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-rw-r--r--src/mesa/drivers/dri/mga/mgatexmem.c616
1 files changed, 167 insertions, 449 deletions
diff --git a/src/mesa/drivers/dri/mga/mgatexmem.c b/src/mesa/drivers/dri/mga/mgatexmem.c
index 7dbdbc582f..4e7fd6b24b 100644
--- a/src/mesa/drivers/dri/mga/mgatexmem.c
+++ b/src/mesa/drivers/dri/mga/mgatexmem.c
@@ -26,539 +26,257 @@
*/
/* $XFree86: xc/lib/GL/mesa/src/drv/mga/mgatexmem.c,v 1.7 2002/10/30 12:51:36 alanh Exp $ */
-#include <stdlib.h>
-#include <stdio.h>
-#include <GL/gl.h>
+#include "glheader.h"
#include "mm.h"
#include "mgacontext.h"
#include "mgatex.h"
#include "mgaregs.h"
#include "mgaioctl.h"
+#include "mga_xmesa.h"
-/*#include "mem.h" */
+#include "imports.h"
#include "simple_list.h"
-static void
-mgaSwapOutTexObj(mgaContextPtr mmesa, mgaTextureObjectPtr t)
-{
- if (t->MemBlock) {
- mmFreeMem(t->MemBlock);
- t->MemBlock = 0;
-
- if (t->age > mmesa->dirtyAge)
- mmesa->dirtyAge = t->age;
- }
-
- t->dirty_images = ~0;
- move_to_tail(&(mmesa->SwappedOut), t);
-}
-
-static void
-mgaPrintLocalLRU( mgaContextPtr mmesa, int heap )
-{
- mgaTextureObjectPtr t;
- int sz = 1 << (mmesa->mgaScreen->logTextureGranularity[heap]);
-
- fprintf(stderr, "\nLocal LRU, heap %d:\n", heap);
-
- foreach( t, &(mmesa->TexObjList[heap]) ) {
- if (!t->tObj)
- fprintf(stderr, "Placeholder %d at %x sz %x\n",
- t->MemBlock->ofs / sz,
- t->MemBlock->ofs,
- t->MemBlock->size);
- else
- fprintf(stderr, "Texture (bound %d) at %x sz %x\n",
- t->bound,
- t->MemBlock->ofs,
- t->MemBlock->size);
- }
-
- fprintf(stderr, "\n\n");
-}
-
-static void
-mgaPrintGlobalLRU( mgaContextPtr mmesa, int heap )
+/**
+ * Destroy any device-dependent state associated with the texture. This may
+ * include NULLing out hardware state that points to the texture.
+ */
+void
+mgaDestroyTexObj( mgaContextPtr mmesa, mgaTextureObjectPtr t )
{
- int i, j;
- drmTextureRegion *list = mmesa->sarea->texList[heap];
+ unsigned i;
- fprintf(stderr, "\nGlobal LRU, heap %d list %p:\n", heap, list);
- for (i = 0, j = MGA_NR_TEX_REGIONS ; i < MGA_NR_TEX_REGIONS ; i++) {
- fprintf(stderr, "list[%d] age %d next %d prev %d\n",
- j, list[j].age, list[j].next, list[j].prev);
- j = list[j].next;
- if (j == MGA_NR_TEX_REGIONS) break;
- }
+ /* See if it was the driver's current object.
+ */
- if (j != MGA_NR_TEX_REGIONS) {
- fprintf(stderr, "Loop detected in global LRU\n\n\n");
- for (i = 0 ; i < MGA_NR_TEX_REGIONS ; i++) {
- fprintf(stderr, "list[%d] age %d next %d prev %d\n",
- i, list[i].age, list[i].next, list[i].prev);
- }
- }
+ if ( mmesa != NULL )
+ {
+ if ( t->age > mmesa->dirtyAge )
+ mmesa->dirtyAge = t->age;
- fprintf(stderr, "\n\n");
+ for ( i = 0 ; i < mmesa->glCtx->Const.MaxTextureUnits ; i++ )
+ {
+ if ( t == mmesa->CurrentTexObj[ i ] ) {
+ mmesa->CurrentTexObj[ i ] = NULL;
+ }
+ }
+ }
}
-static void mgaResetGlobalLRU( mgaContextPtr mmesa, GLuint heap )
+/**
+ * Upload a texture image from system memory to either on-card or AGP
+ * memory. Uploads to on-card memory are performed using an ILOAD operation.
+ * This is used for both initial loading of the entire image, and texSubImage
+ * updates.
+ *
+ * Performed with the hardware lock held.
+ *
+ * Even though this function is named "upload subimage," the entire image
+ * is uploaded.
+ *
+ * \param mmesa Driver context.
+ * \param t Texture to be uploaded.
+ * \param hwlevel Mipmap level of the texture to be uploaded.
+ *
+ * \bug As mentioned above, this fuction actually copies the entier mipmap
+ * level. There should be a version of this function that performs
+ * sub-rectangle uploads. This will perform quite a bit better if only
+ * a small portion of a larger texture has been updated. Care would
+ * need to be take with such an implementation once glCopyTexImage has
+ * been hardware accelerated.
+ */
+static void mgaUploadSubImage( mgaContextPtr mmesa,
+ mgaTextureObjectPtr t, GLint hwlevel )
{
- drmTextureRegion *list = mmesa->sarea->texList[heap];
- int sz = 1 << mmesa->mgaScreen->logTextureGranularity[heap];
- int i;
-
- mmesa->texAge[heap] = ++mmesa->sarea->texAge[heap];
+ struct gl_texture_image * texImage;
+ unsigned offset;
+ unsigned texelBytes;
+ unsigned length;
+ const int level = hwlevel + t->base.firstLevel;
- if (0) fprintf(stderr, "mgaResetGlobalLRU %d\n", (int)heap);
- /* (Re)initialize the global circular LRU list. The last element
- * in the array (MGA_NR_TEX_REGIONS) is the sentinal. Keeping it
- * at the end of the array allows it to be addressed rationally
- * when looking up objects at a particular location in texture
- * memory.
- */
- for (i = 0 ; (i+1) * sz <= mmesa->mgaScreen->textureSize[heap] ; i++) {
- list[i].prev = i-1;
- list[i].next = i+1;
- list[i].age = mmesa->sarea->texAge[heap];
+ if ( (hwlevel < 0)
+ || (hwlevel >= (MGA_IS_G200(mmesa)
+ ? G200_TEX_MAXLEVELS : G400_TEX_MAXLEVELS)) ) {
+ fprintf( stderr, "[%s:%d] level = %d\n", __FILE__, __LINE__, level );
+ return;
}
- i--;
- list[0].prev = MGA_NR_TEX_REGIONS;
- list[i].prev = i-1;
- list[i].next = MGA_NR_TEX_REGIONS;
- list[MGA_NR_TEX_REGIONS].prev = i;
- list[MGA_NR_TEX_REGIONS].next = 0;
-
-}
-
-
-static void mgaUpdateTexLRU( mgaContextPtr mmesa, mgaTextureObjectPtr t )
-{
- int i;
- int heap = t->heap;
- int logsz = mmesa->mgaScreen->logTextureGranularity[heap];
- int start = t->MemBlock->ofs >> logsz;
- int end = (t->MemBlock->ofs + t->MemBlock->size - 1) >> logsz;
- drmTextureRegion *list = mmesa->sarea->texList[heap];
-
- mmesa->texAge[heap] = ++mmesa->sarea->texAge[heap];
-
- if (!t->MemBlock) {
- fprintf(stderr, "no memblock\n\n");
+ texImage = t->base.tObj->Image[level];
+ if ( texImage == NULL ) {
+ fprintf( stderr, "[%s:%d] Image[%d] = NULL\n", __FILE__, __LINE__,
+ level );
return;
}
- /* Update our local LRU
- */
- move_to_head( &(mmesa->TexObjList[heap]), t );
-
-
- if (0)
- fprintf(stderr, "mgaUpdateTexLRU heap %d list %p\n", heap, list);
-
- /* Update the global LRU
- */
- for (i = start ; i <= end ; i++) {
-
- list[i].in_use = 1;
- list[i].age = mmesa->texAge[heap];
-
- /* remove_from_list(i)
- */
- list[(unsigned)list[i].next].prev = list[i].prev;
- list[(unsigned)list[i].prev].next = list[i].next;
-
- /* insert_at_head(list, i)
- */
- list[i].prev = MGA_NR_TEX_REGIONS;
- list[i].next = list[MGA_NR_TEX_REGIONS].next;
- list[(unsigned)list[MGA_NR_TEX_REGIONS].next].prev = i;
- list[MGA_NR_TEX_REGIONS].next = i;
- }
-
- if (0) {
- mgaPrintGlobalLRU(mmesa, t->heap);
- mgaPrintLocalLRU(mmesa, t->heap);
+ if (texImage->Data == NULL) {
+ fprintf(stderr, "null texture image data tObj %p level %d\n",
+ t->base.tObj, level);
+ return;
}
-}
-
-/* Called for every shared texture region which has increased in age
- * since we last held the lock.
- *
- * Figures out which of our textures have been ejected by other clients,
- * and pushes a placeholder texture onto the LRU list to represent
- * the other client's textures.
- */
-static void mgaTexturesGone( mgaContextPtr mmesa,
- GLuint heap,
- GLuint offset,
- GLuint size,
- GLuint in_use )
-{
- mgaTextureObjectPtr t, tmp;
-
-
- foreach_s ( t, tmp, &(mmesa->TexObjList[heap]) ) {
- if (t->MemBlock->ofs >= offset + size ||
- t->MemBlock->ofs + t->MemBlock->size <= offset)
- continue;
-
-
-
-
- /* It overlaps - kick it off. Need to hold onto the currently bound
- * objects, however.
- */
- if (t->bound)
- mgaSwapOutTexObj( mmesa, t );
- else
- mgaDestroyTexObj( mmesa, t );
+ /* find the proper destination offset for this level */
+ if ( MGA_IS_G200(mmesa) ) {
+ offset = (t->base.memBlock->ofs + t->offsets[hwlevel]);
}
+ else {
+ unsigned i;
-
- if (in_use) {
- t = (mgaTextureObjectPtr) calloc(1, sizeof(*t));
- if (!t) return;
-
- t->heap = heap;
- t->MemBlock = mmAllocMem( mmesa->texHeap[heap], size, 0, offset);
- if (!t->MemBlock) {
- fprintf(stderr, "Couldn't alloc placeholder sz %x ofs %x\n",
- (int)size, (int)offset);
- mmDumpMemInfo( mmesa->texHeap[heap]);
- return;
+ offset = t->base.memBlock->ofs;
+ for ( i = 0 ; i < hwlevel ; i++ ) {
+ offset += (t->offsets[1] >> (i * 2));
}
- insert_at_head( &(mmesa->TexObjList[heap]), t );
- }
-}
-
-
-void mgaAgeTextures( mgaContextPtr mmesa, int heap )
-{
- MGASAREAPrivPtr sarea = mmesa->sarea;
- int sz = 1 << (mmesa->mgaScreen->logTextureGranularity[heap]);
- int idx, nr = 0;
- /* Have to go right round from the back to ensure stuff ends up
- * LRU in our local list... Fix with a cursor pointer.
- */
- for (idx = sarea->texList[heap][MGA_NR_TEX_REGIONS].prev ;
- idx != MGA_NR_TEX_REGIONS && nr < MGA_NR_TEX_REGIONS ;
- idx = sarea->texList[heap][idx].prev, nr++)
- {
- /* If switching texturing schemes, then the SAREA might not
- * have been properly cleared, so we need to reset the
- * global texture LRU.
+ /* Each mipmap must be DWORD aligned.
*/
- if ( idx * sz > mmesa->mgaScreen->textureSize[heap] ) {
- nr = MGA_NR_TEX_REGIONS;
- break;
- }
-
- if (sarea->texList[heap][idx].age > mmesa->texAge[heap]) {
- mgaTexturesGone(mmesa, heap, idx * sz, sz,
- sarea->texList[heap][idx].in_use);
- }
- }
-
- if (nr == MGA_NR_TEX_REGIONS) {
- mgaTexturesGone(mmesa, heap, 0,
- mmesa->mgaScreen->textureSize[heap], 0);
- mgaResetGlobalLRU( mmesa, heap );
+ offset &= ~0x03;
}
- if (0) {
- mgaPrintGlobalLRU( mmesa, heap );
- mgaPrintLocalLRU( mmesa, heap );
- }
-
- mmesa->texAge[heap] = sarea->texAge[heap];
- mmesa->dirty |= MGA_UPLOAD_TEX0IMAGE | MGA_UPLOAD_TEX1IMAGE;
-}
-
-/*
- * mgaUploadSubImageLocked
- *
- * Perform an iload based update of a resident buffer. This is used for
- * both initial loading of the entire image, and texSubImage updates.
- *
- * Performed with the hardware lock held.
- */
-void mgaUploadSubImageLocked( mgaContextPtr mmesa,
- mgaTextureObjectPtr t,
- int level,
- int x, int y, int width, int height )
-{
- int x2;
- int dwords;
- int offset;
- struct gl_texture_image *image;
- int texelBytes, texelsPerDword, texelMaccess, length;
-
- if ( level < 0 || level >= MGA_TEX_MAXLEVELS )
- return;
+ /* Copy the texture from system memory to a memory space that can be
+ * directly used by the hardware for texturing.
+ */
- image = t->tObj->Image[level];
- if ( !image ) return;
+ texelBytes = texImage->TexFormat->TexelBytes;
+ length = texImage->Width * texImage->Height * texelBytes;
+ if ( t->base.heap->heapId == MGA_CARD_HEAP ) {
+ unsigned tex_offset = 0;
+ unsigned to_copy;
- if (image->Data == 0) {
- fprintf(stderr, "null texture image data tObj %p level %d\n",
- t->tObj, level);
- return;
- }
+ /* We may not be able to upload the entire texture in one batch due to
+ * register limits or dma buffer limits. Split the copy up into maximum
+ * sized chunks.
+ */
+ offset += mmesa->mgaScreen->textureOffset[ t->base.heap->heapId ];
+ while ( length != 0 ) {
+ mgaGetILoadBufferLocked( mmesa );
- /* find the proper destination offset for this level */
- offset = (t->MemBlock->ofs +
- t->offsets[level]);
-
-
- texelBytes = t->texelBytes;
- switch( texelBytes ) {
- case 1:
- texelsPerDword = 4;
- texelMaccess = 0;
- break;
- case 2:
- texelsPerDword = 2;
- texelMaccess = 1;
- break;
- case 4:
- texelsPerDword = 1;
- texelMaccess = 2;
- break;
- default:
- return;
- }
+ /* The kernel ILOAD ioctl requires that the lenght be an even multiple
+ * of MGA_ILOAD_ALIGN.
+ */
+ length = ((length) + MGA_ILOAD_MASK) & ~MGA_ILOAD_MASK;
+ to_copy = MIN2( length, MGA_BUFFER_SIZE );
+ (void) memcpy( mmesa->iload_buffer->address,
+ (GLubyte *) texImage->Data + tex_offset, to_copy );
- /* We can't do a subimage update if pitch is < 32 texels due
- * to hardware XY addressing limits, so we will need to
- * linearly upload all modified rows.
- */
- if ( image->Width < 32 ) {
- x = 0;
- width = image->Width * height;
- height = 1;
-
- /* Assume that 1x1 textures aren't going to cause a
- * bus error if we read up to four texels from that
- * location:
- */
-/* if ( width < texelsPerDword ) { */
-/* width = texelsPerDword; */
-/* } */
- } else {
- /* pad the size out to dwords. The image is a pointer
- to the entire image, so we can safely reference
- outside the x,y,width,height bounds if we need to */
- x2 = x + width;
- x2 = (x2 + (texelsPerDword-1)) & ~(texelsPerDword-1);
- x = (x + (texelsPerDword-1)) & ~(texelsPerDword-1);
- width = x2 - x;
- }
+ if ( MGA_DEBUG & DEBUG_VERBOSE_TEXTURE )
+ fprintf(stderr, "[%s:%d] address/size = 0x%08lx/%d\n",
+ __FILE__, __LINE__,
+ (long) (offset + tex_offset),
+ to_copy );
- /* we may not be able to upload the entire texture in one
- batch due to register limits or dma buffer limits.
- Recursively split it up. */
- while ( 1 ) {
- dwords = height * width / texelsPerDword;
- if ( dwords * 4 <= MGA_BUFFER_SIZE ) {
- break;
+ mgaFireILoadLocked( mmesa, offset + tex_offset, to_copy );
+ tex_offset += to_copy;
+ length -= to_copy;
}
-
- mgaUploadSubImageLocked( mmesa, t, level, x, y,
- width, height >> 1 );
- y += ( height >> 1 );
- height -= ( height >> 1 );
- }
-
- length = dwords * 4;
-
- /* Fill in the secondary buffer with properly converted texels
- * from the mesa buffer. */
- /* FIXME: the sync for direct copy reduces speed.. */
- if(t->heap == MGA_CARD_HEAP ) {
- mgaGetILoadBufferLocked( mmesa );
- mgaConvertTexture( (GLuint *)mmesa->iload_buffer->address,
- texelBytes, image, x, y, width, height );
- if(length < 64) length = 64;
-
- if (0)
- fprintf(stderr, "TexelBytes : %d, offset: %d, length : %d\n",
- texelBytes,
- mmesa->mgaScreen->textureOffset[t->heap] +
- offset +
- y * width * 4/texelsPerDword,
- length);
-
- mgaFireILoadLocked( mmesa,
- mmesa->mgaScreen->textureOffset[t->heap] +
- offset +
- y * width * 4/texelsPerDword,
- length);
} else {
+ /* FIXME: the sync for direct copy reduces speed.. */
/* This works, is slower for uploads to card space and needs
* additional synchronization with the dma stream.
*/
UPDATE_LOCK(mmesa, DRM_LOCK_FLUSH | DRM_LOCK_QUIESCENT);
- mgaConvertTexture( (GLuint *)
- (mmesa->mgaScreen->texVirtual[t->heap] +
- offset +
- y * width * 4/texelsPerDword),
- texelBytes, image, x, y, width, height );
- }
-}
-
-
-static void mgaUploadTexLevel( mgaContextPtr mmesa,
- mgaTextureObjectPtr t,
- int l )
-{
- mgaUploadSubImageLocked( mmesa,
- t,
- l,
- 0, 0,
- t->tObj->Image[l]->Width,
- t->tObj->Image[l]->Height);
-}
-
-
-
-
-#if 0
-static void mgaMigrateTexture( mgaContextPtr mmesa, mgaTextureObjectPtr t )
-{
- /* NOT DONE */
-}
-#endif
-
-
-static int mgaChooseTexHeap( mgaContextPtr mmesa, mgaTextureObjectPtr t )
-{
- int freeagp, freecard;
- int fitincard, fitinagp;
- int totalcard, totalagp;
- TMemBlock *b;
-
- totalcard = totalagp = fitincard = fitinagp = freeagp = freecard = 0;
-
- b = mmesa->texHeap[0];
- while(b)
- {
- totalcard += b->size;
- if(b->free) if(t->totalSize <= b->size)fitincard = 1;
- b = b->next;
- }
-
- b = mmesa->texHeap[1];
- while(b)
- {
- totalagp += b->size;
- if(b->free) if(t->totalSize <= b->size)fitinagp = 1;
- b = b->next;
- }
- if(fitincard)return 0;
- if(fitinagp)return 1;
+ memcpy( mmesa->mgaScreen->texVirtual[t->base.heap->heapId] + offset,
+ texImage->Data, length );
- if(totalcard && totalagp)
- {
- int ages;
- int ratio = (totalcard > totalagp) ? totalcard / totalagp : totalagp / totalcard;
- ages = mmesa->sarea->texAge[0] + mmesa->sarea->texAge[1];
- if( (ages % ratio) == 0)return totalcard > totalagp ? 1 : 0;
- else return totalcard > totalagp ? 0 : 1;
+ if ( MGA_DEBUG & DEBUG_VERBOSE_TEXTURE )
+ fprintf(stderr, "[%s:%d] address/size = 0x%08lx/%d\n",
+ __FILE__, __LINE__,
+ (long) (mmesa->mgaScreen->texVirtual[t->base.heap->heapId]
+ + offset),
+ length);
}
-
- if(totalagp) return 1;
- return 0;
}
+/**
+ * Upload the texture images associated with texture \a t. This might
+ * require the allocation of texture memory.
+ *
+ * \param mmesa Context pointer
+ * \param t Texture to be uploaded
+ */
+
int mgaUploadTexImages( mgaContextPtr mmesa, mgaTextureObjectPtr t )
{
- int heap;
int i;
int ofs;
- heap = t->heap = mgaChooseTexHeap( mmesa, t );
- /* Do we need to eject LRU texture objects?
- */
- if (!t->MemBlock) {
- while (1)
- {
- mgaTextureObjectPtr tmp = mmesa->TexObjList[heap].prev;
-
- t->MemBlock = mmAllocMem( mmesa->texHeap[heap],
- t->totalSize,
- 6, 0 );
- if (t->MemBlock)
- break;
-
- if (mmesa->TexObjList[heap].prev->bound) {
- fprintf(stderr, "Hit bound texture in upload\n");
- return -1;
- }
+ if ( (t == NULL) || (t->base.totalSize == 0) )
+ return 0;
- if (mmesa->TexObjList[heap].prev ==
- &(mmesa->TexObjList[heap]))
- {
- fprintf(stderr, "Failed to upload texture, sz %d\n", t->totalSize);
- mmDumpMemInfo( mmesa->texHeap[heap] );
- return -1;
- }
+ LOCK_HARDWARE( mmesa );
- mgaDestroyTexObj( mmesa, tmp );
+ if (t->base.memBlock == NULL ) {
+ int heap;
+
+ heap = driAllocateTexture( mmesa->texture_heaps, mmesa->nr_heaps,
+ (driTextureObject *) t );
+ if ( heap == -1 ) {
+ UNLOCK_HARDWARE( mmesa );
+ return -1;
}
- ofs = t->MemBlock->ofs
- + mmesa->mgaScreen->textureOffset[heap]
- ;
+ ofs = mmesa->mgaScreen->textureOffset[ heap ]
+ + t->base.memBlock->ofs;
- t->setup.texorg = ofs;
- t->setup.texorg1 = ofs + t->offsets[1];
- t->setup.texorg2 = ofs + t->offsets[2];
- t->setup.texorg3 = ofs + t->offsets[3];
- t->setup.texorg4 = ofs + t->offsets[4];
+ if ( MGA_IS_G200(mmesa) ) {
+ t->setup.texorg = ofs;
+ t->setup.texorg1 = ofs + t->offsets[1];
+ t->setup.texorg2 = ofs + t->offsets[2];
+ t->setup.texorg3 = ofs + t->offsets[3];
+ t->setup.texorg4 = ofs + t->offsets[4];
+ }
+ else {
+ t->setup.texorg = ofs | TO_texorgoffsetsel;
+ t->setup.texorg1 = t->offsets[1];
+ t->setup.texorg2 = 0;
+ t->setup.texorg3 = 0;
+ t->setup.texorg4 = 0;
+ }
mmesa->dirty |= MGA_UPLOAD_CONTEXT;
}
/* Let the world know we've used this memory recently.
*/
- mgaUpdateTexLRU( mmesa, t );
-
+ driUpdateTextureLRU( (driTextureObject *) t );
- if (MGA_DEBUG&DEBUG_VERBOSE_LRU)
- fprintf(stderr, "dispatch age: %d age freed memory: %d\n",
+ if (MGA_DEBUG&DEBUG_VERBOSE_TEXTURE)
+ fprintf(stderr, "[%s:%d] dispatch age: %d age freed memory: %d\n",
+ __FILE__, __LINE__,
GET_DISPATCH_AGE(mmesa), mmesa->dirtyAge);
if (mmesa->dirtyAge >= GET_DISPATCH_AGE(mmesa))
mgaWaitAgeLocked( mmesa, mmesa->dirtyAge );
- if (t->dirty_images) {
- if (MGA_DEBUG&DEBUG_VERBOSE_LRU)
- fprintf(stderr, "*");
+ if (t->base.dirty_images[0]) {
+ const int numLevels = t->base.lastLevel - t->base.firstLevel + 1;
- for (i = 0 ; i <= t->lastLevel ; i++)
- if (t->dirty_images & (1<<i))
- mgaUploadTexLevel( mmesa, t, i );
+ if (MGA_DEBUG&DEBUG_VERBOSE_TEXTURE)
+ fprintf(stderr, "[%s:%d] dirty_images[0] = 0x%04x\n",
+ __FILE__, __LINE__, t->base.dirty_images[0] );
+
+ for (i = 0 ; i < numLevels ; i++) {
+ if ( (t->base.dirty_images[0] & (1U << i)) != 0 ) {
+ mgaUploadSubImage( mmesa, t, i );
+ }
+ }
+ t->base.dirty_images[0] = 0;
}
- t->dirty_images = 0;
+ UNLOCK_HARDWARE( mmesa );
+
return 0;
}