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path: root/src/mesa/drivers/dri/nouveau/nouveau_state.c
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Diffstat (limited to 'src/mesa/drivers/dri/nouveau/nouveau_state.c')
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_state.c33
1 files changed, 28 insertions, 5 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_state.c b/src/mesa/drivers/dri/nouveau/nouveau_state.c
index e9fd188d73..e2f9fb869a 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_state.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_state.c
@@ -60,14 +60,14 @@ static void nouveauCalcViewport(GLcontext *ctx)
nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
const GLfloat *v = ctx->Viewport._WindowMap.m;
GLfloat *m = nmesa->viewport.m;
- GLfloat xoffset = nmesa->drawX, yoffset = nmesa->drawY;
+ GLfloat xoffset = nmesa->drawX, yoffset = nmesa->drawY + nmesa->drawH;
nmesa->depth_scale = 1.0 / ctx->DrawBuffer->_DepthMaxF;
m[MAT_SX] = v[MAT_SX];
m[MAT_TX] = v[MAT_TX] + xoffset + SUBPIXEL_X;
m[MAT_SY] = - v[MAT_SY];
- m[MAT_TY] = v[MAT_TY] + yoffset + SUBPIXEL_Y;
+ m[MAT_TY] = (-v[MAT_TY]) + yoffset + SUBPIXEL_Y;
m[MAT_SZ] = v[MAT_SZ] * nmesa->depth_scale;
m[MAT_TZ] = v[MAT_TZ] * nmesa->depth_scale;
@@ -100,6 +100,14 @@ static void nouveauDepthRange(GLcontext *ctx, GLclampd near, GLclampd far)
nouveauCalcViewport(ctx);
}
+static void nouveauUpdateProjectionMatrix(GLcontext *ctx)
+{
+}
+
+static void nouveauUpdateModelviewMatrix(GLcontext *ctx)
+{
+}
+
static void nouveauDDUpdateHWState(GLcontext *ctx)
{
nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
@@ -141,6 +149,15 @@ static void nouveauDDUpdateHWState(GLcontext *ctx)
static void nouveauDDInvalidateState(GLcontext *ctx, GLuint new_state)
{
+ nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
+
+ if ( new_state & _NEW_PROJECTION ) {
+ nmesa->hw_func.UpdateProjectionMatrix(ctx);
+ }
+ if ( new_state & _NEW_MODELVIEW ) {
+ nmesa->hw_func.UpdateModelviewMatrix(ctx);
+ }
+
_swrast_InvalidateState( ctx, new_state );
_swsetup_InvalidateState( ctx, new_state );
_vbo_InvalidateState( ctx, new_state );
@@ -154,14 +171,13 @@ void nouveauDDInitState(nouveauContextPtr nmesa)
uint32_t type = nmesa->screen->card->type;
switch(type)
{
- case NV_03:
- /* Unimplemented */
- break;
case NV_04:
case NV_05:
nv04InitStateFuncs(nmesa->glCtx, &nmesa->glCtx->Driver);
break;
case NV_10:
+ case NV_11:
+ case NV_17:
nv10InitStateFuncs(nmesa->glCtx, &nmesa->glCtx->Driver);
break;
case NV_20:
@@ -184,6 +200,8 @@ void nouveauDDInitState(nouveauContextPtr nmesa)
/* Initialize the driver's state functions */
void nouveauDDInitStateFuncs(GLcontext *ctx)
{
+ nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
+
ctx->Driver.UpdateState = nouveauDDInvalidateState;
ctx->Driver.ClearIndex = NULL;
@@ -234,6 +252,10 @@ void nouveauDDInitStateFuncs(GLcontext *ctx)
ctx->Driver.CopyColorSubTable = _swrast_CopyColorSubTable;
ctx->Driver.CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D;
ctx->Driver.CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D;
+
+ /* Matrix updates */
+ nmesa->hw_func.UpdateProjectionMatrix = nouveauUpdateProjectionMatrix;
+ nmesa->hw_func.UpdateModelviewMatrix = nouveauUpdateModelviewMatrix;
}
#define STATE_INIT(a) if (ctx->Driver.a) ctx->Driver.a
@@ -274,6 +296,7 @@ void nouveauInitState(GLcontext *ctx)
STATE_INIT(CullFace)( ctx, ctx->Polygon.CullFaceMode );
STATE_INIT(DepthFunc)( ctx, ctx->Depth.Func );
STATE_INIT(DepthMask)( ctx, ctx->Depth.Mask );
+ STATE_INIT(DepthRange)( ctx, ctx->Viewport.Near, ctx->Viewport.Far );
STATE_INIT(Enable)( ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled );
STATE_INIT(Enable)( ctx, GL_BLEND, ctx->Color.BlendEnabled );