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path: root/src/mesa/drivers/dri/nouveau/nouveau_shader.c
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Diffstat (limited to 'src/mesa/drivers/dri/nouveau/nouveau_shader.c')
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_shader.c16
1 files changed, 15 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_shader.c b/src/mesa/drivers/dri/nouveau/nouveau_shader.c
index bee8d5a935..b6837c5de1 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_shader.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_shader.c
@@ -49,6 +49,7 @@
static void
nouveauBindProgram(GLcontext *ctx, GLenum target, struct gl_program *prog)
{
+ NVSDBG("target=%s, prog=%p\n", _mesa_lookup_enum_by_nr(target), prog);
}
static struct gl_program *
@@ -56,7 +57,10 @@ nouveauNewProgram(GLcontext *ctx, GLenum target, GLuint id)
{
nouveauShader *nvs;
+ NVSDBG("target=%s, id=%d\n", _mesa_lookup_enum_by_nr(target), id);
+
nvs = CALLOC_STRUCT(_nouveauShader);
+ NVSDBG("prog=%p\n", nvs);
switch (target) {
case GL_VERTEX_PROGRAM_ARB:
return _mesa_init_vertex_program(ctx, &nvs->mesa.vp, target, id);
@@ -76,6 +80,8 @@ nouveauDeleteProgram(GLcontext *ctx, struct gl_program *prog)
{
nouveauShader *nvs = (nouveauShader *)prog;
+ NVSDBG("prog=%p\n", prog);
+
if (nvs->translated)
FREE(nvs->program);
_mesa_delete_program(ctx, prog);
@@ -87,9 +93,13 @@ nouveauProgramStringNotify(GLcontext *ctx, GLenum target,
{
nouveauShader *nvs = (nouveauShader *)prog;
+ NVSDBG("target=%s, prog=%p\n", _mesa_lookup_enum_by_nr(target), prog);
+
if (nvs->translated)
FREE(nvs->program);
- nvs->translated = 0;
+
+ nvs->error = GL_FALSE;
+ nvs->translated = GL_FALSE;
_tnl_program_string(ctx, target, prog);
}
@@ -99,6 +109,8 @@ nouveauIsProgramNative(GLcontext * ctx, GLenum target, struct gl_program *prog)
{
nouveauShader *nvs = (nouveauShader *)prog;
+ NVSDBG("target=%s, prog=%p\n", _mesa_lookup_enum_by_nr(target), prog);
+
return nvs->translated;
}
@@ -109,6 +121,8 @@ nvsUpdateShader(GLcontext *ctx, nouveauShader *nvs)
struct gl_program_parameter_list *plist;
int i;
+ NVSDBG("prog=%p\n", nvs);
+
/* Translate to HW format now if necessary */
if (!nvs->translated) {
/* Mesa ASM shader -> nouveauShader */