +33,12 @@ #include "mach64_ioctl.h" #include "mach64_tris.h" #include "mach64_vb.h" +#include "mach64_span.h" #include "context.h" #include "imports.h" +#include "framebuffer.h" +#include "renderbuffer.h" #include "utils.h" #include "vblank.h" @@ -355,6 +358,7 @@ mach64DestroyScreen( __DRIscreenPrivate *driScreen ) driScreen->private = NULL; } + /* Create and initialize the Mesa and driver specific pixmap buffer * data. */ @@ -364,16 +368,62 @@ mach64CreateBuffer( __DRIscreenPrivate *driScrnPriv, const __GLcontextModes *mesaVis, GLboolean isPixmap ) { + mach64ScreenPtr screen = (mach64ScreenPtr) driScrnPriv->private; + if (isPixmap) { return GL_FALSE; /* not implemented */ } else { +#if 0 driDrawPriv->driverPrivate = (void *) _mesa_create_framebuffer( mesaVis, GL_FALSE, /* software depth buffer? */ mesaVis->stencilBits > 0, mesaVis->accumRedBits > 0, mesaVis->alphaBits > 0 ); +#else + struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis); + + { + driRenderbuffer *frontRb + = driNewRenderbuffer(GL_RGBA, screen->cpp, + screen->frontOffset, screen->frontPitch); + mach64SetSpanFunctions(frontRb, mesaVis); + _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base); + } + + if (mesaVis->doubleBufferMode) { + driRenderbuffer *backRb + = driNewRenderbuffer(GL_RGBA, screen->cpp, + screen->backOffset, screen->backPitch); + mach64SetSpanFunctions(backRb, mesaVis); + _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base); + } + + if (mesaVis->depthBits == 16) { + driRenderbuffer *depthRb + = driNewRenderbuffer(GL_DEPTH_COMPONENT16, screen->cpp, + screen->depthOffset, screen->depthPitch); + mach64SetSpanFunctions(depthRb, mesaVis); + _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base); + } + else if (mesaVis->depthBits == 24) { + driRenderbuffer *depthRb + = driNewRenderbuffer(GL_DEPTH_COMPONENT24, screen->cpp, + screen->depthOffset, screen->depthPitch); + mach64SetSpanFunctions(depthRb, mesaVis); + _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base); + } + + _mesa_add_soft_renderbuffers(fb, + GL_FALSE, /* color */ + GL_FALSE, /* depth */ + mesaVis->stencilBits > 0, + mesaVis->accumRedBits > 0, + GL_FALSE, /* alpha */ + GL_FALSE /* aux */); + driDrawPriv->driverPrivate = (void *) fb; +#endif return (driDrawPriv->driverPrivate != NULL); } } |