summaryrefslogtreecommitdiff
path: root/src/mesa/drivers/dri/nouveau/nv04_context.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/mesa/drivers/dri/nouveau/nv04_context.c')
-rw-r--r--src/mesa/drivers/dri/nouveau/nv04_context.c202
1 files changed, 187 insertions, 15 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nv04_context.c b/src/mesa/drivers/dri/nouveau/nv04_context.c
index 5548286a73..1056171342 100644
--- a/src/mesa/drivers/dri/nouveau/nv04_context.c
+++ b/src/mesa/drivers/dri/nouveau/nv04_context.c
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2009 Francisco Jerez.
+ * Copyright (C) 2009-2010 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
@@ -35,16 +35,16 @@ struct nouveau_grobj *
nv04_context_engine(GLcontext *ctx)
{
struct nv04_context *nctx = to_nv04_context(ctx);
- struct nouveau_screen *screen = nctx->base.screen;
+ struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw;
struct nouveau_grobj *fahrenheit;
if (ctx->Texture.Unit[0].EnvMode == GL_COMBINE ||
ctx->Texture.Unit[0].EnvMode == GL_BLEND ||
ctx->Texture.Unit[1]._ReallyEnabled ||
ctx->Stencil.Enabled)
- fahrenheit = screen->eng3dm;
+ fahrenheit = hw->eng3dm;
else
- fahrenheit = screen->eng3d;
+ fahrenheit = hw->eng3d;
if (fahrenheit != nctx->eng3d) {
nctx->eng3d = fahrenheit;
@@ -69,6 +69,57 @@ nv04_context_engine(GLcontext *ctx)
}
static void
+nv04_channel_flush_notify(struct nouveau_channel *chan)
+{
+ struct nouveau_context *nctx = chan->user_private;
+ GLcontext *ctx = &nctx->base;
+
+ if (nctx->fallback < SWRAST && ctx->DrawBuffer) {
+ GLcontext *ctx = &nctx->base;
+
+ /* Flushing seems to clobber the engine context. */
+ context_dirty_i(ctx, TEX_OBJ, 0);
+ context_dirty_i(ctx, TEX_OBJ, 1);
+ context_dirty_i(ctx, TEX_ENV, 0);
+ context_dirty_i(ctx, TEX_ENV, 1);
+ context_dirty(ctx, CONTROL);
+ context_dirty(ctx, BLEND);
+
+ nouveau_state_emit(ctx);
+ }
+}
+
+static void
+nv04_hwctx_init(GLcontext *ctx)
+{
+ struct nouveau_channel *chan = context_chan(ctx);
+ struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw;
+ struct nouveau_grobj *surf3d = hw->surf3d;
+ struct nouveau_grobj *eng3d = hw->eng3d;
+ struct nouveau_grobj *eng3dm = hw->eng3dm;
+
+ BIND_RING(chan, surf3d, 7);
+ BEGIN_RING(chan, surf3d, NV04_CONTEXT_SURFACES_3D_DMA_NOTIFY, 3);
+ OUT_RING(chan, hw->ntfy->handle);
+ OUT_RING(chan, chan->vram->handle);
+ OUT_RING(chan, chan->vram->handle);
+
+ BEGIN_RING(chan, eng3d, NV04_TEXTURED_TRIANGLE_DMA_NOTIFY, 4);
+ OUT_RING(chan, hw->ntfy->handle);
+ OUT_RING(chan, chan->vram->handle);
+ OUT_RING(chan, chan->gart->handle);
+ OUT_RING(chan, surf3d->handle);
+
+ BEGIN_RING(chan, eng3dm, NV04_MULTITEX_TRIANGLE_DMA_NOTIFY, 4);
+ OUT_RING(chan, hw->ntfy->handle);
+ OUT_RING(chan, chan->vram->handle);
+ OUT_RING(chan, chan->gart->handle);
+ OUT_RING(chan, surf3d->handle);
+
+ FIRE_RING(chan);
+}
+
+static void
init_dummy_texture(GLcontext *ctx)
{
struct nouveau_surface *s = &to_nv04_context(ctx)->dummy_texture;
@@ -82,37 +133,158 @@ init_dummy_texture(GLcontext *ctx)
nouveau_bo_unmap(s->bo);
}
-GLcontext *
+static void
+nv04_context_destroy(GLcontext *ctx)
+{
+ struct nouveau_context *nctx = to_nouveau_context(ctx);
+
+ nv04_surface_takedown(ctx);
+ nv04_render_destroy(ctx);
+ nouveau_surface_ref(NULL, &to_nv04_context(ctx)->dummy_texture);
+
+ nouveau_grobj_free(&nctx->hw.eng3d);
+ nouveau_grobj_free(&nctx->hw.eng3dm);
+ nouveau_grobj_free(&nctx->hw.surf3d);
+
+ nouveau_context_deinit(ctx);
+ FREE(ctx);
+}
+
+static GLcontext *
nv04_context_create(struct nouveau_screen *screen, const GLvisual *visual,
GLcontext *share_ctx)
{
struct nv04_context *nctx;
+ struct nouveau_hw_state *hw;
GLcontext *ctx;
+ int ret;
nctx = CALLOC_STRUCT(nv04_context);
if (!nctx)
return NULL;
ctx = &nctx->base.base;
- nouveau_context_init(ctx, screen, visual, share_ctx);
+ hw = &nctx->base.hw;
+
+ if (!nouveau_context_init(ctx, screen, visual, share_ctx))
+ goto fail;
+ hw->chan->flush_notify = nv04_channel_flush_notify;
+
+ /* GL constants. */
ctx->Const.MaxTextureCoordUnits = NV04_TEXTURE_UNITS;
ctx->Const.MaxTextureImageUnits = NV04_TEXTURE_UNITS;
ctx->Const.MaxTextureUnits = NV04_TEXTURE_UNITS;
ctx->Const.MaxTextureMaxAnisotropy = 2;
ctx->Const.MaxTextureLodBias = 15;
- init_dummy_texture(ctx);
+ /* 2D engine. */
+ ret = nv04_surface_init(ctx);
+ if (!ret)
+ goto fail;
+
+ /* 3D engine. */
+ ret = nouveau_grobj_alloc(context_chan(ctx), 0xbeef0001,
+ NV04_TEXTURED_TRIANGLE, &hw->eng3d);
+ if (ret)
+ goto fail;
+
+ ret = nouveau_grobj_alloc(context_chan(ctx), 0xbeef0002,
+ NV04_MULTITEX_TRIANGLE, &hw->eng3dm);
+ if (ret)
+ goto fail;
+
+ ret = nouveau_grobj_alloc(context_chan(ctx), 0xbeef0003,
+ NV04_CONTEXT_SURFACES_3D, &hw->surf3d);
+ if (ret)
+ goto fail;
+
+ nv04_hwctx_init(ctx);
nv04_render_init(ctx);
+ init_dummy_texture(ctx);
return ctx;
-}
-
-void
-nv04_context_destroy(GLcontext *ctx)
-{
- nv04_render_destroy(ctx);
- nouveau_surface_ref(NULL, &to_nv04_context(ctx)->dummy_texture);
- FREE(ctx);
+fail:
+ nv04_context_destroy(ctx);
+ return NULL;
}
+
+const struct nouveau_driver nv04_driver = {
+ .context_create = nv04_context_create,
+ .context_destroy = nv04_context_destroy,
+ .surface_copy = nv04_surface_copy,
+ .surface_fill = nv04_surface_fill,
+ .emit = (nouveau_state_func[]) {
+ nv04_defer_control,
+ nouveau_emit_nothing,
+ nv04_defer_blend,
+ nv04_defer_blend,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nv04_defer_control,
+ nouveau_emit_nothing,
+ nv04_defer_control,
+ nouveau_emit_nothing,
+ nv04_defer_control,
+ nv04_defer_control,
+ nouveau_emit_nothing,
+ nv04_emit_framebuffer,
+ nv04_defer_blend,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nv04_emit_scissor,
+ nv04_defer_blend,
+ nv04_defer_control,
+ nv04_defer_control,
+ nv04_defer_control,
+ nv04_emit_tex_env,
+ nv04_emit_tex_env,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nv04_emit_tex_obj,
+ nv04_emit_tex_obj,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nv04_emit_blend,
+ nv04_emit_control,
+ },
+ .num_emit = NUM_NV04_STATE,
+};