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path: root/src/mesa/drivers/dri/nouveau/nouveau_fbo.c
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Diffstat (limited to 'src/mesa/drivers/dri/nouveau/nouveau_fbo.c')
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_fbo.c304
1 files changed, 304 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_fbo.c b/src/mesa/drivers/dri/nouveau/nouveau_fbo.c
new file mode 100644
index 0000000000..54c0c26d08
--- /dev/null
+++ b/src/mesa/drivers/dri/nouveau/nouveau_fbo.c
@@ -0,0 +1,304 @@
+#include "utils.h"
+#include "framebuffer.h"
+#include "renderbuffer.h"
+#include "fbobject.h"
+
+#include "nouveau_context.h"
+#include "nouveau_fbo.h"
+#include "nouveau_fifo.h"
+#include "nouveau_msg.h"
+#include "nouveau_object.h"
+#include "nouveau_reg.h"
+
+static GLboolean
+nouveau_renderbuffer_pixelformat(nouveau_renderbuffer * nrb,
+ GLenum internalFormat)
+{
+ nrb->mesa.InternalFormat = internalFormat;
+
+ /*TODO: We probably want to extend this a bit, and maybe make
+ * card-specific?
+ */
+ switch (internalFormat) {
+ case GL_RGBA:
+ case GL_RGBA8:
+ nrb->mesa._BaseFormat = GL_RGBA;
+ nrb->mesa._ActualFormat = GL_RGBA8;
+ nrb->mesa.DataType = GL_UNSIGNED_BYTE;
+ nrb->mesa.RedBits = 8;
+ nrb->mesa.GreenBits = 8;
+ nrb->mesa.BlueBits = 8;
+ nrb->mesa.AlphaBits = 8;
+ nrb->cpp = 4;
+ break;
+ case GL_RGB:
+ case GL_RGB5:
+ nrb->mesa._BaseFormat = GL_RGB;
+ nrb->mesa._ActualFormat = GL_RGB5;
+ nrb->mesa.DataType = GL_UNSIGNED_BYTE;
+ nrb->mesa.RedBits = 5;
+ nrb->mesa.GreenBits = 6;
+ nrb->mesa.BlueBits = 5;
+ nrb->mesa.AlphaBits = 0;
+ nrb->cpp = 2;
+ break;
+ case GL_DEPTH_COMPONENT16:
+ nrb->mesa._BaseFormat = GL_DEPTH_COMPONENT;
+ nrb->mesa._ActualFormat = GL_DEPTH_COMPONENT16;
+ nrb->mesa.DataType = GL_UNSIGNED_SHORT;
+ nrb->mesa.DepthBits = 16;
+ nrb->cpp = 2;
+ break;
+ case GL_DEPTH_COMPONENT24:
+ nrb->mesa._BaseFormat = GL_DEPTH_COMPONENT;
+ nrb->mesa._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
+ nrb->mesa.DataType = GL_UNSIGNED_INT_24_8_EXT;
+ nrb->mesa.DepthBits = 24;
+ nrb->cpp = 4;
+ break;
+ case GL_STENCIL_INDEX8_EXT:
+ nrb->mesa._BaseFormat = GL_STENCIL_INDEX;
+ nrb->mesa._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
+ nrb->mesa.DataType = GL_UNSIGNED_INT_24_8_EXT;
+ nrb->mesa.StencilBits = 8;
+ nrb->cpp = 4;
+ break;
+ case GL_DEPTH24_STENCIL8_EXT:
+ nrb->mesa._BaseFormat = GL_DEPTH_STENCIL_EXT;
+ nrb->mesa._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
+ nrb->mesa.DataType = GL_UNSIGNED_INT_24_8_EXT;
+ nrb->mesa.DepthBits = 24;
+ nrb->mesa.StencilBits = 8;
+ nrb->cpp = 4;
+ break;
+ default:
+ return GL_FALSE;
+ break;
+ }
+
+ return GL_TRUE;
+}
+
+static GLboolean
+nouveau_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
+ GLenum internalFormat,
+ GLuint width, GLuint height)
+{
+ nouveau_renderbuffer *nrb = (nouveau_renderbuffer *) rb;
+
+ if (!nouveau_renderbuffer_pixelformat(nrb, internalFormat)) {
+ fprintf(stderr, "%s: unknown internalFormat\n", __func__);
+ return GL_FALSE;
+ }
+
+ /* If this buffer isn't statically alloc'd, we may need to ask the
+ * drm for more memory */
+ if (!nrb->dPriv && (rb->Width != width || rb->Height != height)) {
+ GLuint pitch;
+
+ /* align pitches to 64 bytes */
+ pitch = ((width * nrb->cpp) + 63) & ~63;
+
+ if (nrb->mem)
+ nouveau_mem_free(ctx, nrb->mem);
+ nrb->mem = nouveau_mem_alloc(ctx,
+ NOUVEAU_MEM_FB |
+ NOUVEAU_MEM_MAPPED,
+ pitch * height, 0);
+ if (!nrb->mem)
+ return GL_FALSE;
+
+ /* update nouveau_renderbuffer info */
+ nrb->offset = nouveau_mem_gpu_offset_get(ctx, nrb->mem);
+ nrb->pitch = pitch;
+ }
+
+ rb->Width = width;
+ rb->Height = height;
+ rb->InternalFormat = internalFormat;
+ return GL_TRUE;
+}
+
+static void nouveau_renderbuffer_delete(struct gl_renderbuffer *rb)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ nouveau_renderbuffer *nrb = (nouveau_renderbuffer *) rb;
+
+ if (nrb->mem)
+ nouveau_mem_free(ctx, nrb->mem);
+ FREE(nrb);
+}
+
+nouveau_renderbuffer *nouveau_renderbuffer_new(GLenum internalFormat,
+ GLvoid * map, GLuint offset,
+ GLuint pitch,
+ __DRIdrawablePrivate *
+ dPriv)
+{
+ nouveau_renderbuffer *nrb;
+
+ nrb = CALLOC_STRUCT(nouveau_renderbuffer_t);
+ if (nrb) {
+ _mesa_init_renderbuffer(&nrb->mesa, 0);
+
+ nouveau_renderbuffer_pixelformat(nrb, internalFormat);
+
+ nrb->mesa.AllocStorage = nouveau_renderbuffer_storage;
+ nrb->mesa.Delete = nouveau_renderbuffer_delete;
+
+ nrb->dPriv = dPriv;
+ nrb->offset = offset;
+ nrb->pitch = pitch;
+ nrb->map = map;
+ }
+
+ return nrb;
+}
+
+static void
+nouveau_cliprects_drawable_set(nouveauContextPtr nmesa,
+ nouveau_renderbuffer * nrb)
+{
+ __DRIdrawablePrivate *dPriv = nrb->dPriv;
+
+ nmesa->numClipRects = dPriv->numClipRects;
+ nmesa->pClipRects = dPriv->pClipRects;
+ nmesa->drawX = dPriv->x;
+ nmesa->drawY = dPriv->y;
+ nmesa->drawW = dPriv->w;
+ nmesa->drawH = dPriv->h;
+}
+
+static void
+nouveau_cliprects_renderbuffer_set(nouveauContextPtr nmesa,
+ nouveau_renderbuffer * nrb)
+{
+ nmesa->numClipRects = 1;
+ nmesa->pClipRects = &nmesa->osClipRect;
+ nmesa->osClipRect.x1 = 0;
+ nmesa->osClipRect.y1 = 0;
+ nmesa->osClipRect.x2 = nrb->mesa.Width;
+ nmesa->osClipRect.y2 = nrb->mesa.Height;
+ nmesa->drawX = 0;
+ nmesa->drawY = 0;
+ nmesa->drawW = nrb->mesa.Width;
+ nmesa->drawH = nrb->mesa.Height;
+}
+
+void nouveau_window_moved(GLcontext * ctx)
+{
+ nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
+ nouveau_renderbuffer *nrb;
+
+ nrb = (nouveau_renderbuffer *)ctx->DrawBuffer->_ColorDrawBuffers[0][0];
+ if (!nrb)
+ return;
+
+ if (!nrb->dPriv)
+ nouveau_cliprects_renderbuffer_set(nmesa, nrb);
+ else
+ nouveau_cliprects_drawable_set(nmesa, nrb);
+
+ /* Viewport depends on window size/position, nouveauCalcViewport
+ * will take care of calling the hw-specific WindowMoved
+ */
+ ctx->Driver.Viewport(ctx, ctx->Viewport.X, ctx->Viewport.Y,
+ ctx->Viewport.Width, ctx->Viewport.Height);
+ /* Scissor depends on window position */
+ ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
+ ctx->Scissor.Width, ctx->Scissor.Height);
+}
+
+GLboolean
+nouveau_build_framebuffer(GLcontext * ctx, struct gl_framebuffer *fb)
+{
+ nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
+ nouveau_renderbuffer *color[MAX_DRAW_BUFFERS];
+ nouveau_renderbuffer *depth;
+
+ _mesa_update_framebuffer(ctx);
+ _mesa_update_draw_buffer_bounds(ctx);
+
+ color[0] = (nouveau_renderbuffer *) fb->_ColorDrawBuffers[0][0];
+ if (fb->_DepthBuffer && fb->_DepthBuffer->Wrapped)
+ depth = (nouveau_renderbuffer *) fb->_DepthBuffer->Wrapped;
+ else
+ depth = (nouveau_renderbuffer *) fb->_DepthBuffer;
+
+ if (!nmesa->hw_func.BindBuffers(nmesa, 1, color, depth))
+ return GL_FALSE;
+ nouveau_window_moved(ctx);
+
+ return GL_TRUE;
+}
+
+static void nouveauDrawBuffer(GLcontext * ctx, GLenum buffer)
+{
+ nouveau_build_framebuffer(ctx, ctx->DrawBuffer);
+}
+
+static struct gl_framebuffer *nouveauNewFramebuffer(GLcontext * ctx,
+ GLuint name)
+{
+ return _mesa_new_framebuffer(ctx, name);
+}
+
+static struct gl_renderbuffer *nouveauNewRenderbuffer(GLcontext * ctx,
+ GLuint name)
+{
+ nouveau_renderbuffer *nrb;
+
+ nrb = CALLOC_STRUCT(nouveau_renderbuffer_t);
+ if (nrb) {
+ _mesa_init_renderbuffer(&nrb->mesa, name);
+
+ nrb->mesa.AllocStorage = nouveau_renderbuffer_storage;
+ nrb->mesa.Delete = nouveau_renderbuffer_delete;
+ }
+ return &nrb->mesa;
+}
+
+static void
+nouveauBindFramebuffer(GLcontext * ctx, GLenum target,
+ struct gl_framebuffer *fb,
+ struct gl_framebuffer *fbread)
+{
+ if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) {
+ nouveau_build_framebuffer(ctx, fb);
+ }
+}
+
+static void
+nouveauFramebufferRenderbuffer(GLcontext * ctx,
+ struct gl_framebuffer *fb,
+ GLenum attachment,
+ struct gl_renderbuffer *rb)
+{
+ _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
+ nouveau_build_framebuffer(ctx, fb);
+}
+
+static void
+nouveauRenderTexture(GLcontext * ctx,
+ struct gl_framebuffer *fb,
+ struct gl_renderbuffer_attachment *att)
+{
+}
+
+static void
+nouveauFinishRenderTexture(GLcontext * ctx,
+ struct gl_renderbuffer_attachment *att)
+{
+}
+
+void nouveauInitBufferFuncs(struct dd_function_table *func)
+{
+ func->DrawBuffer = nouveauDrawBuffer;
+
+ func->NewFramebuffer = nouveauNewFramebuffer;
+ func->NewRenderbuffer = nouveauNewRenderbuffer;
+ func->BindFramebuffer = nouveauBindFramebuffer;
+ func->FramebufferRenderbuffer = nouveauFramebufferRenderbuffer;
+ func->RenderTexture = nouveauRenderTexture;
+ func->FinishRenderTexture = nouveauFinishRenderTexture;
+}